21 lines
429 B
C
21 lines
429 B
C
#include "pc/rom_assets.h"
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static const struct Animation anim_AE[] = {
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1,
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189,
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0,
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0,
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0x0B,
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ANIMINDEX_NUMPARTS(anim_AE_indices),
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anim_AE_values,
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anim_AE_indices,
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0,
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ANIM_FIELD_LENGTH(anim_AE_values),
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ANIM_FIELD_LENGTH(anim_AE_indices),
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};
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ROM_ASSET_LOAD_ANIM(anim_AE_indices, 0x00566640, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_AE_values, 0x0056673c, 956, 0x00000000, 956);
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