sm64coopdx/levels/bob/seesaw_platform/model.inc.c

56 lines
2.4 KiB
C

#include "pc/rom_assets.h"
// 0x0700E510 - 0x0700E528
static const Lights1 bob_seg7_lights_0700E510 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0700E528 - 0x0700E628
ROM_ASSET_LOAD_VTX(bob_seg7_vertex_0700E528, 0x003fc2b0, 38830, 0x0000e528, 256);
// 0x0700E628 - 0x0700E6C8
ROM_ASSET_LOAD_VTX(bob_seg7_vertex_0700E628, 0x003fc2b0, 38830, 0x0000e628, 160);
// 0x0700E6C8 - 0x0700E768
static const Gfx bob_seg7_dl_0700E6C8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, generic_09006000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bob_seg7_lights_0700E510.l, 1),
gsSPLight(&bob_seg7_lights_0700E510.a, 2),
gsSPVertex(bob_seg7_vertex_0700E528, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 3, 5, 0x0, 7, 0, 2, 0x0),
gsSP2Triangles( 8, 7, 2, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles(12, 9, 11, 0x0, 13, 14, 15, 0x0),
gsSPVertex(bob_seg7_vertex_0700E628, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSPEndDisplayList(),
};
// 0x0700E768 - 0x0700E810
const Gfx bob_seg7_dl_0700E768[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsDPSetDepthSource(G_ZS_PIXEL),
gsDPSetFogColor(160, 160, 160, 255),
gsSPFogPosition(980, 1000),
gsSPSetGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bob_seg7_dl_0700E6C8),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
gsSPClearGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};