sm64coopdx/actors/lakitu_enemy/geo.inc.c

35 lines
1.5 KiB
C

// 0x0C0001BC
const GeoLayout enemy_lakitu_geo[] = {
GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0x96, 100),
GEO_OPEN_NODE(),
GEO_SCALE(0x00, 16384),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 63, -62, lakitu_enemy_seg5_dl_050138B0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, lakitu_enemy_seg5_dl_05012910),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 132, 0, 0, lakitu_enemy_seg5_dl_05013160),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(2, geo_switch_anim_state),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, lakitu_enemy_seg5_dl_05013350),
GEO_DISPLAY_LIST(LAYER_ALPHA, lakitu_enemy_seg5_dl_05013378),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 87, 18, 72, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, lakitu_enemy_seg5_dl_050136A0),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 87, 18, -72, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, lakitu_enemy_seg5_dl_050134A8),
GEO_ASM(0, geo_update_projectile_pos_from_parent),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_END(),
};