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README.md

sm64pc

OpenGL adaptation of n64decomp/sm64.

Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset. Run ./extract-assets.py --clean && make clean or make distclean to remove ROM-originated content.

Building

On Linux

1. Copy baserom(s) for asset extraction

For each version (jp/us/eu) that you want to build an executable for, put an existing ROM at ./baserom.<version>.z64 for asset extraction.

2. Install build dependencies

The build system has the following package requirements:

  • python3 >= 3.6
  • libsdl2-dev
  • audiofile
  • libglew-dev
  • git

Debian / Ubuntu - targeting 32 bits

sudo apt install build-essential git python3 libaudiofile-dev libglew-dev:i386 libsdl2-dev:i386

Debian / Ubuntu - targeting 64 bits

sudo apt install build-essential git python3 libaudiofile-dev libglew-dev libsdl2-dev

Arch Linux

sudo pacman -S base-devel python audiofile sdl2 glew

Void Linux - targeting 64 bits

sudo xbps-install -S base-devel python3 audiofile-devel SDL2-devel glew-devel

Void Linux - targeting 32 bits

sudo xbps-install -S base-devel python3 audiofile-devel-32bit SDL2-devel-32bit glew-devel-32bit

3. Build the executable.

Run make to build (defaults to VERSION=us)

make VERSION=jp -j6                 # build (J) version with 6 jobs
make VERSION=us WINDOWS_BUILD=1     # builds a (U) Windows executable 

On Windows

A full guide is to be written. You can use mxe and MinGW.

For the web

The game can be compiled for web browsers that support WebGL using Emscripten. To do so, install emsdk and run make TARGET_WEB=1.

Current issues

  • Support for the EU version is still experimental.
  • There seems to be savedata-related problems on some 64-bits builds.
  • Camera controls are also bugged for some.