sm64coopdx/actors/koopa/anims/anim_0600CFB8.inc.c

22 lines
587 B
C

#include "pc/rom_assets.h"
// 0x0600CC3C
ROM_ASSET_LOAD_ANIM(koopa_seg6_animvalue_0600CC3C, 0x001c4230, 80474, 0x0000cc3c, 700);
// 0x0600CEF8
ROM_ASSET_LOAD_ANIM(koopa_seg6_animindex_0600CEF8, 0x001c4230, 80474, 0x0000cef8, 192);
// 0x0600CFB8
static const struct Animation koopa_seg6_anim_0600CFB8 = {
0,
0,
0,
0,
0x16,
ANIMINDEX_NUMPARTS(koopa_seg6_animindex_0600CEF8),
koopa_seg6_animvalue_0600CC3C,
koopa_seg6_animindex_0600CEF8,
0,
ANIM_FIELD_LENGTH(koopa_seg6_animvalue_0600CC3C),
ANIM_FIELD_LENGTH(koopa_seg6_animindex_0600CEF8),
};