1464 lines
49 KiB
Makefile
1464 lines
49 KiB
Makefile
# Makefile to rebuild SM64 split image
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include util.mk
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# Dynos
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include dynos.mk
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# Default target
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default: all
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# Preprocessor definitions
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DEFINES :=
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#==============================================================================#
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# Build Options #
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#==============================================================================#
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# These options can either be set by building with 'make SETTING=value'.
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# 'make clean' may be required first.
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# Build debug version
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DEBUG ?= 0
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# Enable development/testing flags
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DEVELOPMENT ?= 0
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# Build for the N64 (turn this off for ports)
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TARGET_N64 = 0
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# Build and optimize for Raspberry Pi(s)
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TARGET_RPI ?= 0
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# Build for Emscripten/WebGL
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TARGET_WEB ?= 0
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# Makeflag to enable OSX fixes
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OSX_BUILD ?= 0
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# Specify the target you are building for, TARGET_BITS=0 means native
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TARGET_ARCH ?= native
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TARGET_BITS ?= 0
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# Enable immediate load by default
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IMMEDIATELOAD ?= 1
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# Enable better camera by default
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BETTERCAMERA ?= 1
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# Enable no drawing distance by default
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NODRAWINGDISTANCE ?= 1
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# Disable texture fixes by default (helps with them purists)
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TEXTURE_FIX ?= 1
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# Enable extended options menu by default
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EXT_OPTIONS_MENU ?= 1
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# Disable text-based save-files by default
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TEXTSAVES ?= 0
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# Load resources from external files
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EXTERNAL_DATA ?= 0
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# Enable Discord Rich Presence (outdated, no longer supported)
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DISCORDRPC ?= 0
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# Enable Discord Game SDK (used for Discord server hosting)
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DISCORD_SDK ?= 1
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# Enable docker build workarounds
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DOCKERBUILD ?= 0
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# Various workarounds for weird toolchains
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NO_BZERO_BCOPY ?= 0
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NO_LDIV ?= 0
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# Backend selection
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# Renderers: GL, GL_LEGACY, D3D11, D3D12, DUMMY
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RENDER_API ?= GL
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# Window managers: SDL1, SDL2, DXGI (forced if D3D11 or D3D12 in RENDER_API), DUMMY (forced if RENDER_API is DUMMY)
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WINDOW_API ?= SDL2
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# Audio backends: SDL1, SDL2, DUMMY
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AUDIO_API ?= SDL2
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# Controller backends (can have multiple, space separated): SDL2, SDL1
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CONTROLLER_API ?= SDL2
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# Misc settings for EXTERNAL_DATA
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BASEDIR ?= res
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BASEPACK ?= base.zip
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# Automatic settings for PC port(s)
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WINDOWS_BUILD ?= 0
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WINDOWS_AUTO_BUILDER ?= 0
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# COMPILER - selects the C compiler to use
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# gcc - uses the GNU C Compiler
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COMPILER = gcc
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$(eval $(call validate-option,COMPILER,ido gcc))
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ifeq ($(WINDOWS_AUTO_BUILDER),1)
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export SHELL=sh.exe
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EXTRA_INCLUDES := ../include/1 ../include/2 ../include/3 ../include/4
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EXTRA_CFLAGS := -Wno-expansion-to-defined
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EXTRA_CPP_INCLUDES := ../include/cpp
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EXTRA_CPP_FLAGS := -Wno-class-conversion -Wno-packed-not-aligned
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else
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EXTRA_INCLUDES ?=
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EXTRA_CFLAGS ?=
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EXTRA_CPP_INCLUDES ?=
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EXTRA_CPP_FLAGS ?=
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endif
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# Attempt to detect OS
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ifeq ($(OS),Windows_NT)
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HOST_OS ?= Windows
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else
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HOST_OS ?= $(shell uname -s 2>/dev/null || echo Unknown)
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# some weird MINGW/Cygwin env that doesn't define $OS
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ifneq (,$(findstring MINGW,HOST_OS))
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HOST_OS := Windows
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endif
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endif
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ifeq ($(TARGET_WEB),0)
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ifeq ($(HOST_OS),Windows)
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WINDOWS_BUILD := 1
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endif
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endif
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# MXE overrides
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ifeq ($(WINDOWS_BUILD),1)
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ifeq ($(CROSS),i686-w64-mingw32.static-)
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TARGET_ARCH = i386pe
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TARGET_BITS = 32
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NO_BZERO_BCOPY := 1
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else ifeq ($(CROSS),x86_64-w64-mingw32.static-)
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TARGET_ARCH = i386pe
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TARGET_BITS = 64
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NO_BZERO_BCOPY := 1
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endif
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endif
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ifneq ($(TARGET_BITS),0)
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BITS := -m$(TARGET_BITS)
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endif
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# Determine default windows target bits
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ifeq ($(WINDOWS_BUILD), 1)
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ifeq ($(TARGET_BITS), 0)
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CPU_TYPE := $(firstword $(subst -, ,$(shell $(CC) -dumpmachine)))
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ifeq ($(CPU_TYPE), x86_64)
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TARGET_BITS := 64
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else ifeq ($(CPU_TYPE), i686)
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TARGET_BITS := 32
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else ifeq ($(CPU_TYPE), mingw32)
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TARGET_BITS := 32
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endif
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endif
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endif
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# VERSION - selects the version of the game to build
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# jp - builds the 1996 Japanese version
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# us - builds the 1996 North American version
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# eu - builds the 1997 PAL version
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# sh - builds the 1997 Japanese Shindou version, with rumble pak support
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VERSION ?= us
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$(eval $(call validate-option,VERSION,jp us eu sh))
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# Graphics microcode used
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GRUCODE ?= f3dex2e
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ifeq ($(VERSION),jp)
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DEFINES += VERSION_JP=1
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OPT_FLAGS := -g
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#GRUCODE ?= f3d_old
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VERSION_JP_US ?= true
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else ifeq ($(VERSION),us)
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DEFINES += VERSION_US=1
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OPT_FLAGS := -g
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#GRUCODE ?= f3d_old
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VERSION_JP_US ?= true
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else ifeq ($(VERSION),eu)
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DEFINES += VERSION_EU=1
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OPT_FLAGS := -O2
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#GRUCODE ?= f3d_new
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VERSION_JP_US ?= false
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else ifeq ($(VERSION),sh)
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DEFINES += VERSION_SH=1
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OPT_FLAGS := -O2
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#GRUCODE ?= f3d_new
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VERSION_JP_US ?= false
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endif
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ifeq ($(TARGET_WEB),1)
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OPT_FLAGS := -O2 -g4 --source-map-base http://localhost:8080/
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endif
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ifeq ($(TARGET_RPI),1)
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machine = $(shell sh -c 'uname -m 2>/dev/null || echo unknown')
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# Raspberry Pi B+, Zero, etc
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ifneq (,$(findstring armv6l,$(machine)))
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OPT_FLAGS := -march=armv6zk+fp -mfpu=vfp -Ofast
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endif
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# Raspberry Pi 2 and 3 in ARM 32bit mode
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ifneq (,$(findstring armv7l,$(machine)))
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model = $(shell sh -c 'cat /sys/firmware/devicetree/base/model 2>/dev/null || echo unknown')
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ifneq (,$(findstring 3,$(model)))
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OPT_FLAGS := -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -O3
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else
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OPT_FLAGS := -march=armv7-a -mtune=cortex-a7 -mfpu=neon-vfpv4 -O3
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endif
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endif
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# RPi3 or RPi4, in ARM64 (aarch64) mode. NEEDS TESTING 32BIT.
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# DO NOT pass -mfpu stuff here, thats for 32bit ARM only and will fail for 64bit ARM.
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ifneq (,$(findstring aarch64,$(machine)))
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model = $(shell sh -c 'cat /sys/firmware/devicetree/base/model 2>/dev/null || echo unknown')
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ifneq (,$(findstring 3,$(model)))
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OPT_FLAGS := -march=armv8-a+crc -mtune=cortex-a53 -O3
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else ifneq (,$(findstring 4,$(model)))
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OPT_FLAGS := -march=armv8-a+crc+simd -mtune=cortex-a72 -O3
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endif
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endif
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endif
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# Set BITS (32/64) to compile for
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OPT_FLAGS += $(BITS)
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TARGET := sm64.$(VERSION)
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# Stuff for showing the git hash in the intro on nightly builds
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# From https://stackoverflow.com/questions/44038428/include-git-commit-hash-and-or-branch-name-in-c-c-source
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#ifeq ($(shell git rev-parse --abbrev-ref HEAD),nightly)
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# GIT_HASH=`git rev-parse --short HEAD`
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# COMPILE_TIME=`date -u +'%Y-%m-%d %H:%M:%S UTC'`
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# DEFINES += -DNIGHTLY -DGIT_HASH="\"$(GIT_HASH)\"" -DCOMPILE_TIME="\"$(COMPILE_TIME)\""
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#endif
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# GRUCODE - selects which RSP microcode to use.
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# f3d_old - default for JP and US versions
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# f3d_new - default for EU and Shindou versions
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# f3dex -
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# f3dex2 -
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# f3dex2e -
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# f3dzex - newer, experimental microcode used in Animal Crossing
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$(eval $(call validate-option,GRUCODE,f3d_old f3dex f3dex2 f3dex2e f3d_new f3dzex))
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ifeq ($(GRUCODE),f3d_old)
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DEFINES += F3D_OLD=1
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else ifeq ($(GRUCODE),f3d_new) # Fast3D 2.0H
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DEFINES += F3D_NEW=1
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else ifeq ($(GRUCODE),f3dex) # Fast3DEX
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DEFINES += F3DEX_GBI=1 F3DEX_GBI_SHARED=1
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else ifeq ($(GRUCODE), f3dex2) # Fast3DEX2
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DEFINES += F3DEX_GBI_2=1 F3DEX_GBI_SHARED=1
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else ifeq ($(GRUCODE), f3dex2e) # Fast3DEX2 Extended (PC default)
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DEFINES += F3DEX_GBI_2E=1 F3DEX_GBI_SHARED=1
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else ifeq ($(GRUCODE),f3dzex) # Fast3DZEX (2.0J / Animal Forest - Dōbutsu no Mori)
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$(warning Fast3DZEX is experimental. Try at your own risk.)
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DEFINES += F3DZEX_GBI_2=1 F3DEX_GBI_2=1 F3DEX_GBI_SHARED=1
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endif
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# Check for certain target types.
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ifeq ($(TARGET_RPI),1) # Define RPi to change SDL2 title & GLES2 hints
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DEFINES += USE_GLES=1
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endif
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ifeq ($(OSX_BUILD),1) # Modify GFX & SDL2 for OSX GL
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DEFINES += OSX_BUILD=1
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endif
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ifeq ($(TARGET_WEB),1)
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DEFINES := $(DEFINES) -DTARGET_WEB -DUSE_GLES
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endif
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# Check backends
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ifneq (,$(filter $(RENDER_API),D3D11 D3D12))
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ifneq ($(WINDOWS_BUILD),1)
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$(error DirectX is only supported on Windows)
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endif
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ifneq ($(WINDOW_API),DXGI)
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$(warning DirectX renderers require DXGI, forcing WINDOW_API value)
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WINDOW_API := DXGI
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endif
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else
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ifeq ($(WINDOW_API),DXGI)
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$(error DXGI can only be used with DirectX renderers)
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endif
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ifneq ($(WINDOW_API),DUMMY)
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ifeq ($(RENDER_API),DUMMY)
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$(warning Dummy renderer requires dummy window API, forcing WINDOW_API value)
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WINDOW_API := DUMMY
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endif
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else
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ifneq ($(RENDER_API),DUMMY)
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$(warning Dummy window API requires dummy renderer, forcing RENDER_API value)
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RENDER_API := DUMMY
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endif
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endif
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endif
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# NON_MATCHING - whether to build a matching, identical copy of the ROM
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# 1 - enable some alternate, more portable code that does not produce a matching ROM
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# 0 - build a matching ROM
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NON_MATCHING ?= 0
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$(eval $(call validate-option,NON_MATCHING,0 1))
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ifeq ($(TARGET_N64),0)
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NON_MATCHING := 1
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endif
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ifeq ($(NON_MATCHING),1)
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DEFINES += NON_MATCHING=1 AVOID_UB=1
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COMPARE := 0
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endif
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# COMPARE - whether to verify the SHA-1 hash of the ROM after building
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# 1 - verifies the SHA-1 hash of the selected version of the game
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# 0 - does not verify the hash
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COMPARE ?= 1
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$(eval $(call validate-option,COMPARE,0 1))
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TARGET_STRING := sm64.$(VERSION).$(GRUCODE)
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# If non-default settings were chosen, disable COMPARE
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ifeq ($(filter $(TARGET_STRING), sm64.jp.f3d_old sm64.us.f3d_old sm64.eu.f3d_new sm64.sh.f3d_new),)
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COMPARE := 0
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endif
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# Whether to hide commands or not
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VERBOSE ?= 0
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ifeq ($(VERBOSE),0)
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V := @
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endif
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# Whether to colorize build messages
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COLOR ?= 1
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# display selected options unless 'make clean' or 'make distclean' is run
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ifeq ($(filter clean distclean,$(MAKECMDGOALS)),)
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$(info ==== Build Options ====)
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$(info Version: $(VERSION))
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$(info Microcode: $(GRUCODE))
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$(info Target: $(TARGET))
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ifeq ($(COMPARE),1)
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$(info Compare ROM: yes)
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else
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$(info Compare ROM: no)
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endif
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ifeq ($(NON_MATCHING),1)
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$(info Build Matching: no)
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else
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$(info Build Matching: yes)
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endif
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$(info =======================)
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endif
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#==============================================================================#
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# Universal Dependencies #
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#==============================================================================#
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TOOLS_DIR := tools
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# (This is a bit hacky, but a lot of rules implicitly depend
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# on tools and assets, and we use directory globs further down
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# in the makefile that we want should cover assets.)
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PYTHON := python3
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ifeq ($(filter clean distclean print-%,$(MAKECMDGOALS)),)
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# Make sure assets exist
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NOEXTRACT ?= 0
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ifeq ($(NOEXTRACT),0)
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DUMMY != $(PYTHON) extract_assets.py $(VERSION) >&2 || echo FAIL
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ifeq ($(DUMMY),FAIL)
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$(error Failed to extract assets)
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endif
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endif
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# Make tools if out of date
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ifeq ($(WINDOWS_AUTO_BUILDER),0)
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$(info Building tools...)
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#DUMMY != $(MAKE) -s -C $(TOOLS_DIR) $(if $(filter-out ido0,$(COMPILER)$(USE_QEMU_IRIX)),all-except-recomp,) >&2 || echo FAIL
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DUMMY != $(MAKE) -C $(TOOLS_DIR) >&2 || echo FAIL
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ifeq ($(DUMMY),FAIL)
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$(error Failed to build tools)
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endif
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endif
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$(info Building Game...)
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endif
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#==============================================================================#
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# Extra Source Files #
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#==============================================================================#
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# Luigi and wario sounds don't work on 32-bit right now
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# And the audio code is so terrible I don't care enough to figure it out at the moment
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ifeq ($(TARGET_BITS), 32)
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_ := $(shell rm -rf sound/samples/sfx_custom_luigi/*.aiff)
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_ := $(shell rm -rf sound/samples/sfx_custom_luigi_peach/*.aiff)
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_ := $(shell rm -rf sound/samples/sfx_custom_wario/*.aiff)
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_ := $(shell rm -rf sound/samples/sfx_custom_wario_peach/*.aiff)
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endif
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# Copy missing character sounds from mario sound banks
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_ := $(shell $(PYTHON) $(TOOLS_DIR)/copy_mario_sounds.py)
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#==============================================================================#
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# Target Executable and Sources #
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#==============================================================================#
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BUILD_DIR_BASE := build
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# BUILD_DIR is the location where all build artifacts are placed
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ifeq ($(TARGET_WEB),1)
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BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)_web
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else
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BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)_pc
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endif
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ifeq ($(TARGET_WEB),1)
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EXE := $(BUILD_DIR)/$(TARGET_STRING).html
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else
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ifeq ($(WINDOWS_BUILD),1)
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EXE := $(BUILD_DIR)/$(TARGET_STRING).exe
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else # Linux builds/binary namer
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ifeq ($(TARGET_RPI),1)
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EXE := $(BUILD_DIR)/$(TARGET_STRING).arm
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else
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EXE := $(BUILD_DIR)/$(TARGET_STRING)
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endif
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endif
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endif
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ELF := $(BUILD_DIR)/$(TARGET).elf
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LIBULTRA := $(BUILD_DIR)/libultra.a
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LD_SCRIPT := sm64.ld
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MIO0_DIR := $(BUILD_DIR)/bin
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SOUND_BIN_DIR := $(BUILD_DIR)/sound
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TEXTURE_DIR := textures
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ACTOR_DIR := actors
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LEVEL_DIRS := $(patsubst levels/%,%,$(dir $(wildcard levels/*/header.h)))
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# Directories containing source files
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SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels bin data assets asm lib sound
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BIN_DIRS := bin bin/$(VERSION)
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# PC files
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SRC_DIRS += src/pc src/pc/gfx src/pc/audio src/pc/controller src/pc/fs src/pc/fs/packtypes src/pc/mods src/pc/network src/pc/network/packets src/pc/network/socket src/pc/utils src/pc/djui src/pc/lua src/pc/lua/utils
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#ifeq ($(DISCORDRPC),1)
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# SRC_DIRS += src/pc/discord
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#endif
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ifeq ($(DISCORD_SDK),1)
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SRC_DIRS += src/pc/network/discord
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endif
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ULTRA_SRC_DIRS := lib/src lib/src/math lib/asm lib/data
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ULTRA_BIN_DIRS := lib/bin
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GODDARD_SRC_DIRS := src/goddard src/goddard/dynlists
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# File dependencies and variables for specific files
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include Makefile.split
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# Source code files
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LEVEL_C_FILES := $(wildcard levels/*/leveldata.c) $(wildcard levels/*/script.c) $(wildcard levels/*/geo.c)
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C_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c)) $(LEVEL_C_FILES)
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CPP_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.cpp))
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S_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.s))
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ULTRA_C_FILES := $(foreach dir,$(ULTRA_SRC_DIRS),$(wildcard $(dir)/*.c))
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GODDARD_C_FILES := $(foreach dir,$(GODDARD_SRC_DIRS),$(wildcard $(dir)/*.c))
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ULTRA_S_FILES := $(foreach dir,$(ULTRA_SRC_DIRS),$(wildcard $(dir)/*.s))
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GENERATED_C_FILES := $(BUILD_DIR)/assets/mario_anim_data.c $(BUILD_DIR)/assets/demo_data.c
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ifeq ($(TARGET_N64),0)
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GENERATED_C_FILES += $(addprefix $(BUILD_DIR)/bin/,$(addsuffix _skybox.c,$(notdir $(basename $(wildcard textures/skyboxes/*.png)))))
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endif
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# "If we're N64, use the above"
|
|
ifeq ($(TARGET_N64),0)
|
|
ULTRA_C_FILES := \
|
|
alBnkfNew.c \
|
|
guLookAtRef.c \
|
|
guMtxF2L.c \
|
|
guNormalize.c \
|
|
guOrthoF.c \
|
|
guPerspectiveF.c \
|
|
guRotateF.c \
|
|
guScaleF.c \
|
|
guTranslateF.c \
|
|
ldiv.c
|
|
|
|
C_FILES := $(filter-out src/game/main.c,$(C_FILES))
|
|
ULTRA_C_FILES := $(addprefix lib/src/,$(ULTRA_C_FILES))
|
|
endif
|
|
|
|
# Sound files
|
|
SOUND_BANK_FILES := $(wildcard sound/sound_banks/*.json)
|
|
SOUND_SAMPLE_DIRS := $(wildcard sound/samples/*)
|
|
SOUND_SAMPLE_AIFFS := $(foreach dir,$(SOUND_SAMPLE_DIRS),$(wildcard $(dir)/*.aiff))
|
|
SOUND_SAMPLE_TABLES := $(foreach file,$(SOUND_SAMPLE_AIFFS),$(BUILD_DIR)/$(file:.aiff=.table))
|
|
SOUND_SAMPLE_AIFCS := $(foreach file,$(SOUND_SAMPLE_AIFFS),$(BUILD_DIR)/$(file:.aiff=.aifc))
|
|
SOUND_SEQUENCE_DIRS := sound/sequences sound/sequences/$(VERSION)
|
|
# all .m64 files in SOUND_SEQUENCE_DIRS, plus all .m64 files that are generated from .s files in SOUND_SEQUENCE_DIRS
|
|
SOUND_SEQUENCE_FILES := \
|
|
$(foreach dir,$(SOUND_SEQUENCE_DIRS),\
|
|
$(wildcard $(dir)/*.m64) \
|
|
$(foreach file,$(wildcard $(dir)/*.s),$(BUILD_DIR)/$(file:.s=.m64)) \
|
|
)
|
|
|
|
# Object files
|
|
O_FILES := $(foreach file,$(C_FILES),$(BUILD_DIR)/$(file:.c=.o)) \
|
|
$(foreach file,$(CPP_FILES),$(BUILD_DIR)/$(file:.cpp=.o)) \
|
|
$(foreach file,$(S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \
|
|
$(foreach file,$(GENERATED_C_FILES),$(file:.c=.o))
|
|
|
|
ULTRA_O_FILES := $(foreach file,$(ULTRA_S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \
|
|
$(foreach file,$(ULTRA_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
|
|
|
|
GODDARD_O_FILES := $(foreach file,$(GODDARD_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
|
|
|
|
RPC_LIBS :=
|
|
#ifeq ($(DISCORDRPC),1)
|
|
# ifeq ($(WINDOWS_BUILD),1)
|
|
# RPC_LIBS := lib/discord/libdiscord-rpc.dll
|
|
# else ifeq ($(OSX_BUILD),1)
|
|
# # needs testing
|
|
# RPC_LIBS := lib/discord/libdiscord-rpc.dylib
|
|
# else
|
|
# RPC_LIBS := lib/discord/libdiscord-rpc.so
|
|
# endif
|
|
#endif
|
|
|
|
DISCORD_SDK_LIBS :=
|
|
ifeq ($(DISCORD_SDK), 1)
|
|
ifeq ($(WINDOWS_BUILD),1)
|
|
ifeq ($(TARGET_BITS), 32)
|
|
DISCORD_SDK_LIBS := lib/discordsdk/x86/discord_game_sdk.dll
|
|
else
|
|
DISCORD_SDK_LIBS := lib/discordsdk/discord_game_sdk.dll
|
|
endif
|
|
else ifeq ($(OSX_BUILD),1)
|
|
# needs testing
|
|
# HACKY! Instead of figuring out all of the dynamic library linking madness...
|
|
# I copied the library and gave it two names.
|
|
# This really shouldn't be required, but I got tired of trying to do it the "right way"
|
|
DISCORD_SDK_LIBS := lib/discordsdk/discord_game_sdk.dylib lib/discordsdk/libdiscord_game_sdk.dylib
|
|
else
|
|
DISCORD_SDK_LIBS := lib/discordsdk/libdiscord_game_sdk.so
|
|
endif
|
|
endif
|
|
|
|
MOD_DIR := mods
|
|
|
|
# Automatic dependency files
|
|
DEP_FILES := $(O_FILES:.o=.d) $(ULTRA_O_FILES:.o=.d) $(GODDARD_O_FILES:.o=.d) $(BUILD_DIR)/$(LD_SCRIPT).d
|
|
|
|
# Segment elf files
|
|
SEG_FILES := $(SEGMENT_ELF_FILES) $(ACTOR_ELF_FILES) $(LEVEL_ELF_FILES)
|
|
|
|
# Files with GLOBAL_ASM blocks
|
|
ifeq ($(NON_MATCHING),0)
|
|
ifeq ($(VERSION),sh)
|
|
GLOBAL_ASM_C_FILES != grep -rl 'GLOBAL_ASM(' $(wildcard src/**/*.c) $(wildcard lib/src/*.c)
|
|
else
|
|
GLOBAL_ASM_C_FILES != grep -rl 'GLOBAL_ASM(' $(wildcard src/**/*.c)
|
|
endif
|
|
GLOBAL_ASM_O_FILES = $(foreach file,$(GLOBAL_ASM_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
|
|
GLOBAL_ASM_DEP = $(BUILD_DIR)/src/audio/non_matching_dep
|
|
endif
|
|
|
|
|
|
#==============================================================================#
|
|
# Compiler Options #
|
|
#==============================================================================#
|
|
|
|
AS := $(CROSS)as
|
|
|
|
ifeq ($(OSX_BUILD),1)
|
|
AS := i686-w64-mingw32-as
|
|
endif
|
|
|
|
ifeq ($(COMPILER),gcc)
|
|
CC := $(CROSS)gcc
|
|
CXX := $(CROSS)g++
|
|
else ifeq ($(TARGET_WEB),1) # As in, web PC port
|
|
CC := emcc
|
|
CXX := emcc
|
|
else
|
|
ifeq ($(USE_QEMU_IRIX),1)
|
|
IRIX_ROOT := $(TOOLS_DIR)/ido5.3_compiler
|
|
CC := $(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/bin/cc
|
|
ACPP := $(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/lib/acpp
|
|
COPT := $(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/lib/copt
|
|
else
|
|
IDO_ROOT := $(TOOLS_DIR)/ido5.3_recomp
|
|
CC := $(IDO_ROOT)/cc
|
|
ACPP := $(IDO_ROOT)/acpp
|
|
COPT := $(IDO_ROOT)/copt
|
|
endif
|
|
endif
|
|
|
|
ifeq ($(WINDOWS_BUILD),1) # fixes compilation in MXE on Linux and WSL
|
|
CPP := cpp -P
|
|
OBJCOPY := objcopy
|
|
OBJDUMP := $(CROSS)objdump
|
|
else ifeq ($(OSX_BUILD),1)
|
|
CPP := cpp-9 -P
|
|
OBJDUMP := i686-w64-mingw32-objdump
|
|
OBJCOPY := i686-w64-mingw32-objcopy
|
|
else ifeq ($(TARGET_N64),0) # Linux & other builds
|
|
CPP := $(CROSS)cpp -P
|
|
OBJCOPY := $(CROSS)objcopy
|
|
OBJDUMP := $(CROSS)objdump
|
|
else
|
|
# Prefer gcc's cpp if installed on the system
|
|
ifneq (,$(call find-command,cpp-10))
|
|
CPP := cpp-10
|
|
else
|
|
CPP := cpp
|
|
endif
|
|
OBJDUMP := $(CROSS)objdump
|
|
OBJCOPY := $(CROSS)objcopy
|
|
endif
|
|
|
|
# thank you apple very cool
|
|
ifeq ($(HOST_OS),Darwin)
|
|
CP := gcp
|
|
else
|
|
CP := cp
|
|
endif
|
|
|
|
#ifeq ($(DISCORDRPC),1)
|
|
ifeq ($(DISCORD_SDK),1)
|
|
LD := $(CXX)
|
|
else ifeq ($(WINDOWS_BUILD),1)
|
|
ifeq ($(CROSS),i686-w64-mingw32.static-) # fixes compilation in MXE on Linux and WSL
|
|
LD := $(CC)
|
|
else ifeq ($(CROSS),x86_64-w64-mingw32.static-)
|
|
LD := $(CC)
|
|
else
|
|
LD := $(CXX)
|
|
endif
|
|
else
|
|
LD := $(CROSS)ld
|
|
endif
|
|
|
|
AR := $(CROSS)ar
|
|
|
|
ifeq ($(TARGET_N64),1)
|
|
TARGET_CFLAGS := -nostdinc -DTARGET_N64 -D_LANGUAGE_C
|
|
CC_CFLAGS := -fno-builtin
|
|
else
|
|
TARGET_CFLAGS := -D_LANGUAGE_C
|
|
endif
|
|
|
|
INCLUDE_DIRS := include $(BUILD_DIR) $(BUILD_DIR)/include src .
|
|
ifeq ($(TARGET_N64),1)
|
|
INCLUDE_DIRS += include/libc
|
|
else
|
|
INCLUDE_DIRS += sound lib/lua/include $(EXTRA_INCLUDES)
|
|
endif
|
|
|
|
# Connfigure backend flags
|
|
|
|
SDLCONFIG := $(CROSS)sdl2-config
|
|
|
|
BACKEND_CFLAGS := -DRAPI_$(RENDER_API)=1 -DWAPI_$(WINDOW_API)=1 -DAAPI_$(AUDIO_API)=1
|
|
# can have multiple controller APIs
|
|
BACKEND_CFLAGS += $(foreach capi,$(CONTROLLER_API),-DCAPI_$(capi)=1)
|
|
BACKEND_LDFLAG0S :=
|
|
|
|
SDL1_USED := 0
|
|
SDL2_USED := 0
|
|
|
|
# suppress warnings
|
|
BACKEND_CFLAGS += -Wno-format-security -Wno-trigraphs
|
|
BACKEND_CFLAGS += $(EXTRA_CFLAGS)
|
|
|
|
# for now, it's either SDL+GL or DXGI+DirectX, so choose based on WAPI
|
|
ifeq ($(WINDOW_API),DXGI)
|
|
DXBITS := `cat $(ENDIAN_BITWIDTH) | tr ' ' '\n' | tail -1`
|
|
ifeq ($(RENDER_API),D3D12)
|
|
BACKEND_CFLAGS += -Iinclude/dxsdk
|
|
endif
|
|
BACKEND_LDFLAGS += -ld3dcompiler -ldxgi -ldxguid
|
|
BACKEND_LDFLAGS += -lsetupapi -ldinput8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion -luuid -static
|
|
else ifeq ($(findstring SDL,$(WINDOW_API)),SDL)
|
|
ifeq ($(WINDOWS_BUILD),1)
|
|
BACKEND_LDFLAGS += -lglew32 -lglu32 -lopengl32
|
|
else ifeq ($(TARGET_RPI),1)
|
|
BACKEND_LDFLAGS += -lGLESv2
|
|
else ifeq ($(OSX_BUILD),1)
|
|
BACKEND_LDFLAGS += -framework OpenGL `pkg-config --libs glew`
|
|
EXTRA_CPP_FLAGS += -stdlib=libc++ -std=c++0x
|
|
else
|
|
BACKEND_LDFLAGS += -lGL
|
|
endif
|
|
endif
|
|
|
|
ifneq (,$(findstring SDL2,$(AUDIO_API)$(WINDOW_API)$(CONTROLLER_API)))
|
|
SDL2_USED := 1
|
|
endif
|
|
|
|
ifneq (,$(findstring SDL1,$(AUDIO_API)$(WINDOW_API)$(CONTROLLER_API)))
|
|
SDL1_USED := 1
|
|
endif
|
|
|
|
ifeq ($(SDL1_USED)$(SDL2_USED),11)
|
|
$(error Cannot link both SDL1 and SDL2 at the same time)
|
|
endif
|
|
|
|
# SDL can be used by different systems, so we consolidate all of that shit into this
|
|
|
|
ifeq ($(SDL2_USED),1)
|
|
SDLCONFIG := $(CROSS)sdl2-config
|
|
BACKEND_CFLAGS += -DHAVE_SDL2=1
|
|
else ifeq ($(SDL1_USED),1)
|
|
SDLCONFIG := $(CROSS)sdl-config
|
|
BACKEND_CFLAGS += -DHAVE_SDL1=1
|
|
endif
|
|
|
|
ifneq ($(SDL1_USED)$(SDL2_USED),00)
|
|
ifeq ($(OSX_BUILD),1)
|
|
# on OSX at least the homebrew version of sdl-config gives include path as `.../include/SDL2` instead of `.../include`
|
|
OSX_PREFIX := $(shell $(SDLCONFIG) --prefix)
|
|
BACKEND_CFLAGS += -I$(OSX_PREFIX)/include $(shell $(SDLCONFIG) --cflags)
|
|
else
|
|
BACKEND_CFLAGS += `$(SDLCONFIG) --cflags`
|
|
endif
|
|
|
|
ifeq ($(WINDOWS_BUILD),1)
|
|
BACKEND_LDFLAGS += `$(SDLCONFIG) --static-libs` -lsetupapi -luser32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion
|
|
else
|
|
BACKEND_LDFLAGS += `$(SDLCONFIG) --libs`
|
|
endif
|
|
endif
|
|
|
|
C_DEFINES := $(foreach d,$(DEFINES),-D$(d))
|
|
DEF_INC_CFLAGS := $(foreach i,$(INCLUDE_DIRS),-I$(i)) $(C_DEFINES)
|
|
|
|
# Check code syntax with host compiler
|
|
CC_CHECK := $(CC)
|
|
|
|
ifeq ($(WINDOWS_BUILD),1)
|
|
CC_CHECK_CFLAGS := -fsyntax-only -fsigned-char $(BACKEND_CFLAGS) $(DEF_INC_CFLAGS) -Wall -Wextra $(TARGET_CFLAGS) -DWINSOCK
|
|
CFLAGS := $(OPT_FLAGS) $(DEF_INC_CFLAGS) $(BACKEND_CFLAGS) $(TARGET_CFLAGS) -fno-strict-aliasing -fwrapv -DWINSOCK
|
|
|
|
ifeq ($(TARGET_BITS), 32)
|
|
BACKEND_LDFLAGS += -ldbghelp
|
|
endif
|
|
else ifeq ($(TARGET_WEB),1)
|
|
CC_CHECK_CFLAGS := -fsyntax-only -fsigned-char $(BACKEND_CFLAGS) $(DEF_INC_CFLAGS) -Wall -Wextra -Wno-format-security $(TARGET_CFLAGS) -s USE_SDL=2
|
|
CFLAGS := $(OPT_FLAGS) $(DEF_INC_CFLAGS) $(BACKEND_CFLAGS) $(TARGET_CFLAGS) -fno-strict-aliasing -fwrapv -s USE_SDL=2
|
|
else ifeq ($(TARGET_N64),0) # Linux / Other builds below
|
|
CC_CHECK_CFLAGS := -fsyntax-only -fsigned-char $(BACKEND_CFLAGS) $(DEF_INC_CFLAGS) -Wall -Wextra $(TARGET_CFLAGS)
|
|
CFLAGS := $(OPT_FLAGS) $(DEF_INC_CFLAGS) $(BACKEND_CFLAGS) $(TARGET_CFLAGS) -fno-strict-aliasing -fwrapv
|
|
else # C compiler options for N64
|
|
CC_CHECK_CFLAGS := -fsyntax-only -fsigned-char $(CC_CFLAGS) $(TARGET_CFLAGS) -std=gnu90 -Wall -Wextra -Wno-main -DNON_MATCHING -DAVOID_UB $(DEF_INC_CFLAGS)
|
|
CFLAGS = -G 0 $(OPT_FLAGS) $(TARGET_CFLAGS) $(MIPSISET) $(DEF_INC_CFLAGS)
|
|
ifeq ($(COMPILER),gcc)
|
|
CFLAGS += -mno-shared -march=vr4300 -mfix4300 -mabi=32 -mhard-float -mdivide-breaks -fno-stack-protector -fno-common -fno-zero-initialized-in-bss -fno-PIC -mno-abicalls -fno-strict-aliasing -fno-inline-functions -ffreestanding -fwrapv -Wall -Wextra
|
|
else
|
|
CFLAGS += -non_shared -Wab,-r4300_mul -Xcpluscomm -Xfullwarn -signed -32
|
|
endif
|
|
endif
|
|
|
|
ifeq ($(TARGET_N64),1)
|
|
ASFLAGS := -march=vr4300 -mabi=32 $(foreach i,$(INCLUDE_DIRS),-I$(i)) $(foreach d,$(DEFINES),--defsym $(d))
|
|
RSPASMFLAGS := $(foreach d,$(DEFINES),-definelabel $(subst =, ,$(d)))
|
|
else
|
|
ASFLAGS := $(foreach i,$(INCLUDE_DIRS),-I$(i)) $(foreach d,$(DEFINES),--defsym $(d))
|
|
RSPASMFLAGS :=
|
|
endif
|
|
|
|
# C preprocessor flags
|
|
CPPFLAGS := -P -Wno-trigraphs $(DEF_INC_CFLAGS)
|
|
|
|
ifeq ($(TARGET_N64),1)
|
|
ifeq ($(shell getconf LONG_BIT), 32)
|
|
# Work around memory allocation bug in QEMU
|
|
export QEMU_GUEST_BASE := 1
|
|
else
|
|
# Ensure that gcc treats the code as 32-bit
|
|
CC_CHECK_CFLAGS += -m32
|
|
endif
|
|
endif
|
|
|
|
ifeq ($(TARGET_WEB),1)
|
|
LDFLAGS := -lm -lGL -lSDL2 -no-pie -s TOTAL_MEMORY=20MB -g4 --source-map-base http://localhost:8080/ -s "EXTRA_EXPORTED_RUNTIME_METHODS=['callMain']"
|
|
else ifeq ($(WINDOWS_BUILD),1)
|
|
LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -Llib -lpthread $(BACKEND_LDFLAGS) -static
|
|
ifeq ($(CROSS),)
|
|
LDFLAGS += -no-pie
|
|
endif
|
|
ifeq ($(WINDOWS_CONSOLE),1)
|
|
LDFLAGS += -mconsole
|
|
endif
|
|
else ifeq ($(TARGET_RPI),1)
|
|
LDFLAGS := $(OPT_FLAGS) -lm $(BACKEND_LDFLAGS) -no-pie
|
|
else ifeq ($(OSX_BUILD),1)
|
|
LDFLAGS := -lm $(BACKEND_LDFLAGS) -lpthread
|
|
else
|
|
LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -lm $(BACKEND_LDFLAGS) -no-pie -lpthread
|
|
# ifeq ($(DISCORDRPC),1)
|
|
# LDFLAGS += -ldl -Wl,-rpath .
|
|
# endif
|
|
endif
|
|
|
|
# Coop specific libraries
|
|
|
|
# Lua
|
|
ifeq ($(WINDOWS_BUILD),1)
|
|
ifeq ($(TARGET_BITS), 32)
|
|
LDFLAGS += -Llib/lua/win32 -l:liblua53.a
|
|
else
|
|
LDFLAGS += -Llib/lua/win64 -l:liblua53.a
|
|
endif
|
|
else ifeq ($(OSX_BUILD),1)
|
|
LDFLAGS += -L./lib/lua/mac/ -l lua53
|
|
else
|
|
LDFLAGS += -Llib/lua/linux -l:liblua53.a
|
|
endif
|
|
|
|
# Network
|
|
ifeq ($(WINDOWS_BUILD),1)
|
|
LDFLAGS += -L"ws2_32" -lwsock32
|
|
ifeq ($(DISCORD_SDK),1)
|
|
LDFLAGS += -Wl,-Bdynamic -L./lib/discordsdk/ -ldiscord_game_sdk -Wl,-Bstatic
|
|
endif
|
|
else
|
|
ifeq ($(DISCORD_SDK),1)
|
|
LDFLAGS += -ldiscord_game_sdk -Wl,-rpath . -Wl,-rpath lib/discordsdk
|
|
endif
|
|
endif
|
|
|
|
# Prevent a crash with -sopt
|
|
export LANG := C
|
|
|
|
#==============================================================================#
|
|
# Extra CC Flags #
|
|
#==============================================================================#
|
|
|
|
# Identify that this is a coop build so that one patch can be applied to EX
|
|
# and/or COOP. They can choose to ifdef entity synchronization out.
|
|
CC_CHECK_CFLAGS += -DCOOP
|
|
CFLAGS += -DCOOP
|
|
|
|
# Enforce -Werror in strict mode
|
|
ifeq ($(STRICT),1)
|
|
CC_CHECK_CFLAGS += -Werror
|
|
CFLAGS += -Werror
|
|
endif
|
|
|
|
# Check for debug option
|
|
ifeq ($(DEBUG),1)
|
|
CC_CHECK_CFLAGS += -DDEBUG
|
|
CFLAGS += -DDEBUG
|
|
endif
|
|
|
|
# Check for enhancement options
|
|
|
|
# Check for immediate load option
|
|
ifeq ($(IMMEDIATELOAD),1)
|
|
CC_CHECK_CFLAGS += -DIMMEDIATELOAD
|
|
CFLAGS += -DIMMEDIATELOAD
|
|
endif
|
|
|
|
# Check for docker build workaround option
|
|
ifeq ($(DOCKERBUILD),1)
|
|
CC_CHECK_CFLAGS += -DDOCKERBUILD
|
|
CFLAGS += -DDOCKERBUILD
|
|
endif
|
|
|
|
# Check for Puppycam option
|
|
ifeq ($(BETTERCAMERA),1)
|
|
CC_CHECK_CFLAGS += -DBETTERCAMERA
|
|
CFLAGS += -DBETTERCAMERA
|
|
EXT_OPTIONS_MENU := 1
|
|
endif
|
|
|
|
#ifeq ($(TEXTSAVES),1)
|
|
# CC_CHECK_CFLAGS += -DTEXTSAVES
|
|
# CFLAGS += -DTEXTSAVES
|
|
#endif
|
|
|
|
# Check for no drawing distance option
|
|
#ifeq ($(NODRAWINGDISTANCE),1)
|
|
CC_CHECK_CFLAGS += -DNODRAWINGDISTANCE
|
|
CFLAGS += -DNODRAWINGDISTANCE
|
|
#endif
|
|
|
|
# Check for Discord Rich Presence option
|
|
#ifeq ($(DISCORDRPC),1)
|
|
# CC_CHECK_CFLAGS += -DDISCORDRPC
|
|
# CFLAGS += -DDISCORDRPC
|
|
#endif
|
|
|
|
# Check for Discord SDK option
|
|
ifeq ($(DISCORD_SDK),1)
|
|
CC_CHECK_CFLAGS += -DDISCORD_SDK
|
|
CFLAGS += -DDISCORD_SDK
|
|
endif
|
|
|
|
# Check for development option
|
|
ifeq ($(DEVELOPMENT),1)
|
|
CC_CHECK_CFLAGS += -DDEVELOPMENT
|
|
CFLAGS += -DDEVELOPMENT
|
|
endif
|
|
|
|
# Check for texture fix option
|
|
ifeq ($(TEXTURE_FIX),1)
|
|
CC_CHECK_CFLAGS += -DTEXTURE_FIX
|
|
CFLAGS += -DTEXTURE_FIX
|
|
endif
|
|
|
|
# Check for extended options menu option
|
|
ifeq ($(EXT_OPTIONS_MENU),1)
|
|
CC_CHECK_CFLAGS += -DEXT_OPTIONS_MENU
|
|
CFLAGS += -DEXT_OPTIONS_MENU
|
|
endif
|
|
|
|
# Check for no bzero/bcopy workaround option
|
|
ifeq ($(NO_BZERO_BCOPY),1)
|
|
CC_CHECK_CFLAGS += -DNO_BZERO_BCOPY
|
|
CFLAGS += -DNO_BZERO_BCOPY
|
|
endif
|
|
|
|
# Use internal ldiv()/lldiv()
|
|
ifeq ($(NO_LDIV),1)
|
|
CC_CHECK_CFLAGS += -DNO_LDIV
|
|
CFLAGS += -DNO_LDIV
|
|
endif
|
|
|
|
# Use OpenGL 1.3
|
|
ifeq ($(LEGACY_GL),1)
|
|
CC_CHECK_CFLAGS += -DLEGACY_GL
|
|
CFLAGS += -DLEGACY_GL
|
|
endif
|
|
|
|
# Load external textures
|
|
ifeq ($(EXTERNAL_DATA),1)
|
|
CC_CHECK_CFLAGS += -DEXTERNAL_DATA -DFS_BASEDIR="\"$(BASEDIR)\""
|
|
CFLAGS += -DEXTERNAL_DATA -DFS_BASEDIR="\"$(BASEDIR)\""
|
|
# tell skyconv to write names instead of actual texture data and save the split tiles so we can use them later
|
|
SKYTILE_DIR := $(BUILD_DIR)/textures/skybox_tiles
|
|
SKYCONV_ARGS := --store-names --write-tiles "$(SKYTILE_DIR)"
|
|
$(shell mkdir -p $(SKYTILE_DIR))
|
|
endif
|
|
|
|
#==============================================================================#
|
|
# Miscellaneous Tools #
|
|
#==============================================================================#
|
|
|
|
# N64 tools
|
|
MIO0TOOL := $(TOOLS_DIR)/mio0
|
|
N64CKSUM := $(TOOLS_DIR)/n64cksum
|
|
N64GRAPHICS := $(TOOLS_DIR)/n64graphics
|
|
N64GRAPHICS_CI := $(TOOLS_DIR)/n64graphics_ci
|
|
TEXTCONV := $(TOOLS_DIR)/textconv
|
|
AIFF_EXTRACT_CODEBOOK := $(TOOLS_DIR)/aiff_extract_codebook
|
|
VADPCM_ENC := $(TOOLS_DIR)/vadpcm_enc
|
|
EXTRACT_DATA_FOR_MIO := $(TOOLS_DIR)/extract_data_for_mio
|
|
SKYCONV := $(TOOLS_DIR)/skyconv
|
|
# Use the system installed armips if available. Otherwise use the one provided with this repository.
|
|
ifneq (,$(call find-command,armips))
|
|
RSPASM := armips
|
|
else
|
|
RSPASM := $(TOOLS_DIR)/armips
|
|
endif
|
|
ENDIAN_BITWIDTH := $(BUILD_DIR)/endian-and-bitwidth
|
|
EMULATOR = mupen64plus
|
|
EMU_FLAGS = --noosd
|
|
LOADER = loader64
|
|
LOADER_FLAGS = -vwf
|
|
SHA1SUM = sha1sum
|
|
PRINT = printf
|
|
|
|
ifeq ($(COLOR),1)
|
|
NO_COL := \033[0m
|
|
RED := \033[0;31m
|
|
GREEN := \033[0;32m
|
|
BLUE := \033[0;34m
|
|
YELLOW := \033[0;33m
|
|
BLINK := \033[33;5m
|
|
endif
|
|
|
|
# Use Objcopy instead of extract_data_for_mio
|
|
ifeq ($(COMPILER),gcc)
|
|
EXTRACT_DATA_FOR_MIO := $(OBJCOPY) -O binary --only-section=.data
|
|
endif
|
|
|
|
# Common build print status function
|
|
define print
|
|
@$(PRINT) "$(GREEN)$(1) $(YELLOW)$(2)$(GREEN) -> $(BLUE)$(3)$(NO_COL)\n"
|
|
endef
|
|
|
|
#==============================================================================#
|
|
# Main Targets #
|
|
#==============================================================================#
|
|
|
|
ifeq ($(EXTERNAL_DATA),1)
|
|
|
|
BASEPACK_PATH := $(BUILD_DIR)/$(BASEDIR)/$(BASEPACK)
|
|
BASEPACK_LST := $(BUILD_DIR)/basepack.lst
|
|
|
|
# depend on resources as well
|
|
all: $(BASEPACK_PATH)
|
|
|
|
# phony target for building resources
|
|
res: $(BASEPACK_PATH)
|
|
|
|
# prepares the basepack.lst
|
|
$(BASEPACK_LST): $(EXE)
|
|
@$(PRINT) "$(GREEN)Making basepack list.$(NO_COL)\n"
|
|
@mkdir -p $(BUILD_DIR)/$(BASEDIR)
|
|
@echo -n > $(BASEPACK_LST)
|
|
@echo "$(BUILD_DIR)/sound/bank_sets sound/bank_sets" >> $(BASEPACK_LST)
|
|
@echo "$(BUILD_DIR)/sound/sequences.bin sound/sequences.bin" >> $(BASEPACK_LST)
|
|
@echo "$(BUILD_DIR)/sound/sound_data.ctl sound/sound_data.ctl" >> $(BASEPACK_LST)
|
|
@echo "$(BUILD_DIR)/sound/sound_data.tbl sound/sound_data.tbl" >> $(BASEPACK_LST)
|
|
@$(foreach f, $(wildcard $(SKYTILE_DIR)/*), echo $(f) gfx/$(f:$(BUILD_DIR)/%=%) >> $(BASEPACK_LST);)
|
|
@find actors -name \*.png -exec echo "{} gfx/{}" >> $(BASEPACK_LST) \;
|
|
@find levels -name \*.png -exec echo "{} gfx/{}" >> $(BASEPACK_LST) \;
|
|
@find textures -name \*.png -exec echo "{} gfx/{}" >> $(BASEPACK_LST) \;
|
|
|
|
# prepares the resource ZIP with base data
|
|
$(BASEPACK_PATH): $(BASEPACK_LST)
|
|
@$(PRINT) "$(GREEN)Packing basepack zip file.$(NO_COL)\n"
|
|
$(V)$(PYTHON) $(TOOLS_DIR)/mkzip.py $(BASEPACK_LST) $(BASEPACK_PATH)
|
|
|
|
endif
|
|
|
|
#all: $(ROM)
|
|
all: $(EXE)
|
|
|
|
ifeq ($(WINDOWS_BUILD),1)
|
|
exemap: $(EXE)
|
|
$(V)$(OBJDUMP) -t $(EXE) > $(BUILD_DIR)/coop.map
|
|
all: exemap
|
|
endif
|
|
|
|
ifeq ($(COMPARE),1)
|
|
@$(PRINT) "$(GREEN)Checking if ROM matches.. $(NO_COL)\n"
|
|
@$(SHA1SUM) --quiet -c $(TARGET).sha1 && $(PRINT) "$(TARGET): $(GREEN)OK$(NO_COL)\n" || ($(PRINT) "$(YELLOW)Building the ROM file has succeeded, but does not match the original ROM.\nThis is expected, and not an error, if you are making modifications.\nTo silence this message, use 'make COMPARE=0.' $(NO_COL)\n" && false)
|
|
endif
|
|
|
|
clean:
|
|
$(RM) -r $(BUILD_DIR_BASE)
|
|
|
|
cleantools:
|
|
$(MAKE) -s -C $(TOOLS_DIR) clean
|
|
|
|
distclean: clean
|
|
$(PYTHON) extract_assets.py --clean
|
|
cleantools
|
|
|
|
test: $(ROM)
|
|
$(EMULATOR) $(EMU_FLAGS) $<
|
|
|
|
load: $(ROM)
|
|
$(LOADER) $(LOADER_FLAGS) $<
|
|
|
|
libultra: $(BUILD_DIR)/libultra.a
|
|
|
|
$(BUILD_DIR)/$(RPC_LIBS):
|
|
@$(CP) -f $(RPC_LIBS) $(BUILD_DIR)
|
|
|
|
$(BUILD_DIR)/$(DISCORD_SDK_LIBS):
|
|
@$(CP) -f $(DISCORD_SDK_LIBS) $(BUILD_DIR)
|
|
|
|
$(BUILD_DIR)/$(MOD_DIR):
|
|
@$(CP) -f -r $(MOD_DIR) $(BUILD_DIR)
|
|
|
|
# Extra object file dependencies
|
|
|
|
ifeq ($(TARGET_N64),1)
|
|
$(BUILD_DIR)/asm/boot.o: $(IPL3_RAW_FILES)
|
|
$(BUILD_DIR)/src/game/crash_screen.o: $(CRASH_TEXTURE_C_FILES)
|
|
$(BUILD_DIR)/lib/rsp.o: $(BUILD_DIR)/rsp/rspboot.bin $(BUILD_DIR)/rsp/fast3d.bin $(BUILD_DIR)/rsp/audio.bin
|
|
endif
|
|
|
|
$(SOUND_BIN_DIR)/sound_data.o: $(SOUND_BIN_DIR)/sound_data.ctl.inc.c $(SOUND_BIN_DIR)/sound_data.tbl.inc.c $(SOUND_BIN_DIR)/sequences.bin.inc.c $(SOUND_BIN_DIR)/bank_sets.inc.c
|
|
$(BUILD_DIR)/levels/scripts.o: $(BUILD_DIR)/include/level_headers.h
|
|
|
|
ifeq ($(VERSION),sh)
|
|
$(BUILD_DIR)/src/audio/load.o: $(SOUND_BIN_DIR)/bank_sets.inc.c $(SOUND_BIN_DIR)/sequences_header.inc.c $(SOUND_BIN_DIR)/ctl_header.inc.c $(SOUND_BIN_DIR)/tbl_header.inc.c
|
|
endif
|
|
|
|
$(CRASH_TEXTURE_C_FILES): TEXTURE_ENCODING := u32
|
|
|
|
ifeq ($(COMPILER),gcc)
|
|
$(BUILD_DIR)/lib/src/math/%.o: CFLAGS += -fno-builtin
|
|
endif
|
|
|
|
ifeq ($(VERSION),eu)
|
|
TEXT_DIRS := text/de text/us text/fr
|
|
|
|
# EU encoded text inserted into individual segment 0x19 files,
|
|
# and course data also duplicated in leveldata.c
|
|
$(BUILD_DIR)/bin/eu/translation_en.o: $(BUILD_DIR)/text/us/define_text.inc.c
|
|
$(BUILD_DIR)/bin/eu/translation_de.o: $(BUILD_DIR)/text/de/define_text.inc.c
|
|
$(BUILD_DIR)/bin/eu/translation_fr.o: $(BUILD_DIR)/text/fr/define_text.inc.c
|
|
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/include/text_strings.h
|
|
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/us/define_courses.inc.c
|
|
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/de/define_courses.inc.c
|
|
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/fr/define_courses.inc.c
|
|
else
|
|
ifeq ($(VERSION),sh)
|
|
TEXT_DIRS := text/jp
|
|
$(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/jp/define_text.inc.c
|
|
else
|
|
TEXT_DIRS := text/$(VERSION)
|
|
# non-EU encoded text inserted into segment 0x02
|
|
$(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/$(VERSION)/define_text.inc.c
|
|
endif
|
|
endif
|
|
|
|
ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) $(GODDARD_SRC_DIRS) $(ULTRA_SRC_DIRS) $(ULTRA_BIN_DIRS) $(BIN_DIRS) $(TEXTURE_DIRS) $(TEXT_DIRS) $(SOUND_SAMPLE_DIRS) $(addprefix levels/,$(LEVEL_DIRS)) rsp include) $(MIO0_DIR) $(addprefix $(MIO0_DIR)/,$(VERSION)) $(SOUND_BIN_DIR) $(SOUND_BIN_DIR)/sequences/$(VERSION)
|
|
|
|
# Make sure build directory exists before compiling anything
|
|
DUMMY != mkdir -p $(ALL_DIRS)
|
|
|
|
$(BUILD_DIR)/include/text_strings.h: $(BUILD_DIR)/include/text_menu_strings.h
|
|
$(BUILD_DIR)/src/menu/file_select.o: $(BUILD_DIR)/include/text_strings.h
|
|
$(BUILD_DIR)/src/menu/star_select.o: $(BUILD_DIR)/include/text_strings.h
|
|
$(BUILD_DIR)/src/game/camera.o: $(BUILD_DIR)/include/text_strings.h
|
|
$(BUILD_DIR)/src/game/ingame_menu.o: $(BUILD_DIR)/include/text_strings.h
|
|
|
|
|
|
#==============================================================================#
|
|
# Texture Generation #
|
|
#==============================================================================#
|
|
TEXTURE_ENCODING := u8
|
|
|
|
ifeq ($(EXTERNAL_DATA),1)
|
|
$(BUILD_DIR)/%: %.png
|
|
$(call print,Dummying:,$<,$@)
|
|
$(V)$(PYTHON) $(TOOLS_DIR)/zeroterm.py "$(patsubst %.png,%,$^)" > $@
|
|
else
|
|
# Convert PNGs to RGBA32, RGBA16, IA16, IA8, IA4, IA1, I8, I4 binary files
|
|
$(BUILD_DIR)/%: %.png
|
|
$(call print,Converting:,$<,$@)
|
|
$(V)$(N64GRAPHICS) -s raw -i $@ -g $< -f $(lastword $(subst ., ,$@))
|
|
|
|
$(BUILD_DIR)/%.inc.c: %.png
|
|
$(call print,Converting:,$<,$@)
|
|
$(V)$(N64GRAPHICS) -s $(TEXTURE_ENCODING) -i $@ -g $< -f $(lastword ,$(subst ., ,$(basename $<)))
|
|
endif
|
|
|
|
|
|
ifeq ($(EXTERNAL_DATA),0)
|
|
# Color Index CI8
|
|
$(BUILD_DIR)/%.ci8: %.ci8.png
|
|
$(call print,Converting:,$<,$@)
|
|
$(V)$(N64GRAPHICS_CI) -i $@ -g $< -f ci8
|
|
|
|
# Color Index CI4
|
|
$(BUILD_DIR)/%.ci4: %.ci4.png
|
|
$(call print,Converting:,$<,$@)
|
|
$(V)$(N64GRAPHICS_CI) -i $@ -g $< -f ci4
|
|
endif
|
|
|
|
#==============================================================================#
|
|
# Compressed Segment Generation #
|
|
#==============================================================================#
|
|
|
|
ifeq ($(TARGET_N64),1)
|
|
|
|
# Link segment file to resolve external labels
|
|
# TODO: ideally this would be `-Trodata-segment=0x07000000` but that doesn't set the address
|
|
$(BUILD_DIR)/%.elf: $(BUILD_DIR)/%.o
|
|
$(call print,Linking ELF file:,$<,$@)
|
|
$(V)$(LD) -e 0 -Ttext=$(SEGMENT_ADDRESS) -Map $@.map -o $@ $<
|
|
|
|
# Override for leveldata.elf, which otherwise matches the above pattern
|
|
.SECONDEXPANSION:
|
|
$(BUILD_DIR)/levels/%/leveldata.elf: $(BUILD_DIR)/levels/%/leveldata.o $(BUILD_DIR)/bin/$$(TEXTURE_BIN).elf
|
|
$(call print,Linking ELF file:,$<,$@)
|
|
$(V)$(LD) -e 0 -Ttext=$(SEGMENT_ADDRESS) -Map $@.map --just-symbols=$(BUILD_DIR)/bin/$(TEXTURE_BIN).elf -o $@ $<
|
|
|
|
$(BUILD_DIR)/%.bin: $(BUILD_DIR)/%.elf
|
|
$(call print,Extracting compressionable data from:,$<,$@)
|
|
$(V)$(EXTRACT_DATA_FOR_MIO) $< $@
|
|
|
|
$(BUILD_DIR)/levels/%/leveldata.bin: $(BUILD_DIR)/levels/%/leveldata.elf
|
|
$(call print,Extracting compressionable data from:,$<,$@)
|
|
$(V)$(EXTRACT_DATA_FOR_MIO) $< $@
|
|
|
|
# Compress binary file
|
|
$(BUILD_DIR)/%.mio0: $(BUILD_DIR)/%.bin
|
|
$(call print,Compressing:,$<,$@)
|
|
$(V)$(MIO0TOOL) $< $@
|
|
|
|
# convert binary mio0 to object file
|
|
$(BUILD_DIR)/%.mio0.o: $(BUILD_DIR)/%.mio0
|
|
$(call print,Converting MIO0 to ELF:,$<,$@)
|
|
$(V)printf ".section .data\n\n.incbin \"$<\"\n" | $(AS) $(ASFLAGS) -o $@
|
|
|
|
endif
|
|
|
|
|
|
#==============================================================================#
|
|
# Sound File Generation #
|
|
#==============================================================================#
|
|
|
|
$(BUILD_DIR)/%.table: %.aiff
|
|
$(call print,Extracting codebook:,$<,$@)
|
|
$(V)$(AIFF_EXTRACT_CODEBOOK) $< >$@
|
|
|
|
$(BUILD_DIR)/%.aifc: $(BUILD_DIR)/%.table %.aiff
|
|
$(call print,Encoding VADPCM:,$<,$@)
|
|
$(V)$(VADPCM_ENC) -c $^ $@
|
|
|
|
$(ENDIAN_BITWIDTH): $(TOOLS_DIR)/determine-endian-bitwidth.c
|
|
@$(PRINT) "$(GREEN)Generating endian-bitwidth $(NO_COL)\n"
|
|
$(V)$(CC) -c $(CFLAGS) -o $@.dummy2 $< 2>$@.dummy1; true
|
|
$(V)grep -o 'msgbegin --endian .* --bitwidth .* msgend' $@.dummy1 > $@.dummy2
|
|
$(V)head -n1 <$@.dummy2 | cut -d' ' -f2-5 > $@
|
|
@$(RM) $@.dummy1
|
|
@$(RM) $@.dummy2
|
|
|
|
$(SOUND_BIN_DIR)/sound_data.ctl: sound/sound_banks/ $(SOUND_BANK_FILES) $(SOUND_SAMPLE_AIFCS) $(ENDIAN_BITWIDTH)
|
|
@$(PRINT) "$(GREEN)Generating: $(BLUE)$@ $(NO_COL)\n"
|
|
$(V)$(PYTHON) $(TOOLS_DIR)/assemble_sound.py $(BUILD_DIR)/sound/samples/ sound/sound_banks/ $(SOUND_BIN_DIR)/sound_data.ctl $(SOUND_BIN_DIR)/ctl_header $(SOUND_BIN_DIR)/sound_data.tbl $(SOUND_BIN_DIR)/tbl_header $(C_DEFINES) $$(cat $(ENDIAN_BITWIDTH))
|
|
|
|
$(SOUND_BIN_DIR)/sound_data.tbl: $(SOUND_BIN_DIR)/sound_data.ctl
|
|
@true
|
|
|
|
$(SOUND_BIN_DIR)/ctl_header: $(SOUND_BIN_DIR)/sound_data.ctl
|
|
@true
|
|
|
|
$(SOUND_BIN_DIR)/tbl_header: $(SOUND_BIN_DIR)/sound_data.ctl
|
|
@true
|
|
|
|
$(SOUND_BIN_DIR)/sequences.bin: $(SOUND_BANK_FILES) sound/sequences.json $(SOUND_SEQUENCE_DIRS) $(SOUND_SEQUENCE_FILES) $(ENDIAN_BITWIDTH)
|
|
@$(PRINT) "$(GREEN)Generating: $(BLUE)$@ $(NO_COL)\n"
|
|
$(V)$(PYTHON) $(TOOLS_DIR)/assemble_sound.py --sequences $@ $(SOUND_BIN_DIR)/sequences_header $(SOUND_BIN_DIR)/bank_sets sound/sound_banks/ sound/sequences.json $(SOUND_SEQUENCE_FILES) $(C_DEFINES) $$(cat $(ENDIAN_BITWIDTH))
|
|
|
|
$(SOUND_BIN_DIR)/bank_sets: $(SOUND_BIN_DIR)/sequences.bin
|
|
@true
|
|
|
|
$(SOUND_BIN_DIR)/sequences_header: $(SOUND_BIN_DIR)/sequences.bin
|
|
@true
|
|
|
|
$(SOUND_BIN_DIR)/%.m64: $(SOUND_BIN_DIR)/%.o
|
|
$(call print,Converting to M64:,$<,$@)
|
|
$(V)$(OBJCOPY) -j .rodata $< -O binary $@
|
|
|
|
|
|
#==============================================================================#
|
|
# Generated Source Code Files #
|
|
#==============================================================================#
|
|
|
|
ifeq ($(EXTERNAL_DATA),1)
|
|
$(SOUND_BIN_DIR)/%.inc.c: $(SOUND_BIN_DIR)/%
|
|
$(call print,Dummying:,$<,$@)
|
|
$(V)$(PYTHON) $(TOOLS_DIR)/zeroterm.py "$(patsubst $(BUILD_DIR)/%,%,$^)" | hexdump -v -e '1/1 "0x%X,"' > $@
|
|
endif
|
|
|
|
# Convert binary file to a comma-separated list of byte values for inclusion in C code
|
|
$(BUILD_DIR)/%.inc.c: $(BUILD_DIR)/%
|
|
$(call print,Piping:,$<,$@)
|
|
$(V)hexdump -v -e '1/1 "0x%X,"' $< > $@
|
|
$(V)echo >> $@
|
|
|
|
# Generate animation data
|
|
$(BUILD_DIR)/assets/mario_anim_data.c: $(wildcard assets/anims/*.inc.c)
|
|
@$(PRINT) "$(GREEN)Generating animation data $(NO_COL)\n"
|
|
$(V)$(PYTHON) $(TOOLS_DIR)/mario_anims_converter.py > $@
|
|
|
|
# Generate demo input data
|
|
$(BUILD_DIR)/assets/demo_data.c: assets/demo_data.json $(wildcard assets/demos/*.bin)
|
|
@$(PRINT) "$(GREEN)Generating demo data $(NO_COL)\n"
|
|
$(V)$(PYTHON) $(TOOLS_DIR)/demo_data_converter.py assets/demo_data.json $(DEF_INC_CFLAGS) > $@
|
|
|
|
# Encode in-game text strings
|
|
$(BUILD_DIR)/include/text_strings.h: include/text_strings.h.in
|
|
$(call print,Encoding:,$<,$@)
|
|
$(V)$(TEXTCONV) charmap.txt $< $@
|
|
$(BUILD_DIR)/include/text_menu_strings.h: include/text_menu_strings.h.in
|
|
$(call print,Encoding:,$<,$@)
|
|
$(V)$(TEXTCONV) charmap_menu.txt $< $@
|
|
$(BUILD_DIR)/text/%/define_courses.inc.c: text/define_courses.inc.c text/%/courses.h
|
|
@$(PRINT) "$(GREEN)Preprocessing: $(BLUE)$@ $(NO_COL)\n"
|
|
$(V)$(CPP) $(CPPFLAGS) $< -o - -I text/$*/ | $(TEXTCONV) charmap.txt - $@
|
|
$(BUILD_DIR)/text/%/define_text.inc.c: text/define_text.inc.c text/%/courses.h text/%/dialogs.h
|
|
@$(PRINT) "$(GREEN)Preprocessing: $(BLUE)$@ $(NO_COL)\n"
|
|
$(V)$(CPP) $(CPPFLAGS) $< -o - -I text/$*/ | $(TEXTCONV) charmap.txt - $@
|
|
|
|
# Level headers
|
|
$(BUILD_DIR)/include/level_headers.h: levels/level_headers.h.in
|
|
$(call print,Preprocessing level headers:,$<,$@)
|
|
$(V)$(CPP) $(CPPFLAGS) -I . levels/level_headers.h.in | $(PYTHON) $(TOOLS_DIR)/output_level_headers.py > $(BUILD_DIR)/include/level_headers.h
|
|
|
|
# Run asm_processor on files that have NON_MATCHING code
|
|
ifeq ($(NON_MATCHING),0)
|
|
$(GLOBAL_ASM_O_FILES): CC := $(V)$(PYTHON) $(TOOLS_DIR)/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
|
|
endif
|
|
|
|
# Rebuild files with 'GLOBAL_ASM' if the NON_MATCHING flag changes.
|
|
$(GLOBAL_ASM_O_FILES): $(GLOBAL_ASM_DEP).$(NON_MATCHING)
|
|
$(GLOBAL_ASM_DEP).$(NON_MATCHING):
|
|
@$(RM) $(GLOBAL_ASM_DEP).*
|
|
$(V)touch $@
|
|
|
|
|
|
#==============================================================================#
|
|
# Compilation Recipes #
|
|
#==============================================================================#
|
|
|
|
# Compile C++ code
|
|
$(BUILD_DIR)/%.o: %.cpp
|
|
$(call print,Compiling:,$<,$@)
|
|
@$(CXX) -fsyntax-only $(EXTRA_CPP_FLAGS) $(EXTRA_CPP_INCLUDES) $(CFLAGS) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
|
|
$(V)$(CXX) -c $(EXTRA_CPP_FLAGS) $(EXTRA_CPP_INCLUDES) $(CFLAGS) -o $@ $<
|
|
|
|
# Compile C code
|
|
$(BUILD_DIR)/%.o: %.c
|
|
$(call print,Compiling:,$<,$@)
|
|
@$(CC_CHECK) $(CC_CHECK_CFLAGS) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
|
|
$(V)$(CC) -c $(CFLAGS) -o $@ $<
|
|
$(BUILD_DIR)/%.o: $(BUILD_DIR)/%.c
|
|
$(call print,Compiling:,$<,$@)
|
|
@$(CC_CHECK) $(CC_CHECK_CFLAGS) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
|
|
$(V)$(CC) -c $(CFLAGS) -o $@ $<
|
|
|
|
# Alternate compiler flags needed for matching
|
|
ifeq ($(COMPILER),ido)
|
|
$(BUILD_DIR)/levels/%/leveldata.o: OPT_FLAGS := -g
|
|
$(BUILD_DIR)/actors/%.o: OPT_FLAGS := -g
|
|
$(BUILD_DIR)/bin/%.o: OPT_FLAGS := -g
|
|
$(BUILD_DIR)/src/goddard/%.o: OPT_FLAGS := -g
|
|
$(BUILD_DIR)/src/goddard/%.o: MIPSISET := -mips1
|
|
$(BUILD_DIR)/lib/src/%.o: OPT_FLAGS :=
|
|
$(BUILD_DIR)/lib/src/math/%.o: OPT_FLAGS := -O2
|
|
$(BUILD_DIR)/lib/src/math/ll%.o: OPT_FLAGS :=
|
|
$(BUILD_DIR)/lib/src/math/ll%.o: MIPSISET := -mips3 -32
|
|
$(BUILD_DIR)/lib/src/ldiv.o: OPT_FLAGS := -O2
|
|
$(BUILD_DIR)/lib/src/string.o: OPT_FLAGS := -O2
|
|
$(BUILD_DIR)/lib/src/gu%.o: OPT_FLAGS := -O3
|
|
$(BUILD_DIR)/lib/src/al%.o: OPT_FLAGS := -O3
|
|
# For the asm-processor, since it doesn't support -O3. Probably not actually compiled with these flags.
|
|
ifeq ($(VERSION),sh)
|
|
$(BUILD_DIR)/lib/src/unk_shindou_file.o: OPT_FLAGS := -O1
|
|
$(BUILD_DIR)/lib/src/func_sh_80304D20.o: OPT_FLAGS := -O1
|
|
$(BUILD_DIR)/lib/src/_Printf.o: OPT_FLAGS := -O3
|
|
$(BUILD_DIR)/lib/src/contramread.o: OPT_FLAGS := -O1
|
|
$(BUILD_DIR)/lib/src/osPfsIsPlug.o: OPT_FLAGS := -O1
|
|
$(BUILD_DIR)/lib/src/osAiSetFrequency.o: OPT_FLAGS := -O1
|
|
$(BUILD_DIR)/lib/src/contramwrite.o: OPT_FLAGS := -O1
|
|
$(BUILD_DIR)/lib/src/sprintf.o: OPT_FLAGS := -O3
|
|
$(BUILD_DIR)/lib/src/_Litob.o: OPT_FLAGS := -O3
|
|
$(BUILD_DIR)/lib/src/_Ldtob.o: OPT_FLAGS := -O3
|
|
$(BUILD_DIR)/lib/src/osDriveRomInit.o: OPT_FLAGS := -g
|
|
endif
|
|
ifeq ($(VERSION),eu)
|
|
$(BUILD_DIR)/lib/src/_Litob.o: OPT_FLAGS := -O3
|
|
$(BUILD_DIR)/lib/src/_Ldtob.o: OPT_FLAGS := -O3
|
|
$(BUILD_DIR)/lib/src/_Printf.o: OPT_FLAGS := -O3
|
|
$(BUILD_DIR)/lib/src/sprintf.o: OPT_FLAGS := -O3
|
|
|
|
# Enable loop unrolling except for external.c (external.c might also have used
|
|
# unrolling, but it makes one loop harder to match).
|
|
# For all audio files other than external.c and port_eu.c, put string literals
|
|
# in .data. (In Shindou, the port_eu.c string literals also moved to .data.)
|
|
$(BUILD_DIR)/src/audio/%.o: OPT_FLAGS := -O2 -use_readwrite_const
|
|
$(BUILD_DIR)/src/audio/port_eu.o: OPT_FLAGS := -O2
|
|
$(BUILD_DIR)/src/audio/external.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0
|
|
endif
|
|
ifeq ($(VERSION_JP_US),true)
|
|
$(BUILD_DIR)/src/audio/%.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0
|
|
$(BUILD_DIR)/src/audio/load.o: OPT_FLAGS := -O2 -framepointer -Wo,-loopunroll,0
|
|
endif
|
|
ifeq ($(VERSION_JP_US),true)
|
|
# The source-to-source optimizer copt is enabled for audio. This makes it use
|
|
# acpp, which needs -Wp,-+ to handle C++-style comments.
|
|
# All other files than external.c should really use copt, but only a few have
|
|
# been matched so far.
|
|
$(BUILD_DIR)/src/audio/effects.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0 -sopt,-inline=sequence_channel_process_sound,-scalaroptimize=1 -Wp,-+
|
|
$(BUILD_DIR)/src/audio/synthesis.o: OPT_FLAGS := -O2 -sopt,-scalaroptimize=1 -Wp,-+
|
|
endif
|
|
|
|
# Add a target for build/eu/src/audio/*.copt to make it easier to see debug
|
|
$(BUILD_DIR)/src/audio/%.acpp: src/audio/%.c
|
|
$(ACPP) $(TARGET_CFLAGS) $(DEF_INC_CFLAGS) -D__sgi -+ $< > $@
|
|
$(BUILD_DIR)/src/audio/%.copt: $(BUILD_DIR)/src/audio/%.acpp
|
|
$(COPT) -signed -I=$< -CMP=$@ -cp=i -scalaroptimize=1 $(COPTFLAGS)
|
|
$(BUILD_DIR)/src/audio/seqplayer.copt: COPTFLAGS := -inline_manual
|
|
|
|
endif
|
|
|
|
# Run linker script through the C preprocessor
|
|
$(BUILD_DIR)/$(LD_SCRIPT): $(LD_SCRIPT)
|
|
$(call print,Preprocessing linker script:,$<,$@)
|
|
$(V)$(CPP) $(CPPFLAGS) -DBUILD_DIR=$(BUILD_DIR) -MMD -MP -MT $@ -MF $@.d -o $@ $<
|
|
|
|
# Assemble assembly code
|
|
$(BUILD_DIR)/%.o: %.s
|
|
$(call print,Assembling:,$<,$@)
|
|
$(V)$(AS) $(ASFLAGS) -MD $(BUILD_DIR)/$*.d -o $@ $<
|
|
|
|
ifeq ($(TARGET_N64),1)
|
|
# Assemble RSP assembly code
|
|
$(BUILD_DIR)/rsp/%.bin $(BUILD_DIR)/rsp/%_data.bin: rsp/%.s
|
|
$(call print,Assembling:,$<,$@)
|
|
$(V)$(RSPASM) -sym $@.sym $(RSPASMFLAGS) -strequ CODE_FILE $(BUILD_DIR)/rsp/$*.bin -strequ DATA_FILE $(BUILD_DIR)/rsp/$*_data.bin $<
|
|
|
|
# Link libultra
|
|
$(BUILD_DIR)/libultra.a: $(ULTRA_O_FILES)
|
|
@$(PRINT) "$(GREEN)Linking libultra: $(BLUE)$@ $(NO_COL)\n"
|
|
$(V)$(AR) rcs -o $@ $(ULTRA_O_FILES)
|
|
$(V)$(TOOLS_DIR)/patch_libultra_math $@
|
|
|
|
# Link libgoddard
|
|
$(BUILD_DIR)/libgoddard.a: $(GODDARD_O_FILES)
|
|
@$(PRINT) "$(GREEN)Linking libgoddard: $(BLUE)$@ $(NO_COL)\n"
|
|
$(V)$(AR) rcs -o $@ $(GODDARD_O_FILES)
|
|
|
|
# Link SM64 ELF file
|
|
$(ELF): $(O_FILES) $(MIO0_OBJ_FILES) $(SEG_FILES) $(BUILD_DIR)/$(LD_SCRIPT) undefined_syms.txt $(BUILD_DIR)/libultra.a $(BUILD_DIR)/libgoddard.a
|
|
@$(PRINT) "$(GREEN)Linking ELF file: $(BLUE)$@ $(NO_COL)\n"
|
|
$(V)$(LD) -L $(BUILD_DIR) -T undefined_syms.txt -T $(BUILD_DIR)/$(LD_SCRIPT) -Map $(BUILD_DIR)/sm64.$(VERSION).map --no-check-sections $(addprefix -R ,$(SEG_FILES)) -o $@ $(O_FILES) -lultra -lgoddard
|
|
|
|
# Build ROM
|
|
$(ROM): $(ELF)
|
|
$(call print,Building ROM:,$<,$@)
|
|
$(V)$(OBJCOPY) --pad-to=0x800000 --gap-fill=0xFF $< $(@:.z64=.bin) -O binary
|
|
$(V)$(N64CKSUM) $(@:.z64=.bin) $@
|
|
|
|
$(BUILD_DIR)/$(TARGET).objdump: $(ELF)
|
|
$(OBJDUMP) -D $< > $@
|
|
else
|
|
$(EXE): $(O_FILES) $(MIO0_FILES:.mio0=.o) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(BUILD_DIR)/$(RPC_LIBS) $(BUILD_DIR)/$(DISCORD_SDK_LIBS) $(BUILD_DIR)/$(MOD_DIR)
|
|
$(LD) -L $(BUILD_DIR) -o $@ $(O_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(LDFLAGS) $(EXTRA_INCLUDES)
|
|
endif
|
|
|
|
|
|
|
|
.PHONY: all clean distclean default diff test load libultra res
|
|
.PRECIOUS: $(BUILD_DIR)/bin/%.elf $(SOUND_BIN_DIR)/%.ctl $(SOUND_BIN_DIR)/%.tbl $(SOUND_SAMPLE_TABLES) $(SOUND_BIN_DIR)/%.s $(BUILD_DIR)/%
|
|
# with no prerequisites, .SECONDARY causes no intermediate target to be removed
|
|
.SECONDARY:
|
|
|
|
# Remove built-in rules, to improve performance
|
|
MAKEFLAGS += --no-builtin-rules
|
|
|
|
-include $(DEP_FILES)
|
|
|
|
print-% : ; $(info $* is a $(flavor $*) variable set to [$($*)]) @true |