sm64coopdx/levels/castle_inside/texture.inc.c

217 lines
6.0 KiB
C

ALIGNED8 const Texture texture_castle_light[] = {
#include "levels/castle_inside/castle_light.ia16.inc.c"
};
// 0x07000800 - 0x07001000
ALIGNED8 const Texture inside_castle_seg7_texture_07000800[] = {
#include "levels/castle_inside/1.rgba16.inc.c"
};
// 0x07001000 - 0x07002000
ALIGNED8 const Texture inside_castle_seg7_texture_07001000[] = {
#include "levels/castle_inside/2.ia16.inc.c"
};
// 0x07002000 - 0x07003000
ALIGNED8 const Texture inside_castle_seg7_texture_07002000[] = {
#include "levels/castle_inside/3.rgba16.inc.c"
};
// 0x07003000 - 0x07003800
ALIGNED8 const Texture inside_castle_seg7_texture_07003000[] = {
#include "levels/castle_inside/4.rgba16.inc.c"
};
// 0x07003800 - 0x07004800
ALIGNED8 const Texture inside_castle_seg7_texture_07003800[] = {
#include "levels/castle_inside/5.rgba16.inc.c"
};
// 0x07004800 - 0x07005800
ALIGNED8 const Texture inside_castle_seg7_texture_07004800[] = {
#include "levels/castle_inside/6.rgba16.inc.c"
};
// 0x07005800 - 0x07006000
ALIGNED8 const Texture inside_castle_seg7_texture_07005800[] = {
#include "levels/castle_inside/7.rgba16.inc.c"
};
// 0x07006000 - 0x07006800
ALIGNED8 const Texture inside_castle_seg7_texture_07006000[] = {
#include "levels/castle_inside/8.rgba16.inc.c"
};
// 0x07006800 - 0x07007000
ALIGNED8 const Texture inside_castle_seg7_texture_07006800[] = {
#include "levels/castle_inside/9.rgba16.inc.c"
};
// 0x07007000 - 0x07007800
ALIGNED8 const Texture inside_castle_seg7_texture_07007000[] = {
#include "levels/castle_inside/10.rgba16.inc.c"
};
// 0x07007800 - 0x07008000
ALIGNED8 const Texture inside_castle_seg7_texture_07007800[] = {
#include "levels/castle_inside/11.rgba16.inc.c"
};
// 0x07008000 - 0x07008800
ALIGNED8 const Texture inside_castle_seg7_texture_07008000[] = {
#include "levels/castle_inside/12.rgba16.inc.c"
};
// 0x07008800 - 0x07009000
ALIGNED8 const Texture inside_castle_seg7_texture_07008800[] = {
#include "levels/castle_inside/13.rgba16.inc.c"
};
// 0x07009000 - 0x07009800
ALIGNED8 const Texture inside_castle_seg7_texture_07009000[] = {
#include "levels/castle_inside/14.rgba16.inc.c"
};
// 0x07009800 - 0x0700A000
ALIGNED8 const Texture inside_castle_seg7_texture_07009800[] = {
#include "levels/castle_inside/15.rgba16.inc.c"
};
// 0x0700A000 - 0x0700A800
ALIGNED8 const Texture inside_castle_seg7_texture_0700A000[] = {
#include "levels/castle_inside/16.ia16.inc.c"
};
// 0x0700A800 - 0x0700B800
ALIGNED8 const Texture inside_castle_seg7_texture_0700A800[] = {
#include "levels/castle_inside/17.rgba16.inc.c"
};
// 0x0700B800 - 0x0700C800
ALIGNED8 const Texture inside_castle_seg7_texture_0700B800[] = {
#include "levels/castle_inside/18.rgba16.inc.c"
};
// 0x0700C800 - 0x0700D800
ALIGNED8 const Texture inside_castle_seg7_texture_0700C800[] = {
#include "levels/castle_inside/19.rgba16.inc.c"
};
// 0x0700D800 - 0x0700E800
ALIGNED8 const Texture inside_castle_seg7_texture_0700D800[] = {
#include "levels/castle_inside/20.rgba16.inc.c"
};
// 0x0700E800 - 0x0700F800
ALIGNED8 const Texture inside_castle_seg7_texture_0700E800[] = {
#include "levels/castle_inside/21.rgba16.inc.c"
};
// 0x0700F800 - 0x07010800
ALIGNED8 const Texture inside_castle_seg7_texture_0700F800[] = {
#include "levels/castle_inside/22.rgba16.inc.c"
};
#ifdef VERSION_JP
// 0x07010800 - 0x07011800
ALIGNED8 const Texture inside_castle_seg7_texture_07010800[] = {
#include "levels/castle_inside/23.rgba16.inc.c"
};
// 0x07011800 - 0x0701200
ALIGNED8 const Texture inside_castle_seg7_texture_07011800[] = {
#include "levels/castle_inside/24.rgba16.inc.c"
};
#else
// 0x07010800 - 0x07011800
ALIGNED8 const Texture inside_castle_seg7_texture_07010800[] = {
#include "levels/castle_inside/23_us.rgba16.inc.c"
};
// 0x07011800 - 0x0701200
ALIGNED8 const Texture inside_castle_seg7_texture_07011800[] = {
#include "levels/castle_inside/24_us.rgba16.inc.c"
};
#endif
// 0x07012800 - 0x07013800
ALIGNED8 const Texture inside_castle_seg7_texture_07012800[] = {
#include "levels/castle_inside/25.rgba16.inc.c"
};
// 0x07013800 - 0x07014800
ALIGNED8 const Texture inside_castle_seg7_texture_07013800[] = {
#include "levels/castle_inside/26.rgba16.inc.c"
};
// 0x07014800 - 0x07015800
ALIGNED8 const Texture inside_castle_seg7_texture_07014800[] = {
#include "levels/castle_inside/27.rgba16.inc.c"
};
// 0x07015800 - 0x07016800
ALIGNED8 const Texture inside_castle_seg7_texture_07015800[] = {
#include "levels/castle_inside/28.rgba16.inc.c"
};
// 0x07016800 - 0x07017000
ALIGNED8 const Texture inside_castle_seg7_texture_07016800[] = {
#include "levels/castle_inside/29.rgba16.inc.c"
};
// 0x07017000 - 0x07017800
ALIGNED8 const Texture inside_castle_seg7_texture_07017000[] = {
#include "levels/castle_inside/30.rgba16.inc.c"
};
// 0x07017800 - 0x07018800
ALIGNED8 const Texture inside_castle_seg7_texture_07017800[] = {
#include "levels/castle_inside/31.rgba16.inc.c"
};
// 0x07018800 - 0x07019800
ALIGNED8 const Texture inside_castle_seg7_texture_07018800[] = {
#include "levels/castle_inside/32.rgba16.inc.c"
};
// 0x07019800 - 0x0701A800
ALIGNED8 const Texture inside_castle_seg7_texture_07019800[] = {
#include "levels/castle_inside/33.rgba16.inc.c"
};
// 0x0701A800 - 0x0701B800
ALIGNED8 const Texture inside_castle_seg7_texture_0701A800[] = {
#include "levels/castle_inside/34.rgba16.inc.c"
};
// 0x0701B800 - 0x0701C800
ALIGNED8 const Texture inside_castle_seg7_texture_0701B800[] = {
#include "levels/castle_inside/35.rgba16.inc.c"
};
// 0x0701C800 - 0x0701D800
ALIGNED8 const Texture inside_castle_seg7_texture_0701C800[] = {
#include "levels/castle_inside/36.rgba16.inc.c"
};
// 0x0701D800 - 0x0701E800
ALIGNED8 const Texture inside_castle_seg7_texture_0701D800[] = {
#include "levels/castle_inside/37.rgba16.inc.c"
};
// 0x0701E800 - 0x0701F800
ALIGNED8 const Texture inside_castle_seg7_texture_0701E800[] = {
#include "levels/castle_inside/38.rgba16.inc.c"
};
// 0x0701F800 - 0x07020800
ALIGNED8 const Texture inside_castle_seg7_texture_0701F800[] = {
#include "levels/castle_inside/39.rgba16.inc.c"
};
// 0x07020800 - 0x07021800
ALIGNED8 const Texture inside_castle_seg7_texture_07020800[] = {
#include "levels/castle_inside/40.rgba16.inc.c"
};