sm64coopdx/levels/wf/areas/1/15/2.inc.c

60 lines
2.5 KiB
C

#include "pc/rom_assets.h"
// 0x0700AC70 - 0x0700AC88
static const Lights1 wf_seg7_lights_0700AC70 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0700AC88 - 0x0700ACE8
ROM_ASSET_LOAD_VTX(wf_seg7_vertex_0700AC88, 0x00496090, 31162, 0x0000a358, 96);
// 0x0700ACE8 - 0x0700ADE8
ROM_ASSET_LOAD_VTX(wf_seg7_vertex_0700ACE8, 0x00496090, 31162, 0x0000a7f8, 256);
// 0x0700ADE8 - 0x0700AE40
static const Gfx wf_seg7_dl_0700ADE8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09005800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&wf_seg7_lights_0700AC70.l, 1),
gsSPLight(&wf_seg7_lights_0700AC70.a, 2),
gsSPVertex(wf_seg7_vertex_0700AC88, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 0, 2, 4, 0x0, 0, 5, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x0700AE40 - 0x0700AEC8
static const Gfx wf_seg7_dl_0700AE40[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09002000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(wf_seg7_vertex_0700ACE8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
gsSP2Triangles( 0, 4, 5, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 0, 6, 1, 0x0, 0, 7, 6, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
gsSP2Triangles( 8, 12, 13, 0x0, 8, 14, 12, 0x0),
gsSP2Triangles( 8, 10, 15, 0x0, 8, 15, 14, 0x0),
gsSPEndDisplayList(),
};
// 0x0700AEC8 - 0x0700AF40
const Gfx wf_seg7_dl_0700AEC8[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(wf_seg7_dl_0700ADE8),
gsSPDisplayList(wf_seg7_dl_0700AE40),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};