sm64coopdx/levels/wf/rotating_wooden_platform/collision.inc.c

4 lines
154 B
C

#include "pc/rom_assets.h"
// 0x0700FA00 - 0x0700FAA2
ROM_ASSET_LOAD_COLLISION(wf_seg7_collision_clocklike_rotation, 0x00496090, 31162, 0x0000fa00, 162);