sm64coopdx/docs/lua
Sunk a0ff975ec8
Re-introduce a few vanilla bugs under gBehaviorValues (#413)
* Properly set Mario's y vel to 0 on popping

* Re-introduce a few vanilla bugs under gBehaviorValues

The Shell Mario glitch was patched as a side effect to patching a different bug, but several romhacks use it so I need it back.
The ability to collect multiple normal caps at once is needed for hat-in-hand using the hat factory glitch.

* Fix Shell Mario fix

Found the actual reason why the glitch doesn't work and figured that this change shouldn't affect anything else, so I removed its entry from gBehaviorValues.

* Add InfiniteRenderDistance to gBehaviorValues

I'm well aware that disabling the infinite render distance will be very desync prone, however a few glitches, most notably cloning and chuckya double jump, need objects load and unload from render distance.
2023-06-11 14:24:13 -07:00
..
examples
guides add cancels to HOOK_BEFORE_PHYS_STEP allowing for custom step systems (#400) 2023-05-31 21:10:06 -07:00
constants.md add cancels to HOOK_BEFORE_PHYS_STEP allowing for custom step systems (#400) 2023-05-31 21:10:06 -07:00
functions-2.md
functions-3.md
functions-4.md
functions-5.md `djui_popup_create_global` (#402) 2023-05-31 21:05:07 -07:00
functions.md `djui_popup_create_global` (#402) 2023-05-31 21:05:07 -07:00
globals.md
lua.md
structs.md Re-introduce a few vanilla bugs under gBehaviorValues (#413) 2023-06-11 14:24:13 -07:00