sm64coopdx/include
MysterD 3ad6c721dc Initial custom behavior commit 2022-03-03 01:04:15 -08:00
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GL merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
PR Added support for X and Y buttons; Re-mapped B button to the actual B button for controllers; Moved particleFlags code so lua scripts can spawn Mario particles with 'before Mario update' and 'after Mario update' hooks (#5) 2022-02-27 14:31:59 -08:00
dxsdk merge gfx updates from sm64-port 2020-07-07 15:21:14 +03:00
libc clean up some toolchain compatibility fixes 2020-05-19 22:22:52 +03:00
stb add option to load textures from external files 2020-05-25 04:22:03 +03:00
audio_defines.h Added wario sounds 2022-02-14 23:36:53 -08:00
behavior_data.h Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
behavior_table.h Initial Lua support for spawning objects 2022-02-21 22:46:39 -08:00
command_macros_base.h merge refresh 10 2020-06-20 02:49:59 +03:00
config.h merge refresh 10 2020-06-20 02:49:59 +03:00
course_table.h merge refresh 10 2020-06-20 02:49:59 +03:00
dialog_ids.h merge refresh 10 2020-06-20 02:49:59 +03:00
eu_translation.h Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
geo_commands.h merge refresh 10 2020-06-20 02:49:59 +03:00
gfx_dimensions.h merge refresh 10 2020-06-20 02:49:59 +03:00
helper_macros.h merge refresh 10 2020-06-20 02:49:59 +03:00
level_commands.h Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
level_misc_macros.h merge refresh 10 2020-06-20 02:49:59 +03:00
level_table.h merge refresh 10 2020-06-20 02:49:59 +03:00
luigi_audio_defines.h Lowered priority of snoring sounds so they don't cut off other sounds 2021-08-23 21:19:13 -07:00
macro_preset_names.h merge refresh 10 2020-06-20 02:49:59 +03:00
macro_presets.h Improvements to late-join synchronization 2021-06-09 22:35:34 -07:00
macros.h merge refresh 10 2020-06-20 02:49:59 +03:00
macros.inc
make_const_nonconst.h Removed majority of TARGET_N64 logic from code 2020-05-13 07:57:25 -04:00
mario_animation_ids.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_geo_switch_case_ids.h merge refresh 10 2020-06-20 02:49:59 +03:00
model_ids.h Prevented SM64 hang on object count overflow 2022-02-22 01:10:17 -08:00
moving_texture_macros.h merge refresh 10 2020-06-20 02:49:59 +03:00
object_constants.h Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
object_fields.h Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
platform_info.h merge refresh 10 2020-06-20 02:49:59 +03:00
prevent_bss_reordering.h merge refresh 10 2020-06-20 02:49:59 +03:00
segment_symbols.h merge refresh 10 2020-06-20 02:49:59 +03:00
segments.h Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
seq_ids.h merge refresh 10 2020-06-20 02:49:59 +03:00
seq_luigi.inc Updated Andrat's Luigi sound pack 2022-02-15 01:00:09 -08:00
seq_macros.inc sound: Add extended channel mode for sequences. 2022-02-15 01:36:44 -08:00
seq_wario.inc Fixed Wario sounds pitch/speed 2022-02-15 00:51:19 -08:00
sm64.h Initial custom behavior commit 2022-03-03 01:04:15 -08:00
special_preset_names.h merge refresh 10 2020-06-20 02:49:59 +03:00
special_presets.h merge refresh 10 2020-06-20 02:49:59 +03:00
surface_terrains.h merge refresh 10 2020-06-20 02:49:59 +03:00
text_menu_strings.h.in merge refresh 10 2020-06-20 02:49:59 +03:00
text_strings.h.in DJUI: Replaced old ingame menu with new DJUI menu 2021-07-15 19:37:09 -07:00
textures.h merge refresh 10 2020-06-20 02:49:59 +03:00
tinfl.h add virtual filesystem thing w/ ZIP support 2020-06-07 21:06:25 +03:00
trig_tables.inc.c
types.h Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
ultra64.h Better way to detect mingw-w64; fix bettercamera for mingw.org; close 2020-05-15 00:26:56 +08:00
wario_audio_defines.h Added wario sounds 2022-02-14 23:36:53 -08:00