sm64coopdx/data/dynos_main.cpp

71 lines
1.4 KiB
C++

#include "dynos.cpp.h"
extern "C" {
#include "sm64.h"
#include "level_commands.h"
#include "game/level_update.h"
#include "game/object_list_processor.h"
extern s16 gMenuMode;
extern s8 gDialogBoxState;
#ifdef OMM_DEFINES_H
extern void omm_opt_init();
#endif
}
//
// Main Menu
//
void DynOS_ReturnToMainMenu() {
level_set_transition(0, NULL);
gDialogBoxState = 0;
gMenuMode = -1;
fade_into_special_warp(-2, 0);
}
//
// Update
//
static bool sDynosIsLevelEntry = false;
void *DynOS_SwapCmd(void *aCmd) {
return DynOS_Lvl_Override(aCmd);
}
void *DynOS_UpdateCmd(void *aCmd) {
if (!aCmd) { return NULL; }
static const uintptr_t sCmdLevelEntry[] = { CALL(0, lvl_init_or_update) };
sDynosIsLevelEntry |= (((uintptr_t*)aCmd)[0] == sCmdLevelEntry[0] && ((uintptr_t*)aCmd)[1] == sCmdLevelEntry[1]);
return DynOS_Warp_Update(aCmd, sDynosIsLevelEntry);
}
void DynOS_UpdateGfx() {
DynOS_Mod_Update();
DynOS_Tex_Update();
}
bool DynOS_IsTransitionActive() {
return gWarpTransition.isActive;
}
//
// Misc
//
static bool sDynosModShutdown = false;
void DynOS_Mod_Update() {
if (sDynosModShutdown) {
sDynosModShutdown = false;
DynOS_Actor_ModShutdown();
DynOS_Col_ModShutdown();
DynOS_Lvl_ModShutdown();
DynOS_Bhv_ModShutdown();
DynOS_MovtexQC_ModShutdown();
DynOS_Tex_ModShutdown();
}
}
void DynOS_Mod_Shutdown() {
sDynosModShutdown = true;
}