sm64coopdx/assets/anims/anim_03.inc.c

21 lines
431 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_03[] = {
1,
189,
0,
0,
0x40,
ANIMINDEX_NUMPARTS(anim_03_indices),
anim_03_values,
anim_03_indices,
0,
ANIM_FIELD_LENGTH(anim_03_values),
ANIM_FIELD_LENGTH(anim_03_indices),
};
ROM_ASSET_LOAD_ANIM(anim_03_indices, 0x004eecc4, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_03_values, 0x004eedc0, 4372, 0x00000000, 4372);