sm64coopdx/assets/anims/anim_5A.inc.c

21 lines
431 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_5A[] = {
1,
189,
0,
0,
0x26,
ANIMINDEX_NUMPARTS(anim_5A_indices),
anim_5A_values,
anim_5A_indices,
0,
ANIM_FIELD_LENGTH(anim_5A_values),
ANIM_FIELD_LENGTH(anim_5A_indices),
};
ROM_ASSET_LOAD_ANIM(anim_5A_indices, 0x0052fa24, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_5A_values, 0x0052fb20, 3278, 0x00000000, 3278);