sm64coopdx/assets/anims/anim_7A.inc.c

21 lines
429 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_7A[] = {
0,
189,
0,
0,
0x06,
ANIMINDEX_NUMPARTS(anim_7A_indices),
anim_7A_values,
anim_7A_indices,
0,
ANIM_FIELD_LENGTH(anim_7A_values),
ANIM_FIELD_LENGTH(anim_7A_indices),
};
ROM_ASSET_LOAD_ANIM(anim_7A_indices, 0x00546b58, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_7A_values, 0x00546c54, 402, 0x00000000, 402);