sm64coopdx/assets/anims/anim_86.inc.c

21 lines
431 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_86[] = {
1,
189,
0,
0,
0x28,
ANIMINDEX_NUMPARTS(anim_86_indices),
anim_86_values,
anim_86_indices,
0,
ANIM_FIELD_LENGTH(anim_86_values),
ANIM_FIELD_LENGTH(anim_86_indices),
};
ROM_ASSET_LOAD_ANIM(anim_86_indices, 0x00550ea0, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_86_values, 0x00550f9c, 2902, 0x00000000, 2902);