sm64coopdx/assets/anims/anim_8A.inc.c

21 lines
431 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_8A[] = {
1,
189,
0,
0,
0x28,
ANIMINDEX_NUMPARTS(anim_8A_indices),
anim_8A_values,
anim_8A_indices,
0,
ANIM_FIELD_LENGTH(anim_8A_values),
ANIM_FIELD_LENGTH(anim_8A_indices),
};
ROM_ASSET_LOAD_ANIM(anim_8A_indices, 0x00552854, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_8A_values, 0x00552950, 2980, 0x00000000, 2980);