sm64coopdx/levels/wdw/water_level_diamond/collision.inc.c

6 lines
202 B
C

#include "pc/rom_assets.h"
// Unused collision mapping for the water level diamond.
// 0x070184C8 - 0x07018528
ROM_ASSET_LOAD_COLLISION(wdw_seg7_collision_070184C8, 0x0040ed70, 45590, 0x000184c8, 96);