98 lines
4.8 KiB
C
98 lines
4.8 KiB
C
#include <ultra64.h>
|
|
#include "sm64.h"
|
|
#include "behavior_data.h"
|
|
#include "model_ids.h"
|
|
#include "seq_ids.h"
|
|
#include "segment_symbols.h"
|
|
#include "level_commands.h"
|
|
|
|
#include "game/area.h"
|
|
#include "game/level_update.h"
|
|
#include "menu/file_select.h"
|
|
#include "menu/star_select.h"
|
|
|
|
#include "levels/scripts.h"
|
|
|
|
#include "actors/common1.h"
|
|
|
|
#include "make_const_nonconst.h"
|
|
#include "levels/menu/header.h"
|
|
|
|
const LevelScript level_main_menu_entry_1[] = {
|
|
INIT_LEVEL(),
|
|
FIXED_LOAD(/*loadAddr*/ _goddardSegmentStart, /*romStart*/ _goddardSegmentRomStart, /*romEnd*/ _goddardSegmentRomEnd),
|
|
LOAD_MIO0(/*seg*/ 0x07, _menu_segment_7SegmentRomStart, _menu_segment_7SegmentRomEnd),
|
|
LOAD_RAW(/*seg*/ 0x13, _behaviorSegmentRomStart, _behaviorSegmentRomEnd),
|
|
ALLOC_LEVEL_POOL(),
|
|
LOAD_MODEL_FROM_GEO(MODEL_MAIN_MENU_MARIO_SAVE_BUTTON, geo_menu_mario_save_button),
|
|
LOAD_MODEL_FROM_GEO(MODEL_MAIN_MENU_RED_ERASE_BUTTON, geo_menu_erase_button),
|
|
LOAD_MODEL_FROM_GEO(MODEL_MAIN_MENU_BLUE_COPY_BUTTON, geo_menu_copy_button),
|
|
LOAD_MODEL_FROM_GEO(MODEL_MAIN_MENU_YELLOW_FILE_BUTTON, geo_menu_file_button),
|
|
LOAD_MODEL_FROM_GEO(MODEL_MAIN_MENU_GREEN_SCORE_BUTTON, geo_menu_score_button),
|
|
LOAD_MODEL_FROM_GEO(MODEL_MAIN_MENU_MARIO_SAVE_BUTTON_FADE, geo_menu_mario_save_button_fade),
|
|
LOAD_MODEL_FROM_GEO(MODEL_MAIN_MENU_MARIO_NEW_BUTTON, geo_menu_mario_new_button),
|
|
LOAD_MODEL_FROM_GEO(MODEL_MAIN_MENU_MARIO_NEW_BUTTON_FADE, geo_menu_mario_new_button_fade),
|
|
LOAD_MODEL_FROM_GEO(MODEL_MAIN_MENU_PURPLE_SOUND_BUTTON, geo_menu_sound_button),
|
|
LOAD_MODEL_FROM_GEO(MODEL_MAIN_MENU_GENERIC_BUTTON, geo_menu_generic_button),
|
|
|
|
AREA(/*index*/ 1, geo_menu_file_select_strings_and_menu_cursor),
|
|
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, 0, -19000, /*angle*/ 0, 0, 0, /*behParam*/ 0x04000000, /*beh*/ bhvMenuButtonManager),
|
|
OBJECT(/*model*/ MODEL_MAIN_MENU_YELLOW_FILE_BUTTON, /*pos*/ 0, 0, -19000, /*angle*/ 0, 0, 0, /*behParam*/ 0x04000000, /*beh*/ bhvYellowBackgroundInMenu),
|
|
TERRAIN(/*terrainData*/ main_menu_seg7_collision),
|
|
END_AREA(),
|
|
|
|
FREE_LEVEL_POOL(),
|
|
LOAD_AREA(/*area*/ 1),
|
|
SET_MENU_MUSIC(/*seq*/ 0x0021),
|
|
TRANSITION(/*transType*/ WARP_TRANSITION_FADE_FROM_COLOR, /*time*/ 16, /*color*/ 0xFF, 0xFF, 0xFF),
|
|
CALL(/*arg*/ 0, /*func*/ lvl_init_menu_values_and_cursor_pos),
|
|
CALL_LOOP(/*arg*/ 0, /*func*/ lvl_update_obj_and_load_file_selected),
|
|
GET_OR_SET(/*op*/ OP_SET, /*var*/ VAR_CURR_SAVE_FILE_NUM),
|
|
STOP_MUSIC(/*fadeOutTime*/ 0x00BE),
|
|
TRANSITION(/*transType*/ WARP_TRANSITION_FADE_INTO_COLOR, /*time*/ 16, /*color*/ 0xFF, 0xFF, 0xFF),
|
|
SLEEP(/*frames*/ 16),
|
|
CLEAR_LEVEL(),
|
|
SLEEP_BEFORE_EXIT(/*frames*/ 1),
|
|
SET_REG(/*value*/ LEVEL_CASTLE_GROUNDS),
|
|
EXIT_AND_EXECUTE(/*seg*/ 0x15, _scriptsSegmentRomStart, _scriptsSegmentRomEnd, level_main_scripts_entry),
|
|
};
|
|
|
|
const LevelScript level_main_menu_entry_2[] = {
|
|
/*0*/ CALL(/*arg*/ 0, /*func*/ lvl_set_current_level),
|
|
/*2*/ JUMP_IF(/*op*/ OP_EQ, /*arg*/ 0, level_main_menu_entry_2 + 42),
|
|
/*5*/ INIT_LEVEL(),
|
|
/*6*/ FIXED_LOAD(/*loadAddr*/ _goddardSegmentStart, /*romStart*/ _goddardSegmentRomStart, /*romEnd*/ _goddardSegmentRomEnd),
|
|
/*10*/ LOAD_MIO0(/*seg*/ 0x07, _menu_segment_7SegmentRomStart, _menu_segment_7SegmentRomEnd),
|
|
/*13*/ ALLOC_LEVEL_POOL(),
|
|
|
|
/*14*/ AREA(/*index*/ 2, geo_menu_act_selector_strings),
|
|
/*16*/ OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, -100, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x04000000, /*beh*/ bhvActSelector),
|
|
/*22*/ TERRAIN(/*terrainData*/ main_menu_seg7_collision),
|
|
/*24*/ END_AREA(),
|
|
|
|
/*25*/ FREE_LEVEL_POOL(),
|
|
/*26*/ LOAD_AREA(/*area*/ 2),
|
|
#ifndef TARGET_N64
|
|
// sVisibleStars is set to 0 during FIXED_LOAD above on N64, but not on PC-port.
|
|
// lvl_init_act_selector_values_and_stars must be called here otherwise the
|
|
// previous value is retained and causes incorrect drawing during the 16 transition
|
|
// frames.
|
|
CALL(/*arg*/ 0, /*func*/ lvl_init_act_selector_values_and_stars),
|
|
#endif
|
|
/*27*/ TRANSITION(/*transType*/ WARP_TRANSITION_FADE_FROM_COLOR, /*time*/ 16, /*color*/ 0xFF, 0xFF, 0xFF),
|
|
/*29*/ SLEEP(/*frames*/ 16),
|
|
/*30*/ SET_MENU_MUSIC(/*seq*/ 0x000D),
|
|
#ifdef TARGET_N64
|
|
/*31*/ CALL(/*arg*/ 0, /*func*/ lvl_init_act_selector_values_and_stars),
|
|
#endif
|
|
/*33*/ CALL_LOOP(/*arg*/ 0, /*func*/ lvl_update_obj_and_load_act_button_actions),
|
|
/*35*/ GET_OR_SET(/*op*/ OP_SET, /*var*/ VAR_CURR_ACT_NUM),
|
|
/*36*/ STOP_MUSIC(/*fadeOutTime*/ 0x00BE),
|
|
/*37*/ TRANSITION(/*transType*/ WARP_TRANSITION_FADE_INTO_COLOR, /*time*/ 16, /*color*/ 0xFF, 0xFF, 0xFF),
|
|
/*39*/ SLEEP(/*frames*/ 16),
|
|
/*40*/ CLEAR_LEVEL(),
|
|
/*41*/ SLEEP_BEFORE_EXIT(/*frames*/ 1),
|
|
// L1:
|
|
/*42*/ EXIT(),
|
|
};
|