sm64ex-coop/autogen/lua_constants/constants.lua

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---------
-- lua --
---------
HOOK_UPDATE = 0
HOOK_MARIO_UPDATE = 1
HOOK_BEFORE_MARIO_UPDATE = 2
HOOK_MAX = 3
_CObject = {
__index = function (t,k)
return _get_field(t['_lot'], t['_pointer'], k);
end,
__newindex = function (t,k,v)
_set_field(t['_lot'], t['_pointer'], k, v);
end
}
function vec3f_copy(dest, src)
dest.x = src.x
dest.y = src.y
dest.z = src.z
return dest
end
function vec3f_set(dest, x, y, z)
dest.x = x
dest.y = y
dest.z = z
return dest
end
function vec3f_add(dest, a)
dest.x = dest.x + a.x
dest.y = dest.y + a.y
dest.z = dest.z + a.z
return dest
end
function vec3f_sum(dest, a, b)
dest.x = a.x + b.x
dest.y = a.y + b.y
dest.z = a.z + b.z
return dest
end
function vec3f_mul(dest, a)
dest.x = dest.x * a
dest.y = dest.y * a
dest.z = dest.z * a
return dest
end
function vec3s_copy(dest, src)
dest.x = src.x
dest.y = src.y
dest.z = src.z
return dest
end
function vec3s_set(dest, x, y, z)
dest.x = x
dest.y = y
dest.z = z
return dest
end
function vec3s_add(dest, a)
dest.x = dest.x + a.x
dest.y = dest.y + a.y
dest.z = dest.z + a.z
return dest
end
function vec3s_sum(dest, a, b)
dest.x = a.x + b.x
dest.y = a.y + b.y
dest.z = a.z + b.z
return dest
end
function vec3s_mul(dest, a)
dest.x = dest.x * a
dest.y = dest.y * a
dest.z = dest.z * a
return dest
end
function approach_f32(current, target, inc, dec)
if current < target then
current = current + inc
if current > target then
current = target
end
else
current = current - dec
if current < target then
current = target
end
end
return current;
end
-----------
-- co-op --
-----------
MAX_PLAYERS = 16
------------
-- layers --
------------
LAYER_FORCE = 0
LAYER_OPAQUE = 1
LAYER_OPAQUE_DECAL = 2
LAYER_OPAQUE_INTER = 3
LAYER_ALPHA = 4
LAYER_TRANSPARENT = 5
LAYER_TRANSPARENT_DECAL = 6
LAYER_TRANSPARENT_INTER = 7
--------------
-- controls --
--------------
CONT_A = 0x8000
CONT_B = 0x4000
CONT_G = 0x2000
CONT_START = 0x1000
CONT_UP = 0x0800
CONT_DOWN = 0x0400
CONT_LEFT = 0x0200
CONT_RIGHT = 0x0100
CONT_L = 0x0020
CONT_R = 0x0010
CONT_E = 0x0008
CONT_D = 0x0004
CONT_C = 0x0002
CONT_F = 0x0001
A_BUTTON = CONT_A
B_BUTTON = CONT_B
L_TRIG = CONT_L
R_TRIG = CONT_R
Z_TRIG = CONT_G
START_BUTTON = CONT_START
U_JPAD = CONT_UP
L_JPAD = CONT_LEFT
R_JPAD = CONT_RIGHT
D_JPAD = CONT_DOWN
U_CBUTTONS = CONT_E
L_CBUTTONS = CONT_C
R_CBUTTONS = CONT_F
D_CBUTTONS = CONT_D
INPUT_NONZERO_ANALOG = 0x0001
INPUT_A_PRESSED = 0x0002
INPUT_OFF_FLOOR = 0x0004
INPUT_ABOVE_SLIDE = 0x0008
INPUT_FIRST_PERSON = 0x0010
INPUT_ZERO_MOVEMENT = 0x0020
INPUT_SQUISHED = 0x0040
INPUT_A_DOWN = 0x0080
INPUT_IN_POISON_GAS = 0x0100
INPUT_IN_WATER = 0x0200
INPUT_UNKNOWN_10 = 0x0400
INPUT_INTERACT_OBJ_GRABBABLE = 0x0800
INPUT_UNKNOWN_12 = 0x1000
INPUT_B_PRESSED = 0x2000
INPUT_Z_DOWN = 0x4000
INPUT_Z_PRESSED = 0x8000
-------------
-- physics --
-------------
GROUND_STEP_LEFT_GROUND = 0
GROUND_STEP_NONE = 1
GROUND_STEP_HIT_WALL = 2
GROUND_STEP_HIT_WALL_STOP_QSTEPS = 2
GROUND_STEP_HIT_WALL_CONTINUE_QSTEPS = 3
AIR_STEP_CHECK_LEDGE_GRAB = 0x00000001
AIR_STEP_CHECK_HANG = 0x00000002
AIR_STEP_NONE = 0
AIR_STEP_LANDED = 1
AIR_STEP_HIT_WALL = 2
AIR_STEP_GRABBED_LEDGE = 3
AIR_STEP_GRABBED_CEILING = 4
AIR_STEP_HIT_LAVA_WALL = 6
WATER_STEP_NONE = 0
WATER_STEP_HIT_FLOOR = 1
WATER_STEP_HIT_CEILING = 2
WATER_STEP_CANCELLED = 3
WATER_STEP_HIT_WALL = 4
---------------
-- particles --
---------------
PARTICLE_DUST = (1 << 0)
PARTICLE_VERTICAL_STAR = (1 << 1)
PARTICLE_2 = (1 << 2)
PARTICLE_SPARKLES = (1 << 3)
PARTICLE_HORIZONTAL_STAR = (1 << 4)
PARTICLE_BUBBLE = (1 << 5)
PARTICLE_WATER_SPLASH = (1 << 6)
PARTICLE_IDLE_WATER_WAVE = (1 << 7)
PARTICLE_SHALLOW_WATER_WAVE = (1 << 8)
PARTICLE_PLUNGE_BUBBLE = (1 << 9)
PARTICLE_WAVE_TRAIL = (1 << 10)
PARTICLE_FIRE = (1 << 11)
PARTICLE_SHALLOW_WATER_SPLASH = (1 << 12)
PARTICLE_LEAF = (1 << 13)
PARTICLE_SNOW = (1 << 14)
PARTICLE_DIRT = (1 << 15)
PARTICLE_MIST_CIRCLE = (1 << 16)
PARTICLE_BREATH = (1 << 17)
PARTICLE_TRIANGLE = (1 << 18)
PARTICLE_19 = (1 << 19)
MODEL_STATE_NOISE_ALPHA = 0x180
MODEL_STATE_METAL = 0x200
----------
-- caps --
----------
MARIO_NORMAL_CAP = 0x00000001
MARIO_VANISH_CAP = 0x00000002
MARIO_METAL_CAP = 0x00000004
MARIO_WING_CAP = 0x00000008
MARIO_CAP_ON_HEAD = 0x00000010
MARIO_CAP_IN_HAND = 0x00000020
MARIO_METAL_SHOCK = 0x00000040
MARIO_TELEPORTING = 0x00000080
MARIO_UNKNOWN_08 = 0x00000100
MARIO_UNKNOWN_13 = 0x00002000
MARIO_ACTION_SOUND_PLAYED = 0x00010000
MARIO_MARIO_SOUND_PLAYED = 0x00020000
MARIO_UNKNOWN_18 = 0x00040000
MARIO_PUNCHING = 0x00100000
MARIO_KICKING = 0x00200000
MARIO_TRIPPING = 0x00400000
MARIO_UNKNOWN_25 = 0x02000000
MARIO_UNKNOWN_30 = 0x40000000
MARIO_UNKNOWN_31 = 0x80000000
MARIO_CAP_FLAGS = 0x0000001F
-------------
-- actions --
-------------
ACT_ID_MASK = 0x000001FF
ACT_GROUP_MASK = 0x000001C0
ACT_GROUP_STATIONARY = (0 << 6)
ACT_GROUP_MOVING = (1 << 6)
ACT_GROUP_AIRBORNE = (2 << 6)
ACT_GROUP_SUBMERGED = (3 << 6)
ACT_GROUP_CUTSCENE = (4 << 6)
ACT_GROUP_AUTOMATIC = (5 << 6)
ACT_GROUP_OBJECT = (6 << 6)
ACT_FLAG_STATIONARY = (1 << 9)
ACT_FLAG_MOVING = (1 << 10)
ACT_FLAG_AIR = (1 << 11)
ACT_FLAG_INTANGIBLE = (1 << 12)
ACT_FLAG_SWIMMING = (1 << 13)
ACT_FLAG_METAL_WATER = (1 << 14)
ACT_FLAG_SHORT_HITBOX = (1 << 15)
ACT_FLAG_RIDING_SHELL = (1 << 16)
ACT_FLAG_INVULNERABLE = (1 << 17)
ACT_FLAG_BUTT_OR_STOMACH_SLIDE = (1 << 18)
ACT_FLAG_DIVING = (1 << 19)
ACT_FLAG_ON_POLE = (1 << 20)
ACT_FLAG_HANGING = (1 << 21)
ACT_FLAG_IDLE = (1 << 22)
ACT_FLAG_ATTACKING = (1 << 23)
ACT_FLAG_ALLOW_VERTICAL_WIND_ACTION = (1 << 24)
ACT_FLAG_CONTROL_JUMP_HEIGHT = (1 << 25)
ACT_FLAG_ALLOW_FIRST_PERSON = (1 << 26)
ACT_FLAG_PAUSE_EXIT = (1 << 27)
ACT_FLAG_SWIMMING_OR_FLYING = (1 << 28)
ACT_FLAG_WATER_OR_TEXT = (1 << 29)
ACT_FLAG_THROWING = (1 << 31)
ACT_UNINITIALIZED = 0x00000000
ACT_IDLE = 0x0C400201
ACT_START_SLEEPING = 0x0C400202
ACT_SLEEPING = 0x0C000203
ACT_WAKING_UP = 0x0C000204
ACT_PANTING = 0x0C400205
ACT_HOLD_PANTING_UNUSED = 0x08000206
ACT_HOLD_IDLE = 0x08000207
ACT_HOLD_HEAVY_IDLE = 0x08000208
ACT_STANDING_AGAINST_WALL = 0x0C400209
ACT_COUGHING = 0x0C40020A
ACT_SHIVERING = 0x0C40020B
ACT_IN_QUICKSAND = 0x0002020D
ACT_CROUCHING = 0x0C008220
ACT_START_CROUCHING = 0x0C008221
ACT_STOP_CROUCHING = 0x0C008222
ACT_START_CRAWLING = 0x0C008223
ACT_STOP_CRAWLING = 0x0C008224
ACT_SLIDE_KICK_SLIDE_STOP = 0x08000225
ACT_SHOCKWAVE_BOUNCE = 0x00020226
ACT_FIRST_PERSON = 0x0C000227
ACT_BACKFLIP_LAND_STOP = 0x0800022F
ACT_JUMP_LAND_STOP = 0x0C000230
ACT_DOUBLE_JUMP_LAND_STOP = 0x0C000231
ACT_FREEFALL_LAND_STOP = 0x0C000232
ACT_SIDE_FLIP_LAND_STOP = 0x0C000233
ACT_HOLD_JUMP_LAND_STOP = 0x08000234
ACT_HOLD_FREEFALL_LAND_STOP = 0x08000235
ACT_AIR_THROW_LAND = 0x80000A36
ACT_TWIRL_LAND = 0x18800238
ACT_LAVA_BOOST_LAND = 0x08000239
ACT_TRIPLE_JUMP_LAND_STOP = 0x0800023A
ACT_LONG_JUMP_LAND_STOP = 0x0800023B
ACT_GROUND_POUND_LAND = 0x0080023C
ACT_BRAKING_STOP = 0x0C00023D
ACT_BUTT_SLIDE_STOP = 0x0C00023E
ACT_HOLD_BUTT_SLIDE_STOP = 0x0800043F
ACT_WALKING = 0x04000440
ACT_HOLD_WALKING = 0x00000442
ACT_TURNING_AROUND = 0x00000443
ACT_FINISH_TURNING_AROUND = 0x00000444
ACT_BRAKING = 0x04000445
ACT_RIDING_SHELL_GROUND = 0x20810446
ACT_HOLD_HEAVY_WALKING = 0x00000447
ACT_CRAWLING = 0x04008448
ACT_BURNING_GROUND = 0x00020449
ACT_DECELERATING = 0x0400044A
ACT_HOLD_DECELERATING = 0x0000044B
ACT_BEGIN_SLIDING = 0x00000050
ACT_HOLD_BEGIN_SLIDING = 0x00000051
ACT_BUTT_SLIDE = 0x00840452
ACT_STOMACH_SLIDE = 0x008C0453
ACT_HOLD_BUTT_SLIDE = 0x00840454
ACT_HOLD_STOMACH_SLIDE = 0x008C0455
ACT_DIVE_SLIDE = 0x00880456
ACT_MOVE_PUNCHING = 0x00800457
ACT_CROUCH_SLIDE = 0x04808459
ACT_SLIDE_KICK_SLIDE = 0x0080045A
ACT_HARD_BACKWARD_GROUND_KB = 0x00020460
ACT_HARD_FORWARD_GROUND_KB = 0x00020461
ACT_BACKWARD_GROUND_KB = 0x00020462
ACT_FORWARD_GROUND_KB = 0x00020463
ACT_SOFT_BACKWARD_GROUND_KB = 0x00020464
ACT_SOFT_FORWARD_GROUND_KB = 0x00020465
ACT_GROUND_BONK = 0x00020466
ACT_DEATH_EXIT_LAND = 0x00020467
ACT_JUMP_LAND = 0x04000470
ACT_FREEFALL_LAND = 0x04000471
ACT_DOUBLE_JUMP_LAND = 0x04000472
ACT_SIDE_FLIP_LAND = 0x04000473
ACT_HOLD_JUMP_LAND = 0x00000474
ACT_HOLD_FREEFALL_LAND = 0x00000475
ACT_QUICKSAND_JUMP_LAND = 0x00000476
ACT_HOLD_QUICKSAND_JUMP_LAND = 0x00000477
ACT_TRIPLE_JUMP_LAND = 0x04000478
ACT_LONG_JUMP_LAND = 0x00000479
ACT_BACKFLIP_LAND = 0x0400047A
ACT_JUMP = 0x03000880
ACT_DOUBLE_JUMP = 0x03000881
ACT_TRIPLE_JUMP = 0x01000882
ACT_BACKFLIP = 0x01000883
ACT_STEEP_JUMP = 0x03000885
ACT_WALL_KICK_AIR = 0x03000886
ACT_SIDE_FLIP = 0x01000887
ACT_LONG_JUMP = 0x03000888
ACT_WATER_JUMP = 0x01000889
ACT_DIVE = 0x0188088A
ACT_FREEFALL = 0x0100088C
ACT_TOP_OF_POLE_JUMP = 0x0300088D
ACT_BUTT_SLIDE_AIR = 0x0300088E
ACT_FLYING_TRIPLE_JUMP = 0x03000894
ACT_SHOT_FROM_CANNON = 0x00880898
ACT_FLYING = 0x10880899
ACT_RIDING_SHELL_JUMP = 0x0281089A
ACT_RIDING_SHELL_FALL = 0x0081089B
ACT_VERTICAL_WIND = 0x1008089C
ACT_HOLD_JUMP = 0x030008A0
ACT_HOLD_FREEFALL = 0x010008A1
ACT_HOLD_BUTT_SLIDE_AIR = 0x010008A2
ACT_HOLD_WATER_JUMP = 0x010008A3
ACT_TWIRLING = 0x108008A4
ACT_FORWARD_ROLLOUT = 0x010008A6
ACT_AIR_HIT_WALL = 0x000008A7
ACT_RIDING_HOOT = 0x000004A8
ACT_GROUND_POUND = 0x008008A9
ACT_SLIDE_KICK = 0x018008AA
ACT_AIR_THROW = 0x830008AB
ACT_JUMP_KICK = 0x018008AC
ACT_BACKWARD_ROLLOUT = 0x010008AD
ACT_CRAZY_BOX_BOUNCE = 0x000008AE
ACT_SPECIAL_TRIPLE_JUMP = 0x030008AF
ACT_BACKWARD_AIR_KB = 0x010208B0
ACT_FORWARD_AIR_KB = 0x010208B1
ACT_HARD_FORWARD_AIR_KB = 0x010208B2
ACT_HARD_BACKWARD_AIR_KB = 0x010208B3
ACT_BURNING_JUMP = 0x010208B4
ACT_BURNING_FALL = 0x010208B5
ACT_SOFT_BONK = 0x010208B6
ACT_LAVA_BOOST = 0x010208B7
ACT_GETTING_BLOWN = 0x010208B8
ACT_THROWN_FORWARD = 0x010208BD
ACT_THROWN_BACKWARD = 0x010208BE
ACT_WATER_IDLE = 0x380022C0
ACT_HOLD_WATER_IDLE = 0x380022C1
ACT_WATER_ACTION_END = 0x300022C2
ACT_HOLD_WATER_ACTION_END = 0x300022C3
ACT_DROWNING = 0x300032C4
ACT_BACKWARD_WATER_KB = 0x300222C5
ACT_FORWARD_WATER_KB = 0x300222C6
ACT_WATER_DEATH = 0x300032C7
ACT_WATER_SHOCKED = 0x300222C8
ACT_BREASTSTROKE = 0x300024D0
ACT_SWIMMING_END = 0x300024D1
ACT_FLUTTER_KICK = 0x300024D2
ACT_HOLD_BREASTSTROKE = 0x300024D3
ACT_HOLD_SWIMMING_END = 0x300024D4
ACT_HOLD_FLUTTER_KICK = 0x300024D5
ACT_WATER_SHELL_SWIMMING = 0x300024D6
ACT_WATER_THROW = 0x300024E0
ACT_WATER_PUNCH = 0x300024E1
ACT_WATER_PLUNGE = 0x300022E2
ACT_CAUGHT_IN_WHIRLPOOL = 0x300222E3
ACT_METAL_WATER_STANDING = 0x080042F0
ACT_HOLD_METAL_WATER_STANDING = 0x080042F1
ACT_METAL_WATER_WALKING = 0x000044F2
ACT_HOLD_METAL_WATER_WALKING = 0x000044F3
ACT_METAL_WATER_FALLING = 0x000042F4
ACT_HOLD_METAL_WATER_FALLING = 0x000042F5
ACT_METAL_WATER_FALL_LAND = 0x000042F6
ACT_HOLD_METAL_WATER_FALL_LAND = 0x000042F7
ACT_METAL_WATER_JUMP = 0x000044F8
ACT_HOLD_METAL_WATER_JUMP = 0x000044F9
ACT_METAL_WATER_JUMP_LAND = 0x000044FA
ACT_HOLD_METAL_WATER_JUMP_LAND = 0x000044FB
ACT_DISAPPEARED = 0x00001300
ACT_INTRO_CUTSCENE = 0x04001301
ACT_STAR_DANCE_EXIT = 0x00001302
ACT_STAR_DANCE_WATER = 0x00001303
ACT_FALL_AFTER_STAR_GRAB = 0x00001904
ACT_READING_AUTOMATIC_DIALOG = 0x20001305
ACT_READING_NPC_DIALOG = 0x20001306
ACT_STAR_DANCE_NO_EXIT = 0x00001307
ACT_READING_SIGN = 0x00001308
ACT_JUMBO_STAR_CUTSCENE = 0x00001909
ACT_WAITING_FOR_DIALOG = 0x0000130A
ACT_DEBUG_FREE_MOVE = 0x0000130F
ACT_STANDING_DEATH = 0x00021311
ACT_QUICKSAND_DEATH = 0x00021312
ACT_ELECTROCUTION = 0x00021313
ACT_SUFFOCATION = 0x00021314
ACT_DEATH_ON_STOMACH = 0x00021315
ACT_DEATH_ON_BACK = 0x00021316
ACT_EATEN_BY_BUBBA = 0x00021317
ACT_END_PEACH_CUTSCENE = 0x00001918
ACT_CREDITS_CUTSCENE = 0x00001319
ACT_END_WAVING_CUTSCENE = 0x0000131A
ACT_PULLING_DOOR = 0x00001320
ACT_PUSHING_DOOR = 0x00001321
ACT_WARP_DOOR_SPAWN = 0x00001322
ACT_EMERGE_FROM_PIPE = 0x00001923
ACT_SPAWN_SPIN_AIRBORNE = 0x00001924
ACT_SPAWN_SPIN_LANDING = 0x00001325
ACT_EXIT_AIRBORNE = 0x00001926
ACT_EXIT_LAND_SAVE_DIALOG = 0x00001327
ACT_DEATH_EXIT = 0x00001928
ACT_UNUSED_DEATH_EXIT = 0x00001929
ACT_FALLING_DEATH_EXIT = 0x0000192A
ACT_SPECIAL_EXIT_AIRBORNE = 0x0000192B
ACT_SPECIAL_DEATH_EXIT = 0x0000192C
ACT_FALLING_EXIT_AIRBORNE = 0x0000192D
ACT_UNLOCKING_KEY_DOOR = 0x0000132E
ACT_UNLOCKING_STAR_DOOR = 0x0000132F
ACT_ENTERING_STAR_DOOR = 0x00001331
ACT_SPAWN_NO_SPIN_AIRBORNE = 0x00001932
ACT_SPAWN_NO_SPIN_LANDING = 0x00001333
ACT_BBH_ENTER_JUMP = 0x00001934
ACT_BBH_ENTER_SPIN = 0x00001535
ACT_TELEPORT_FADE_OUT = 0x00001336
ACT_TELEPORT_FADE_IN = 0x00001337
ACT_SHOCKED = 0x00020338
ACT_SQUISHED = 0x00020339
ACT_HEAD_STUCK_IN_GROUND = 0x0002033A
ACT_BUTT_STUCK_IN_GROUND = 0x0002033B
ACT_FEET_STUCK_IN_GROUND = 0x0002033C
ACT_PUTTING_ON_CAP = 0x0000133D
ACT_HOLDING_POLE = 0x08100340
ACT_GRAB_POLE_SLOW = 0x00100341
ACT_GRAB_POLE_FAST = 0x00100342
ACT_CLIMBING_POLE = 0x00100343
ACT_TOP_OF_POLE_TRANSITION = 0x00100344
ACT_TOP_OF_POLE = 0x00100345
ACT_START_HANGING = 0x08200348
ACT_HANGING = 0x00200349
ACT_HANG_MOVING = 0x0020054A
ACT_LEDGE_GRAB = 0x0800034B
ACT_LEDGE_CLIMB_SLOW_1 = 0x0000054C
ACT_LEDGE_CLIMB_SLOW_2 = 0x0000054D
ACT_LEDGE_CLIMB_DOWN = 0x0000054E
ACT_LEDGE_CLIMB_FAST = 0x0000054F
ACT_GRABBED = 0x00020370
ACT_IN_CANNON = 0x00001371
ACT_TORNADO_TWIRLING = 0x10020372
ACT_BUBBLED = (0x173 | ACT_FLAG_MOVING | ACT_FLAG_PAUSE_EXIT)
ACT_PUNCHING = 0x00800380
ACT_PICKING_UP = 0x00000383
ACT_DIVE_PICKING_UP = 0x00000385
ACT_STOMACH_SLIDE_STOP = 0x00000386
ACT_PLACING_DOWN = 0x00000387
ACT_THROWING = 0x80000588
ACT_HEAVY_THROW = 0x80000589
ACT_PICKING_UP_BOWSER = 0x00000390
ACT_HOLDING_BOWSER = 0x00000391
ACT_RELEASING_BOWSER = 0x00000392
------------
-- sounds --
------------
SOUNDARGS_MASK_BANK = 0xF0000000
SOUNDARGS_MASK_SOUNDID = 0x00FF0000
SOUNDARGS_MASK_PRIORITY = 0x0000FF00
SOUNDARGS_MASK_STATUS = 0x0000000F
SOUNDARGS_SHIFT_BANK = 28
SOUNDARGS_SHIFT_SOUNDID = 16
SOUNDARGS_SHIFT_PRIORITY = 8
SOUND_STATUS_STOPPED = 0
SOUND_STATUS_STARTING = 1
SOUND_STATUS_PLAYING = 2
function SOUND_ARG_LOAD(bank, playFlags, soundID, priority, flags2)
return ((bank << 28) | (playFlags << 24) | (soundID << 16) | (priority << 8) | (flags2 << 4) | 1)
end
SOUND_LO_BITFLAG_UNK1 = 0x10
SOUND_NO_ECHO = 0x20
SOUND_LO_BITFLAG_UNK8 = 0x80
SOUND_NO_VOLUME_LOSS = 0x1000000
SOUND_VIBRATO = 0x2000000
SOUND_NO_PRIORITY_LOSS = 0x4000000
SOUND_NO_FREQUENCY_LOSS = 0x8000000
NO_SOUND = 0
SOUND_TERRAIN_DEFAULT = 0
SOUND_TERRAIN_GRASS = 1
SOUND_TERRAIN_WATER = 2
SOUND_TERRAIN_STONE = 3
SOUND_TERRAIN_SPOOKY = 4
SOUND_TERRAIN_SNOW = 5
SOUND_TERRAIN_ICE = 6
SOUND_TERRAIN_SAND = 7
SOUND_ACTION_TERRAIN_JUMP = SOUND_ARG_LOAD(0, 4, 0x00, 0x80, 8)
SOUND_ACTION_TERRAIN_LANDING = SOUND_ARG_LOAD(0, 4, 0x08, 0x80, 8)
SOUND_ACTION_TERRAIN_STEP = SOUND_ARG_LOAD(0, 6, 0x10, 0x80, 8)
SOUND_ACTION_TERRAIN_BODY_HIT_GROUND = SOUND_ARG_LOAD(0, 4, 0x18, 0x80, 8)
SOUND_ACTION_TERRAIN_STEP_TIPTOE = SOUND_ARG_LOAD(0, 6, 0x20, 0x80, 8)
SOUND_ACTION_TERRAIN_STUCK_IN_GROUND = SOUND_ARG_LOAD(0, 4, 0x48, 0x80, 8)
SOUND_ACTION_TERRAIN_HEAVY_LANDING = SOUND_ARG_LOAD(0, 4, 0x60, 0x80, 8)
SOUND_ACTION_METAL_JUMP = SOUND_ARG_LOAD(0, 4, 0x28, 0x90, 8)
SOUND_ACTION_METAL_LANDING = SOUND_ARG_LOAD(0, 4, 0x29, 0x90, 8)
SOUND_ACTION_METAL_STEP = SOUND_ARG_LOAD(0, 4, 0x2A, 0x90, 8)
SOUND_ACTION_METAL_HEAVY_LANDING = SOUND_ARG_LOAD(0, 4, 0x2B, 0x90, 8)
SOUND_ACTION_CLAP_HANDS_COLD = SOUND_ARG_LOAD(0, 6, 0x2C, 0x00, 8)
SOUND_ACTION_HANGING_STEP = SOUND_ARG_LOAD(0, 4, 0x2D, 0xA0, 8)
SOUND_ACTION_QUICKSAND_STEP = SOUND_ARG_LOAD(0, 4, 0x2E, 0x00, 8)
SOUND_ACTION_METAL_STEP_TIPTOE = SOUND_ARG_LOAD(0, 4, 0x2F, 0x90, 8)
SOUND_ACTION_UNKNOWN430 = SOUND_ARG_LOAD(0, 4, 0x30, 0xC0, 8)
SOUND_ACTION_UNKNOWN431 = SOUND_ARG_LOAD(0, 4, 0x31, 0x60, 8)
SOUND_ACTION_UNKNOWN432 = SOUND_ARG_LOAD(0, 4, 0x32, 0x80, 8)
SOUND_ACTION_SWIM = SOUND_ARG_LOAD(0, 4, 0x33, 0x80, 8)
SOUND_ACTION_UNKNOWN434 = SOUND_ARG_LOAD(0, 4, 0x34, 0x80, 8)
SOUND_ACTION_THROW = SOUND_ARG_LOAD(0, 4, 0x35, 0x80, 8)
SOUND_ACTION_KEY_SWISH = SOUND_ARG_LOAD(0, 4, 0x36, 0x80, 8)
SOUND_ACTION_SPIN = SOUND_ARG_LOAD(0, 4, 0x37, 0x80, 8)
SOUND_ACTION_TWIRL = SOUND_ARG_LOAD(0, 4, 0x38, 0x80, 8)
SOUND_ACTION_CLIMB_UP_TREE = SOUND_ARG_LOAD(0, 4, 0x3A, 0x80, 8)
SOUND_ACTION_CLIMB_DOWN_TREE = 0x003B
SOUND_ACTION_UNK3C = 0x003C
SOUND_ACTION_UNKNOWN43D = SOUND_ARG_LOAD(0, 4, 0x3D, 0x80, 8)
SOUND_ACTION_UNKNOWN43E = SOUND_ARG_LOAD(0, 4, 0x3E, 0x80, 8)
SOUND_ACTION_PAT_BACK = SOUND_ARG_LOAD(0, 4, 0x3F, 0x80, 8)
SOUND_ACTION_BRUSH_HAIR = SOUND_ARG_LOAD(0, 4, 0x40, 0x80, 8)
SOUND_ACTION_CLIMB_UP_POLE = SOUND_ARG_LOAD(0, 4, 0x41, 0x80, 8)
SOUND_ACTION_METAL_BONK = SOUND_ARG_LOAD(0, 4, 0x42, 0x80, 8)
SOUND_ACTION_UNSTUCK_FROM_GROUND = SOUND_ARG_LOAD(0, 4, 0x43, 0x80, 8)
SOUND_ACTION_HIT = SOUND_ARG_LOAD(0, 4, 0x44, 0xC0, 8)
SOUND_ACTION_HIT_2 = SOUND_ARG_LOAD(0, 4, 0x44, 0xB0, 8)
SOUND_ACTION_HIT_3 = SOUND_ARG_LOAD(0, 4, 0x44, 0xA0, 8)
SOUND_ACTION_BONK = SOUND_ARG_LOAD(0, 4, 0x45, 0xA0, 8)
SOUND_ACTION_SHRINK_INTO_BBH = SOUND_ARG_LOAD(0, 4, 0x46, 0xA0, 8)
SOUND_ACTION_SWIM_FAST = SOUND_ARG_LOAD(0, 4, 0x47, 0xA0, 8)
SOUND_ACTION_METAL_JUMP_WATER = SOUND_ARG_LOAD(0, 4, 0x50, 0x90, 8)
SOUND_ACTION_METAL_LAND_WATER = SOUND_ARG_LOAD(0, 4, 0x51, 0x90, 8)
SOUND_ACTION_METAL_STEP_WATER = SOUND_ARG_LOAD(0, 4, 0x52, 0x90, 8)
SOUND_ACTION_UNK53 = 0x0053
SOUND_ACTION_UNK54 = 0x0054
SOUND_ACTION_UNK55 = 0x0055
SOUND_ACTION_FLYING_FAST = SOUND_ARG_LOAD(0, 4, 0x56, 0x80, 8)
SOUND_ACTION_TELEPORT = SOUND_ARG_LOAD(0, 4, 0x57, 0xC0, 8)
SOUND_ACTION_UNKNOWN458 = SOUND_ARG_LOAD(0, 4, 0x58, 0xA0, 8)
SOUND_ACTION_BOUNCE_OFF_OBJECT = SOUND_ARG_LOAD(0, 4, 0x59, 0xB0, 8)
SOUND_ACTION_SIDE_FLIP_UNK = SOUND_ARG_LOAD(0, 4, 0x5A, 0x80, 8)
SOUND_ACTION_READ_SIGN = SOUND_ARG_LOAD(0, 4, 0x5B, 0xFF, 8)
SOUND_ACTION_UNKNOWN45C = SOUND_ARG_LOAD(0, 4, 0x5C, 0x80, 8)
SOUND_ACTION_UNK5D = 0x005D
SOUND_ACTION_INTRO_UNK45E = SOUND_ARG_LOAD(0, 4, 0x5E, 0x80, 8)
SOUND_ACTION_INTRO_UNK45F = SOUND_ARG_LOAD(0, 4, 0x5F, 0x80, 8)
SOUND_MOVING_TERRAIN_SLIDE = SOUND_ARG_LOAD(1, 4, 0x00, 0x00, 0)
SOUND_MOVING_TERRAIN_RIDING_SHELL = SOUND_ARG_LOAD(1, 4, 0x20, 0x00, 0)
SOUND_MOVING_LAVA_BURN = SOUND_ARG_LOAD(1, 4, 0x10, 0x00, 0)
SOUND_MOVING_SLIDE_DOWN_POLE = SOUND_ARG_LOAD(1, 4, 0x11, 0x00, 0)
SOUND_MOVING_SLIDE_DOWN_TREE = SOUND_ARG_LOAD(1, 4, 0x12, 0x80, 0)
SOUND_MOVING_QUICKSAND_DEATH = SOUND_ARG_LOAD(1, 4, 0x14, 0x00, 0)
SOUND_MOVING_SHOCKED = SOUND_ARG_LOAD(1, 4, 0x16, 0x00, 0)
SOUND_MOVING_FLYING = SOUND_ARG_LOAD(1, 4, 0x17, 0x00, 0)
SOUND_MOVING_ALMOST_DROWNING = SOUND_ARG_LOAD(1, 0xC, 0x18, 0x00, 0)
SOUND_MOVING_AIM_CANNON = SOUND_ARG_LOAD(1, 0xD, 0x19, 0x20, 0)
SOUND_MOVING_UNK1A = 0x101A
SOUND_MOVING_RIDING_SHELL_LAVA = SOUND_ARG_LOAD(1, 4, 0x28, 0x00, 0)
SOUND_MARIO_YAH_WAH_HOO = SOUND_ARG_LOAD(2, 4, 0x00, 0x80, 8)
SOUND_MARIO_HOOHOO = SOUND_ARG_LOAD(2, 4, 0x03, 0x80, 8)
SOUND_MARIO_YAHOO = SOUND_ARG_LOAD(2, 4, 0x04, 0x80, 8)
SOUND_MARIO_UH = SOUND_ARG_LOAD(2, 4, 0x05, 0x80, 8)
SOUND_MARIO_HRMM = SOUND_ARG_LOAD(2, 4, 0x06, 0x80, 8)
SOUND_MARIO_WAH2 = SOUND_ARG_LOAD(2, 4, 0x07, 0x80, 8)
SOUND_MARIO_WHOA = SOUND_ARG_LOAD(2, 4, 0x08, 0xC0, 8)
SOUND_MARIO_EEUH = SOUND_ARG_LOAD(2, 4, 0x09, 0x80, 8)
SOUND_MARIO_ATTACKED = SOUND_ARG_LOAD(2, 4, 0x0A, 0xFF, 8)
SOUND_MARIO_OOOF = SOUND_ARG_LOAD(2, 4, 0x0B, 0x80, 8)
SOUND_MARIO_OOOF2 = SOUND_ARG_LOAD(2, 4, 0x0B, 0xD0, 8)
SOUND_MARIO_HERE_WE_GO = SOUND_ARG_LOAD(2, 4, 0x0C, 0x80, 8)
SOUND_MARIO_YAWNING = SOUND_ARG_LOAD(2, 4, 0x0D, 0x80, 8)
SOUND_MARIO_SNORING1 = SOUND_ARG_LOAD(2, 4, 0x0E, 0x00, 8)
SOUND_MARIO_SNORING2 = SOUND_ARG_LOAD(2, 4, 0x0F, 0x00, 8)
SOUND_MARIO_WAAAOOOW = SOUND_ARG_LOAD(2, 4, 0x10, 0xC0, 8)
SOUND_MARIO_HAHA = SOUND_ARG_LOAD(2, 4, 0x11, 0x80, 8)
SOUND_MARIO_HAHA_2 = SOUND_ARG_LOAD(2, 4, 0x11, 0xF0, 8)
SOUND_MARIO_UH2 = SOUND_ARG_LOAD(2, 4, 0x13, 0xD0, 8)
SOUND_MARIO_UH2_2 = SOUND_ARG_LOAD(2, 4, 0x13, 0x80, 8)
SOUND_MARIO_ON_FIRE = SOUND_ARG_LOAD(2, 4, 0x14, 0xA0, 8)
SOUND_MARIO_DYING = SOUND_ARG_LOAD(2, 4, 0x15, 0xFF, 8)
SOUND_MARIO_PANTING_COLD = SOUND_ARG_LOAD(2, 4, 0x16, 0x80, 8)
SOUND_MARIO_PANTING = SOUND_ARG_LOAD(2, 4, 0x18, 0x80, 8)
SOUND_MARIO_COUGHING1 = SOUND_ARG_LOAD(2, 4, 0x1B, 0x80, 8)
SOUND_MARIO_COUGHING2 = SOUND_ARG_LOAD(2, 4, 0x1C, 0x80, 8)
SOUND_MARIO_COUGHING3 = SOUND_ARG_LOAD(2, 4, 0x1D, 0x80, 8)
SOUND_MARIO_PUNCH_YAH = SOUND_ARG_LOAD(2, 4, 0x1E, 0x80, 8)
SOUND_MARIO_PUNCH_HOO = SOUND_ARG_LOAD(2, 4, 0x1F, 0x80, 8)
SOUND_MARIO_MAMA_MIA = SOUND_ARG_LOAD(2, 4, 0x20, 0x80, 8)
SOUND_MARIO_OKEY_DOKEY = 0x2021
SOUND_MARIO_GROUND_POUND_WAH = SOUND_ARG_LOAD(2, 4, 0x22, 0x80, 8)
SOUND_MARIO_DROWNING = SOUND_ARG_LOAD(2, 4, 0x23, 0xF0, 8)
SOUND_MARIO_PUNCH_WAH = SOUND_ARG_LOAD(2, 4, 0x24, 0x80, 8)
SOUND_PEACH_DEAR_MARIO = SOUND_ARG_LOAD(2, 4, 0x28, 0xFF, 8)
SOUND_MARIO_YAHOO_WAHA_YIPPEE = SOUND_ARG_LOAD(2, 4, 0x2B, 0x80, 8)
SOUND_MARIO_DOH = SOUND_ARG_LOAD(2, 4, 0x30, 0x80, 8)
SOUND_MARIO_GAME_OVER = SOUND_ARG_LOAD(2, 4, 0x31, 0xFF, 8)
SOUND_MARIO_HELLO = SOUND_ARG_LOAD(2, 4, 0x32, 0xFF, 8)
SOUND_MARIO_PRESS_START_TO_PLAY = SOUND_ARG_LOAD(2, 4, 0x33, 0xFF, 0xA)
SOUND_MARIO_TWIRL_BOUNCE = SOUND_ARG_LOAD(2, 4, 0x34, 0x80, 8)
SOUND_MARIO_SNORING3 = SOUND_ARG_LOAD(2, 4, 0x35, 0x00, 8)
SOUND_MARIO_SO_LONGA_BOWSER = SOUND_ARG_LOAD(2, 4, 0x36, 0x80, 8)
SOUND_MARIO_IMA_TIRED = SOUND_ARG_LOAD(2, 4, 0x37, 0x80, 8)
SOUND_PEACH_MARIO = SOUND_ARG_LOAD(2, 4, 0x38, 0xFF, 8)
SOUND_PEACH_POWER_OF_THE_STARS = SOUND_ARG_LOAD(2, 4, 0x39, 0xFF, 8)
SOUND_PEACH_THANKS_TO_YOU = SOUND_ARG_LOAD(2, 4, 0x3A, 0xFF, 8)
SOUND_PEACH_THANK_YOU_MARIO = SOUND_ARG_LOAD(2, 4, 0x3B, 0xFF, 8)
SOUND_PEACH_SOMETHING_SPECIAL = SOUND_ARG_LOAD(2, 4, 0x3C, 0xFF, 8)
SOUND_PEACH_BAKE_A_CAKE = SOUND_ARG_LOAD(2, 4, 0x3D, 0xFF, 8)
SOUND_PEACH_FOR_MARIO = SOUND_ARG_LOAD(2, 4, 0x3E, 0xFF, 8)
SOUND_PEACH_MARIO2 = SOUND_ARG_LOAD(2, 4, 0x3F, 0xFF, 8)
SOUND_GENERAL_ACTIVATE_CAP_SWITCH = SOUND_ARG_LOAD(3, 0, 0x00, 0x80, 8)
SOUND_GENERAL_FLAME_OUT = SOUND_ARG_LOAD(3, 0, 0x03, 0x80, 8)
SOUND_GENERAL_OPEN_WOOD_DOOR = SOUND_ARG_LOAD(3, 0, 0x04, 0xC0, 8)
SOUND_GENERAL_CLOSE_WOOD_DOOR = SOUND_ARG_LOAD(3, 0, 0x05, 0xC0, 8)
SOUND_GENERAL_OPEN_IRON_DOOR = SOUND_ARG_LOAD(3, 0, 0x06, 0xC0, 8)
SOUND_GENERAL_CLOSE_IRON_DOOR = SOUND_ARG_LOAD(3, 0, 0x07, 0xC0, 8)
SOUND_GENERAL_BUBBLES = 0x3008
SOUND_GENERAL_MOVING_WATER = SOUND_ARG_LOAD(3, 0, 0x09, 0x00, 8)
SOUND_GENERAL_SWISH_WATER = SOUND_ARG_LOAD(3, 0, 0x0A, 0x00, 8)
SOUND_GENERAL_QUIET_BUBBLE = SOUND_ARG_LOAD(3, 0, 0x0B, 0x00, 8)
SOUND_GENERAL_VOLCANO_EXPLOSION = SOUND_ARG_LOAD(3, 0, 0x0C, 0x80, 8)
SOUND_GENERAL_QUIET_BUBBLE2 = SOUND_ARG_LOAD(3, 0, 0x0D, 0x00, 8)
SOUND_GENERAL_CASTLE_TRAP_OPEN = SOUND_ARG_LOAD(3, 0, 0x0E, 0x80, 8)
SOUND_GENERAL_WALL_EXPLOSION = SOUND_ARG_LOAD(3, 0, 0x0F, 0x00, 8)
SOUND_GENERAL_COIN = SOUND_ARG_LOAD(3, 8, 0x11, 0x80, 8)
SOUND_GENERAL_COIN_WATER = SOUND_ARG_LOAD(3, 8, 0x12, 0x80, 8)
SOUND_GENERAL_SHORT_STAR = SOUND_ARG_LOAD(3, 0, 0x16, 0x00, 9)
SOUND_GENERAL_BIG_CLOCK = SOUND_ARG_LOAD(3, 0, 0x17, 0x00, 8)
SOUND_GENERAL_LOUD_POUND = 0x3018
SOUND_GENERAL_LOUD_POUND2 = 0x3019
SOUND_GENERAL_SHORT_POUND1 = 0x301A
SOUND_GENERAL_SHORT_POUND2 = 0x301B
SOUND_GENERAL_SHORT_POUND3 = 0x301C
SOUND_GENERAL_SHORT_POUND4 = 0x301D
SOUND_GENERAL_SHORT_POUND5 = 0x301E
SOUND_GENERAL_SHORT_POUND6 = 0x301F
SOUND_GENERAL_OPEN_CHEST = SOUND_ARG_LOAD(3, 1, 0x20, 0x80, 8)
SOUND_GENERAL_CLAM_SHELL1 = SOUND_ARG_LOAD(3, 1, 0x22, 0x80, 8)
SOUND_GENERAL_BOX_LANDING = SOUND_ARG_LOAD(3, 0, 0x24, 0x00, 8)
SOUND_GENERAL_BOX_LANDING_2 = SOUND_ARG_LOAD(3, 2, 0x24, 0x00, 8)
SOUND_GENERAL_UNKNOWN1 = SOUND_ARG_LOAD(3, 0, 0x25, 0x00, 8)
SOUND_GENERAL_UNKNOWN1_2 = SOUND_ARG_LOAD(3, 2, 0x25, 0x00, 8)
SOUND_GENERAL_CLAM_SHELL2 = SOUND_ARG_LOAD(3, 0, 0x26, 0x40, 8)
SOUND_GENERAL_CLAM_SHELL3 = SOUND_ARG_LOAD(3, 0, 0x27, 0x40, 8)
SOUND_GENERAL_PAINTING_EJECT = SOUND_ARG_LOAD(3, 9, 0x28, 0x00, 8)
SOUND_GENERAL_LEVEL_SELECT_CHANGE = SOUND_ARG_LOAD(3, 0, 0x2B, 0x00, 8)
SOUND_GENERAL_PLATFORM = SOUND_ARG_LOAD(3, 0, 0x2D, 0x80, 8)
SOUND_GENERAL_DONUT_PLATFORM_EXPLOSION = SOUND_ARG_LOAD(3, 0, 0x2E, 0x20, 8)
SOUND_GENERAL_BOWSER_BOMB_EXPLOSION = SOUND_ARG_LOAD(3, 1, 0x2F, 0x00, 8)
SOUND_GENERAL_COIN_SPURT = SOUND_ARG_LOAD(3, 0, 0x30, 0x00, 8)
SOUND_GENERAL_COIN_SPURT_2 = SOUND_ARG_LOAD(3, 8, 0x30, 0x00, 8)
SOUND_GENERAL_COIN_SPURT_EU = SOUND_ARG_LOAD(3, 8, 0x30, 0x20, 8)
SOUND_GENERAL_EXPLOSION6 = 0x3031
SOUND_GENERAL_UNK32 = 0x3032
SOUND_GENERAL_BOAT_TILT1 = SOUND_ARG_LOAD(3, 0, 0x34, 0x40, 8)
SOUND_GENERAL_BOAT_TILT2 = SOUND_ARG_LOAD(3, 0, 0x35, 0x40, 8)
SOUND_GENERAL_COIN_DROP = SOUND_ARG_LOAD(3, 0, 0x36, 0x40, 8)
SOUND_GENERAL_UNKNOWN3_LOWPRIO = SOUND_ARG_LOAD(3, 0, 0x37, 0x00, 8)
SOUND_GENERAL_UNKNOWN3 = SOUND_ARG_LOAD(3, 0, 0x37, 0x80, 8)
SOUND_GENERAL_UNKNOWN3_2 = SOUND_ARG_LOAD(3, 8, 0x37, 0x80, 8)
SOUND_GENERAL_PENDULUM_SWING = SOUND_ARG_LOAD(3, 0, 0x38, 0x00, 8)
SOUND_GENERAL_CHAIN_CHOMP1 = SOUND_ARG_LOAD(3, 0, 0x39, 0x00, 8)
SOUND_GENERAL_CHAIN_CHOMP2 = SOUND_ARG_LOAD(3, 0, 0x3A, 0x00, 8)
SOUND_GENERAL_DOOR_TURN_KEY = SOUND_ARG_LOAD(3, 0, 0x3B, 0x00, 8)
SOUND_GENERAL_MOVING_IN_SAND = SOUND_ARG_LOAD(3, 0, 0x3C, 0x00, 8)
SOUND_GENERAL_UNKNOWN4_LOWPRIO = SOUND_ARG_LOAD(3, 0, 0x3D, 0x00, 8)
SOUND_GENERAL_UNKNOWN4 = SOUND_ARG_LOAD(3, 0, 0x3D, 0x80, 8)
SOUND_GENERAL_MOVING_PLATFORM_SWITCH = SOUND_ARG_LOAD(3, 0, 0x3E, 0x00, 8)
SOUND_GENERAL_CAGE_OPEN = SOUND_ARG_LOAD(3, 0, 0x3F, 0xA0, 8)
SOUND_GENERAL_QUIET_POUND1_LOWPRIO = SOUND_ARG_LOAD(3, 0, 0x40, 0x00, 8)
SOUND_GENERAL_QUIET_POUND1 = SOUND_ARG_LOAD(3, 0, 0x40, 0x40, 8)
SOUND_GENERAL_BREAK_BOX = SOUND_ARG_LOAD(3, 0, 0x41, 0xC0, 8)
SOUND_GENERAL_DOOR_INSERT_KEY = SOUND_ARG_LOAD(3, 0, 0x42, 0x00, 8)
SOUND_GENERAL_QUIET_POUND2 = SOUND_ARG_LOAD(3, 0, 0x43, 0x00, 8)
SOUND_GENERAL_BIG_POUND = SOUND_ARG_LOAD(3, 0, 0x44, 0x00, 8)
SOUND_GENERAL_UNK45 = SOUND_ARG_LOAD(3, 0, 0x45, 0x00, 8)
SOUND_GENERAL_UNK46_LOWPRIO = SOUND_ARG_LOAD(3, 0, 0x46, 0x00, 8)
SOUND_GENERAL_UNK46 = SOUND_ARG_LOAD(3, 0, 0x46, 0x80, 8)
SOUND_GENERAL_CANNON_UP = SOUND_ARG_LOAD(3, 0, 0x47, 0x80, 8)
SOUND_GENERAL_GRINDEL_ROLL = SOUND_ARG_LOAD(3, 0, 0x48, 0x00, 8)
SOUND_GENERAL_EXPLOSION7 = 0x3049
SOUND_GENERAL_SHAKE_COFFIN = 0x304A
SOUND_GENERAL_RACE_GUN_SHOT = SOUND_ARG_LOAD(3, 1, 0x4D, 0x40, 8)
SOUND_GENERAL_STAR_DOOR_OPEN = SOUND_ARG_LOAD(3, 0, 0x4E, 0xC0, 8)
SOUND_GENERAL_STAR_DOOR_CLOSE = SOUND_ARG_LOAD(3, 0, 0x4F, 0xC0, 8)
SOUND_GENERAL_POUND_ROCK = SOUND_ARG_LOAD(3, 0, 0x56, 0x00, 8)
SOUND_GENERAL_STAR_APPEARS = SOUND_ARG_LOAD(3, 0, 0x57, 0xFF, 9)
SOUND_GENERAL_COLLECT_1UP = SOUND_ARG_LOAD(3, 0, 0x58, 0xFF, 8)
SOUND_GENERAL_BUTTON_PRESS_LOWPRIO = SOUND_ARG_LOAD(3, 0, 0x5A, 0x00, 8)
SOUND_GENERAL_BUTTON_PRESS = SOUND_ARG_LOAD(3, 0, 0x5A, 0x40, 8)
SOUND_GENERAL_BUTTON_PRESS_2_LOWPRIO = SOUND_ARG_LOAD(3, 1, 0x5A, 0x00, 8)
SOUND_GENERAL_BUTTON_PRESS_2 = SOUND_ARG_LOAD(3, 1, 0x5A, 0x40, 8)
SOUND_GENERAL_ELEVATOR_MOVE = SOUND_ARG_LOAD(3, 0, 0x5B, 0x00, 8)
SOUND_GENERAL_ELEVATOR_MOVE_2 = SOUND_ARG_LOAD(3, 1, 0x5B, 0x00, 8)
SOUND_GENERAL_SWISH_AIR = SOUND_ARG_LOAD(3, 0, 0x5C, 0x00, 8)
SOUND_GENERAL_SWISH_AIR_2 = SOUND_ARG_LOAD(3, 1, 0x5C, 0x00, 8)
SOUND_GENERAL_HAUNTED_CHAIR = SOUND_ARG_LOAD(3, 0, 0x5D, 0x00, 8)
SOUND_GENERAL_SOFT_LANDING = SOUND_ARG_LOAD(3, 0, 0x5E, 0x00, 8)
SOUND_GENERAL_HAUNTED_CHAIR_MOVE = SOUND_ARG_LOAD(3, 0, 0x5F, 0x00, 8)
SOUND_GENERAL_BOWSER_PLATFORM = SOUND_ARG_LOAD(3, 0, 0x62, 0x80, 8)
SOUND_GENERAL_BOWSER_PLATFORM_2 = SOUND_ARG_LOAD(3, 1, 0x62, 0x80, 8)
SOUND_GENERAL_HEART_SPIN = SOUND_ARG_LOAD(3, 0, 0x64, 0xC0, 8)
SOUND_GENERAL_POUND_WOOD_POST = SOUND_ARG_LOAD(3, 0, 0x65, 0xC0, 8)
SOUND_GENERAL_WATER_LEVEL_TRIG = SOUND_ARG_LOAD(3, 0, 0x66, 0x80, 8)
SOUND_GENERAL_SWITCH_DOOR_OPEN = SOUND_ARG_LOAD(3, 0, 0x67, 0xA0, 8)
SOUND_GENERAL_RED_COIN = SOUND_ARG_LOAD(3, 0, 0x68, 0x90, 8)
SOUND_GENERAL_BIRDS_FLY_AWAY = SOUND_ARG_LOAD(3, 0, 0x69, 0x00, 8)
SOUND_GENERAL_METAL_POUND = SOUND_ARG_LOAD(3, 0, 0x6B, 0x80, 8)
SOUND_GENERAL_BOING1 = SOUND_ARG_LOAD(3, 0, 0x6C, 0x40, 8)
SOUND_GENERAL_BOING2_LOWPRIO = SOUND_ARG_LOAD(3, 0, 0x6D, 0x20, 8)
SOUND_GENERAL_BOING2 = SOUND_ARG_LOAD(3, 0, 0x6D, 0x40, 8)
SOUND_GENERAL_YOSHI_WALK = SOUND_ARG_LOAD(3, 0, 0x6E, 0x20, 8)
SOUND_GENERAL_ENEMY_ALERT1 = SOUND_ARG_LOAD(3, 0, 0x6F, 0x30, 8)
SOUND_GENERAL_YOSHI_TALK = SOUND_ARG_LOAD(3, 0, 0x70, 0x30, 8)
SOUND_GENERAL_SPLATTERING = SOUND_ARG_LOAD(3, 0, 0x71, 0x30, 8)
SOUND_GENERAL_BOING3 = 0x3072
SOUND_GENERAL_GRAND_STAR = SOUND_ARG_LOAD(3, 0, 0x73, 0x00, 8)
SOUND_GENERAL_GRAND_STAR_JUMP = SOUND_ARG_LOAD(3, 0, 0x74, 0x00, 8)
SOUND_GENERAL_BOAT_ROCK = SOUND_ARG_LOAD(3, 0, 0x75, 0x00, 8)
SOUND_GENERAL_VANISH_SFX = SOUND_ARG_LOAD(3, 0, 0x76, 0x20, 8)
SOUND_ENV_WATERFALL1 = SOUND_ARG_LOAD(4, 0, 0x00, 0x00, 0)
SOUND_ENV_WATERFALL2 = SOUND_ARG_LOAD(4, 0, 0x01, 0x00, 0)
SOUND_ENV_ELEVATOR1 = SOUND_ARG_LOAD(4, 0, 0x02, 0x00, 0)
SOUND_ENV_DRONING1 = SOUND_ARG_LOAD(4, 1, 0x03, 0x00, 0)
SOUND_ENV_DRONING2 = SOUND_ARG_LOAD(4, 0, 0x04, 0x00, 0)
SOUND_ENV_WIND1 = SOUND_ARG_LOAD(4, 0, 0x05, 0x00, 0)
SOUND_ENV_MOVING_SAND_SNOW = 0x4006
SOUND_ENV_UNK07 = 0x4007
SOUND_ENV_ELEVATOR2 = SOUND_ARG_LOAD(4, 0, 0x08, 0x00, 0)
SOUND_ENV_WATER = SOUND_ARG_LOAD(4, 0, 0x09, 0x00, 0)
SOUND_ENV_UNKNOWN2 = SOUND_ARG_LOAD(4, 0, 0x0A, 0x00, 0)
SOUND_ENV_BOAT_ROCKING1 = SOUND_ARG_LOAD(4, 0, 0x0B, 0x00, 0)
SOUND_ENV_ELEVATOR3 = SOUND_ARG_LOAD(4, 0, 0x0C, 0x00, 0)
SOUND_ENV_ELEVATOR4 = SOUND_ARG_LOAD(4, 0, 0x0D, 0x00, 0)
SOUND_ENV_ELEVATOR4_2 = SOUND_ARG_LOAD(4, 1, 0x0D, 0x00, 0)
SOUND_ENV_MOVINGSAND = SOUND_ARG_LOAD(4, 0, 0x0E, 0x00, 0)
SOUND_ENV_MERRY_GO_ROUND_CREAKING = SOUND_ARG_LOAD(4, 0, 0x0F, 0x40, 0)
SOUND_ENV_WIND2 = SOUND_ARG_LOAD(4, 0, 0x10, 0x80, 0)
SOUND_ENV_UNK12 = 0x4012
SOUND_ENV_SLIDING = SOUND_ARG_LOAD(4, 0, 0x13, 0x00, 0)
SOUND_ENV_STAR = SOUND_ARG_LOAD(4, 0, 0x14, 0x00, 1)
SOUND_ENV_UNKNOWN4 = SOUND_ARG_LOAD(4, 1, 0x15, 0x00, 0)
SOUND_ENV_WATER_DRAIN = SOUND_ARG_LOAD(4, 1, 0x16, 0x00, 0)
SOUND_ENV_METAL_BOX_PUSH = SOUND_ARG_LOAD(4, 0, 0x17, 0x80, 0)
SOUND_ENV_SINK_QUICKSAND = SOUND_ARG_LOAD(4, 0, 0x18, 0x80, 0)
SOUND_OBJ_SUSHI_SHARK_WATER_SOUND = SOUND_ARG_LOAD(5, 0, 0x00, 0x80, 8)
SOUND_OBJ_MRI_SHOOT = SOUND_ARG_LOAD(5, 0, 0x01, 0x00, 8)
SOUND_OBJ_BABY_PENGUIN_WALK = SOUND_ARG_LOAD(5, 0, 0x02, 0x00, 8)
SOUND_OBJ_BOWSER_WALK = SOUND_ARG_LOAD(5, 0, 0x03, 0x00, 8)
SOUND_OBJ_BOWSER_TAIL_PICKUP = SOUND_ARG_LOAD(5, 0, 0x05, 0x00, 8)
SOUND_OBJ_BOWSER_DEFEATED = SOUND_ARG_LOAD(5, 0, 0x06, 0x00, 8)
SOUND_OBJ_BOWSER_SPINNING = SOUND_ARG_LOAD(5, 0, 0x07, 0x00, 8)
SOUND_OBJ_BOWSER_INHALING = SOUND_ARG_LOAD(5, 0, 0x08, 0x00, 8)
SOUND_OBJ_BIG_PENGUIN_WALK = SOUND_ARG_LOAD(5, 0, 0x09, 0x80, 8)
SOUND_OBJ_BOO_BOUNCE_TOP = SOUND_ARG_LOAD(5, 0, 0x0A, 0x00, 8)
SOUND_OBJ_BOO_LAUGH_SHORT = SOUND_ARG_LOAD(5, 0, 0x0B, 0x00, 8)
SOUND_OBJ_THWOMP = SOUND_ARG_LOAD(5, 0, 0x0C, 0xA0, 8)
SOUND_OBJ_CANNON1 = SOUND_ARG_LOAD(5, 0, 0x0D, 0xF0, 8)
SOUND_OBJ_CANNON2 = SOUND_ARG_LOAD(5, 0, 0x0E, 0xF0, 8)
SOUND_OBJ_CANNON3 = SOUND_ARG_LOAD(5, 0, 0x0F, 0xF0, 8)
SOUND_OBJ_JUMP_WALK_WATER = 0x5012
SOUND_OBJ_UNKNOWN2 = SOUND_ARG_LOAD(5, 0, 0x13, 0x00, 8)
SOUND_OBJ_MRI_DEATH = SOUND_ARG_LOAD(5, 0, 0x14, 0x00, 8)
SOUND_OBJ_POUNDING1 = SOUND_ARG_LOAD(5, 0, 0x15, 0x50, 8)
SOUND_OBJ_POUNDING1_HIGHPRIO = SOUND_ARG_LOAD(5, 0, 0x15, 0x80, 8)
SOUND_OBJ_WHOMP_LOWPRIO = SOUND_ARG_LOAD(5, 0, 0x16, 0x60, 8)
SOUND_OBJ_KING_BOBOMB = SOUND_ARG_LOAD(5, 0, 0x16, 0x80, 8)
SOUND_OBJ_BULLY_METAL = SOUND_ARG_LOAD(5, 0, 0x17, 0x80, 8)
SOUND_OBJ_BULLY_EXPLODE = SOUND_ARG_LOAD(5, 0, 0x18, 0xA0, 8)
SOUND_OBJ_BULLY_EXPLODE_2 = SOUND_ARG_LOAD(5, 1, 0x18, 0xA0, 8)
SOUND_OBJ_POUNDING_CANNON = SOUND_ARG_LOAD(5, 0, 0x1A, 0x50, 8)
SOUND_OBJ_BULLY_WALK = SOUND_ARG_LOAD(5, 0, 0x1B, 0x30, 8)
SOUND_OBJ_UNKNOWN3 = SOUND_ARG_LOAD(5, 0, 0x1D, 0x80, 8)
SOUND_OBJ_UNKNOWN4 = SOUND_ARG_LOAD(5, 0, 0x1E, 0xA0, 8)
SOUND_OBJ_BABY_PENGUIN_DIVE = SOUND_ARG_LOAD(5, 0, 0x1F, 0x40, 8)
SOUND_OBJ_GOOMBA_WALK = SOUND_ARG_LOAD(5, 0, 0x20, 0x00, 8)
SOUND_OBJ_UKIKI_CHATTER_LONG = SOUND_ARG_LOAD(5, 0, 0x21, 0x00, 8)
SOUND_OBJ_MONTY_MOLE_ATTACK = SOUND_ARG_LOAD(5, 0, 0x22, 0x00, 8)
SOUND_OBJ_EVIL_LAKITU_THROW = SOUND_ARG_LOAD(5, 0, 0x22, 0x20, 8)
SOUND_OBJ_UNK23 = 0x5023
SOUND_OBJ_DYING_ENEMY1 = SOUND_ARG_LOAD(5, 0, 0x24, 0x40, 8)
SOUND_OBJ_CANNON4 = SOUND_ARG_LOAD(5, 0, 0x25, 0x40, 8)
SOUND_OBJ_DYING_ENEMY2 = 0x5026
SOUND_OBJ_BOBOMB_WALK = SOUND_ARG_LOAD(5, 0, 0x27, 0x00, 8)
SOUND_OBJ_SOMETHING_LANDING = SOUND_ARG_LOAD(5, 0, 0x28, 0x80, 8)
SOUND_OBJ_DIVING_IN_WATER = SOUND_ARG_LOAD(5, 0, 0x29, 0xA0, 8)
SOUND_OBJ_SNOW_SAND1 = SOUND_ARG_LOAD(5, 0, 0x2A, 0x00, 8)
SOUND_OBJ_SNOW_SAND2 = SOUND_ARG_LOAD(5, 0, 0x2B, 0x00, 8)
SOUND_OBJ_DEFAULT_DEATH = SOUND_ARG_LOAD(5, 0, 0x2C, 0x80, 8)
SOUND_OBJ_BIG_PENGUIN_YELL = SOUND_ARG_LOAD(5, 0, 0x2D, 0x00, 8)
SOUND_OBJ_WATER_BOMB_BOUNCING = SOUND_ARG_LOAD(5, 0, 0x2E, 0x80, 8)
SOUND_OBJ_GOOMBA_ALERT = SOUND_ARG_LOAD(5, 0, 0x2F, 0x00, 8)
SOUND_OBJ_WIGGLER_JUMP = SOUND_ARG_LOAD(5, 0, 0x2F, 0x60, 8)
SOUND_OBJ_STOMPED = SOUND_ARG_LOAD(5, 0, 0x30, 0x80, 8)
SOUND_OBJ_UNKNOWN6 = SOUND_ARG_LOAD(5, 0, 0x31, 0x00, 8)
SOUND_OBJ_DIVING_INTO_WATER = SOUND_ARG_LOAD(5, 0, 0x32, 0x40, 8)
SOUND_OBJ_PIRANHA_PLANT_SHRINK = SOUND_ARG_LOAD(5, 0, 0x33, 0x40, 8)
SOUND_OBJ_KOOPA_THE_QUICK_WALK = SOUND_ARG_LOAD(5, 0, 0x34, 0x20, 8)
SOUND_OBJ_KOOPA_WALK = SOUND_ARG_LOAD(5, 0, 0x35, 0x00, 8)
SOUND_OBJ_BULLY_WALKING = SOUND_ARG_LOAD(5, 0, 0x36, 0x60, 8)
SOUND_OBJ_DORRIE = SOUND_ARG_LOAD(5, 0, 0x37, 0x60, 8)
SOUND_OBJ_BOWSER_LAUGH = SOUND_ARG_LOAD(5, 0, 0x38, 0x80, 8)
SOUND_OBJ_UKIKI_CHATTER_SHORT = SOUND_ARG_LOAD(5, 0, 0x39, 0x00, 8)
SOUND_OBJ_UKIKI_CHATTER_IDLE = SOUND_ARG_LOAD(5, 0, 0x3A, 0x00, 8)
SOUND_OBJ_UKIKI_STEP_DEFAULT = SOUND_ARG_LOAD(5, 0, 0x3B, 0x00, 8)
SOUND_OBJ_UKIKI_STEP_LEAVES = SOUND_ARG_LOAD(5, 0, 0x3C, 0x00, 8)
SOUND_OBJ_KOOPA_TALK = SOUND_ARG_LOAD(5, 0, 0x3D, 0xA0, 8)
SOUND_OBJ_KOOPA_DAMAGE = SOUND_ARG_LOAD(5, 0, 0x3E, 0xA0, 8)
SOUND_OBJ_KLEPTO1 = SOUND_ARG_LOAD(5, 0, 0x3F, 0x40, 8)
SOUND_OBJ_KLEPTO2 = SOUND_ARG_LOAD(5, 0, 0x40, 0x60, 8)
SOUND_OBJ_KING_BOBOMB_TALK = SOUND_ARG_LOAD(5, 0, 0x41, 0x00, 8)
SOUND_OBJ_KING_BOBOMB_JUMP = SOUND_ARG_LOAD(5, 0, 0x46, 0x80, 8)
SOUND_OBJ_KING_WHOMP_DEATH = SOUND_ARG_LOAD(5, 1, 0x47, 0xC0, 8)
SOUND_OBJ_BOO_LAUGH_LONG = SOUND_ARG_LOAD(5, 0, 0x48, 0x00, 8)
SOUND_OBJ_EEL = SOUND_ARG_LOAD(5, 0, 0x4A, 0x00, 8)
SOUND_OBJ_EEL_2 = SOUND_ARG_LOAD(5, 2, 0x4A, 0x00, 8)
SOUND_OBJ_EYEROK_SHOW_EYE = SOUND_ARG_LOAD(5, 2, 0x4B, 0x00, 8)
SOUND_OBJ_MR_BLIZZARD_ALERT = SOUND_ARG_LOAD(5, 0, 0x4C, 0x00, 8)
SOUND_OBJ_SNUFIT_SHOOT = SOUND_ARG_LOAD(5, 0, 0x4D, 0x00, 8)
SOUND_OBJ_SKEETER_WALK = SOUND_ARG_LOAD(5, 0, 0x4E, 0x00, 8)
SOUND_OBJ_WALKING_WATER = SOUND_ARG_LOAD(5, 0, 0x4F, 0x00, 8)
SOUND_OBJ_BIRD_CHIRP3 = SOUND_ARG_LOAD(5, 0, 0x51, 0x40, 0)
SOUND_OBJ_PIRANHA_PLANT_APPEAR = SOUND_ARG_LOAD(5, 0, 0x54, 0x20, 8)
SOUND_OBJ_FLAME_BLOWN = SOUND_ARG_LOAD(5, 0, 0x55, 0x80, 8)
SOUND_OBJ_MAD_PIANO_CHOMPING = SOUND_ARG_LOAD(5, 2, 0x56, 0x40, 8)
SOUND_OBJ_BOBOMB_BUDDY_TALK = SOUND_ARG_LOAD(5, 0, 0x58, 0x40, 8)
SOUND_OBJ_SPINY_UNK59 = SOUND_ARG_LOAD(5, 0, 0x59, 0x10, 8)
SOUND_OBJ_WIGGLER_HIGH_PITCH = SOUND_ARG_LOAD(5, 0, 0x5C, 0x40, 8)
SOUND_OBJ_HEAVEHO_TOSSED = SOUND_ARG_LOAD(5, 0, 0x5D, 0x40, 8)
SOUND_OBJ_WIGGLER_DEATH = 0x505E
SOUND_OBJ_BOWSER_INTRO_LAUGH = SOUND_ARG_LOAD(5, 0, 0x5F, 0x80, 9)
SOUND_OBJ_ENEMY_DEATH_HIGH = SOUND_ARG_LOAD(5, 0, 0x60, 0xB0, 8)
SOUND_OBJ_ENEMY_DEATH_LOW = SOUND_ARG_LOAD(5, 0, 0x61, 0xB0, 8)
SOUND_OBJ_SWOOP_DEATH = SOUND_ARG_LOAD(5, 0, 0x62, 0xB0, 8)
SOUND_OBJ_KOOPA_FLYGUY_DEATH = SOUND_ARG_LOAD(5, 0, 0x63, 0xB0, 8)
SOUND_OBJ_POKEY_DEATH = SOUND_ARG_LOAD(5, 0, 0x63, 0xC0, 8)
SOUND_OBJ_SNOWMAN_BOUNCE = SOUND_ARG_LOAD(5, 0, 0x64, 0xC0, 8)
SOUND_OBJ_SNOWMAN_EXPLODE = SOUND_ARG_LOAD(5, 0, 0x65, 0xD0, 8)
SOUND_OBJ_POUNDING_LOUD = SOUND_ARG_LOAD(5, 0, 0x68, 0x40, 8)
SOUND_OBJ_MIPS_RABBIT = SOUND_ARG_LOAD(5, 0, 0x6A, 0x00, 8)
SOUND_OBJ_MIPS_RABBIT_WATER = SOUND_ARG_LOAD(5, 0, 0x6C, 0x00, 8)
SOUND_OBJ_EYEROK_EXPLODE = SOUND_ARG_LOAD(5, 0, 0x6D, 0x00, 8)
SOUND_OBJ_CHUCKYA_DEATH = SOUND_ARG_LOAD(5, 1, 0x6E, 0x00, 8)
SOUND_OBJ_WIGGLER_TALK = SOUND_ARG_LOAD(5, 0, 0x6F, 0x00, 8)
SOUND_OBJ_WIGGLER_ATTACKED = SOUND_ARG_LOAD(5, 0, 0x70, 0x60, 8)
SOUND_OBJ_WIGGLER_LOW_PITCH = SOUND_ARG_LOAD(5, 0, 0x71, 0x20, 8)
SOUND_OBJ_SNUFIT_SKEETER_DEATH = SOUND_ARG_LOAD(5, 0, 0x72, 0xC0, 8)
SOUND_OBJ_BUBBA_CHOMP = SOUND_ARG_LOAD(5, 0, 0x73, 0x40, 8)
SOUND_OBJ_ENEMY_DEFEAT_SHRINK = SOUND_ARG_LOAD(5, 0, 0x74, 0x40, 8)
SOUND_AIR_BOWSER_SPIT_FIRE = SOUND_ARG_LOAD(6, 0, 0x00, 0x00, 0)
SOUND_AIR_UNK01 = 0x6001
SOUND_AIR_LAKITU_FLY = SOUND_ARG_LOAD(6, 0, 0x02, 0x80, 0)
SOUND_AIR_LAKITU_FLY_HIGHPRIO = SOUND_ARG_LOAD(6, 0, 0x02, 0xFF, 0)
SOUND_AIR_AMP_BUZZ = SOUND_ARG_LOAD(6, 0, 0x03, 0x40, 0)
SOUND_AIR_BLOW_FIRE = SOUND_ARG_LOAD(6, 0, 0x04, 0x80, 0)
SOUND_AIR_BLOW_WIND = SOUND_ARG_LOAD(6, 0, 0x04, 0x40, 0)
SOUND_AIR_ROUGH_SLIDE = SOUND_ARG_LOAD(6, 0, 0x05, 0x00, 0)
SOUND_AIR_HEAVEHO_MOVE = SOUND_ARG_LOAD(6, 0, 0x06, 0x40, 0)
SOUND_AIR_UNK07 = 0x6007
SOUND_AIR_BOBOMB_LIT_FUSE = SOUND_ARG_LOAD(6, 0, 0x08, 0x60, 0)
SOUND_AIR_HOWLING_WIND = SOUND_ARG_LOAD(6, 0, 0x09, 0x80, 0)
SOUND_AIR_CHUCKYA_MOVE = SOUND_ARG_LOAD(6, 0, 0x0A, 0x40, 0)
SOUND_AIR_PEACH_TWINKLE = SOUND_ARG_LOAD(6, 0, 0x0B, 0x40, 0)
SOUND_AIR_CASTLE_OUTDOORS_AMBIENT = SOUND_ARG_LOAD(6, 0, 0x10, 0x40, 0)
SOUND_MENU_CHANGE_SELECT = SOUND_ARG_LOAD(7, 0, 0x00, 0xF8, 8)
SOUND_MENU_REVERSE_PAUSE = 0x7001
SOUND_MENU_PAUSE = SOUND_ARG_LOAD(7, 0, 0x02, 0xF0, 8)
SOUND_MENU_PAUSE_HIGHPRIO = SOUND_ARG_LOAD(7, 0, 0x02, 0xFF, 8)
SOUND_MENU_PAUSE_2 = SOUND_ARG_LOAD(7, 0, 0x03, 0xFF, 8)
SOUND_MENU_MESSAGE_APPEAR = SOUND_ARG_LOAD(7, 0, 0x04, 0x00, 8)
SOUND_MENU_MESSAGE_DISAPPEAR = SOUND_ARG_LOAD(7, 0, 0x05, 0x00, 8)
SOUND_MENU_CAMERA_ZOOM_IN = SOUND_ARG_LOAD(7, 0, 0x06, 0x00, 8)
SOUND_MENU_CAMERA_ZOOM_OUT = SOUND_ARG_LOAD(7, 0, 0x07, 0x00, 8)
SOUND_MENU_PINCH_MARIO_FACE = SOUND_ARG_LOAD(7, 0, 0x08, 0x00, 8)
SOUND_MENU_LET_GO_MARIO_FACE = SOUND_ARG_LOAD(7, 0, 0x09, 0x00, 8)
SOUND_MENU_HAND_APPEAR = SOUND_ARG_LOAD(7, 0, 0x0A, 0x00, 8)
SOUND_MENU_HAND_DISAPPEAR = SOUND_ARG_LOAD(7, 0, 0x0B, 0x00, 8)
SOUND_MENU_UNK0C = SOUND_ARG_LOAD(7, 0, 0x0C, 0x00, 8)
SOUND_MENU_POWER_METER = SOUND_ARG_LOAD(7, 0, 0x0D, 0x00, 8)
SOUND_MENU_CAMERA_BUZZ = SOUND_ARG_LOAD(7, 0, 0x0E, 0x00, 8)
SOUND_MENU_CAMERA_TURN = SOUND_ARG_LOAD(7, 0, 0x0F, 0x00, 8)
SOUND_MENU_UNK10 = 0x7010
SOUND_MENU_CLICK_FILE_SELECT = SOUND_ARG_LOAD(7, 0, 0x11, 0x00, 8)
SOUND_MENU_MESSAGE_NEXT_PAGE = SOUND_ARG_LOAD(7, 0, 0x13, 0x00, 8)
SOUND_MENU_COIN_ITS_A_ME_MARIO = SOUND_ARG_LOAD(7, 0, 0x14, 0x00, 8)
SOUND_MENU_YOSHI_GAIN_LIVES = SOUND_ARG_LOAD(7, 0, 0x15, 0x00, 8)
SOUND_MENU_ENTER_PIPE = SOUND_ARG_LOAD(7, 0, 0x16, 0xA0, 8)
SOUND_MENU_EXIT_PIPE = SOUND_ARG_LOAD(7, 0, 0x17, 0xA0, 8)
SOUND_MENU_BOWSER_LAUGH = SOUND_ARG_LOAD(7, 0, 0x18, 0x80, 8)
SOUND_MENU_ENTER_HOLE = SOUND_ARG_LOAD(7, 1, 0x19, 0x80, 8)
SOUND_MENU_CLICK_CHANGE_VIEW = SOUND_ARG_LOAD(7, 0, 0x1A, 0x80, 8)
SOUND_MENU_CAMERA_UNUSED1 = 0x701B
SOUND_MENU_CAMERA_UNUSED2 = 0x701C
SOUND_MENU_MARIO_CASTLE_WARP = SOUND_ARG_LOAD(7, 0, 0x1D, 0xB0, 8)
SOUND_MENU_STAR_SOUND = SOUND_ARG_LOAD(7, 0, 0x1E, 0xFF, 8)
SOUND_MENU_THANK_YOU_PLAYING_MY_GAME = SOUND_ARG_LOAD(7, 0, 0x1F, 0xFF, 8)
SOUND_MENU_READ_A_SIGN = 0x7020
SOUND_MENU_EXIT_A_SIGN = 0x7021
SOUND_MENU_MARIO_CASTLE_WARP2 = SOUND_ARG_LOAD(7, 0, 0x22, 0x20, 8)
SOUND_MENU_STAR_SOUND_OKEY_DOKEY = SOUND_ARG_LOAD(7, 0, 0x23, 0xFF, 8)
SOUND_MENU_STAR_SOUND_LETS_A_GO = SOUND_ARG_LOAD(7, 0, 0x24, 0xFF, 8)
SOUND_MENU_COLLECT_RED_COIN = SOUND_ARG_LOAD(7, 8, 0x28, 0x90, 8)
SOUND_MENU_COLLECT_SECRET = SOUND_ARG_LOAD(7, 0, 0x30, 0x20, 8)
SOUND_GENERAL2_BOBOMB_EXPLOSION = SOUND_ARG_LOAD(8, 0, 0x2E, 0x20, 8)
SOUND_GENERAL2_PURPLE_SWITCH = SOUND_ARG_LOAD(8, 0, 0x3E, 0xC0, 8)
SOUND_GENERAL2_ROTATING_BLOCK_CLICK = SOUND_ARG_LOAD(8, 0, 0x40, 0x00, 8)
SOUND_GENERAL2_SPINDEL_ROLL = SOUND_ARG_LOAD(8, 0, 0x48, 0x20, 8)
SOUND_GENERAL2_PYRAMID_TOP_SPIN = SOUND_ARG_LOAD(8, 1, 0x4B, 0xE0, 8)
SOUND_GENERAL2_PYRAMID_TOP_EXPLOSION = SOUND_ARG_LOAD(8, 1, 0x4C, 0xF0, 8)
SOUND_GENERAL2_BIRD_CHIRP2 = SOUND_ARG_LOAD(8, 0, 0x50, 0x40, 0)
SOUND_GENERAL2_SWITCH_TICK_FAST = SOUND_ARG_LOAD(8, 0, 0x54, 0xF0, 1)
SOUND_GENERAL2_SWITCH_TICK_SLOW = SOUND_ARG_LOAD(8, 0, 0x55, 0xF0, 1)
SOUND_GENERAL2_STAR_APPEARS = SOUND_ARG_LOAD(8, 0, 0x57, 0xFF, 9)
SOUND_GENERAL2_ROTATING_BLOCK_ALERT = SOUND_ARG_LOAD(8, 0, 0x59, 0x00, 8)
SOUND_GENERAL2_BOWSER_EXPLODE = SOUND_ARG_LOAD(8, 0, 0x60, 0x00, 8)
SOUND_GENERAL2_BOWSER_KEY = SOUND_ARG_LOAD(8, 0, 0x61, 0x00, 8)
SOUND_GENERAL2_1UP_APPEAR = SOUND_ARG_LOAD(8, 0, 0x63, 0xD0, 8)
SOUND_GENERAL2_RIGHT_ANSWER = SOUND_ARG_LOAD(8, 0, 0x6A, 0xA0, 8)
SOUND_OBJ2_BOWSER_ROAR = SOUND_ARG_LOAD(9, 0, 0x04, 0x00, 8)
SOUND_OBJ2_PIRANHA_PLANT_BITE = SOUND_ARG_LOAD(9, 0, 0x10, 0x50, 8)
SOUND_OBJ2_PIRANHA_PLANT_DYING = SOUND_ARG_LOAD(9, 0, 0x11, 0x60, 8)
SOUND_OBJ2_BOWSER_PUZZLE_PIECE_MOVE = SOUND_ARG_LOAD(9, 0, 0x19, 0x20, 8)
SOUND_OBJ2_BULLY_ATTACKED = SOUND_ARG_LOAD(9, 0, 0x1C, 0x00, 8)
SOUND_OBJ2_KING_BOBOMB_DAMAGE = SOUND_ARG_LOAD(9, 1, 0x42, 0x40, 8)
SOUND_OBJ2_SCUTTLEBUG_WALK = SOUND_ARG_LOAD(9, 0, 0x43, 0x40, 8)
SOUND_OBJ2_SCUTTLEBUG_ALERT = SOUND_ARG_LOAD(9, 0, 0x44, 0x40, 8)
SOUND_OBJ2_BABY_PENGUIN_YELL = SOUND_ARG_LOAD(9, 0, 0x45, 0x00, 8)
SOUND_OBJ2_SWOOP = SOUND_ARG_LOAD(9, 0, 0x49, 0x00, 8)
SOUND_OBJ2_BIRD_CHIRP1 = SOUND_ARG_LOAD(9, 0, 0x52, 0x40, 0)
SOUND_OBJ2_LARGE_BULLY_ATTACKED = SOUND_ARG_LOAD(9, 0, 0x57, 0x00, 8)
SOUND_OBJ2_EYEROK_SOUND_SHORT = SOUND_ARG_LOAD(9, 3, 0x5A, 0x00, 8)
SOUND_OBJ2_WHOMP_SOUND_SHORT = SOUND_ARG_LOAD(9, 3, 0x5A, 0xC0, 8)
SOUND_OBJ2_EYEROK_SOUND_LONG = SOUND_ARG_LOAD(9, 2, 0x5B, 0x00, 8)
SOUND_OBJ2_BOWSER_TELEPORT = SOUND_ARG_LOAD(9, 0, 0x66, 0x80, 8)
SOUND_OBJ2_MONTY_MOLE_APPEAR = SOUND_ARG_LOAD(9, 0, 0x67, 0x80, 8)
SOUND_OBJ2_BOSS_DIALOG_GRUNT = SOUND_ARG_LOAD(9, 0, 0x69, 0x40, 8)
SOUND_OBJ2_MRI_SPINNING = SOUND_ARG_LOAD(9, 0, 0x6B, 0x00, 8)
----------------
-- animations --
----------------
MARIO_ANIM_SLOW_LEDGE_GRAB = 0
MARIO_ANIM_FALL_OVER_BACKWARDS = 1
MARIO_ANIM_BACKWARD_AIR_KB = 2
MARIO_ANIM_DYING_ON_BACK = 3
MARIO_ANIM_BACKFLIP = 4
MARIO_ANIM_CLIMB_UP_POLE = 5
MARIO_ANIM_GRAB_POLE_SHORT = 6
MARIO_ANIM_GRAB_POLE_SWING_PART1 = 7
MARIO_ANIM_GRAB_POLE_SWING_PART2 = 8
MARIO_ANIM_HANDSTAND_IDLE = 9
MARIO_ANIM_HANDSTAND_JUMP = 10
MARIO_ANIM_START_HANDSTAND = 11
MARIO_ANIM_RETURN_FROM_HANDSTAND = 12
MARIO_ANIM_IDLE_ON_POLE = 13
MARIO_ANIM_A_POSE = 14
MARIO_ANIM_SKID_ON_GROUND = 15
MARIO_ANIM_STOP_SKID = 16
MARIO_ANIM_CROUCH_FROM_FAST_LONGJUMP = 17
MARIO_ANIM_CROUCH_FROM_SLOW_LONGJUMP = 18
MARIO_ANIM_FAST_LONGJUMP = 19
MARIO_ANIM_SLOW_LONGJUMP = 20
MARIO_ANIM_AIRBORNE_ON_STOMACH = 21
MARIO_ANIM_WALK_WITH_LIGHT_OBJ = 22
MARIO_ANIM_RUN_WITH_LIGHT_OBJ = 23
MARIO_ANIM_SLOW_WALK_WITH_LIGHT_OBJ = 24
MARIO_ANIM_SHIVERING_WARMING_HAND = 25
MARIO_ANIM_SHIVERING_RETURN_TO_IDLE = 26
MARIO_ANIM_SHIVERING = 27
MARIO_ANIM_CLIMB_DOWN_LEDGE = 28
MARIO_ANIM_CREDITS_WAVING = 29
MARIO_ANIM_CREDITS_LOOK_UP = 30
MARIO_ANIM_CREDITS_RETURN_FROM_LOOK_UP = 31
MARIO_ANIM_CREDITS_RAISE_HAND = 32
MARIO_ANIM_CREDITS_LOWER_HAND = 33
MARIO_ANIM_CREDITS_TAKE_OFF_CAP = 34
MARIO_ANIM_CREDITS_START_WALK_LOOK_UP = 35
MARIO_ANIM_CREDITS_LOOK_BACK_THEN_RUN = 36
MARIO_ANIM_FINAL_BOWSER_RAISE_HAND_SPIN = 37
MARIO_ANIM_FINAL_BOWSER_WING_CAP_TAKE_OFF = 38
MARIO_ANIM_CREDITS_PEACE_SIGN = 39
MARIO_ANIM_STAND_UP_FROM_LAVA_BOOST = 40
MARIO_ANIM_FIRE_LAVA_BURN = 41
MARIO_ANIM_WING_CAP_FLY = 42
MARIO_ANIM_HANG_ON_OWL = 43
MARIO_ANIM_LAND_ON_STOMACH = 44
MARIO_ANIM_AIR_FORWARD_KB = 45
MARIO_ANIM_DYING_ON_STOMACH = 46
MARIO_ANIM_SUFFOCATING = 47
MARIO_ANIM_COUGHING = 48
MARIO_ANIM_THROW_CATCH_KEY = 49
MARIO_ANIM_DYING_FALL_OVER = 50
MARIO_ANIM_IDLE_ON_LEDGE = 51
MARIO_ANIM_FAST_LEDGE_GRAB = 52
MARIO_ANIM_HANG_ON_CEILING = 53
MARIO_ANIM_PUT_CAP_ON = 54
MARIO_ANIM_TAKE_CAP_OFF_THEN_ON = 55
MARIO_ANIM_QUICKLY_PUT_CAP_ON = 56
MARIO_ANIM_HEAD_STUCK_IN_GROUND = 57
MARIO_ANIM_GROUND_POUND_LANDING = 58
MARIO_ANIM_TRIPLE_JUMP_GROUND_POUND = 59
MARIO_ANIM_START_GROUND_POUND = 60
MARIO_ANIM_GROUND_POUND = 61
MARIO_ANIM_BOTTOM_STUCK_IN_GROUND = 62
MARIO_ANIM_IDLE_WITH_LIGHT_OBJ = 63
MARIO_ANIM_JUMP_LAND_WITH_LIGHT_OBJ = 64
MARIO_ANIM_JUMP_WITH_LIGHT_OBJ = 65
MARIO_ANIM_FALL_LAND_WITH_LIGHT_OBJ = 66
MARIO_ANIM_FALL_WITH_LIGHT_OBJ = 67
MARIO_ANIM_FALL_FROM_SLIDING_WITH_LIGHT_OBJ = 68
MARIO_ANIM_SLIDING_ON_BOTTOM_WITH_LIGHT_OBJ = 69
MARIO_ANIM_STAND_UP_FROM_SLIDING_WITH_LIGHT_OBJ = 70
MARIO_ANIM_RIDING_SHELL = 71
MARIO_ANIM_WALKING = 72
MARIO_ANIM_FORWARD_FLIP = 73
MARIO_ANIM_JUMP_RIDING_SHELL = 74
MARIO_ANIM_LAND_FROM_DOUBLE_JUMP = 75
MARIO_ANIM_DOUBLE_JUMP_FALL = 76
MARIO_ANIM_SINGLE_JUMP = 77
MARIO_ANIM_LAND_FROM_SINGLE_JUMP = 78
MARIO_ANIM_AIR_KICK = 79
MARIO_ANIM_DOUBLE_JUMP_RISE = 80
MARIO_ANIM_START_FORWARD_SPINNING = 81
MARIO_ANIM_THROW_LIGHT_OBJECT = 82
MARIO_ANIM_FALL_FROM_SLIDE_KICK = 83
MARIO_ANIM_BEND_KNESS_RIDING_SHELL = 84
MARIO_ANIM_LEGS_STUCK_IN_GROUND = 85
MARIO_ANIM_GENERAL_FALL = 86
MARIO_ANIM_GENERAL_LAND = 87
MARIO_ANIM_BEING_GRABBED = 88
MARIO_ANIM_GRAB_HEAVY_OBJECT = 89
MARIO_ANIM_SLOW_LAND_FROM_DIVE = 90
MARIO_ANIM_FLY_FROM_CANNON = 91
MARIO_ANIM_MOVE_ON_WIRE_NET_RIGHT = 92
MARIO_ANIM_MOVE_ON_WIRE_NET_LEFT = 93
MARIO_ANIM_MISSING_CAP = 94
MARIO_ANIM_PULL_DOOR_WALK_IN = 95
MARIO_ANIM_PUSH_DOOR_WALK_IN = 96
MARIO_ANIM_UNLOCK_DOOR = 97
MARIO_ANIM_START_REACH_POCKET = 98
MARIO_ANIM_REACH_POCKET = 99
MARIO_ANIM_STOP_REACH_POCKET = 100
MARIO_ANIM_GROUND_THROW = 101
MARIO_ANIM_GROUND_KICK = 102
MARIO_ANIM_FIRST_PUNCH = 103
MARIO_ANIM_SECOND_PUNCH = 104
MARIO_ANIM_FIRST_PUNCH_FAST = 105
MARIO_ANIM_SECOND_PUNCH_FAST = 106
MARIO_ANIM_PICK_UP_LIGHT_OBJ = 107
MARIO_ANIM_PUSHING = 108
MARIO_ANIM_START_RIDING_SHELL = 109
MARIO_ANIM_PLACE_LIGHT_OBJ = 110
MARIO_ANIM_FORWARD_SPINNING = 111
MARIO_ANIM_BACKWARD_SPINNING = 112
MARIO_ANIM_BREAKDANCE = 113
MARIO_ANIM_RUNNING = 114
MARIO_ANIM_RUNNING_UNUSED = 115
MARIO_ANIM_SOFT_BACK_KB = 116
MARIO_ANIM_SOFT_FRONT_KB = 117
MARIO_ANIM_DYING_IN_QUICKSAND = 118
MARIO_ANIM_IDLE_IN_QUICKSAND = 119
MARIO_ANIM_MOVE_IN_QUICKSAND = 120
MARIO_ANIM_ELECTROCUTION = 121
MARIO_ANIM_SHOCKED = 122
MARIO_ANIM_BACKWARD_KB = 123
MARIO_ANIM_FORWARD_KB = 124
MARIO_ANIM_IDLE_HEAVY_OBJ = 125
MARIO_ANIM_STAND_AGAINST_WALL = 126
MARIO_ANIM_SIDESTEP_LEFT = 127
MARIO_ANIM_SIDESTEP_RIGHT = 128
MARIO_ANIM_START_SLEEP_IDLE = 129
MARIO_ANIM_START_SLEEP_SCRATCH = 130
MARIO_ANIM_START_SLEEP_YAWN = 131
MARIO_ANIM_START_SLEEP_SITTING = 132
MARIO_ANIM_SLEEP_IDLE = 133
MARIO_ANIM_SLEEP_START_LYING = 134
MARIO_ANIM_SLEEP_LYING = 135
MARIO_ANIM_DIVE = 136
MARIO_ANIM_SLIDE_DIVE = 137
MARIO_ANIM_GROUND_BONK = 138
MARIO_ANIM_STOP_SLIDE_LIGHT_OBJ = 139
MARIO_ANIM_SLIDE_KICK = 140
MARIO_ANIM_CROUCH_FROM_SLIDE_KICK = 141
MARIO_ANIM_SLIDE_MOTIONLESS = 142
MARIO_ANIM_STOP_SLIDE = 143
MARIO_ANIM_FALL_FROM_SLIDE = 144
MARIO_ANIM_SLIDE = 145
MARIO_ANIM_TIPTOE = 146
MARIO_ANIM_TWIRL_LAND = 147
MARIO_ANIM_TWIRL = 148
MARIO_ANIM_START_TWIRL = 149
MARIO_ANIM_STOP_CROUCHING = 150
MARIO_ANIM_START_CROUCHING = 151
MARIO_ANIM_CROUCHING = 152
MARIO_ANIM_CRAWLING = 153
MARIO_ANIM_STOP_CRAWLING = 154
MARIO_ANIM_START_CRAWLING = 155
MARIO_ANIM_SUMMON_STAR = 156
MARIO_ANIM_RETURN_STAR_APPROACH_DOOR = 157
MARIO_ANIM_BACKWARDS_WATER_KB = 158
MARIO_ANIM_SWIM_WITH_OBJ_PART1 = 159
MARIO_ANIM_SWIM_WITH_OBJ_PART2 = 160
MARIO_ANIM_FLUTTERKICK_WITH_OBJ = 161
MARIO_ANIM_WATER_ACTION_END_WITH_OBJ = 162
MARIO_ANIM_STOP_GRAB_OBJ_WATER = 163
MARIO_ANIM_WATER_IDLE_WITH_OBJ = 164
MARIO_ANIM_DROWNING_PART1 = 165
MARIO_ANIM_DROWNING_PART2 = 166
MARIO_ANIM_WATER_DYING = 167
MARIO_ANIM_WATER_FORWARD_KB = 168
MARIO_ANIM_FALL_FROM_WATER = 169
MARIO_ANIM_SWIM_PART1 = 170
MARIO_ANIM_SWIM_PART2 = 171
MARIO_ANIM_FLUTTERKICK = 172
MARIO_ANIM_WATER_ACTION_END = 173
MARIO_ANIM_WATER_PICK_UP_OBJ = 174
MARIO_ANIM_WATER_GRAB_OBJ_PART2 = 175
MARIO_ANIM_WATER_GRAB_OBJ_PART1 = 176
MARIO_ANIM_WATER_THROW_OBJ = 177
MARIO_ANIM_WATER_IDLE = 178
MARIO_ANIM_WATER_STAR_DANCE = 179
MARIO_ANIM_RETURN_FROM_WATER_STAR_DANCE = 180
MARIO_ANIM_GRAB_BOWSER = 181
MARIO_ANIM_SWINGING_BOWSER = 182
MARIO_ANIM_RELEASE_BOWSER = 183
MARIO_ANIM_HOLDING_BOWSER = 184
MARIO_ANIM_HEAVY_THROW = 185
MARIO_ANIM_WALK_PANTING = 186
MARIO_ANIM_WALK_WITH_HEAVY_OBJ = 187
MARIO_ANIM_TURNING_PART1 = 188
MARIO_ANIM_TURNING_PART2 = 189
MARIO_ANIM_SLIDEFLIP_LAND = 190
MARIO_ANIM_SLIDEFLIP = 191
MARIO_ANIM_TRIPLE_JUMP_LAND = 192
MARIO_ANIM_TRIPLE_JUMP = 193
MARIO_ANIM_FIRST_PERSON = 194
MARIO_ANIM_IDLE_HEAD_LEFT = 195
MARIO_ANIM_IDLE_HEAD_RIGHT = 196
MARIO_ANIM_IDLE_HEAD_CENTER = 197
MARIO_ANIM_HANDSTAND_LEFT = 198
MARIO_ANIM_HANDSTAND_RIGHT = 199
MARIO_ANIM_WAKE_FROM_SLEEP = 200
MARIO_ANIM_WAKE_FROM_LYING = 201
MARIO_ANIM_START_TIPTOE = 202
MARIO_ANIM_SLIDEJUMP = 203
MARIO_ANIM_START_WALLKICK = 204
MARIO_ANIM_STAR_DANCE = 205
MARIO_ANIM_RETURN_FROM_STAR_DANCE = 206
MARIO_ANIM_FORWARD_SPINNING_FLIP = 207
MARIO_ANIM_TRIPLE_JUMP_FLY = 208
SHAKE_ATTACK = 1
SHAKE_GROUND_POUND = 2
SHAKE_SMALL_DAMAGE = 3
SHAKE_MED_DAMAGE = 4
SHAKE_LARGE_DAMAGE = 5
SHAKE_HIT_FROM_BELOW = 8
SHAKE_FALL_DAMAGE = 9
SHAKE_SHOCK = 10