2022-01-21 03:02:12 +01:00
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void set_swimming_at_surface_particles(struct MarioState *m, u32 particleFlag);
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u32 perform_water_step(struct MarioState *m);
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2022-01-21 04:04:34 +01:00
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u32 perform_water_full_step(struct MarioState *m, Vec3f nextPos);
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2022-01-21 03:02:12 +01:00
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s32 mario_execute_submerged_action(struct MarioState *m);
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2022-01-21 04:04:34 +01:00
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void float_surface_gfx(struct MarioState *m);
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void apply_water_current(struct MarioState *m, Vec3f step);
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