sm64ex-coop/docs/lua/functions-4.md

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## [:rewind: Lua Functions](functions.md)
---
[< prev](functions-3.md) | [1](functions.md) | [2](functions-2.md) | [3](functions-3.md) | 4]
---
# functions from object_helpers.c
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## [abs_angle_diff](#abs_angle_diff)
### Lua Example
`local integerValue = abs_angle_diff(x0, x1)`
### Parameters
| Field | Type |
| ----- | ---- |
| x0 | `integer` |
| x1 | `integer` |
### Returns
- `integer`
### C Prototype
`s16 abs_angle_diff(s16 x0, s16 x1);`
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## [apply_drag_to_value](#apply_drag_to_value)
### Lua Example
`apply_drag_to_value(value, dragStrength)`
### Parameters
| Field | Type |
| ----- | ---- |
| value | `Pointer` <`number`> |
| dragStrength | `number` |
### Returns
- None
### C Prototype
`void apply_drag_to_value(f32 *value, f32 dragStrength);`
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## [approach_f32_signed](#approach_f32_signed)
### Lua Example
`local integerValue = approach_f32_signed(value, target, increment)`
### Parameters
| Field | Type |
| ----- | ---- |
| value | `Pointer` <`number`> |
| target | `number` |
| increment | `number` |
### Returns
- `integer`
### C Prototype
`s32 approach_f32_signed(f32 *value, f32 target, f32 increment);`
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## [approach_f32_symmetric](#approach_f32_symmetric)
### Lua Example
`local numberValue = approach_f32_symmetric(value, target, increment)`
### Parameters
| Field | Type |
| ----- | ---- |
| value | `number` |
| target | `number` |
| increment | `number` |
### Returns
- `number`
### C Prototype
`f32 approach_f32_symmetric(f32 value, f32 target, f32 increment);`
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## [approach_s16_symmetric](#approach_s16_symmetric)
### Lua Example
`local integerValue = approach_s16_symmetric(value, target, increment)`
### Parameters
| Field | Type |
| ----- | ---- |
| value | `integer` |
| target | `integer` |
| increment | `integer` |
### Returns
- `integer`
### C Prototype
`s16 approach_s16_symmetric(s16 value, s16 target, s16 increment);`
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## [bhv_dust_smoke_loop](#bhv_dust_smoke_loop)
### Lua Example
`bhv_dust_smoke_loop()`
### Parameters
- None
### Returns
- None
### C Prototype
`void bhv_dust_smoke_loop(void);`
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## [bhv_init_room](#bhv_init_room)
### Lua Example
`bhv_init_room()`
### Parameters
- None
### Returns
- None
### C Prototype
`void bhv_init_room(void);`
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## [bit_shift_left](#bit_shift_left)
### Lua Example
`local integerValue = bit_shift_left(a0)`
### Parameters
| Field | Type |
| ----- | ---- |
| a0 | `integer` |
### Returns
- `integer`
### C Prototype
`s32 bit_shift_left(s32 a0);`
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## [chain_segment_init](#chain_segment_init)
### Lua Example
`chain_segment_init(segment)`
### Parameters
| Field | Type |
| ----- | ---- |
| segment | [ChainSegment](structs.md#ChainSegment) |
### Returns
- None
### C Prototype
`void chain_segment_init(struct ChainSegment *segment);`
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## [clear_move_flag](#clear_move_flag)
### Lua Example
`local integerValue = clear_move_flag(bitSet, flag)`
### Parameters
| Field | Type |
| ----- | ---- |
| bitSet | `Pointer` <`integer`> |
| flag | `integer` |
### Returns
- `integer`
### C Prototype
`s32 clear_move_flag(u32 *bitSet, s32 flag);`
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## [clear_time_stop_flags](#clear_time_stop_flags)
### Lua Example
`clear_time_stop_flags(flags)`
### Parameters
| Field | Type |
| ----- | ---- |
| flags | `integer` |
### Returns
- None
### C Prototype
`void clear_time_stop_flags(s32 flags);`
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## [count_objects_with_behavior](#count_objects_with_behavior)
### Lua Example
`local integerValue = count_objects_with_behavior(behavior)`
### Parameters
| Field | Type |
| ----- | ---- |
| behavior | `Pointer` <`BehaviorScript`> |
### Returns
- `integer`
### C Prototype
`s32 count_objects_with_behavior(const BehaviorScript *behavior);`
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## [count_unimportant_objects](#count_unimportant_objects)
### Lua Example
`local integerValue = count_unimportant_objects()`
### Parameters
- None
### Returns
- `integer`
### C Prototype
`s32 count_unimportant_objects(void);`
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## [cur_obj_abs_y_dist_to_home](#cur_obj_abs_y_dist_to_home)
### Lua Example
`local numberValue = cur_obj_abs_y_dist_to_home()`
### Parameters
- None
### Returns
- `number`
### C Prototype
`f32 cur_obj_abs_y_dist_to_home(void);`
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## [cur_obj_advance_looping_anim](#cur_obj_advance_looping_anim)
### Lua Example
`local integerValue = cur_obj_advance_looping_anim()`
### Parameters
- None
### Returns
- `integer`
### C Prototype
`s32 cur_obj_advance_looping_anim(void);`
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## [cur_obj_align_gfx_with_floor](#cur_obj_align_gfx_with_floor)
### Lua Example
`cur_obj_align_gfx_with_floor()`
### Parameters
- None
### Returns
- None
### C Prototype
`void cur_obj_align_gfx_with_floor(void);`
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## [cur_obj_angle_to_home](#cur_obj_angle_to_home)
### Lua Example
`local integerValue = cur_obj_angle_to_home()`
### Parameters
- None
### Returns
- `integer`
### C Prototype
`s16 cur_obj_angle_to_home(void);`
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## [cur_obj_apply_drag_xz](#cur_obj_apply_drag_xz)
### Lua Example
`cur_obj_apply_drag_xz(dragStrength)`
### Parameters
| Field | Type |
| ----- | ---- |
| dragStrength | `number` |
### Returns
- None
### C Prototype
`void cur_obj_apply_drag_xz(f32 dragStrength);`
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## [cur_obj_become_intangible](#cur_obj_become_intangible)
### Lua Example
`cur_obj_become_intangible()`
### Parameters
- None
### Returns
- None
### C Prototype
`void cur_obj_become_intangible(void);`
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## [cur_obj_become_tangible](#cur_obj_become_tangible)
### Lua Example
`cur_obj_become_tangible()`
### Parameters
- None
### Returns
- None
### C Prototype
`void cur_obj_become_tangible(void);`
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## [cur_obj_can_mario_activate_textbox](#cur_obj_can_mario_activate_textbox)
### Lua Example
`local integerValue = cur_obj_can_mario_activate_textbox(m, radius, height, unused)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| radius | `number` |
| height | `number` |
| unused | `integer` |
### Returns
- `integer`
### C Prototype
`s32 cur_obj_can_mario_activate_textbox(struct MarioState* m, f32 radius, f32 height, UNUSED s32 unused);`
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## [cur_obj_can_mario_activate_textbox_2](#cur_obj_can_mario_activate_textbox_2)
### Lua Example
`local integerValue = cur_obj_can_mario_activate_textbox_2(m, radius, height)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| radius | `number` |
| height | `number` |
### Returns
- `integer`
### C Prototype
`s32 cur_obj_can_mario_activate_textbox_2(struct MarioState* m, f32 radius, f32 height);`
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## [cur_obj_change_action](#cur_obj_change_action)
### Lua Example
`cur_obj_change_action(action)`
### Parameters
| Field | Type |
| ----- | ---- |
| action | `integer` |
### Returns
- None
### C Prototype
`void cur_obj_change_action(s32 action);`
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## [cur_obj_check_anim_frame](#cur_obj_check_anim_frame)
### Lua Example
`local integerValue = cur_obj_check_anim_frame(frame)`
### Parameters
| Field | Type |
| ----- | ---- |
| frame | `integer` |
### Returns
- `integer`
### C Prototype
`s32 cur_obj_check_anim_frame(s32 frame);`
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## [cur_obj_check_anim_frame_in_range](#cur_obj_check_anim_frame_in_range)
### Lua Example
`local integerValue = cur_obj_check_anim_frame_in_range(startFrame, rangeLength)`
### Parameters
| Field | Type |
| ----- | ---- |
| startFrame | `integer` |
| rangeLength | `integer` |
### Returns
- `integer`
### C Prototype
`s32 cur_obj_check_anim_frame_in_range(s32 startFrame, s32 rangeLength);`
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## [cur_obj_check_frame_prior_current_frame](#cur_obj_check_frame_prior_current_frame)
### Lua Example
`local integerValue = cur_obj_check_frame_prior_current_frame(a0)`
### Parameters
| Field | Type |
| ----- | ---- |
| a0 | `Pointer` <`integer`> |
### Returns
- `integer`
### C Prototype
`s32 cur_obj_check_frame_prior_current_frame(s16 *a0);`
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## [cur_obj_check_grabbed_mario](#cur_obj_check_grabbed_mario)
### Lua Example
`local integerValue = cur_obj_check_grabbed_mario()`
### Parameters
- None
### Returns
- `integer`
### C Prototype
`s32 cur_obj_check_grabbed_mario(void);`
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## [cur_obj_check_if_at_animation_end](#cur_obj_check_if_at_animation_end)
### Lua Example
`local integerValue = cur_obj_check_if_at_animation_end()`
### Parameters
- None
### Returns
- `integer`
### C Prototype
`s32 cur_obj_check_if_at_animation_end(void);`
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## [cur_obj_check_if_near_animation_end](#cur_obj_check_if_near_animation_end)
### Lua Example
`local integerValue = cur_obj_check_if_near_animation_end()`
### Parameters
- None
### Returns
- `integer`
### C Prototype
`s32 cur_obj_check_if_near_animation_end(void);`
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## [cur_obj_check_interacted](#cur_obj_check_interacted)
### Lua Example
`local integerValue = cur_obj_check_interacted()`
### Parameters
- None
### Returns
- `integer`
### C Prototype
`s32 cur_obj_check_interacted(void);`
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## [cur_obj_clear_interact_status_flag](#cur_obj_clear_interact_status_flag)
### Lua Example
`local integerValue = cur_obj_clear_interact_status_flag(flag)`
### Parameters
| Field | Type |
| ----- | ---- |
| flag | `integer` |
### Returns
- `integer`
### C Prototype
`s32 cur_obj_clear_interact_status_flag(s32 flag);`
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## [cur_obj_compute_vel_xz](#cur_obj_compute_vel_xz)
### Lua Example
`cur_obj_compute_vel_xz()`
### Parameters
- None
### Returns
- None
### C Prototype
`void cur_obj_compute_vel_xz(void);`
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## [cur_obj_count_objects_with_behavior](#cur_obj_count_objects_with_behavior)
### Lua Example
`local integerValue = cur_obj_count_objects_with_behavior(behavior, dist)`
### Parameters
| Field | Type |
| ----- | ---- |
| behavior | `Pointer` <`BehaviorScript`> |
| dist | `number` |
### Returns
- `integer`
### C Prototype
`u16 cur_obj_count_objects_with_behavior(const BehaviorScript* behavior, f32 dist);`
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## [cur_obj_detect_steep_floor](#cur_obj_detect_steep_floor)
### Lua Example
`local integerValue = cur_obj_detect_steep_floor(steepAngleDegrees)`
### Parameters
| Field | Type |
| ----- | ---- |
| steepAngleDegrees | `integer` |
### Returns
- `integer`
### C Prototype
`s32 cur_obj_detect_steep_floor(s16 steepAngleDegrees);`
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## [cur_obj_disable](#cur_obj_disable)
### Lua Example
`cur_obj_disable()`
### Parameters
- None
### Returns
- None
### C Prototype
`void cur_obj_disable(void);`
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## [cur_obj_disable_rendering](#cur_obj_disable_rendering)
### Lua Example
`cur_obj_disable_rendering()`
### Parameters
- None
### Returns
- None
### C Prototype
`void cur_obj_disable_rendering(void);`
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## [cur_obj_disable_rendering_and_become_intangible](#cur_obj_disable_rendering_and_become_intangible)
### Lua Example
`cur_obj_disable_rendering_and_become_intangible(obj)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
### Returns
- None
### C Prototype
`void cur_obj_disable_rendering_and_become_intangible(struct Object *obj);`
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## [cur_obj_dist_to_nearest_object_with_behavior](#cur_obj_dist_to_nearest_object_with_behavior)
### Lua Example
`local numberValue = cur_obj_dist_to_nearest_object_with_behavior(behavior)`
### Parameters
| Field | Type |
| ----- | ---- |
| behavior | `Pointer` <`BehaviorScript`> |
### Returns
- `number`
### C Prototype
`f32 cur_obj_dist_to_nearest_object_with_behavior(const BehaviorScript *behavior);`
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## [cur_obj_enable_rendering](#cur_obj_enable_rendering)
### Lua Example
`cur_obj_enable_rendering()`
### Parameters
- None
### Returns
- None
### C Prototype
`void cur_obj_enable_rendering(void);`
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## [cur_obj_enable_rendering_2](#cur_obj_enable_rendering_2)
### Lua Example
`cur_obj_enable_rendering_2()`
### Parameters
- None
### Returns
- None
### C Prototype
`void cur_obj_enable_rendering_2(void);`
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## [cur_obj_enable_rendering_and_become_tangible](#cur_obj_enable_rendering_and_become_tangible)
### Lua Example
`cur_obj_enable_rendering_and_become_tangible(obj)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
### Returns
- None
### C Prototype
`void cur_obj_enable_rendering_and_become_tangible(struct Object *obj);`
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## [cur_obj_enable_rendering_if_mario_in_room](#cur_obj_enable_rendering_if_mario_in_room)
### Lua Example
`cur_obj_enable_rendering_if_mario_in_room()`
### Parameters
- None
### Returns
- None
### C Prototype
`void cur_obj_enable_rendering_if_mario_in_room(void);`
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## [cur_obj_end_dialog](#cur_obj_end_dialog)
### Lua Example
`cur_obj_end_dialog(m, dialogFlags, dialogResult)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| dialogFlags | `integer` |
| dialogResult | `integer` |
### Returns
- None
### C Prototype
`void cur_obj_end_dialog(struct MarioState* m, s32 dialogFlags, s32 dialogResult);`
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## [cur_obj_extend_animation_if_at_end](#cur_obj_extend_animation_if_at_end)
### Lua Example
`cur_obj_extend_animation_if_at_end()`
### Parameters
- None
### Returns
- None
### C Prototype
`void cur_obj_extend_animation_if_at_end(void);`
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## [cur_obj_find_nearby_held_actor](#cur_obj_find_nearby_held_actor)
### Lua Example
`local ObjectValue = cur_obj_find_nearby_held_actor(behavior, maxDist)`
### Parameters
| Field | Type |
| ----- | ---- |
| behavior | `Pointer` <`BehaviorScript`> |
| maxDist | `number` |
### Returns
[Object](structs.md#Object)
### C Prototype
`struct Object *cur_obj_find_nearby_held_actor(const BehaviorScript *behavior, f32 maxDist);`
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## [cur_obj_find_nearest_object_with_behavior](#cur_obj_find_nearest_object_with_behavior)
### Lua Example
`local ObjectValue = cur_obj_find_nearest_object_with_behavior(behavior, dist)`
### Parameters
| Field | Type |
| ----- | ---- |
| behavior | `Pointer` <`BehaviorScript`> |
| dist | `Pointer` <`number`> |
### Returns
[Object](structs.md#Object)
### C Prototype
`struct Object *cur_obj_find_nearest_object_with_behavior(const BehaviorScript *behavior, f32 *dist);`
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## [cur_obj_find_nearest_pole](#cur_obj_find_nearest_pole)
### Lua Example
`local ObjectValue = cur_obj_find_nearest_pole()`
### Parameters
- None
### Returns
[Object](structs.md#Object)
### C Prototype
`struct Object* cur_obj_find_nearest_pole(void);`
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## [cur_obj_follow_path](#cur_obj_follow_path)
### Lua Example
`local integerValue = cur_obj_follow_path(unusedArg)`
### Parameters
| Field | Type |
| ----- | ---- |
| unusedArg | `integer` |
### Returns
- `integer`
### C Prototype
`s32 cur_obj_follow_path(UNUSED s32 unusedArg);`
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## [cur_obj_forward_vel_approach_upward](#cur_obj_forward_vel_approach_upward)
### Lua Example
`cur_obj_forward_vel_approach_upward(target, increment)`
### Parameters
| Field | Type |
| ----- | ---- |
| target | `number` |
| increment | `number` |
### Returns
- None
### C Prototype
`void cur_obj_forward_vel_approach_upward(f32 target, f32 increment);`
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## [cur_obj_get_dropped](#cur_obj_get_dropped)
### Lua Example
`cur_obj_get_dropped()`
### Parameters
- None
### Returns
- None
### C Prototype
`void cur_obj_get_dropped(void);`
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## [cur_obj_get_thrown_or_placed](#cur_obj_get_thrown_or_placed)
### Lua Example
`cur_obj_get_thrown_or_placed(forwardVel, velY, thrownAction)`
### Parameters
| Field | Type |
| ----- | ---- |
| forwardVel | `number` |
| velY | `number` |
| thrownAction | `integer` |
### Returns
- None
### C Prototype
`void cur_obj_get_thrown_or_placed(f32 forwardVel, f32 velY, s32 thrownAction);`
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## [cur_obj_has_behavior](#cur_obj_has_behavior)
### Lua Example
`local integerValue = cur_obj_has_behavior(behavior)`
### Parameters
| Field | Type |
| ----- | ---- |
| behavior | `Pointer` <`BehaviorScript`> |
### Returns
- `integer`
### C Prototype
`s32 cur_obj_has_behavior(const BehaviorScript *behavior);`
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## [cur_obj_has_model](#cur_obj_has_model)
### Lua Example
`local integerValue = cur_obj_has_model(modelID)`
### Parameters
| Field | Type |
| ----- | ---- |
| modelID | `integer` |
### Returns
- `integer`
### C Prototype
`s32 cur_obj_has_model(u16 modelID);`
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## [cur_obj_hide](#cur_obj_hide)
### Lua Example
`cur_obj_hide()`
### Parameters
- None
### Returns
- None
### C Prototype
`void cur_obj_hide(void);`
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## [cur_obj_hide_if_mario_far_away_y](#cur_obj_hide_if_mario_far_away_y)
### Lua Example
`local integerValue = cur_obj_hide_if_mario_far_away_y(distY)`
### Parameters
| Field | Type |
| ----- | ---- |
| distY | `number` |
### Returns
- `integer`
### C Prototype
`s32 cur_obj_hide_if_mario_far_away_y(f32 distY);`
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## [cur_obj_if_hit_wall_bounce_away](#cur_obj_if_hit_wall_bounce_away)
### Lua Example
`cur_obj_if_hit_wall_bounce_away()`
### Parameters
- None
### Returns
- None
### C Prototype
`void cur_obj_if_hit_wall_bounce_away(void);`
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## [cur_obj_init_animation](#cur_obj_init_animation)
### Lua Example
`cur_obj_init_animation(animIndex)`
### Parameters
| Field | Type |
| ----- | ---- |
| animIndex | `integer` |
### Returns
- None
### C Prototype
`void cur_obj_init_animation(s32 animIndex);`
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## [cur_obj_init_animation_and_anim_frame](#cur_obj_init_animation_and_anim_frame)
### Lua Example
`cur_obj_init_animation_and_anim_frame(animIndex, animFrame)`
### Parameters
| Field | Type |
| ----- | ---- |
| animIndex | `integer` |
| animFrame | `integer` |
### Returns
- None
### C Prototype
`void cur_obj_init_animation_and_anim_frame(s32 animIndex, s32 animFrame);`
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## [cur_obj_init_animation_and_check_if_near_end](#cur_obj_init_animation_and_check_if_near_end)
### Lua Example
`local integerValue = cur_obj_init_animation_and_check_if_near_end(animIndex)`
### Parameters
| Field | Type |
| ----- | ---- |
| animIndex | `integer` |
### Returns
- `integer`
### C Prototype
`s32 cur_obj_init_animation_and_check_if_near_end(s32 animIndex);`
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## [cur_obj_init_animation_and_extend_if_at_end](#cur_obj_init_animation_and_extend_if_at_end)
### Lua Example
`cur_obj_init_animation_and_extend_if_at_end(animIndex)`
### Parameters
| Field | Type |
| ----- | ---- |
| animIndex | `integer` |
### Returns
- None
### C Prototype
`void cur_obj_init_animation_and_extend_if_at_end(s32 animIndex);`
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## [cur_obj_init_animation_with_accel_and_sound](#cur_obj_init_animation_with_accel_and_sound)
### Lua Example
`cur_obj_init_animation_with_accel_and_sound(animIndex, accel)`
### Parameters
| Field | Type |
| ----- | ---- |
| animIndex | `integer` |
| accel | `number` |
### Returns
- None
### C Prototype
`void cur_obj_init_animation_with_accel_and_sound(s32 animIndex, f32 accel);`
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## [cur_obj_init_animation_with_sound](#cur_obj_init_animation_with_sound)
### Lua Example
`cur_obj_init_animation_with_sound(animIndex)`
### Parameters
| Field | Type |
| ----- | ---- |
| animIndex | `integer` |
### Returns
- None
### C Prototype
`void cur_obj_init_animation_with_sound(s32 animIndex);`
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## [cur_obj_is_any_player_on_platform](#cur_obj_is_any_player_on_platform)
### Lua Example
`local integerValue = cur_obj_is_any_player_on_platform()`
### Parameters
- None
### Returns
- `integer`
### C Prototype
`s32 cur_obj_is_any_player_on_platform(void);`
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## [cur_obj_is_mario_ground_pounding_platform](#cur_obj_is_mario_ground_pounding_platform)
### Lua Example
`local integerValue = cur_obj_is_mario_ground_pounding_platform()`
### Parameters
- None
### Returns
- `integer`
### C Prototype
`s32 cur_obj_is_mario_ground_pounding_platform(void);`
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## [cur_obj_is_mario_on_platform](#cur_obj_is_mario_on_platform)
### Lua Example
`local integerValue = cur_obj_is_mario_on_platform()`
### Parameters
- None
### Returns
- `integer`
### C Prototype
`s32 cur_obj_is_mario_on_platform(void);`
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## [cur_obj_lateral_dist_from_mario_to_home](#cur_obj_lateral_dist_from_mario_to_home)
### Lua Example
`local numberValue = cur_obj_lateral_dist_from_mario_to_home()`
### Parameters
- None
### Returns
- `number`
### C Prototype
`f32 cur_obj_lateral_dist_from_mario_to_home(void);`
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## [cur_obj_lateral_dist_from_obj_to_home](#cur_obj_lateral_dist_from_obj_to_home)
### Lua Example
`local numberValue = cur_obj_lateral_dist_from_obj_to_home(obj)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
### Returns
- `number`
### C Prototype
`f32 cur_obj_lateral_dist_from_obj_to_home(struct Object *obj);`
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## [cur_obj_lateral_dist_to_home](#cur_obj_lateral_dist_to_home)
### Lua Example
`local numberValue = cur_obj_lateral_dist_to_home()`
### Parameters
- None
### Returns
- `number`
### C Prototype
`f32 cur_obj_lateral_dist_to_home(void);`
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## [cur_obj_mario_far_away](#cur_obj_mario_far_away)
### Lua Example
`local integerValue = cur_obj_mario_far_away()`
### Parameters
- None
### Returns
- `integer`
### C Prototype
`s32 cur_obj_mario_far_away(void);`
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## [cur_obj_move_after_thrown_or_dropped](#cur_obj_move_after_thrown_or_dropped)
### Lua Example
`cur_obj_move_after_thrown_or_dropped(forwardVel, velY)`
### Parameters
| Field | Type |
| ----- | ---- |
| forwardVel | `number` |
| velY | `number` |
### Returns
- None
### C Prototype
`void cur_obj_move_after_thrown_or_dropped(f32 forwardVel, f32 velY);`
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## [cur_obj_move_standard](#cur_obj_move_standard)
### Lua Example
`cur_obj_move_standard(steepSlopeAngleDegrees)`
### Parameters
| Field | Type |
| ----- | ---- |
| steepSlopeAngleDegrees | `integer` |
### Returns
- None
### C Prototype
`void cur_obj_move_standard(s16 steepSlopeAngleDegrees);`
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## [cur_obj_move_up_and_down](#cur_obj_move_up_and_down)
### Lua Example
`local integerValue = cur_obj_move_up_and_down(a0)`
### Parameters
| Field | Type |
| ----- | ---- |
| a0 | `integer` |
### Returns
- `integer`
### C Prototype
`s32 cur_obj_move_up_and_down(s32 a0);`
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## [cur_obj_move_update_ground_air_flags](#cur_obj_move_update_ground_air_flags)
### Lua Example
`cur_obj_move_update_ground_air_flags(gravity, bounciness)`
### Parameters
| Field | Type |
| ----- | ---- |
| gravity | `number` |
| bounciness | `number` |
### Returns
- None
### C Prototype
`void cur_obj_move_update_ground_air_flags(UNUSED f32 gravity, f32 bounciness);`
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## [cur_obj_move_update_underwater_flags](#cur_obj_move_update_underwater_flags)
### Lua Example
`cur_obj_move_update_underwater_flags()`
### Parameters
- None
### Returns
- None
### C Prototype
`void cur_obj_move_update_underwater_flags(void);`
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## [cur_obj_move_using_fvel_and_gravity](#cur_obj_move_using_fvel_and_gravity)
### Lua Example
`cur_obj_move_using_fvel_and_gravity()`
### Parameters
- None
### Returns
- None
### C Prototype
`void cur_obj_move_using_fvel_and_gravity(void);`
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## [cur_obj_move_using_vel](#cur_obj_move_using_vel)
### Lua Example
`cur_obj_move_using_vel()`
### Parameters
- None
### Returns
- None
### C Prototype
`void cur_obj_move_using_vel(void);`
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## [cur_obj_move_using_vel_and_gravity](#cur_obj_move_using_vel_and_gravity)
### Lua Example
`cur_obj_move_using_vel_and_gravity()`
### Parameters
- None
### Returns
- None
### C Prototype
`void cur_obj_move_using_vel_and_gravity(void);`
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## [cur_obj_move_xz](#cur_obj_move_xz)
### Lua Example
`local integerValue = cur_obj_move_xz(steepSlopeNormalY, careAboutEdgesAndSteepSlopes)`
### Parameters
| Field | Type |
| ----- | ---- |
| steepSlopeNormalY | `number` |
| careAboutEdgesAndSteepSlopes | `integer` |
### Returns
- `integer`
### C Prototype
`s32 cur_obj_move_xz(f32 steepSlopeNormalY, s32 careAboutEdgesAndSteepSlopes);`
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## [cur_obj_move_xz_using_fvel_and_yaw](#cur_obj_move_xz_using_fvel_and_yaw)
### Lua Example
`cur_obj_move_xz_using_fvel_and_yaw()`
### Parameters
- None
### Returns
- None
### C Prototype
`void cur_obj_move_xz_using_fvel_and_yaw(void);`
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## [cur_obj_move_y](#cur_obj_move_y)
### Lua Example
`cur_obj_move_y(gravity, bounciness, buoyancy)`
### Parameters
| Field | Type |
| ----- | ---- |
| gravity | `number` |
| bounciness | `number` |
| buoyancy | `number` |
### Returns
- None
### C Prototype
`void cur_obj_move_y(f32 gravity, f32 bounciness, f32 buoyancy);`
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## [cur_obj_move_y_and_get_water_level](#cur_obj_move_y_and_get_water_level)
### Lua Example
`local numberValue = cur_obj_move_y_and_get_water_level(gravity, buoyancy)`
### Parameters
| Field | Type |
| ----- | ---- |
| gravity | `number` |
| buoyancy | `number` |
### Returns
- `number`
### C Prototype
`f32 cur_obj_move_y_and_get_water_level(f32 gravity, f32 buoyancy);`
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## [cur_obj_move_y_with_terminal_vel](#cur_obj_move_y_with_terminal_vel)
### Lua Example
`cur_obj_move_y_with_terminal_vel()`
### Parameters
- None
### Returns
- None
### C Prototype
`void cur_obj_move_y_with_terminal_vel(void);`
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## [cur_obj_nearest_object_with_behavior](#cur_obj_nearest_object_with_behavior)
### Lua Example
`local ObjectValue = cur_obj_nearest_object_with_behavior(behavior)`
### Parameters
| Field | Type |
| ----- | ---- |
| behavior | `Pointer` <`BehaviorScript`> |
### Returns
[Object](structs.md#Object)
### C Prototype
`struct Object *cur_obj_nearest_object_with_behavior(const BehaviorScript *behavior);`
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## [cur_obj_outside_home_rectangle](#cur_obj_outside_home_rectangle)
### Lua Example
`local integerValue = cur_obj_outside_home_rectangle(minX, maxX, minZ, maxZ)`
### Parameters
| Field | Type |
| ----- | ---- |
| minX | `number` |
| maxX | `number` |
| minZ | `number` |
| maxZ | `number` |
### Returns
- `integer`
### C Prototype
`s32 cur_obj_outside_home_rectangle(f32 minX, f32 maxX, f32 minZ, f32 maxZ);`
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## [cur_obj_outside_home_square](#cur_obj_outside_home_square)
### Lua Example
`local integerValue = cur_obj_outside_home_square(halfLength)`
### Parameters
| Field | Type |
| ----- | ---- |
| halfLength | `number` |
### Returns
- `integer`
### C Prototype
`s32 cur_obj_outside_home_square(f32 halfLength);`
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## [cur_obj_progress_direction_table](#cur_obj_progress_direction_table)
### Lua Example
`local integerValue = cur_obj_progress_direction_table()`
### Parameters
- None
### Returns
- `integer`
### C Prototype
`s32 cur_obj_progress_direction_table(void);`
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## [cur_obj_push_mario_away](#cur_obj_push_mario_away)
### Lua Example
`cur_obj_push_mario_away(radius)`
### Parameters
| Field | Type |
| ----- | ---- |
| radius | `number` |
### Returns
- None
### C Prototype
`void cur_obj_push_mario_away(f32 radius);`
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## [cur_obj_push_mario_away_from_cylinder](#cur_obj_push_mario_away_from_cylinder)
### Lua Example
`cur_obj_push_mario_away_from_cylinder(radius, extentY)`
### Parameters
| Field | Type |
| ----- | ---- |
| radius | `number` |
| extentY | `number` |
### Returns
- None
### C Prototype
`void cur_obj_push_mario_away_from_cylinder(f32 radius, f32 extentY);`
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## [cur_obj_reflect_move_angle_off_wall](#cur_obj_reflect_move_angle_off_wall)
### Lua Example
`local integerValue = cur_obj_reflect_move_angle_off_wall()`
### Parameters
- None
### Returns
- `integer`
### C Prototype
`s16 cur_obj_reflect_move_angle_off_wall(void);`
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## [cur_obj_reset_timer_and_subaction](#cur_obj_reset_timer_and_subaction)
### Lua Example
`cur_obj_reset_timer_and_subaction()`
### Parameters
- None
### Returns
- None
### C Prototype
`void cur_obj_reset_timer_and_subaction(void);`
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## [cur_obj_resolve_wall_collisions](#cur_obj_resolve_wall_collisions)
### Lua Example
`local integerValue = cur_obj_resolve_wall_collisions()`
### Parameters
- None
### Returns
- `integer`
### C Prototype
`s32 cur_obj_resolve_wall_collisions(void);`
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## [cur_obj_reverse_animation](#cur_obj_reverse_animation)
### Lua Example
`cur_obj_reverse_animation()`
### Parameters
- None
### Returns
- None
### C Prototype
`void cur_obj_reverse_animation(void);`
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## [cur_obj_rotate_face_angle_using_vel](#cur_obj_rotate_face_angle_using_vel)
### Lua Example
`cur_obj_rotate_face_angle_using_vel()`
### Parameters
- None
### Returns
- None
### C Prototype
`void cur_obj_rotate_face_angle_using_vel(void);`
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## [cur_obj_rotate_move_angle_using_vel](#cur_obj_rotate_move_angle_using_vel)
### Lua Example
`cur_obj_rotate_move_angle_using_vel()`
### Parameters
- None
### Returns
- None
### C Prototype
`void cur_obj_rotate_move_angle_using_vel(void);`
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## [cur_obj_rotate_yaw_toward](#cur_obj_rotate_yaw_toward)
### Lua Example
`local integerValue = cur_obj_rotate_yaw_toward(target, increment)`
### Parameters
| Field | Type |
| ----- | ---- |
| target | `integer` |
| increment | `integer` |
### Returns
- `integer`
### C Prototype
`s32 cur_obj_rotate_yaw_toward(s16 target, s16 increment);`
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## [cur_obj_scale](#cur_obj_scale)
### Lua Example
`cur_obj_scale(scale)`
### Parameters
| Field | Type |
| ----- | ---- |
| scale | `number` |
### Returns
- None
### C Prototype
`void cur_obj_scale(f32 scale);`
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## [cur_obj_scale_over_time](#cur_obj_scale_over_time)
### Lua Example
`cur_obj_scale_over_time(a0, a1, sp10, sp14)`
### Parameters
| Field | Type |
| ----- | ---- |
| a0 | `integer` |
| a1 | `integer` |
| sp10 | `number` |
| sp14 | `number` |
### Returns
- None
### C Prototype
`void cur_obj_scale_over_time(s32 a0, s32 a1, f32 sp10, f32 sp14);`
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## [cur_obj_set_behavior](#cur_obj_set_behavior)
### Lua Example
`cur_obj_set_behavior(behavior)`
### Parameters
| Field | Type |
| ----- | ---- |
| behavior | `Pointer` <`BehaviorScript`> |
### Returns
- None
### C Prototype
`void cur_obj_set_behavior(const BehaviorScript *behavior);`
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## [cur_obj_set_direction_table](#cur_obj_set_direction_table)
### Lua Example
`local integerValue = cur_obj_set_direction_table(a0)`
### Parameters
| Field | Type |
| ----- | ---- |
| a0 | `Pointer` <`integer`> |
### Returns
- `integer`
### C Prototype
`s32 cur_obj_set_direction_table(s8 *a0);`
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## [cur_obj_set_face_angle_to_move_angle](#cur_obj_set_face_angle_to_move_angle)
### Lua Example
`cur_obj_set_face_angle_to_move_angle()`
### Parameters
- None
### Returns
- None
### C Prototype
`void cur_obj_set_face_angle_to_move_angle(void);`
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## [cur_obj_set_hitbox_and_die_if_attacked](#cur_obj_set_hitbox_and_die_if_attacked)
### Lua Example
`local integerValue = cur_obj_set_hitbox_and_die_if_attacked(hitbox, deathSound, noLootCoins)`
### Parameters
| Field | Type |
| ----- | ---- |
| hitbox | [ObjectHitbox](structs.md#ObjectHitbox) |
| deathSound | `integer` |
| noLootCoins | `integer` |
### Returns
- `integer`
### C Prototype
`s32 cur_obj_set_hitbox_and_die_if_attacked(struct ObjectHitbox *hitbox, s32 deathSound, s32 noLootCoins);`
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## [cur_obj_set_hitbox_radius_and_height](#cur_obj_set_hitbox_radius_and_height)
### Lua Example
`cur_obj_set_hitbox_radius_and_height(radius, height)`
### Parameters
| Field | Type |
| ----- | ---- |
| radius | `number` |
| height | `number` |
### Returns
- None
### C Prototype
`void cur_obj_set_hitbox_radius_and_height(f32 radius, f32 height);`
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## [cur_obj_set_hurtbox_radius_and_height](#cur_obj_set_hurtbox_radius_and_height)
### Lua Example
`cur_obj_set_hurtbox_radius_and_height(radius, height)`
### Parameters
| Field | Type |
| ----- | ---- |
| radius | `number` |
| height | `number` |
### Returns
- None
### C Prototype
`void cur_obj_set_hurtbox_radius_and_height(f32 radius, f32 height);`
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## [cur_obj_set_pos_relative](#cur_obj_set_pos_relative)
### Lua Example
`cur_obj_set_pos_relative(other, dleft, dy, dforward)`
### Parameters
| Field | Type |
| ----- | ---- |
| other | [Object](structs.md#Object) |
| dleft | `number` |
| dy | `number` |
| dforward | `number` |
### Returns
- None
### C Prototype
`void cur_obj_set_pos_relative(struct Object *other, f32 dleft, f32 dy, f32 dforward);`
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## [cur_obj_set_pos_relative_to_parent](#cur_obj_set_pos_relative_to_parent)
### Lua Example
`cur_obj_set_pos_relative_to_parent(dleft, dy, dforward)`
### Parameters
| Field | Type |
| ----- | ---- |
| dleft | `number` |
| dy | `number` |
| dforward | `number` |
### Returns
- None
### C Prototype
`void cur_obj_set_pos_relative_to_parent(f32 dleft, f32 dy, f32 dforward);`
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## [cur_obj_set_pos_to_home](#cur_obj_set_pos_to_home)
### Lua Example
`cur_obj_set_pos_to_home()`
### Parameters
- None
### Returns
- None
### C Prototype
`void cur_obj_set_pos_to_home(void);`
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## [cur_obj_set_pos_to_home_and_stop](#cur_obj_set_pos_to_home_and_stop)
### Lua Example
`cur_obj_set_pos_to_home_and_stop()`
### Parameters
- None
### Returns
- None
### C Prototype
`void cur_obj_set_pos_to_home_and_stop(void);`
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## [cur_obj_set_pos_to_home_with_debug](#cur_obj_set_pos_to_home_with_debug)
### Lua Example
`cur_obj_set_pos_to_home_with_debug()`
### Parameters
- None
### Returns
- None
### C Prototype
`void cur_obj_set_pos_to_home_with_debug(void);`
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## [cur_obj_set_pos_via_transform](#cur_obj_set_pos_via_transform)
### Lua Example
`cur_obj_set_pos_via_transform()`
### Parameters
- None
### Returns
- None
### C Prototype
`void cur_obj_set_pos_via_transform(void);`
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## [cur_obj_set_vel_from_mario_vel](#cur_obj_set_vel_from_mario_vel)
### Lua Example
`cur_obj_set_vel_from_mario_vel(m, f12, f14)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| f12 | `number` |
| f14 | `number` |
### Returns
- None
### C Prototype
`void cur_obj_set_vel_from_mario_vel(struct MarioState* m, f32 f12, f32 f14);`
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## [cur_obj_set_y_vel_and_animation](#cur_obj_set_y_vel_and_animation)
### Lua Example
`cur_obj_set_y_vel_and_animation(sp18, sp1C)`
### Parameters
| Field | Type |
| ----- | ---- |
| sp18 | `number` |
| sp1C | `integer` |
### Returns
- None
### C Prototype
`void cur_obj_set_y_vel_and_animation(f32 sp18, s32 sp1C);`
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## [cur_obj_shake_screen](#cur_obj_shake_screen)
### Lua Example
`cur_obj_shake_screen(shake)`
### Parameters
| Field | Type |
| ----- | ---- |
| shake | `integer` |
### Returns
- None
### C Prototype
`void cur_obj_shake_screen(s32 shake);`
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## [cur_obj_shake_y](#cur_obj_shake_y)
### Lua Example
`cur_obj_shake_y(amount)`
### Parameters
| Field | Type |
| ----- | ---- |
| amount | `number` |
### Returns
- None
### C Prototype
`void cur_obj_shake_y(f32 amount);`
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## [cur_obj_shake_y_until](#cur_obj_shake_y_until)
### Lua Example
`local integerValue = cur_obj_shake_y_until(cycles, amount)`
### Parameters
| Field | Type |
| ----- | ---- |
| cycles | `integer` |
| amount | `integer` |
### Returns
- `integer`
### C Prototype
`s32 cur_obj_shake_y_until(s32 cycles, s32 amount);`
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## [cur_obj_spawn_loot_blue_coin](#cur_obj_spawn_loot_blue_coin)
### Lua Example
`cur_obj_spawn_loot_blue_coin()`
### Parameters
- None
### Returns
- None
### C Prototype
`void cur_obj_spawn_loot_blue_coin(void);`
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## [cur_obj_spawn_loot_coin_at_mario_pos](#cur_obj_spawn_loot_coin_at_mario_pos)
### Lua Example
`cur_obj_spawn_loot_coin_at_mario_pos(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- None
### C Prototype
`void cur_obj_spawn_loot_coin_at_mario_pos(struct MarioState* m);`
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## [cur_obj_spawn_particles](#cur_obj_spawn_particles)
### Lua Example
`cur_obj_spawn_particles(info)`
### Parameters
| Field | Type |
| ----- | ---- |
| info | [SpawnParticlesInfo](structs.md#SpawnParticlesInfo) |
### Returns
- None
### C Prototype
`void cur_obj_spawn_particles(struct SpawnParticlesInfo *info);`
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## [cur_obj_spawn_star_at_y_offset](#cur_obj_spawn_star_at_y_offset)
### Lua Example
`cur_obj_spawn_star_at_y_offset(targetX, targetY, targetZ, offsetY)`
### Parameters
| Field | Type |
| ----- | ---- |
| targetX | `number` |
| targetY | `number` |
| targetZ | `number` |
| offsetY | `number` |
### Returns
- None
### C Prototype
`void cur_obj_spawn_star_at_y_offset(f32 targetX, f32 targetY, f32 targetZ, f32 offsetY);`
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## [cur_obj_start_cam_event](#cur_obj_start_cam_event)
### Lua Example
`cur_obj_start_cam_event(obj, cameraEvent)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
| cameraEvent | `integer` |
### Returns
- None
### C Prototype
`void cur_obj_start_cam_event(UNUSED struct Object *obj, s32 cameraEvent);`
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## [cur_obj_unhide](#cur_obj_unhide)
### Lua Example
`cur_obj_unhide()`
### Parameters
- None
### Returns
- None
### C Prototype
`void cur_obj_unhide(void);`
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## [cur_obj_unrender_and_reset_state](#cur_obj_unrender_and_reset_state)
### Lua Example
`cur_obj_unrender_and_reset_state(sp18, sp1C)`
### Parameters
| Field | Type |
| ----- | ---- |
| sp18 | `integer` |
| sp1C | `integer` |
### Returns
- None
### C Prototype
`void cur_obj_unrender_and_reset_state(s32 sp18, s32 sp1C);`
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<br />
## [cur_obj_unused_init_on_floor](#cur_obj_unused_init_on_floor)
### Lua Example
`cur_obj_unused_init_on_floor()`
### Parameters
- None
### Returns
- None
### C Prototype
`void cur_obj_unused_init_on_floor(void);`
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<br />
## [cur_obj_unused_play_footstep_sound](#cur_obj_unused_play_footstep_sound)
### Lua Example
`cur_obj_unused_play_footstep_sound(animFrame1, animFrame2, sound)`
### Parameters
| Field | Type |
| ----- | ---- |
| animFrame1 | `integer` |
| animFrame2 | `integer` |
| sound | `integer` |
### Returns
- None
### C Prototype
`void cur_obj_unused_play_footstep_sound(s32 animFrame1, s32 animFrame2, s32 sound);`
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<br />
## [cur_obj_unused_resolve_wall_collisions](#cur_obj_unused_resolve_wall_collisions)
### Lua Example
`cur_obj_unused_resolve_wall_collisions(offsetY, radius)`
### Parameters
| Field | Type |
| ----- | ---- |
| offsetY | `number` |
| radius | `number` |
### Returns
- None
### C Prototype
`void cur_obj_unused_resolve_wall_collisions(f32 offsetY, f32 radius);`
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<br />
## [cur_obj_update_floor](#cur_obj_update_floor)
### Lua Example
`cur_obj_update_floor()`
### Parameters
- None
### Returns
- None
### C Prototype
`void cur_obj_update_floor(void);`
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<br />
## [cur_obj_update_floor_and_resolve_wall_collisions](#cur_obj_update_floor_and_resolve_wall_collisions)
### Lua Example
`cur_obj_update_floor_and_resolve_wall_collisions(steepSlopeDegrees)`
### Parameters
| Field | Type |
| ----- | ---- |
| steepSlopeDegrees | `integer` |
### Returns
- None
### C Prototype
`void cur_obj_update_floor_and_resolve_wall_collisions(s16 steepSlopeDegrees);`
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<br />
## [cur_obj_update_floor_and_walls](#cur_obj_update_floor_and_walls)
### Lua Example
`cur_obj_update_floor_and_walls()`
### Parameters
- None
### Returns
- None
### C Prototype
`void cur_obj_update_floor_and_walls(void);`
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<br />
## [cur_obj_update_floor_height](#cur_obj_update_floor_height)
### Lua Example
`cur_obj_update_floor_height()`
### Parameters
- None
### Returns
- None
### C Prototype
`void cur_obj_update_floor_height(void);`
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<br />
## [cur_obj_update_floor_height_and_get_floor](#cur_obj_update_floor_height_and_get_floor)
### Lua Example
`local SurfaceValue = cur_obj_update_floor_height_and_get_floor()`
### Parameters
- None
### Returns
[Surface](structs.md#Surface)
### C Prototype
`struct Surface *cur_obj_update_floor_height_and_get_floor(void);`
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<br />
## [cur_obj_wait_then_blink](#cur_obj_wait_then_blink)
### Lua Example
`local integerValue = cur_obj_wait_then_blink(timeUntilBlinking, numBlinks)`
### Parameters
| Field | Type |
| ----- | ---- |
| timeUntilBlinking | `integer` |
| numBlinks | `integer` |
### Returns
- `integer`
### C Prototype
`s32 cur_obj_wait_then_blink(s32 timeUntilBlinking, s32 numBlinks);`
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<br />
## [cur_obj_was_attacked_or_ground_pounded](#cur_obj_was_attacked_or_ground_pounded)
### Lua Example
`local integerValue = cur_obj_was_attacked_or_ground_pounded()`
### Parameters
- None
### Returns
- `integer`
### C Prototype
`s32 cur_obj_was_attacked_or_ground_pounded(void);`
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<br />
## [cur_obj_within_12k_bounds](#cur_obj_within_12k_bounds)
### Lua Example
`local integerValue = cur_obj_within_12k_bounds()`
### Parameters
- None
### Returns
- `integer`
### C Prototype
`s32 cur_obj_within_12k_bounds(void);`
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<br />
## [disable_time_stop](#disable_time_stop)
### Lua Example
`disable_time_stop()`
### Parameters
- None
### Returns
- None
### C Prototype
`void disable_time_stop(void);`
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<br />
## [disable_time_stop_including_mario](#disable_time_stop_including_mario)
### Lua Example
`disable_time_stop_including_mario()`
### Parameters
- None
### Returns
- None
### C Prototype
`void disable_time_stop_including_mario(void);`
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<br />
## [dist_between_object_and_point](#dist_between_object_and_point)
### Lua Example
`local numberValue = dist_between_object_and_point(obj, pointX, pointY, pointZ)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
| pointX | `number` |
| pointY | `number` |
| pointZ | `number` |
### Returns
- `number`
### C Prototype
`f32 dist_between_object_and_point(struct Object *obj, f32 pointX, f32 pointY, f32 pointZ);`
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<br />
## [dist_between_objects](#dist_between_objects)
### Lua Example
`local numberValue = dist_between_objects(obj1, obj2)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj1 | [Object](structs.md#Object) |
| obj2 | [Object](structs.md#Object) |
### Returns
- `number`
### C Prototype
`f32 dist_between_objects(struct Object *obj1, struct Object *obj2);`
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<br />
## [enable_time_stop](#enable_time_stop)
### Lua Example
`enable_time_stop()`
### Parameters
- None
### Returns
- None
### C Prototype
`void enable_time_stop(void);`
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<br />
## [enable_time_stop_if_alone](#enable_time_stop_if_alone)
### Lua Example
`enable_time_stop_if_alone()`
### Parameters
- None
### Returns
- None
### C Prototype
`void enable_time_stop_if_alone(void);`
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<br />
## [enable_time_stop_including_mario](#enable_time_stop_including_mario)
### Lua Example
`enable_time_stop_including_mario()`
### Parameters
- None
### Returns
- None
### C Prototype
`void enable_time_stop_including_mario(void);`
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<br />
## [find_object_with_behavior](#find_object_with_behavior)
### Lua Example
`local ObjectValue = find_object_with_behavior(behavior)`
### Parameters
| Field | Type |
| ----- | ---- |
| behavior | `Pointer` <`BehaviorScript`> |
### Returns
[Object](structs.md#Object)
### C Prototype
`struct Object *find_object_with_behavior(const BehaviorScript *behavior);`
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<br />
## [find_unimportant_object](#find_unimportant_object)
### Lua Example
`local ObjectValue = find_unimportant_object()`
### Parameters
- None
### Returns
[Object](structs.md#Object)
### C Prototype
`struct Object *find_unimportant_object(void);`
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<br />
## [geo_offset_klepto_debug](#geo_offset_klepto_debug)
### Lua Example
`local integerValue = geo_offset_klepto_debug(callContext, a1, sp8)`
### Parameters
| Field | Type |
| ----- | ---- |
| callContext | `integer` |
| a1 | [GraphNode](structs.md#GraphNode) |
| sp8 | `integer` |
### Returns
- `integer`
### C Prototype
`s32 geo_offset_klepto_debug(s32 callContext, struct GraphNode *a1, UNUSED s32 sp8);`
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<br />
## [get_object_list_from_behavior](#get_object_list_from_behavior)
### Lua Example
`local integerValue = get_object_list_from_behavior(behavior)`
### Parameters
| Field | Type |
| ----- | ---- |
| behavior | `Pointer` <`BehaviorScript`> |
### Returns
- `integer`
### C Prototype
`u32 get_object_list_from_behavior(const BehaviorScript *behavior);`
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<br />
## [increment_velocity_toward_range](#increment_velocity_toward_range)
### Lua Example
`local numberValue = increment_velocity_toward_range(value, center, zeroThreshold, increment)`
### Parameters
| Field | Type |
| ----- | ---- |
| value | `number` |
| center | `number` |
| zeroThreshold | `number` |
| increment | `number` |
### Returns
- `number`
### C Prototype
`f32 increment_velocity_toward_range(f32 value, f32 center, f32 zeroThreshold, f32 increment);`
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<br />
## [is_item_in_array](#is_item_in_array)
### Lua Example
`local integerValue = is_item_in_array(item, array)`
### Parameters
| Field | Type |
| ----- | ---- |
| item | `integer` |
| array | `Pointer` <`integer`> |
### Returns
- `integer`
### C Prototype
`s32 is_item_in_array(s8 item, s8 *array);`
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<br />
## [is_mario_moving_fast_or_in_air](#is_mario_moving_fast_or_in_air)
### Lua Example
`local integerValue = is_mario_moving_fast_or_in_air(speedThreshold)`
### Parameters
| Field | Type |
| ----- | ---- |
| speedThreshold | `integer` |
### Returns
- `integer`
### C Prototype
`s32 is_mario_moving_fast_or_in_air(s32 speedThreshold);`
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<br />
## [lateral_dist_between_objects](#lateral_dist_between_objects)
### Lua Example
`local numberValue = lateral_dist_between_objects(obj1, obj2)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj1 | [Object](structs.md#Object) |
| obj2 | [Object](structs.md#Object) |
### Returns
- `number`
### C Prototype
`f32 lateral_dist_between_objects(struct Object *obj1, struct Object *obj2);`
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<br />
## [mario_is_dive_sliding](#mario_is_dive_sliding)
### Lua Example
`local integerValue = mario_is_dive_sliding(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`s32 mario_is_dive_sliding(struct MarioState* m);`
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<br />
## [mario_is_in_air_action](#mario_is_in_air_action)
### Lua Example
`local integerValue = mario_is_in_air_action(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`s32 mario_is_in_air_action(struct MarioState* m);`
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<br />
## [mario_is_within_rectangle](#mario_is_within_rectangle)
### Lua Example
`local integerValue = mario_is_within_rectangle(minX, maxX, minZ, maxZ)`
### Parameters
| Field | Type |
| ----- | ---- |
| minX | `integer` |
| maxX | `integer` |
| minZ | `integer` |
| maxZ | `integer` |
### Returns
- `integer`
### C Prototype
`s32 mario_is_within_rectangle(s16 minX, s16 maxX, s16 minZ, s16 maxZ);`
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<br />
## [mario_set_flag](#mario_set_flag)
### Lua Example
`mario_set_flag(flag)`
### Parameters
| Field | Type |
| ----- | ---- |
| flag | `integer` |
### Returns
- None
### C Prototype
`void mario_set_flag(s32 flag);`
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<br />
## [obj_angle_to_object](#obj_angle_to_object)
### Lua Example
`local integerValue = obj_angle_to_object(obj1, obj2)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj1 | [Object](structs.md#Object) |
| obj2 | [Object](structs.md#Object) |
### Returns
- `integer`
### C Prototype
`s16 obj_angle_to_object(struct Object *obj1, struct Object *obj2);`
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<br />
## [obj_angle_to_point](#obj_angle_to_point)
### Lua Example
`local integerValue = obj_angle_to_point(obj, pointX, pointZ)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
| pointX | `number` |
| pointZ | `number` |
### Returns
- `integer`
### C Prototype
`s16 obj_angle_to_point(struct Object *obj, f32 pointX, f32 pointZ);`
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<br />
## [obj_apply_scale_to_transform](#obj_apply_scale_to_transform)
### Lua Example
`obj_apply_scale_to_transform(obj)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
### Returns
- None
### C Prototype
`void obj_apply_scale_to_transform(struct Object *obj);`
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<br />
## [obj_attack_collided_from_other_object](#obj_attack_collided_from_other_object)
### Lua Example
`local integerValue = obj_attack_collided_from_other_object(obj)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
### Returns
- `integer`
### C Prototype
`s32 obj_attack_collided_from_other_object(struct Object *obj);`
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<br />
## [obj_become_tangible](#obj_become_tangible)
### Lua Example
`obj_become_tangible(obj)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
### Returns
- None
### C Prototype
`void obj_become_tangible(struct Object *obj);`
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<br />
## [obj_build_relative_transform](#obj_build_relative_transform)
### Lua Example
`obj_build_relative_transform(obj)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
### Returns
- None
### C Prototype
`void obj_build_relative_transform(struct Object *obj);`
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<br />
## [obj_build_transform_from_pos_and_angle](#obj_build_transform_from_pos_and_angle)
### Lua Example
`obj_build_transform_from_pos_and_angle(obj, posIndex, angleIndex)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
| posIndex | `integer` |
| angleIndex | `integer` |
### Returns
- None
### C Prototype
`void obj_build_transform_from_pos_and_angle(struct Object *obj, s16 posIndex, s16 angleIndex);`
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<br />
## [obj_build_transform_relative_to_parent](#obj_build_transform_relative_to_parent)
### Lua Example
`obj_build_transform_relative_to_parent(obj)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
### Returns
- None
### C Prototype
`void obj_build_transform_relative_to_parent(struct Object *obj);`
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<br />
## [obj_build_vel_from_transform](#obj_build_vel_from_transform)
### Lua Example
`obj_build_vel_from_transform(a0)`
### Parameters
| Field | Type |
| ----- | ---- |
| a0 | [Object](structs.md#Object) |
### Returns
- None
### C Prototype
`void obj_build_vel_from_transform(struct Object *a0);`
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<br />
## [obj_check_if_collided_with_object](#obj_check_if_collided_with_object)
### Lua Example
`local integerValue = obj_check_if_collided_with_object(obj1, obj2)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj1 | [Object](structs.md#Object) |
| obj2 | [Object](structs.md#Object) |
### Returns
- `integer`
### C Prototype
`s32 obj_check_if_collided_with_object(struct Object *obj1, struct Object *obj2);`
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<br />
## [obj_copy_angle](#obj_copy_angle)
### Lua Example
`obj_copy_angle(dst, src)`
### Parameters
| Field | Type |
| ----- | ---- |
| dst | [Object](structs.md#Object) |
| src | [Object](structs.md#Object) |
### Returns
- None
### C Prototype
`void obj_copy_angle(struct Object *dst, struct Object *src);`
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<br />
## [obj_copy_behavior_params](#obj_copy_behavior_params)
### Lua Example
`obj_copy_behavior_params(dst, src)`
### Parameters
| Field | Type |
| ----- | ---- |
| dst | [Object](structs.md#Object) |
| src | [Object](structs.md#Object) |
### Returns
- None
### C Prototype
`void obj_copy_behavior_params(struct Object *dst, struct Object *src);`
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<br />
## [obj_copy_graph_y_offset](#obj_copy_graph_y_offset)
### Lua Example
`obj_copy_graph_y_offset(dst, src)`
### Parameters
| Field | Type |
| ----- | ---- |
| dst | [Object](structs.md#Object) |
| src | [Object](structs.md#Object) |
### Returns
- None
### C Prototype
`void obj_copy_graph_y_offset(struct Object *dst, struct Object *src);`
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<br />
## [obj_copy_pos](#obj_copy_pos)
### Lua Example
`obj_copy_pos(dst, src)`
### Parameters
| Field | Type |
| ----- | ---- |
| dst | [Object](structs.md#Object) |
| src | [Object](structs.md#Object) |
### Returns
- None
### C Prototype
`void obj_copy_pos(struct Object *dst, struct Object *src);`
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<br />
## [obj_copy_pos_and_angle](#obj_copy_pos_and_angle)
### Lua Example
`obj_copy_pos_and_angle(dst, src)`
### Parameters
| Field | Type |
| ----- | ---- |
| dst | [Object](structs.md#Object) |
| src | [Object](structs.md#Object) |
### Returns
- None
### C Prototype
`void obj_copy_pos_and_angle(struct Object *dst, struct Object *src);`
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<br />
## [obj_copy_scale](#obj_copy_scale)
### Lua Example
`obj_copy_scale(dst, src)`
### Parameters
| Field | Type |
| ----- | ---- |
| dst | [Object](structs.md#Object) |
| src | [Object](structs.md#Object) |
### Returns
- None
### C Prototype
`void obj_copy_scale(struct Object *dst, struct Object *src);`
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<br />
## [obj_create_transform_from_self](#obj_create_transform_from_self)
### Lua Example
`obj_create_transform_from_self(obj)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
### Returns
- None
### C Prototype
`void obj_create_transform_from_self(struct Object *obj);`
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<br />
## [obj_explode_and_spawn_coins](#obj_explode_and_spawn_coins)
### Lua Example
`obj_explode_and_spawn_coins(sp18, sp1C)`
### Parameters
| Field | Type |
| ----- | ---- |
| sp18 | `number` |
| sp1C | `integer` |
### Returns
- None
### C Prototype
`void obj_explode_and_spawn_coins(f32 sp18, s32 sp1C);`
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<br />
## [obj_has_behavior](#obj_has_behavior)
### Lua Example
`local integerValue = obj_has_behavior(obj, behavior)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
| behavior | `Pointer` <`BehaviorScript`> |
### Returns
- `integer`
### C Prototype
`s32 obj_has_behavior(struct Object *obj, const BehaviorScript *behavior);`
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<br />
## [obj_init_animation](#obj_init_animation)
### Lua Example
`obj_init_animation(obj, animIndex)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
| animIndex | `integer` |
### Returns
- None
### C Prototype
`void obj_init_animation(struct Object *obj, s32 animIndex);`
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<br />
## [obj_is_hidden](#obj_is_hidden)
### Lua Example
`local integerValue = obj_is_hidden(obj)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
### Returns
- `integer`
### C Prototype
`s32 obj_is_hidden(struct Object *obj);`
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<br />
## [obj_mark_for_deletion](#obj_mark_for_deletion)
### Lua Example
`obj_mark_for_deletion(obj)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
### Returns
- None
### C Prototype
`void obj_mark_for_deletion(struct Object *obj);`
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<br />
## [obj_pitch_to_object](#obj_pitch_to_object)
### Lua Example
`local integerValue = obj_pitch_to_object(obj, target)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
| target | [Object](structs.md#Object) |
### Returns
- `integer`
### C Prototype
`s16 obj_pitch_to_object(struct Object* obj, struct Object* target);`
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<br />
## [obj_scale](#obj_scale)
### Lua Example
`obj_scale(obj, scale)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
| scale | `number` |
### Returns
- None
### C Prototype
`void obj_scale(struct Object *obj, f32 scale);`
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<br />
## [obj_scale_random](#obj_scale_random)
### Lua Example
`obj_scale_random(obj, rangeLength, minScale)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
| rangeLength | `number` |
| minScale | `number` |
### Returns
- None
### C Prototype
`void obj_scale_random(struct Object *obj, f32 rangeLength, f32 minScale);`
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<br />
## [obj_scale_xyz](#obj_scale_xyz)
### Lua Example
`obj_scale_xyz(obj, xScale, yScale, zScale)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
| xScale | `number` |
| yScale | `number` |
| zScale | `number` |
### Returns
- None
### C Prototype
`void obj_scale_xyz(struct Object *obj, f32 xScale, f32 yScale, f32 zScale);`
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<br />
## [obj_set_angle](#obj_set_angle)
### Lua Example
`obj_set_angle(obj, pitch, yaw, roll)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
| pitch | `integer` |
| yaw | `integer` |
| roll | `integer` |
### Returns
- None
### C Prototype
`void obj_set_angle(struct Object *obj, s16 pitch, s16 yaw, s16 roll);`
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<br />
## [obj_set_behavior](#obj_set_behavior)
### Lua Example
`obj_set_behavior(obj, behavior)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
| behavior | `Pointer` <`BehaviorScript`> |
### Returns
- None
### C Prototype
`void obj_set_behavior(struct Object *obj, const BehaviorScript *behavior);`
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<br />
## [obj_set_billboard](#obj_set_billboard)
### Lua Example
`obj_set_billboard(obj)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
### Returns
- None
### C Prototype
`void obj_set_billboard(struct Object *obj);`
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<br />
## [obj_set_cylboard](#obj_set_cylboard)
### Lua Example
`obj_set_cylboard(obj)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
### Returns
- None
### C Prototype
`void obj_set_cylboard(struct Object *obj);`
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<br />
## [obj_set_face_angle_to_move_angle](#obj_set_face_angle_to_move_angle)
### Lua Example
`obj_set_face_angle_to_move_angle(obj)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
### Returns
- None
### C Prototype
`void obj_set_face_angle_to_move_angle(struct Object *obj);`
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<br />
## [obj_set_gfx_pos_at_obj_pos](#obj_set_gfx_pos_at_obj_pos)
### Lua Example
`obj_set_gfx_pos_at_obj_pos(obj1, obj2)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj1 | [Object](structs.md#Object) |
| obj2 | [Object](structs.md#Object) |
### Returns
- None
### C Prototype
`void obj_set_gfx_pos_at_obj_pos(struct Object *obj1, struct Object *obj2);`
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<br />
## [obj_set_gfx_pos_from_pos](#obj_set_gfx_pos_from_pos)
### Lua Example
`obj_set_gfx_pos_from_pos(obj)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
### Returns
- None
### C Prototype
`void obj_set_gfx_pos_from_pos(struct Object *obj);`
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<br />
## [obj_set_held_state](#obj_set_held_state)
### Lua Example
`obj_set_held_state(obj, heldBehavior)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
| heldBehavior | `Pointer` <`BehaviorScript`> |
### Returns
- None
### C Prototype
`void obj_set_held_state(struct Object *obj, const BehaviorScript *heldBehavior);`
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<br />
## [obj_set_hitbox](#obj_set_hitbox)
### Lua Example
`obj_set_hitbox(obj, hitbox)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
| hitbox | [ObjectHitbox](structs.md#ObjectHitbox) |
### Returns
- None
### C Prototype
`void obj_set_hitbox(struct Object *obj, struct ObjectHitbox *hitbox);`
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<br />
## [obj_set_parent_relative_pos](#obj_set_parent_relative_pos)
### Lua Example
`obj_set_parent_relative_pos(obj, relX, relY, relZ)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
| relX | `integer` |
| relY | `integer` |
| relZ | `integer` |
### Returns
- None
### C Prototype
`void obj_set_parent_relative_pos(struct Object *obj, s16 relX, s16 relY, s16 relZ);`
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<br />
## [obj_set_pos](#obj_set_pos)
### Lua Example
`obj_set_pos(obj, x, y, z)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
| x | `integer` |
| y | `integer` |
| z | `integer` |
### Returns
- None
### C Prototype
`void obj_set_pos(struct Object *obj, s16 x, s16 y, s16 z);`
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<br />
## [obj_set_pos_relative](#obj_set_pos_relative)
### Lua Example
`obj_set_pos_relative(obj, other, dleft, dy, dforward)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
| other | [Object](structs.md#Object) |
| dleft | `number` |
| dy | `number` |
| dforward | `number` |
### Returns
- None
### C Prototype
`void obj_set_pos_relative(struct Object *obj, struct Object *other, f32 dleft, f32 dy, f32 dforward);`
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<br />
## [obj_set_throw_matrix_from_transform](#obj_set_throw_matrix_from_transform)
### Lua Example
`obj_set_throw_matrix_from_transform(obj)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
### Returns
- None
### C Prototype
`void obj_set_throw_matrix_from_transform(struct Object *obj);`
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<br />
## [obj_spawn_loot_blue_coins](#obj_spawn_loot_blue_coins)
### Lua Example
`obj_spawn_loot_blue_coins(obj, numCoins, sp28, posJitter)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
| numCoins | `integer` |
| sp28 | `number` |
| posJitter | `integer` |
### Returns
- None
### C Prototype
`void obj_spawn_loot_blue_coins(struct Object *obj, s32 numCoins, f32 sp28, s16 posJitter);`
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<br />
## [obj_spawn_loot_coins](#obj_spawn_loot_coins)
### Lua Example
`obj_spawn_loot_coins(obj, numCoins, sp30, coinBehavior, posJitter, model)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
| numCoins | `integer` |
| sp30 | `number` |
| coinBehavior | `Pointer` <`BehaviorScript`> |
| posJitter | `integer` |
| model | `integer` |
### Returns
- None
### C Prototype
`void obj_spawn_loot_coins(struct Object *obj, s32 numCoins, f32 sp30, const BehaviorScript *coinBehavior, s16 posJitter, s16 model);`
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<br />
## [obj_spawn_loot_yellow_coins](#obj_spawn_loot_yellow_coins)
### Lua Example
`obj_spawn_loot_yellow_coins(obj, numCoins, sp28)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
| numCoins | `integer` |
| sp28 | `number` |
### Returns
- None
### C Prototype
`void obj_spawn_loot_yellow_coins(struct Object *obj, s32 numCoins, f32 sp28);`
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<br />
## [obj_translate_local](#obj_translate_local)
### Lua Example
`obj_translate_local(obj, posIndex, localTranslateIndex)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
| posIndex | `integer` |
| localTranslateIndex | `integer` |
### Returns
- None
### C Prototype
`void obj_translate_local(struct Object *obj, s16 posIndex, s16 localTranslateIndex);`
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<br />
## [obj_translate_xyz_random](#obj_translate_xyz_random)
### Lua Example
`obj_translate_xyz_random(obj, rangeLength)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
| rangeLength | `number` |
### Returns
- None
### C Prototype
`void obj_translate_xyz_random(struct Object *obj, f32 rangeLength);`
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<br />
## [obj_translate_xz_random](#obj_translate_xz_random)
### Lua Example
`obj_translate_xz_random(obj, rangeLength)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
| rangeLength | `number` |
### Returns
- None
### C Prototype
`void obj_translate_xz_random(struct Object *obj, f32 rangeLength);`
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<br />
## [obj_turn_toward_object](#obj_turn_toward_object)
### Lua Example
`local integerValue = obj_turn_toward_object(obj, target, angleIndex, turnAmount)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
| target | [Object](structs.md#Object) |
| angleIndex | `integer` |
| turnAmount | `integer` |
### Returns
- `integer`
### C Prototype
`s16 obj_turn_toward_object(struct Object *obj, struct Object *target, s16 angleIndex, s16 turnAmount);`
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<br />
## [player_performed_grab_escape_action](#player_performed_grab_escape_action)
### Lua Example
`local integerValue = player_performed_grab_escape_action()`
### Parameters
- None
### Returns
- `integer`
### C Prototype
`s32 player_performed_grab_escape_action(void);`
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<br />
## [random_f32_around_zero](#random_f32_around_zero)
### Lua Example
`local numberValue = random_f32_around_zero(diameter)`
### Parameters
| Field | Type |
| ----- | ---- |
| diameter | `number` |
### Returns
- `number`
### C Prototype
`f32 random_f32_around_zero(f32 diameter);`
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<br />
## [set_mario_interact_hoot_if_in_range](#set_mario_interact_hoot_if_in_range)
### Lua Example
`set_mario_interact_hoot_if_in_range(sp0, sp4, sp8)`
### Parameters
| Field | Type |
| ----- | ---- |
| sp0 | `integer` |
| sp4 | `integer` |
| sp8 | `number` |
### Returns
- None
### C Prototype
`void set_mario_interact_hoot_if_in_range(UNUSED s32 sp0, UNUSED s32 sp4, f32 sp8);`
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<br />
## [set_time_stop_flags](#set_time_stop_flags)
### Lua Example
`set_time_stop_flags(flags)`
### Parameters
| Field | Type |
| ----- | ---- |
| flags | `integer` |
### Returns
- None
### C Prototype
`void set_time_stop_flags(s32 flags);`
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<br />
## [set_time_stop_flags_if_alone](#set_time_stop_flags_if_alone)
### Lua Example
`set_time_stop_flags_if_alone(flags)`
### Parameters
| Field | Type |
| ----- | ---- |
| flags | `integer` |
### Returns
- None
### C Prototype
`void set_time_stop_flags_if_alone(s32 flags);`
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<br />
## [signum_positive](#signum_positive)
### Lua Example
`local integerValue = signum_positive(x)`
### Parameters
| Field | Type |
| ----- | ---- |
| x | `integer` |
### Returns
- `integer`
### C Prototype
`s32 signum_positive(s32 x);`
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<br />
## [spawn_base_star_with_no_lvl_exit](#spawn_base_star_with_no_lvl_exit)
### Lua Example
`spawn_base_star_with_no_lvl_exit()`
### Parameters
- None
### Returns
- None
### C Prototype
`void spawn_base_star_with_no_lvl_exit(void);`
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<br />
## [spawn_mist_particles](#spawn_mist_particles)
### Lua Example
`spawn_mist_particles()`
### Parameters
- None
### Returns
- None
### C Prototype
`void spawn_mist_particles(void);`
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<br />
## [spawn_mist_particles_with_sound](#spawn_mist_particles_with_sound)
### Lua Example
`spawn_mist_particles_with_sound(sp18)`
### Parameters
| Field | Type |
| ----- | ---- |
| sp18 | `integer` |
### Returns
- None
### C Prototype
`void spawn_mist_particles_with_sound(u32 sp18);`
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<br />
## [spawn_star_with_no_lvl_exit](#spawn_star_with_no_lvl_exit)
### Lua Example
`local ObjectValue = spawn_star_with_no_lvl_exit(sp20, sp24)`
### Parameters
| Field | Type |
| ----- | ---- |
| sp20 | `integer` |
| sp24 | `integer` |
### Returns
[Object](structs.md#Object)
### C Prototype
`struct Object *spawn_star_with_no_lvl_exit(s32 sp20, s32 sp24);`
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<br />
## [spawn_water_droplet](#spawn_water_droplet)
### Lua Example
`local ObjectValue = spawn_water_droplet(parent, params)`
### Parameters
| Field | Type |
| ----- | ---- |
| parent | [Object](structs.md#Object) |
| params | [WaterDropletParams](structs.md#WaterDropletParams) |
### Returns
[Object](structs.md#Object)
### C Prototype
`struct Object *spawn_water_droplet(struct Object *parent, struct WaterDropletParams *params);`
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<br />
## [stub_obj_helpers_3](#stub_obj_helpers_3)
### Lua Example
`stub_obj_helpers_3(sp0, sp4)`
### Parameters
| Field | Type |
| ----- | ---- |
| sp0 | `integer` |
| sp4 | `integer` |
### Returns
- None
### C Prototype
`void stub_obj_helpers_3(UNUSED s32 sp0, UNUSED s32 sp4);`
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<br />
## [stub_obj_helpers_4](#stub_obj_helpers_4)
### Lua Example
`stub_obj_helpers_4()`
### Parameters
- None
### Returns
- None
### C Prototype
`void stub_obj_helpers_4(void);`
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<br />
---
# functions from object_list_processor.h
<br />
## [set_object_respawn_info_bits](#set_object_respawn_info_bits)
### Lua Example
`set_object_respawn_info_bits(obj, bits)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
| bits | `integer` |
### Returns
- None
### C Prototype
`void set_object_respawn_info_bits(struct Object *obj, u8 bits);`
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<br />
---
# functions from rumble_init.c
<br />
## [queue_rumble_data](#queue_rumble_data)
### Lua Example
`queue_rumble_data(a0, a1)`
### Parameters
| Field | Type |
| ----- | ---- |
| a0 | `integer` |
| a1 | `integer` |
### Returns
- None
### C Prototype
`void queue_rumble_data(s16 a0, s16 a1);`
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<br />
## [queue_rumble_data_mario](#queue_rumble_data_mario)
### Lua Example
`queue_rumble_data_mario(m, a0, a1)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| a0 | `integer` |
| a1 | `integer` |
### Returns
- None
### C Prototype
`void queue_rumble_data_mario(struct MarioState* m, s16 a0, s16 a1);`
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<br />
## [queue_rumble_data_object](#queue_rumble_data_object)
### Lua Example
`queue_rumble_data_object(object, a0, a1)`
### Parameters
| Field | Type |
| ----- | ---- |
| object | [Object](structs.md#Object) |
| a0 | `integer` |
| a1 | `integer` |
### Returns
- None
### C Prototype
`void queue_rumble_data_object(struct Object* object, s16 a0, s16 a1);`
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<br />
## [reset_rumble_timers](#reset_rumble_timers)
### Lua Example
`reset_rumble_timers(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- None
### C Prototype
`void reset_rumble_timers(struct MarioState* m);`
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<br />
## [reset_rumble_timers_2](#reset_rumble_timers_2)
### Lua Example
`reset_rumble_timers_2(m, a0)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| a0 | `integer` |
### Returns
- None
### C Prototype
`void reset_rumble_timers_2(struct MarioState* m, s32 a0);`
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<br />
---
# functions from save_file.h
<br />
## [save_file_clear_flags](#save_file_clear_flags)
### Lua Example
`save_file_clear_flags(flags)`
### Parameters
| Field | Type |
| ----- | ---- |
| flags | `integer` |
### Returns
- None
### C Prototype
`void save_file_clear_flags(u32 flags);`
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<br />
## [save_file_get_cap_pos](#save_file_get_cap_pos)
### Lua Example
`local integerValue = save_file_get_cap_pos(capPos)`
### Parameters
| Field | Type |
| ----- | ---- |
| capPos | [Vec3s](structs.md#Vec3s) |
### Returns
- `integer`
### C Prototype
`s32 save_file_get_cap_pos(Vec3s capPos);`
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<br />
## [save_file_get_course_coin_score](#save_file_get_course_coin_score)
### Lua Example
`local integerValue = save_file_get_course_coin_score(fileIndex, courseIndex)`
### Parameters
| Field | Type |
| ----- | ---- |
| fileIndex | `integer` |
| courseIndex | `integer` |
### Returns
- `integer`
### C Prototype
`s32 save_file_get_course_coin_score(s32 fileIndex, s32 courseIndex);`
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<br />
## [save_file_get_course_star_count](#save_file_get_course_star_count)
### Lua Example
`local integerValue = save_file_get_course_star_count(fileIndex, courseIndex)`
### Parameters
| Field | Type |
| ----- | ---- |
| fileIndex | `integer` |
| courseIndex | `integer` |
### Returns
- `integer`
### C Prototype
`s32 save_file_get_course_star_count(s32 fileIndex, s32 courseIndex);`
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<br />
## [save_file_get_flags](#save_file_get_flags)
### Lua Example
`local integerValue = save_file_get_flags()`
### Parameters
- None
### Returns
- `integer`
### C Prototype
`u32 save_file_get_flags(void);`
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<br />
## [save_file_get_max_coin_score](#save_file_get_max_coin_score)
### Lua Example
`local integerValue = save_file_get_max_coin_score(courseIndex)`
### Parameters
| Field | Type |
| ----- | ---- |
| courseIndex | `integer` |
### Returns
- `integer`
### C Prototype
`u32 save_file_get_max_coin_score(s32 courseIndex);`
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<br />
## [save_file_get_sound_mode](#save_file_get_sound_mode)
### Lua Example
`local integerValue = save_file_get_sound_mode()`
### Parameters
- None
### Returns
- `integer`
### C Prototype
`u16 save_file_get_sound_mode(void);`
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<br />
## [save_file_get_star_flags](#save_file_get_star_flags)
### Lua Example
`local integerValue = save_file_get_star_flags(fileIndex, courseIndex)`
### Parameters
| Field | Type |
| ----- | ---- |
| fileIndex | `integer` |
| courseIndex | `integer` |
### Returns
- `integer`
### C Prototype
`u32 save_file_get_star_flags(s32 fileIndex, s32 courseIndex);`
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<br />
## [save_file_get_total_star_count](#save_file_get_total_star_count)
### Lua Example
`local integerValue = save_file_get_total_star_count(fileIndex, minCourse, maxCourse)`
### Parameters
| Field | Type |
| ----- | ---- |
| fileIndex | `integer` |
| minCourse | `integer` |
| maxCourse | `integer` |
### Returns
- `integer`
### C Prototype
`s32 save_file_get_total_star_count(s32 fileIndex, s32 minCourse, s32 maxCourse);`
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<br />
## [save_file_set_flags](#save_file_set_flags)
### Lua Example
`save_file_set_flags(flags)`
### Parameters
| Field | Type |
| ----- | ---- |
| flags | `integer` |
### Returns
- None
### C Prototype
`void save_file_set_flags(u32 flags);`
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<br />
---
# functions from smlua_audio_utils.h
<br />
## [audio_sample_destroy](#audio_sample_destroy)
### Lua Example
`audio_sample_destroy(audio)`
### Parameters
| Field | Type |
| ----- | ---- |
| audio | [BassAudio](structs.md#BassAudio) |
### Returns
- None
### C Prototype
`void audio_sample_destroy(struct BassAudio* audio);`
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<br />
## [audio_sample_load](#audio_sample_load)
### Lua Example
`local BassAudioValue = audio_sample_load(filename)`
### Parameters
| Field | Type |
| ----- | ---- |
| filename | `string` |
### Returns
[BassAudio](structs.md#BassAudio)
### C Prototype
`struct BassAudio* audio_sample_load(const char* filename);`
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<br />
## [audio_sample_play](#audio_sample_play)
### Lua Example
`audio_sample_play(audio, position, volume)`
### Parameters
| Field | Type |
| ----- | ---- |
| audio | [BassAudio](structs.md#BassAudio) |
| position | [Vec3f](structs.md#Vec3f) |
| volume | `number` |
### Returns
- None
### C Prototype
`void audio_sample_play(struct BassAudio* audio, Vec3f position, f32 volume);`
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<br />
## [audio_stream_destroy](#audio_stream_destroy)
### Lua Example
`audio_stream_destroy(audio)`
### Parameters
| Field | Type |
| ----- | ---- |
| audio | [BassAudio](structs.md#BassAudio) |
### Returns
- None
### C Prototype
`void audio_stream_destroy(struct BassAudio* audio);`
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<br />
## [audio_stream_get_frequency](#audio_stream_get_frequency)
### Lua Example
`local numberValue = audio_stream_get_frequency(audio)`
### Parameters
| Field | Type |
| ----- | ---- |
| audio | [BassAudio](structs.md#BassAudio) |
### Returns
- `number`
### C Prototype
`f32 audio_stream_get_frequency(struct BassAudio* audio);`
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<br />
## [audio_stream_get_looping](#audio_stream_get_looping)
### Lua Example
`local booleanValue = audio_stream_get_looping(audio)`
### Parameters
| Field | Type |
| ----- | ---- |
| audio | [BassAudio](structs.md#BassAudio) |
### Returns
- `boolean`
### C Prototype
`bool audio_stream_get_looping(struct BassAudio* audio);`
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<br />
## [audio_stream_get_position](#audio_stream_get_position)
### Lua Example
`local numberValue = audio_stream_get_position(audio)`
### Parameters
| Field | Type |
| ----- | ---- |
| audio | [BassAudio](structs.md#BassAudio) |
### Returns
- `number`
### C Prototype
`f32 audio_stream_get_position(struct BassAudio* audio);`
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<br />
## [audio_stream_get_tempo](#audio_stream_get_tempo)
### Lua Example
`local numberValue = audio_stream_get_tempo(audio)`
### Parameters
| Field | Type |
| ----- | ---- |
| audio | [BassAudio](structs.md#BassAudio) |
### Returns
- `number`
### C Prototype
`f32 audio_stream_get_tempo(struct BassAudio* audio);`
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<br />
## [audio_stream_get_volume](#audio_stream_get_volume)
### Lua Example
`local numberValue = audio_stream_get_volume(audio)`
### Parameters
| Field | Type |
| ----- | ---- |
| audio | [BassAudio](structs.md#BassAudio) |
### Returns
- `number`
### C Prototype
`f32 audio_stream_get_volume(struct BassAudio* audio);`
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<br />
## [audio_stream_load](#audio_stream_load)
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### Lua Example
`local BassAudioValue = audio_stream_load(filename)`
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### Parameters
| Field | Type |
| ----- | ---- |
| filename | `string` |
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### Returns
[BassAudio](structs.md#BassAudio)
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### C Prototype
`struct BassAudio* audio_stream_load(const char* filename);`
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<br />
## [audio_stream_loadURL](#audio_stream_loadURL)
### Lua Example
`local BassAudioValue = audio_stream_loadURL(url)`
### Parameters
| Field | Type |
| ----- | ---- |
| url | `string` |
### Returns
[BassAudio](structs.md#BassAudio)
### C Prototype
`struct BassAudio* audio_stream_loadURL(const char* url);`
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<br />
## [audio_stream_pause](#audio_stream_pause)
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### Lua Example
`audio_stream_pause(audio)`
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### Parameters
| Field | Type |
| ----- | ---- |
| audio | [BassAudio](structs.md#BassAudio) |
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### Returns
- None
### C Prototype
`void audio_stream_pause(struct BassAudio* audio);`
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<br />
## [audio_stream_play](#audio_stream_play)
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### Lua Example
`audio_stream_play(audio, restart, volume)`
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### Parameters
| Field | Type |
| ----- | ---- |
| audio | [BassAudio](structs.md#BassAudio) |
| restart | `boolean` |
| volume | `number` |
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### Returns
- None
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### C Prototype
`void audio_stream_play(struct BassAudio* audio, bool restart, f32 volume);`
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<br />
## [audio_stream_set_frequency](#audio_stream_set_frequency)
### Lua Example
`audio_stream_set_frequency(audio, freq)`
### Parameters
| Field | Type |
| ----- | ---- |
| audio | [BassAudio](structs.md#BassAudio) |
| freq | `number` |
### Returns
- None
### C Prototype
`void audio_stream_set_frequency(struct BassAudio* audio, f32 freq);`
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<br />
## [audio_stream_set_looping](#audio_stream_set_looping)
### Lua Example
`audio_stream_set_looping(audio, looping)`
### Parameters
| Field | Type |
| ----- | ---- |
| audio | [BassAudio](structs.md#BassAudio) |
| looping | `boolean` |
### Returns
- None
### C Prototype
`void audio_stream_set_looping(struct BassAudio* audio, bool looping);`
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<br />
## [audio_stream_set_position](#audio_stream_set_position)
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### Lua Example
`audio_stream_set_position(audio, pos)`
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### Parameters
| Field | Type |
| ----- | ---- |
| audio | [BassAudio](structs.md#BassAudio) |
| pos | `number` |
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### Returns
- None
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### C Prototype
`void audio_stream_set_position(struct BassAudio* audio, f32 pos);`
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<br />
## [audio_stream_set_speed](#audio_stream_set_speed)
### Lua Example
`audio_stream_set_speed(audio, initial_freq, speed, pitch)`
### Parameters
| Field | Type |
| ----- | ---- |
| audio | [BassAudio](structs.md#BassAudio) |
| initial_freq | `number` |
| speed | `number` |
| pitch | `boolean` |
### Returns
- None
### C Prototype
`void audio_stream_set_speed(struct BassAudio* audio, f32 initial_freq, f32 speed, bool pitch);`
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<br />
## [audio_stream_set_tempo](#audio_stream_set_tempo)
### Lua Example
`audio_stream_set_tempo(audio, tempo)`
### Parameters
| Field | Type |
| ----- | ---- |
| audio | [BassAudio](structs.md#BassAudio) |
| tempo | `number` |
### Returns
- None
### C Prototype
`void audio_stream_set_tempo(struct BassAudio* audio, f32 tempo);`
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<br />
## [audio_stream_set_volume](#audio_stream_set_volume)
### Lua Example
`audio_stream_set_volume(audio, volume)`
### Parameters
| Field | Type |
| ----- | ---- |
| audio | [BassAudio](structs.md#BassAudio) |
| volume | `number` |
### Returns
- None
### C Prototype
`void audio_stream_set_volume(struct BassAudio* audio, f32 volume);`
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<br />
## [audio_stream_stop](#audio_stream_stop)
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### Lua Example
`audio_stream_stop(audio)`
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### Parameters
| Field | Type |
| ----- | ---- |
| audio | [BassAudio](structs.md#BassAudio) |
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### Returns
- None
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### C Prototype
`void audio_stream_stop(struct BassAudio* audio);`
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<br />
## [smlua_audio_utils_replace_sequence](#smlua_audio_utils_replace_sequence)
### Lua Example
`smlua_audio_utils_replace_sequence(sequenceId, bankId, defaultVolume, m64Name)`
### Parameters
| Field | Type |
| ----- | ---- |
| sequenceId | `integer` |
| bankId | `integer` |
| defaultVolume | `integer` |
| m64Name | `string` |
### Returns
- None
### C Prototype
`void smlua_audio_utils_replace_sequence(u8 sequenceId, u8 bankId, u8 defaultVolume, const char* m64Name);`
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<br />
## [smlua_audio_utils_reset_all](#smlua_audio_utils_reset_all)
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### Lua Example
`smlua_audio_utils_reset_all()`
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### Parameters
- None
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### Returns
- None
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### C Prototype
`void smlua_audio_utils_reset_all(void);`
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<br />
---
# functions from smlua_collision_utils.h
<br />
## [collision_find_surface_on_ray](#collision_find_surface_on_ray)
### Lua Example
`local RayIntersectionInfoValue = collision_find_surface_on_ray(startX, startY, startZ, endX, endY, endZ)`
### Parameters
| Field | Type |
| ----- | ---- |
| startX | `number` |
| startY | `number` |
| startZ | `number` |
| endX | `number` |
| endY | `number` |
| endZ | `number` |
### Returns
[RayIntersectionInfo](structs.md#RayIntersectionInfo)
### C Prototype
`struct RayIntersectionInfo* collision_find_surface_on_ray(f32 startX, f32 startY, f32 startZ, f32 endX, f32 endY, f32 endZ);`
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<br />
## [get_water_surface_pseudo_floor](#get_water_surface_pseudo_floor)
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### Lua Example
`local SurfaceValue = get_water_surface_pseudo_floor()`
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### Parameters
- None
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### Returns
[Surface](structs.md#Surface)
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### C Prototype
`struct Surface* get_water_surface_pseudo_floor(void);`
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<br />
## [smlua_collision_util_get](#smlua_collision_util_get)
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### Lua Example
`local PointerValue = smlua_collision_util_get(name)`
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### Parameters
| Field | Type |
| ----- | ---- |
| name | `string` |
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### Returns
- `Pointer` <`Collision`>
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### C Prototype
`Collision* smlua_collision_util_get(const char* name);`
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<br />
---
# functions from smlua_misc_utils.h
<br />
## [allocate_mario_action](#allocate_mario_action)
### Lua Example
`local integerValue = allocate_mario_action(actFlags)`
### Parameters
| Field | Type |
| ----- | ---- |
| actFlags | `integer` |
### Returns
- `integer`
### C Prototype
`u32 allocate_mario_action(u32 actFlags);`
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<br />
## [camera_freeze](#camera_freeze)
### Lua Example
`camera_freeze()`
### Parameters
- None
### Returns
- None
### C Prototype
`void camera_freeze(void);`
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<br />
## [camera_unfreeze](#camera_unfreeze)
### Lua Example
`camera_unfreeze()`
### Parameters
- None
### Returns
- None
### C Prototype
`void camera_unfreeze(void);`
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<br />
## [deref_s32_pointer](#deref_s32_pointer)
### Lua Example
`local integerValue = deref_s32_pointer(pointer)`
### Parameters
| Field | Type |
| ----- | ---- |
| pointer | `Pointer` <`integer`> |
### Returns
- `integer`
### C Prototype
`s32 deref_s32_pointer(s32* pointer);`
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<br />
## [get_current_save_file_num](#get_current_save_file_num)
### Lua Example
`local integerValue = get_current_save_file_num()`
### Parameters
- None
### Returns
- `integer`
### C Prototype
`s16 get_current_save_file_num(void);`
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<br />
## [get_environment_region](#get_environment_region)
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### Lua Example
`local numberValue = get_environment_region(index)`
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### Parameters
| Field | Type |
| ----- | ---- |
| index | `integer` |
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### Returns
- `number`
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### C Prototype
`f32 get_environment_region(u8 index);`
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<br />
## [get_hand_foot_pos_x](#get_hand_foot_pos_x)
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### Lua Example
`local numberValue = get_hand_foot_pos_x(m, index)`
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### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| index | `integer` |
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### Returns
- `number`
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### C Prototype
`f32 get_hand_foot_pos_x(struct MarioState* m, u8 index);`
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<br />
## [get_hand_foot_pos_y](#get_hand_foot_pos_y)
### Lua Example
`local numberValue = get_hand_foot_pos_y(m, index)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| index | `integer` |
### Returns
- `number`
### C Prototype
`f32 get_hand_foot_pos_y(struct MarioState* m, u8 index);`
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<br />
## [get_hand_foot_pos_z](#get_hand_foot_pos_z)
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### Lua Example
`local numberValue = get_hand_foot_pos_z(m, index)`
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### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| index | `integer` |
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### Returns
- `number`
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### C Prototype
`f32 get_hand_foot_pos_z(struct MarioState* m, u8 index);`
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<br />
## [get_network_area_timer](#get_network_area_timer)
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### Lua Example
`local integerValue = get_network_area_timer()`
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### Parameters
- None
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### Returns
- `integer`
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### C Prototype
`u32 get_network_area_timer(void);`
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<br />
## [get_temp_s32_pointer](#get_temp_s32_pointer)
Changes in level_info; play_transition; dev-only warp command; bug fix for moving sounds played via lua (#69) Improved level_info.c and added functions to LUA: const char *get_level_name_ascii(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase): Return a level name as an ascii string. If charCase is 1, capitalize all letters. If charCase is -1, decapitalize all letters except the first one of each word. const u8 *get_level_name_sm64(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase): Return a level name as an sm64 u8 string. If charCase is 1, capitalize all letters. If charCase is -1, decapitalize all letters except the first one of each word. const char *get_level_name(s16 courseNum, s16 levelNum, s16 areaIndex): Shortcut for get_level_name_ascii(courseNum, levelNum, areaIndex, -1). const char *get_star_name_ascii(s16 courseNum, s16 starNum, s16 charCase): Return a star name as an ascii string. If charCase is 1, capitalize all letters. If charCase is -1, decapitalize all letters except the first one of each word. const u8 *get_star_name_sm64(s16 courseNum, s16 starNum, s16 charCase): Return a star name as an sm64 u8 string. If charCase is 1, capitalize all letters. If charCase is -1, decapitalize all letters except the first one of each word. const char *get_star_name(s16 courseNum, s16 starNum): Shortcut for get_star_name_ascii(courseNum, starNum, -1). Added play_transition function to LUA. I chose to copy the function declaration to smlua_misc_utils.h instead of adding area.h to the autogen tool, as most structures, variables and functions in area.h aren't meant to be used by LUA scripts. Added a dev-only warp chat command. This command signature is /warp [LEVEL] [AREA] [ACT]. Level can be either a number or a shorthand name (bob, wf, ccm...). Area and Act are numbers. This command is available only when building the game with DEBUG and DEVELOPMENT. This command cannot be used if hosting through Discord. Fixed a bug with moving sounds when they are played via a lua script. Bug: Moving sounds (including terrain sounds, flying sound, quicksand sound) are not played correctly when a lua script play them via a call of play_sound or play_sound_with_freq_scale. This is due to how the moving sounds are handled internally. They use the f32 pointer provided to the play_sound functions to decide if the sound must be kept playing, stopped or restarted. Most of the time, the pointer provided is the cameraToObject field of Mario's object graph node. Since smlua uses a circular buffer for Vec3f conversion, this pointer is lost, and the sound engine can't decide what to do with the sound, resulting in a weird and incorrect sound effect. Fix: play_sound and play_sound_with_freq_scale now calls smlua_get_vec3f_for_play_sound before filling the sound request queue, to retrieve the correct pointer from the Vec3f provided by smlua.
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### Lua Example
`local PointerValue = get_temp_s32_pointer(initialValue)`
Changes in level_info; play_transition; dev-only warp command; bug fix for moving sounds played via lua (#69) Improved level_info.c and added functions to LUA: const char *get_level_name_ascii(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase): Return a level name as an ascii string. If charCase is 1, capitalize all letters. If charCase is -1, decapitalize all letters except the first one of each word. const u8 *get_level_name_sm64(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase): Return a level name as an sm64 u8 string. If charCase is 1, capitalize all letters. If charCase is -1, decapitalize all letters except the first one of each word. const char *get_level_name(s16 courseNum, s16 levelNum, s16 areaIndex): Shortcut for get_level_name_ascii(courseNum, levelNum, areaIndex, -1). const char *get_star_name_ascii(s16 courseNum, s16 starNum, s16 charCase): Return a star name as an ascii string. If charCase is 1, capitalize all letters. If charCase is -1, decapitalize all letters except the first one of each word. const u8 *get_star_name_sm64(s16 courseNum, s16 starNum, s16 charCase): Return a star name as an sm64 u8 string. If charCase is 1, capitalize all letters. If charCase is -1, decapitalize all letters except the first one of each word. const char *get_star_name(s16 courseNum, s16 starNum): Shortcut for get_star_name_ascii(courseNum, starNum, -1). Added play_transition function to LUA. I chose to copy the function declaration to smlua_misc_utils.h instead of adding area.h to the autogen tool, as most structures, variables and functions in area.h aren't meant to be used by LUA scripts. Added a dev-only warp chat command. This command signature is /warp [LEVEL] [AREA] [ACT]. Level can be either a number or a shorthand name (bob, wf, ccm...). Area and Act are numbers. This command is available only when building the game with DEBUG and DEVELOPMENT. This command cannot be used if hosting through Discord. Fixed a bug with moving sounds when they are played via a lua script. Bug: Moving sounds (including terrain sounds, flying sound, quicksand sound) are not played correctly when a lua script play them via a call of play_sound or play_sound_with_freq_scale. This is due to how the moving sounds are handled internally. They use the f32 pointer provided to the play_sound functions to decide if the sound must be kept playing, stopped or restarted. Most of the time, the pointer provided is the cameraToObject field of Mario's object graph node. Since smlua uses a circular buffer for Vec3f conversion, this pointer is lost, and the sound engine can't decide what to do with the sound, resulting in a weird and incorrect sound effect. Fix: play_sound and play_sound_with_freq_scale now calls smlua_get_vec3f_for_play_sound before filling the sound request queue, to retrieve the correct pointer from the Vec3f provided by smlua.
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### Parameters
| Field | Type |
| ----- | ---- |
| initialValue | `integer` |
Changes in level_info; play_transition; dev-only warp command; bug fix for moving sounds played via lua (#69) Improved level_info.c and added functions to LUA: const char *get_level_name_ascii(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase): Return a level name as an ascii string. If charCase is 1, capitalize all letters. If charCase is -1, decapitalize all letters except the first one of each word. const u8 *get_level_name_sm64(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase): Return a level name as an sm64 u8 string. If charCase is 1, capitalize all letters. If charCase is -1, decapitalize all letters except the first one of each word. const char *get_level_name(s16 courseNum, s16 levelNum, s16 areaIndex): Shortcut for get_level_name_ascii(courseNum, levelNum, areaIndex, -1). const char *get_star_name_ascii(s16 courseNum, s16 starNum, s16 charCase): Return a star name as an ascii string. If charCase is 1, capitalize all letters. If charCase is -1, decapitalize all letters except the first one of each word. const u8 *get_star_name_sm64(s16 courseNum, s16 starNum, s16 charCase): Return a star name as an sm64 u8 string. If charCase is 1, capitalize all letters. If charCase is -1, decapitalize all letters except the first one of each word. const char *get_star_name(s16 courseNum, s16 starNum): Shortcut for get_star_name_ascii(courseNum, starNum, -1). Added play_transition function to LUA. I chose to copy the function declaration to smlua_misc_utils.h instead of adding area.h to the autogen tool, as most structures, variables and functions in area.h aren't meant to be used by LUA scripts. Added a dev-only warp chat command. This command signature is /warp [LEVEL] [AREA] [ACT]. Level can be either a number or a shorthand name (bob, wf, ccm...). Area and Act are numbers. This command is available only when building the game with DEBUG and DEVELOPMENT. This command cannot be used if hosting through Discord. Fixed a bug with moving sounds when they are played via a lua script. Bug: Moving sounds (including terrain sounds, flying sound, quicksand sound) are not played correctly when a lua script play them via a call of play_sound or play_sound_with_freq_scale. This is due to how the moving sounds are handled internally. They use the f32 pointer provided to the play_sound functions to decide if the sound must be kept playing, stopped or restarted. Most of the time, the pointer provided is the cameraToObject field of Mario's object graph node. Since smlua uses a circular buffer for Vec3f conversion, this pointer is lost, and the sound engine can't decide what to do with the sound, resulting in a weird and incorrect sound effect. Fix: play_sound and play_sound_with_freq_scale now calls smlua_get_vec3f_for_play_sound before filling the sound request queue, to retrieve the correct pointer from the Vec3f provided by smlua.
2022-04-26 22:48:50 +02:00
### Returns
- `Pointer` <`integer`>
Changes in level_info; play_transition; dev-only warp command; bug fix for moving sounds played via lua (#69) Improved level_info.c and added functions to LUA: const char *get_level_name_ascii(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase): Return a level name as an ascii string. If charCase is 1, capitalize all letters. If charCase is -1, decapitalize all letters except the first one of each word. const u8 *get_level_name_sm64(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase): Return a level name as an sm64 u8 string. If charCase is 1, capitalize all letters. If charCase is -1, decapitalize all letters except the first one of each word. const char *get_level_name(s16 courseNum, s16 levelNum, s16 areaIndex): Shortcut for get_level_name_ascii(courseNum, levelNum, areaIndex, -1). const char *get_star_name_ascii(s16 courseNum, s16 starNum, s16 charCase): Return a star name as an ascii string. If charCase is 1, capitalize all letters. If charCase is -1, decapitalize all letters except the first one of each word. const u8 *get_star_name_sm64(s16 courseNum, s16 starNum, s16 charCase): Return a star name as an sm64 u8 string. If charCase is 1, capitalize all letters. If charCase is -1, decapitalize all letters except the first one of each word. const char *get_star_name(s16 courseNum, s16 starNum): Shortcut for get_star_name_ascii(courseNum, starNum, -1). Added play_transition function to LUA. I chose to copy the function declaration to smlua_misc_utils.h instead of adding area.h to the autogen tool, as most structures, variables and functions in area.h aren't meant to be used by LUA scripts. Added a dev-only warp chat command. This command signature is /warp [LEVEL] [AREA] [ACT]. Level can be either a number or a shorthand name (bob, wf, ccm...). Area and Act are numbers. This command is available only when building the game with DEBUG and DEVELOPMENT. This command cannot be used if hosting through Discord. Fixed a bug with moving sounds when they are played via a lua script. Bug: Moving sounds (including terrain sounds, flying sound, quicksand sound) are not played correctly when a lua script play them via a call of play_sound or play_sound_with_freq_scale. This is due to how the moving sounds are handled internally. They use the f32 pointer provided to the play_sound functions to decide if the sound must be kept playing, stopped or restarted. Most of the time, the pointer provided is the cameraToObject field of Mario's object graph node. Since smlua uses a circular buffer for Vec3f conversion, this pointer is lost, and the sound engine can't decide what to do with the sound, resulting in a weird and incorrect sound effect. Fix: play_sound and play_sound_with_freq_scale now calls smlua_get_vec3f_for_play_sound before filling the sound request queue, to retrieve the correct pointer from the Vec3f provided by smlua.
2022-04-26 22:48:50 +02:00
### C Prototype
`s32* get_temp_s32_pointer(s32 initialValue);`
Changes in level_info; play_transition; dev-only warp command; bug fix for moving sounds played via lua (#69) Improved level_info.c and added functions to LUA: const char *get_level_name_ascii(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase): Return a level name as an ascii string. If charCase is 1, capitalize all letters. If charCase is -1, decapitalize all letters except the first one of each word. const u8 *get_level_name_sm64(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase): Return a level name as an sm64 u8 string. If charCase is 1, capitalize all letters. If charCase is -1, decapitalize all letters except the first one of each word. const char *get_level_name(s16 courseNum, s16 levelNum, s16 areaIndex): Shortcut for get_level_name_ascii(courseNum, levelNum, areaIndex, -1). const char *get_star_name_ascii(s16 courseNum, s16 starNum, s16 charCase): Return a star name as an ascii string. If charCase is 1, capitalize all letters. If charCase is -1, decapitalize all letters except the first one of each word. const u8 *get_star_name_sm64(s16 courseNum, s16 starNum, s16 charCase): Return a star name as an sm64 u8 string. If charCase is 1, capitalize all letters. If charCase is -1, decapitalize all letters except the first one of each word. const char *get_star_name(s16 courseNum, s16 starNum): Shortcut for get_star_name_ascii(courseNum, starNum, -1). Added play_transition function to LUA. I chose to copy the function declaration to smlua_misc_utils.h instead of adding area.h to the autogen tool, as most structures, variables and functions in area.h aren't meant to be used by LUA scripts. Added a dev-only warp chat command. This command signature is /warp [LEVEL] [AREA] [ACT]. Level can be either a number or a shorthand name (bob, wf, ccm...). Area and Act are numbers. This command is available only when building the game with DEBUG and DEVELOPMENT. This command cannot be used if hosting through Discord. Fixed a bug with moving sounds when they are played via a lua script. Bug: Moving sounds (including terrain sounds, flying sound, quicksand sound) are not played correctly when a lua script play them via a call of play_sound or play_sound_with_freq_scale. This is due to how the moving sounds are handled internally. They use the f32 pointer provided to the play_sound functions to decide if the sound must be kept playing, stopped or restarted. Most of the time, the pointer provided is the cameraToObject field of Mario's object graph node. Since smlua uses a circular buffer for Vec3f conversion, this pointer is lost, and the sound engine can't decide what to do with the sound, resulting in a weird and incorrect sound effect. Fix: play_sound and play_sound_with_freq_scale now calls smlua_get_vec3f_for_play_sound before filling the sound request queue, to retrieve the correct pointer from the Vec3f provided by smlua.
2022-04-26 22:48:50 +02:00
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<br />
## [hud_get_value](#hud_get_value)
### Lua Example
`local integerValue = hud_get_value(type)`
### Parameters
| Field | Type |
| ----- | ---- |
| type | [enum HudDisplayValue](constants.md#enum-HudDisplayValue) |
### Returns
- `integer`
### C Prototype
`s32 hud_get_value(enum HudDisplayValue type);`
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## [hud_hide](#hud_hide)
### Lua Example
`hud_hide()`
### Parameters
- None
### Returns
- None
### C Prototype
`void hud_hide(void);`
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## [hud_render_power_meter](#hud_render_power_meter)
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### Lua Example
`hud_render_power_meter(health, x, y, width, height)`
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### Parameters
| Field | Type |
| ----- | ---- |
| health | `integer` |
| x | `number` |
| y | `number` |
| width | `number` |
| height | `number` |
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### Returns
- None
### C Prototype
`void hud_render_power_meter(s32 health, f32 x, f32 y, f32 width, f32 height);`
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## [hud_set_value](#hud_set_value)
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### Lua Example
`hud_set_value(type, value)`
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### Parameters
| Field | Type |
| ----- | ---- |
| type | [enum HudDisplayValue](constants.md#enum-HudDisplayValue) |
| value | `integer` |
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### Returns
- None
### C Prototype
`void hud_set_value(enum HudDisplayValue type, s32 value);`
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## [hud_show](#hud_show)
### Lua Example
`hud_show()`
### Parameters
- None
### Returns
- None
### C Prototype
`void hud_show(void);`
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## [is_game_paused](#is_game_paused)
### Lua Example
`local booleanValue = is_game_paused()`
### Parameters
- None
### Returns
- `boolean`
### C Prototype
`bool is_game_paused(void);`
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## [movtexqc_register](#movtexqc_register)
### Lua Example
`movtexqc_register(name, level, area, type)`
### Parameters
| Field | Type |
| ----- | ---- |
| name | `string` |
| level | `integer` |
| area | `integer` |
| type | `integer` |
### Returns
- None
### C Prototype
`void movtexqc_register(const char* name, s16 level, s16 area, s16 type);`
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## [play_transition](#play_transition)
### Lua Example
`play_transition(transType, time, red, green, blue)`
### Parameters
| Field | Type |
| ----- | ---- |
| transType | `integer` |
| time | `integer` |
| red | `integer` |
| green | `integer` |
| blue | `integer` |
### Returns
- None
### C Prototype
`void play_transition(s16 transType, s16 time, u8 red, u8 green, u8 blue);`
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## [save_file_set_using_backup_slot](#save_file_set_using_backup_slot)
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### Lua Example
`save_file_set_using_backup_slot(usingBackupSlot)`
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### Parameters
| Field | Type |
| ----- | ---- |
| usingBackupSlot | `boolean` |
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### Returns
- None
### C Prototype
`void save_file_set_using_backup_slot(bool usingBackupSlot);`
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## [set_environment_region](#set_environment_region)
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### Lua Example
`set_environment_region(index, value)`
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### Parameters
| Field | Type |
| ----- | ---- |
| index | `integer` |
| value | `integer` |
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### Returns
- None
### C Prototype
`void set_environment_region(u8 index, s32 value);`
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## [set_override_far](#set_override_far)
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### Lua Example
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`set_override_far(far)`
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### Parameters
| Field | Type |
| ----- | ---- |
| far | `number` |
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### Returns
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- None
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### C Prototype
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`void set_override_far(f32 far);`
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## [set_override_fov](#set_override_fov)
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### Lua Example
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`set_override_fov(fov)`
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### Parameters
| Field | Type |
| ----- | ---- |
| fov | `number` |
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### Returns
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- None
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### C Prototype
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`void set_override_fov(f32 fov);`
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<br />
## [set_override_near](#set_override_near)
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### Lua Example
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`set_override_near(near)`
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### Parameters
| Field | Type |
| ----- | ---- |
| near | `number` |
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### Returns
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- None
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### C Prototype
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`void set_override_near(f32 near);`
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## [warp_exit_level](#warp_exit_level)
### Lua Example
`local booleanValue = warp_exit_level(aDelay)`
### Parameters
| Field | Type |
| ----- | ---- |
| aDelay | `integer` |
### Returns
- `boolean`
### C Prototype
`bool warp_exit_level(s32 aDelay);`
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## [warp_restart_level](#warp_restart_level)
### Lua Example
`local booleanValue = warp_restart_level()`
### Parameters
- None
### Returns
- `boolean`
### C Prototype
`bool warp_restart_level(void);`
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<br />
## [warp_to_castle](#warp_to_castle)
### Lua Example
`local booleanValue = warp_to_castle(aLevel)`
### Parameters
| Field | Type |
| ----- | ---- |
| aLevel | `integer` |
### Returns
- `boolean`
### C Prototype
`bool warp_to_castle(s32 aLevel);`
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<br />
## [warp_to_level](#warp_to_level)
### Lua Example
`local booleanValue = warp_to_level(aLevel, aArea, aAct)`
### Parameters
| Field | Type |
| ----- | ---- |
| aLevel | `integer` |
| aArea | `integer` |
| aAct | `integer` |
### Returns
- `boolean`
### C Prototype
`bool warp_to_level(s32 aLevel, s32 aArea, s32 aAct);`
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---
# functions from smlua_model_utils.h
<br />
## [smlua_model_util_get_id](#smlua_model_util_get_id)
### Lua Example
`local integerValue = smlua_model_util_get_id(name)`
### Parameters
| Field | Type |
| ----- | ---- |
| name | `string` |
### Returns
- `integer`
### C Prototype
`u32 smlua_model_util_get_id(const char* name);`
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---
# functions from smlua_obj_utils.h
<br />
## [get_temp_object_hitbox](#get_temp_object_hitbox)
### Lua Example
`local ObjectHitboxValue = get_temp_object_hitbox()`
### Parameters
- None
### Returns
[ObjectHitbox](structs.md#ObjectHitbox)
### C Prototype
`struct ObjectHitbox* get_temp_object_hitbox(void);`
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## [get_trajectory](#get_trajectory)
### Lua Example
`local PointerValue = get_trajectory(name)`
### Parameters
| Field | Type |
| ----- | ---- |
| name | `string` |
### Returns
- `Pointer` <`Trajectory`>
### C Prototype
`Trajectory* get_trajectory(const char* name);`
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## [obj_check_hitbox_overlap](#obj_check_hitbox_overlap)
### Lua Example
`local integerValue = obj_check_hitbox_overlap(o1, o2)`
### Parameters
| Field | Type |
| ----- | ---- |
| o1 | [Object](structs.md#Object) |
| o2 | [Object](structs.md#Object) |
### Returns
- `integer`
### C Prototype
`s32 obj_check_hitbox_overlap(struct Object *o1, struct Object *o2);`
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## [obj_count_objects_with_behavior_id](#obj_count_objects_with_behavior_id)
### Lua Example
`local integerValue = obj_count_objects_with_behavior_id(behaviorId)`
### Parameters
| Field | Type |
| ----- | ---- |
| behaviorId | [enum BehaviorId](constants.md#enum-BehaviorId) |
### Returns
- `integer`
### C Prototype
`s32 obj_count_objects_with_behavior_id(enum BehaviorId behaviorId);`
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## [obj_get_first](#obj_get_first)
### Lua Example
`local ObjectValue = obj_get_first(objList)`
### Parameters
| Field | Type |
| ----- | ---- |
| objList | [enum ObjectList](constants.md#enum-ObjectList) |
### Returns
[Object](structs.md#Object)
### C Prototype
`struct Object *obj_get_first(enum ObjectList objList);`
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<br />
## [obj_get_first_with_behavior_id](#obj_get_first_with_behavior_id)
### Lua Example
`local ObjectValue = obj_get_first_with_behavior_id(behaviorId)`
### Parameters
| Field | Type |
| ----- | ---- |
| behaviorId | [enum BehaviorId](constants.md#enum-BehaviorId) |
### Returns
[Object](structs.md#Object)
### C Prototype
`struct Object *obj_get_first_with_behavior_id(enum BehaviorId behaviorId);`
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<br />
## [obj_get_first_with_behavior_id_and_field_f32](#obj_get_first_with_behavior_id_and_field_f32)
### Lua Example
`local ObjectValue = obj_get_first_with_behavior_id_and_field_f32(behaviorId, fieldIndex, value)`
### Parameters
| Field | Type |
| ----- | ---- |
| behaviorId | [enum BehaviorId](constants.md#enum-BehaviorId) |
| fieldIndex | `integer` |
| value | `number` |
### Returns
[Object](structs.md#Object)
### C Prototype
`struct Object *obj_get_first_with_behavior_id_and_field_f32(enum BehaviorId behaviorId, s32 fieldIndex, f32 value);`
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<br />
## [obj_get_first_with_behavior_id_and_field_s32](#obj_get_first_with_behavior_id_and_field_s32)
### Lua Example
`local ObjectValue = obj_get_first_with_behavior_id_and_field_s32(behaviorId, fieldIndex, value)`
### Parameters
| Field | Type |
| ----- | ---- |
| behaviorId | [enum BehaviorId](constants.md#enum-BehaviorId) |
| fieldIndex | `integer` |
| value | `integer` |
### Returns
[Object](structs.md#Object)
### C Prototype
`struct Object *obj_get_first_with_behavior_id_and_field_s32(enum BehaviorId behaviorId, s32 fieldIndex, s32 value);`
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<br />
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## [obj_get_nearest_object_with_behavior_id](#obj_get_nearest_object_with_behavior_id)
### Lua Example
`local ObjectValue = obj_get_nearest_object_with_behavior_id(o, behaviorId)`
### Parameters
| Field | Type |
| ----- | ---- |
| o | [Object](structs.md#Object) |
| behaviorId | [enum BehaviorId](constants.md#enum-BehaviorId) |
### Returns
[Object](structs.md#Object)
### C Prototype
`struct Object *obj_get_nearest_object_with_behavior_id(struct Object *o, enum BehaviorId behaviorId);`
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<br />
## [obj_get_next](#obj_get_next)
### Lua Example
`local ObjectValue = obj_get_next(o)`
### Parameters
| Field | Type |
| ----- | ---- |
| o | [Object](structs.md#Object) |
### Returns
[Object](structs.md#Object)
### C Prototype
`struct Object *obj_get_next(struct Object *o);`
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<br />
## [obj_get_next_with_same_behavior_id](#obj_get_next_with_same_behavior_id)
### Lua Example
`local ObjectValue = obj_get_next_with_same_behavior_id(o)`
### Parameters
| Field | Type |
| ----- | ---- |
| o | [Object](structs.md#Object) |
### Returns
[Object](structs.md#Object)
### C Prototype
`struct Object *obj_get_next_with_same_behavior_id(struct Object *o);`
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## [obj_get_next_with_same_behavior_id_and_field_f32](#obj_get_next_with_same_behavior_id_and_field_f32)
### Lua Example
`local ObjectValue = obj_get_next_with_same_behavior_id_and_field_f32(o, fieldIndex, value)`
### Parameters
| Field | Type |
| ----- | ---- |
| o | [Object](structs.md#Object) |
| fieldIndex | `integer` |
| value | `number` |
### Returns
[Object](structs.md#Object)
### C Prototype
`struct Object *obj_get_next_with_same_behavior_id_and_field_f32(struct Object *o, s32 fieldIndex, f32 value);`
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<br />
## [obj_get_next_with_same_behavior_id_and_field_s32](#obj_get_next_with_same_behavior_id_and_field_s32)
### Lua Example
`local ObjectValue = obj_get_next_with_same_behavior_id_and_field_s32(o, fieldIndex, value)`
### Parameters
| Field | Type |
| ----- | ---- |
| o | [Object](structs.md#Object) |
| fieldIndex | `integer` |
| value | `integer` |
### Returns
[Object](structs.md#Object)
### C Prototype
`struct Object *obj_get_next_with_same_behavior_id_and_field_s32(struct Object *o, s32 fieldIndex, s32 value);`
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## [obj_get_temp_spawn_particles_info](#obj_get_temp_spawn_particles_info)
### Lua Example
`local SpawnParticlesInfoValue = obj_get_temp_spawn_particles_info(modelId)`
### Parameters
| Field | Type |
| ----- | ---- |
| modelId | [enum ModelExtendedId](constants.md#enum-ModelExtendedId) |
### Returns
[SpawnParticlesInfo](structs.md#SpawnParticlesInfo)
### C Prototype
`struct SpawnParticlesInfo* obj_get_temp_spawn_particles_info(enum ModelExtendedId modelId);`
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<br />
## [obj_has_behavior_id](#obj_has_behavior_id)
### Lua Example
`local integerValue = obj_has_behavior_id(o, behaviorId)`
### Parameters
| Field | Type |
| ----- | ---- |
| o | [Object](structs.md#Object) |
| behaviorId | [enum BehaviorId](constants.md#enum-BehaviorId) |
### Returns
- `integer`
### C Prototype
`s32 obj_has_behavior_id(struct Object *o, enum BehaviorId behaviorId);`
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<br />
## [obj_has_model_extended](#obj_has_model_extended)
### Lua Example
`local integerValue = obj_has_model_extended(o, modelId)`
### Parameters
| Field | Type |
| ----- | ---- |
| o | [Object](structs.md#Object) |
| modelId | [enum ModelExtendedId](constants.md#enum-ModelExtendedId) |
### Returns
- `integer`
### C Prototype
`s32 obj_has_model_extended(struct Object *o, enum ModelExtendedId modelId);`
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<br />
## [obj_is_valid_for_interaction](#obj_is_valid_for_interaction)
### Lua Example
`local integerValue = obj_is_valid_for_interaction(o)`
### Parameters
| Field | Type |
| ----- | ---- |
| o | [Object](structs.md#Object) |
### Returns
- `integer`
### C Prototype
`s32 obj_is_valid_for_interaction(struct Object *o);`
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## [obj_move_xyz](#obj_move_xyz)
### Lua Example
`obj_move_xyz(o, dx, dy, dz)`
### Parameters
| Field | Type |
| ----- | ---- |
| o | [Object](structs.md#Object) |
| dx | `number` |
| dy | `number` |
| dz | `number` |
### Returns
- None
### C Prototype
`void obj_move_xyz(struct Object *o, f32 dx, f32 dy, f32 dz);`
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<br />
## [obj_set_model_extended](#obj_set_model_extended)
### Lua Example
`obj_set_model_extended(o, modelId)`
### Parameters
| Field | Type |
| ----- | ---- |
| o | [Object](structs.md#Object) |
| modelId | [enum ModelExtendedId](constants.md#enum-ModelExtendedId) |
### Returns
- None
### C Prototype
`void obj_set_model_extended(struct Object *o, enum ModelExtendedId modelId);`
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<br />
## [obj_set_vel](#obj_set_vel)
### Lua Example
`obj_set_vel(o, vx, vy, vz)`
### Parameters
| Field | Type |
| ----- | ---- |
| o | [Object](structs.md#Object) |
| vx | `number` |
| vy | `number` |
| vz | `number` |
### Returns
- None
### C Prototype
`void obj_set_vel(struct Object *o, f32 vx, f32 vy, f32 vz);`
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<br />
## [spawn_non_sync_object](#spawn_non_sync_object)
### Lua Example
`local ObjectValue = spawn_non_sync_object(behaviorId, modelId, x, y, z, objSetupFunction)`
### Parameters
| Field | Type |
| ----- | ---- |
| behaviorId | [enum BehaviorId](constants.md#enum-BehaviorId) |
| modelId | [enum ModelExtendedId](constants.md#enum-ModelExtendedId) |
| x | `number` |
| y | `number` |
| z | `number` |
| objSetupFunction | `Lua Function` () |
### Returns
[Object](structs.md#Object)
### C Prototype
`struct Object* spawn_non_sync_object(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z, LuaFunction objSetupFunction);`
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<br />
## [spawn_sync_object](#spawn_sync_object)
### Lua Example
`local ObjectValue = spawn_sync_object(behaviorId, modelId, x, y, z, objSetupFunction)`
### Parameters
| Field | Type |
| ----- | ---- |
| behaviorId | [enum BehaviorId](constants.md#enum-BehaviorId) |
| modelId | [enum ModelExtendedId](constants.md#enum-ModelExtendedId) |
| x | `number` |
| y | `number` |
| z | `number` |
| objSetupFunction | `Lua Function` () |
### Returns
[Object](structs.md#Object)
### C Prototype
`struct Object* spawn_sync_object(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z, LuaFunction objSetupFunction);`
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<br />
---
# functions from smlua_text_utils.h
<br />
## [smlua_text_utils_castle_secret_stars_replace](#smlua_text_utils_castle_secret_stars_replace)
### Lua Example
`smlua_text_utils_castle_secret_stars_replace(name)`
### Parameters
| Field | Type |
| ----- | ---- |
| name | `string` |
### Returns
- None
### C Prototype
`void smlua_text_utils_castle_secret_stars_replace(const char* name);`
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<br />
## [smlua_text_utils_course_acts_replace](#smlua_text_utils_course_acts_replace)
### Lua Example
`smlua_text_utils_course_acts_replace(courseNum, courseName, act1, act2, act3, act4, act5, act6)`
### Parameters
| Field | Type |
| ----- | ---- |
| courseNum | `integer` |
| courseName | `string` |
| act1 | `string` |
| act2 | `string` |
| act3 | `string` |
| act4 | `string` |
| act5 | `string` |
| act6 | `string` |
### Returns
- None
### C Prototype
`void smlua_text_utils_course_acts_replace(s16 courseNum, const char* courseName, const char* act1, const char* act2, const char* act3, const char* act4, const char* act5, const char* act6);`
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<br />
## [smlua_text_utils_dialog_replace](#smlua_text_utils_dialog_replace)
### Lua Example
`smlua_text_utils_dialog_replace(dialogId, unused, linesPerBox, leftOffset, width, str)`
### Parameters
| Field | Type |
| ----- | ---- |
| dialogId | [enum DialogId](constants.md#enum-DialogId) |
| unused | `integer` |
| linesPerBox | `integer` |
| leftOffset | `integer` |
| width | `integer` |
| str | `string` |
### Returns
- None
### C Prototype
`void smlua_text_utils_dialog_replace(enum DialogId dialogId, u32 unused, s8 linesPerBox, s16 leftOffset, s16 width, const char* str);`
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<br />
## [smlua_text_utils_extra_text_replace](#smlua_text_utils_extra_text_replace)
### Lua Example
`smlua_text_utils_extra_text_replace(index, text)`
### Parameters
| Field | Type |
| ----- | ---- |
| index | `integer` |
| text | `string` |
### Returns
- None
### C Prototype
`void smlua_text_utils_extra_text_replace(s16 index, const char* text);`
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<br />
## [smlua_text_utils_reset_all](#smlua_text_utils_reset_all)
### Lua Example
`smlua_text_utils_reset_all()`
### Parameters
- None
### Returns
- None
### C Prototype
`void smlua_text_utils_reset_all(void);`
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<br />
## [smlua_text_utils_secret_star_replace](#smlua_text_utils_secret_star_replace)
### Lua Example
`smlua_text_utils_secret_star_replace(courseNum, courseName)`
### Parameters
| Field | Type |
| ----- | ---- |
| courseNum | `integer` |
| courseName | `string` |
### Returns
- None
### C Prototype
`void smlua_text_utils_secret_star_replace(s16 courseNum, const char* courseName);`
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<br />
---
# functions from sound_init.h
<br />
## [disable_background_sound](#disable_background_sound)
### Lua Example
`disable_background_sound()`
### Parameters
- None
### Returns
- None
### C Prototype
`void disable_background_sound(void);`
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<br />
## [enable_background_sound](#enable_background_sound)
### Lua Example
`enable_background_sound()`
### Parameters
- None
### Returns
- None
### C Prototype
`void enable_background_sound(void);`
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<br />
## [fadeout_cap_music](#fadeout_cap_music)
### Lua Example
`fadeout_cap_music()`
### Parameters
- None
### Returns
- None
### C Prototype
`void fadeout_cap_music(void);`
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<br />
## [fadeout_level_music](#fadeout_level_music)
### Lua Example
`fadeout_level_music(fadeTimer)`
### Parameters
| Field | Type |
| ----- | ---- |
| fadeTimer | `integer` |
### Returns
- None
### C Prototype
`void fadeout_level_music(s16 fadeTimer);`
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<br />
## [fadeout_music](#fadeout_music)
### Lua Example
`fadeout_music(fadeOutTime)`
### Parameters
| Field | Type |
| ----- | ---- |
| fadeOutTime | `integer` |
### Returns
- None
### C Prototype
`void fadeout_music(s16 fadeOutTime);`
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<br />
## [lower_background_noise](#lower_background_noise)
### Lua Example
`lower_background_noise(a)`
### Parameters
| Field | Type |
| ----- | ---- |
| a | `integer` |
### Returns
- None
### C Prototype
`void lower_background_noise(s32 a);`
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<br />
## [play_cap_music](#play_cap_music)
### Lua Example
`play_cap_music(seqArgs)`
### Parameters
| Field | Type |
| ----- | ---- |
| seqArgs | `integer` |
### Returns
- None
### C Prototype
`void play_cap_music(u16 seqArgs);`
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<br />
## [play_cutscene_music](#play_cutscene_music)
### Lua Example
`play_cutscene_music(seqArgs)`
### Parameters
| Field | Type |
| ----- | ---- |
| seqArgs | `integer` |
### Returns
- None
### C Prototype
`void play_cutscene_music(u16 seqArgs);`
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<br />
## [play_infinite_stairs_music](#play_infinite_stairs_music)
### Lua Example
`play_infinite_stairs_music()`
### Parameters
- None
### Returns
- None
### C Prototype
`void play_infinite_stairs_music(void);`
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<br />
## [play_menu_sounds](#play_menu_sounds)
### Lua Example
`play_menu_sounds(soundMenuFlags)`
### Parameters
| Field | Type |
| ----- | ---- |
| soundMenuFlags | `integer` |
### Returns
- None
### C Prototype
`void play_menu_sounds(s16 soundMenuFlags);`
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<br />
## [play_painting_eject_sound](#play_painting_eject_sound)
### Lua Example
`play_painting_eject_sound()`
### Parameters
- None
### Returns
- None
### C Prototype
`void play_painting_eject_sound(void);`
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<br />
## [play_shell_music](#play_shell_music)
### Lua Example
`play_shell_music()`
### Parameters
- None
### Returns
- None
### C Prototype
`void play_shell_music(void);`
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<br />
## [raise_background_noise](#raise_background_noise)
### Lua Example
`raise_background_noise(a)`
### Parameters
| Field | Type |
| ----- | ---- |
| a | `integer` |
### Returns
- None
### C Prototype
`void raise_background_noise(s32 a);`
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<br />
## [reset_volume](#reset_volume)
### Lua Example
`reset_volume()`
### Parameters
- None
### Returns
- None
### C Prototype
`void reset_volume(void);`
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<br />
## [set_background_music](#set_background_music)
### Lua Example
`set_background_music(a, seqArgs, fadeTimer)`
### Parameters
| Field | Type |
| ----- | ---- |
| a | `integer` |
| seqArgs | `integer` |
| fadeTimer | `integer` |
### Returns
- None
### C Prototype
`void set_background_music(u16 a, u16 seqArgs, s16 fadeTimer);`
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<br />
## [stop_cap_music](#stop_cap_music)
### Lua Example
`stop_cap_music()`
### Parameters
- None
### Returns
- None
### C Prototype
`void stop_cap_music(void);`
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<br />
## [stop_shell_music](#stop_shell_music)
### Lua Example
`stop_shell_music()`
### Parameters
- None
### Returns
- None
### C Prototype
`void stop_shell_music(void);`
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<br />
---
# functions from spawn_sound.c
<br />
## [calc_dist_to_volume_range_1](#calc_dist_to_volume_range_1)
### Lua Example
`local integerValue = calc_dist_to_volume_range_1(distance)`
### Parameters
| Field | Type |
| ----- | ---- |
| distance | `number` |
### Returns
- `integer`
### C Prototype
`s32 calc_dist_to_volume_range_1(f32 distance);`
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<br />
## [calc_dist_to_volume_range_2](#calc_dist_to_volume_range_2)
### Lua Example
`local integerValue = calc_dist_to_volume_range_2(distance)`
### Parameters
| Field | Type |
| ----- | ---- |
| distance | `number` |
### Returns
- `integer`
### C Prototype
`s32 calc_dist_to_volume_range_2(f32 distance);`
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<br />
## [cur_obj_play_sound_1](#cur_obj_play_sound_1)
### Lua Example
`cur_obj_play_sound_1(soundMagic)`
### Parameters
| Field | Type |
| ----- | ---- |
| soundMagic | `integer` |
### Returns
- None
### C Prototype
`void cur_obj_play_sound_1(s32 soundMagic);`
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<br />
## [cur_obj_play_sound_2](#cur_obj_play_sound_2)
### Lua Example
`cur_obj_play_sound_2(soundMagic)`
### Parameters
| Field | Type |
| ----- | ---- |
| soundMagic | `integer` |
### Returns
- None
### C Prototype
`void cur_obj_play_sound_2(s32 soundMagic);`
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<br />
## [exec_anim_sound_state](#exec_anim_sound_state)
### Lua Example
`exec_anim_sound_state(soundStates)`
### Parameters
| Field | Type |
| ----- | ---- |
| soundStates | [SoundState](structs.md#SoundState) |
### Returns
- None
### C Prototype
`void exec_anim_sound_state(struct SoundState *soundStates);`
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<br />
---
# functions from surface_collision.h
<br />
## [find_ceil_height](#find_ceil_height)
### Lua Example
`local numberValue = find_ceil_height(x, y, z)`
### Parameters
| Field | Type |
| ----- | ---- |
| x | `number` |
| y | `number` |
| z | `number` |
### Returns
- `number`
### C Prototype
`f32 find_ceil_height(f32 x, f32 y, f32 z);`
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<br />
## [find_floor_height](#find_floor_height)
### Lua Example
`local numberValue = find_floor_height(x, y, z)`
### Parameters
| Field | Type |
| ----- | ---- |
| x | `number` |
| y | `number` |
| z | `number` |
### Returns
- `number`
### C Prototype
`f32 find_floor_height(f32 x, f32 y, f32 z);`
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<br />
## [find_poison_gas_level](#find_poison_gas_level)
### Lua Example
`local numberValue = find_poison_gas_level(x, z)`
### Parameters
| Field | Type |
| ----- | ---- |
| x | `number` |
| z | `number` |
### Returns
- `number`
### C Prototype
`f32 find_poison_gas_level(f32 x, f32 z);`
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<br />
## [find_wall_collisions](#find_wall_collisions)
### Lua Example
`local integerValue = find_wall_collisions(colData)`
### Parameters
| Field | Type |
| ----- | ---- |
| colData | [WallCollisionData](structs.md#WallCollisionData) |
### Returns
- `integer`
### C Prototype
`s32 find_wall_collisions(struct WallCollisionData *colData);`
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<br />
## [find_water_level](#find_water_level)
### Lua Example
`local numberValue = find_water_level(x, z)`
### Parameters
| Field | Type |
| ----- | ---- |
| x | `number` |
| z | `number` |
### Returns
- `number`
### C Prototype
`f32 find_water_level(f32 x, f32 z);`
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<br />
---
# functions from surface_load.h
<br />
## [alloc_surface_pools](#alloc_surface_pools)
### Lua Example
`alloc_surface_pools()`
### Parameters
- None
### Returns
- None
### C Prototype
`void alloc_surface_pools(void);`
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<br />
## [clear_dynamic_surfaces](#clear_dynamic_surfaces)
### Lua Example
`clear_dynamic_surfaces()`
### Parameters
- None
### Returns
- None
### C Prototype
`void clear_dynamic_surfaces(void);`
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<br />
## [get_area_terrain_size](#get_area_terrain_size)
### Lua Example
`local integerValue = get_area_terrain_size(data)`
### Parameters
| Field | Type |
| ----- | ---- |
| data | `Pointer` <`integer`> |
### Returns
- `integer`
### C Prototype
`u32 get_area_terrain_size(s16 *data);`
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<br />
## [load_area_terrain](#load_area_terrain)
### Lua Example
`load_area_terrain(index, data, surfaceRooms, macroObjects)`
### Parameters
| Field | Type |
| ----- | ---- |
| index | `integer` |
| data | `Pointer` <`integer`> |
| surfaceRooms | `Pointer` <`integer`> |
| macroObjects | `Pointer` <`integer`> |
### Returns
- None
### C Prototype
`void load_area_terrain(s16 index, s16 *data, s8 *surfaceRooms, s16 *macroObjects);`
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<br />
## [load_object_collision_model](#load_object_collision_model)
### Lua Example
`load_object_collision_model()`
### Parameters
- None
### Returns
- None
### C Prototype
`void load_object_collision_model(void);`
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<br />
---
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