2019-12-02 03:52:53 +01:00
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// 0x0700AF78 - 0x0700AF90
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static const Lights1 ddd_seg7_lights_0700AF78 = gdSPDefLights1(
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0x3f, 0x3f, 0x3f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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2019-11-03 20:36:27 +01:00
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// 0x0700AF90 - 0x0700B010
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static const Vtx ddd_seg7_vertex_0700AF90[] = {
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{{{ 3804, 776, 61}, 0, { 990, 2012}, {0x81, 0x00, 0x00, 0xff}}},
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{{{ 3804, 1134, -296}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0xff}}},
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{{{ 3804, 776, -296}, 0, { 0, 2012}, {0x81, 0x00, 0x00, 0xff}}},
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{{{ 3804, 1134, 61}, 0, { 990, 0}, {0x81, 0x00, 0x00, 0xff}}},
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{{{ 4029, 776, -296}, 0, { 0, 2012}, {0x7f, 0x00, 0x00, 0xff}}},
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{{{ 4029, 1134, 61}, 0, { 990, 0}, {0x7f, 0x00, 0x00, 0xff}}},
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{{{ 4029, 776, 61}, 0, { 990, 2012}, {0x7f, 0x00, 0x00, 0xff}}},
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{{{ 4029, 1134, -296}, 0, { 0, 0}, {0x7f, 0x00, 0x00, 0xff}}},
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};
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// 0x0700B010 - 0x0700B068
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static const Gfx ddd_seg7_dl_0700B010[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ddd_seg7_texture_07000000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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2019-12-02 03:52:53 +01:00
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gsSPLight(&ddd_seg7_lights_0700AF78.l, 1),
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gsSPLight(&ddd_seg7_lights_0700AF78.a, 2),
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2019-11-03 20:36:27 +01:00
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gsSPVertex(ddd_seg7_vertex_0700AF90, 8, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700B068 - 0x0700B0D8
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const Gfx ddd_seg7_dl_0700B068[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(ddd_seg7_dl_0700B010),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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