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// Warp Collision (seems strange to put these collision in another file. Only instance of this seperation thus far. Not sure what this is doing as a file.)
// 0x0301CE78 - 0x0301CECC
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const Collision door_seg3_collision_0301CE78 [ ] = {
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COL_INIT ( ) ,
COL_VERTEX_INIT ( 0x8 ) ,
COL_VERTEX ( - 80 , 240 , 30 ) ,
COL_VERTEX ( 80 , 240 , 30 ) ,
COL_VERTEX ( 80 , 0 , 30 ) ,
COL_VERTEX ( - 80 , 0 , 30 ) ,
COL_VERTEX ( - 80 , 240 , - 30 ) ,
COL_VERTEX ( 80 , 0 , - 30 ) ,
COL_VERTEX ( 80 , 240 , - 30 ) ,
COL_VERTEX ( - 80 , 0 , - 30 ) ,
COL_TRI_INIT ( SURFACE_DEFAULT , 4 ) ,
COL_TRI ( 2 , 1 , 0 ) ,
COL_TRI ( 3 , 2 , 0 ) ,
COL_TRI ( 6 , 5 , 4 ) ,
COL_TRI ( 5 , 7 , 4 ) ,
COL_TRI_STOP ( ) ,
COL_END ( ) ,
} ;
// 0x0301CECC - 0x0301CEFC
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const Collision lll_hexagonal_mesh_seg3_collision_0301CECC [ ] = {
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COL_INIT ( ) ,
COL_VERTEX_INIT ( 0x4 ) ,
COL_VERTEX ( - 200 , 0 , - 200 ) ,
COL_VERTEX ( 200 , 0 , - 200 ) ,
COL_VERTEX ( 200 , 0 , 200 ) ,
COL_VERTEX ( - 200 , 0 , 200 ) ,
COL_TRI_INIT ( SURFACE_DEFAULT , 2 ) ,
COL_TRI ( 2 , 1 , 0 ) ,
COL_TRI ( 3 , 2 , 0 ) ,
COL_TRI_STOP ( ) ,
COL_END ( ) ,
} ;