194 lines
5.6 KiB
Lua
194 lines
5.6 KiB
Lua
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_G.switch = function(param, case_table)
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local case = case_table[param]
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if case then return case() end
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local def = case_table['default']
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return def and def() or nil
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end
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--------------
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function get_star_count()
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local courseMax = 25
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local courseMin = 1
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return save_file_get_total_star_count(get_current_save_file_num() - 1, courseMin - 1, courseMax - 1)
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end
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function despawn_if_stars_below_count(obj, count)
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if get_star_count() < count then
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obj_mark_for_deletion(obj)
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end
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end
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function get_mario_from_global_index(index)
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local marioState = nil
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for i = 0, (MAX_PLAYERS - 1) do
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marioState = gMarioStates[i]
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if gNetworkPlayers[i].globalIndex == index then
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return marioState
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end
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end
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return gMarioStates[0]
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end
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function check_mario_attacking(obj, mario)
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local marioObject = mario.marioObj
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if not (obj_check_if_collided_with_object(obj, marioObject) == 0) then
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if abs_angle_diff(obj.oMoveAngleYaw, marioObject.oMoveAngleYaw) > 0x6000 then
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if mario.action == ACT_SLIDE_KICK then
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return 1
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end
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if mario.action == ACT_PUNCHING then
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return 1
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end
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if mario.action == ACT_MOVE_PUNCHING then
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return 1
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end
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if mario.action == ACT_SLIDE_KICK_SLIDE then
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return 1
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end
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if mario.action == ACT_JUMP_KICK then
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return 2
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end
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if mario.action == ACT_WALL_KICK_AIR then
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return 2
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end
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end
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end
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return 0
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end
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function check_local_mario_attacking(obj)
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return check_mario_attacking(obj, gMarioStates[0])
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end
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--------------
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-- Replacement for lll_octagonal_mesh_find_y_offset()
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function find_y_offset_for_sinking_platform(obj, sinkOffset, a3)
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if not (cur_obj_is_any_player_on_platform() == 0) then
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if obj.oSinkWhenSteppedOnUnk104 < 0x4000 then
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obj.oSinkWhenSteppedOnUnk104 = obj.oSinkWhenSteppedOnUnk104 + sinkOffset
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else
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obj.oSinkWhenSteppedOnUnk104 = 0x4000
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end
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else
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if obj.oSinkWhenSteppedOnUnk104 > 0 then
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obj.oSinkWhenSteppedOnUnk104 = obj.oSinkWhenSteppedOnUnk104 - sinkOffset
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else
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obj.oSinkWhenSteppedOnUnk104 = 0
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end
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end
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local yOffset = sins(obj.oSinkWhenSteppedOnUnk104) * a3
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return yOffset
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end
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-- Replacement for bhv_lll_sinking_rock_block_loop()
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function sinking_perform_sink_check(obj)
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local yOffset = find_y_offset_for_sinking_platform(obj, 124, -110)
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obj.oGraphYOffset = 0
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obj.oPosY = obj.oHomeY + yOffset
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end
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-- Replacement for native create_sound_spawner()
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function create_sound_spawner(obj, soundId)
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local soundObj = spawn_non_sync_object(id_bhvSoundSpawner, 0, 0, 0, 0, nil);
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if soundObj == nil then
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return
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end
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obj_copy_pos_and_angle(soundObj, obj)
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soundObj.oSoundEffectUnkF4 = soundId
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end
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-- Replacement for spawn_object_abs_with_rot()
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function spawn_object_abs_with_rot(parent, uselessArg, modelId, bhvId, x, y, z, rx, ry, rz)
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local childObj = spawn_non_sync_object(bhvId, modelId, 0, 0, 0, nil);
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if childObj == nil then
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return nil
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end
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childObj.parentObj = parent
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childObj.header.gfx.areaIndex = parent.header.gfx.areaIndex
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childObj.header.gfx.activeAreaIndex = parent.header.gfx.areaIndex
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childObj.globalPlayerIndex = 0
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obj_set_pos(childObj, x, y, z);
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obj_set_angle(childObj, rx, ry, rz);
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return childObj
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end
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function spawn_sync_object_abs_with_rot(parent, uselessArg, modelId, bhvId, x, y, z, rx, ry, rz)
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local childObj = spawn_sync_object(bhvId, modelId, 0, 0, 0, nil);
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if childObj == nil then
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return nil
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end
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childObj.parentObj = parent
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childObj.header.gfx.areaIndex = parent.header.gfx.areaIndex
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childObj.header.gfx.activeAreaIndex = parent.header.gfx.areaIndex
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childObj.globalPlayerIndex = 0
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obj_set_pos(childObj, x, y, z);
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obj_set_angle(childObj, rx, ry, rz);
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return childObj
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end
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--------------
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-- Replacement for SET_HOME()
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function object_set_home(obj)
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obj.oHomeX = obj.oPosX;
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obj.oHomeY = obj.oPosY;
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obj.oHomeZ = obj.oPosZ;
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end
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-- Replacement for SET_OBJ_PHYSICS()
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function object_set_physics(obj, hitboxRadius, gravity, bounciness, dragStrength, friction, buoyancy)
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obj.oWallHitboxRadius = hitboxRadius;
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obj.oGravity = gravity / 100;
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obj.oBounciness = bounciness / 100;
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obj.oDragStrength = dragStrength / 100;
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obj.oFriction = friction / 100;
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obj.oBuoyancy = buoyancy / 100;
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end
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-- Replacement for DROP_TO_FLOOR()
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function object_drop_to_floor(obj)
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local x = obj.oPosX;
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local y = obj.oPosY;
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local z = obj.oPosZ;
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local floorHeight = find_floor_height(x, y + 200, z);
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obj.oPosY = floorHeight;
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obj.oMoveFlags = (obj.oMoveFlags | OBJ_MOVE_ON_GROUND);
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end
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-- Replacement for SPAWN_CHILD_WITH_PARAM()
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function spawn_child_with_param(obj, bhvParam, modelId, bhvId)
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local childObj = spawn_non_sync_object(bhvId, modelId, 0, 0, 0, nil);
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if childObj == nil then
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--print("Failed to spawn child object with parameters.")
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return nil
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end
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obj_copy_pos_and_angle(childObj, obj)
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childObj.oBehParams2ndByte = bhvParam;
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return childObj
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end
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function spawn_sync_child_with_param(obj, bhvParam, modelId, bhvId)
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local childObj = spawn_sync_object(bhvId, modelId, 0, 0, 0, nil);
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if childObj == nil then
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--print("Failed to spawn synced child object with parameters.")
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return nil
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end
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obj_copy_pos_and_angle(childObj, obj)
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childObj.oBehParams2ndByte = bhvParam;
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return childObj
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end
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