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# Makefile to rebuild SM64 split image
### Default target ###
default : all
### Build Options ###
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# These options can either be changed by modifying the makefile, or
# by building with 'make SETTING=value'. 'make clean' may be required.
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# Version of the game to build
VERSION ?= us
# Graphics microcode used
GRUCODE ?= f3d_old
# If COMPARE is 1, check the output sha1sum when building 'all'
COMPARE ?= 1
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# If NON_MATCHING is 1, define the NON_MATCHING and AVOID_UB macros when building (recommended)
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NON_MATCHING ?= 0
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# Build for the N64 (turn this off for ports)
TARGET_N64 ?= 1
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# Release
i f e q ( $( VERSION ) , j p )
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VERSION_CFLAGS := -DVERSION_JP
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VERSION_ASFLAGS := --defsym VERSION_JP = 1
GRUCODE_CFLAGS := -DF3D_OLD
GRUCODE_ASFLAGS := --defsym F3D_OLD = 1
TARGET := sm64.jp
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i f e q ( $( VERSION ) , u s )
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VERSION_CFLAGS := -DVERSION_US
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VERSION_ASFLAGS := --defsym VERSION_US = 1
GRUCODE_CFLAGS := -DF3D_OLD
GRUCODE_ASFLAGS := --defsym F3D_OLD = 1
TARGET := sm64.us
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i f e q ( $( VERSION ) , e u )
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VERSION_CFLAGS := -DVERSION_EU
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VERSION_ASFLAGS := --defsym VERSION_EU = 1
GRUCODE_CFLAGS := -DF3D_NEW
GRUCODE_ASFLAGS := --defsym F3D_NEW = 1
TARGET := sm64.eu
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i f e q ( $( VERSION ) , s h )
$( warning Building SH is experimental and is prone to breaking. Try at your own risk.)
VERSION_CFLAGS := -DVERSION_SH
VERSION_ASFLAGS := --defsym VERSION_SH = 1
GRUCODE_CFLAGS := -DF3D_NEW
GRUCODE_ASFLAGS := --defsym F3D_NEW = 1
TARGET := sm64.sh
# TODO: GET RID OF THIS!!! We should mandate assets for Shindou like EU but we dont have the addresses extracted yet so we'll just pretend you have everything extracted for now.
NOEXTRACT := 1
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$( error unknown version " $( VERSION) " )
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# Microcode
i f e q ( $( GRUCODE ) , f 3 d e x ) # Fast3DEX
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GRUCODE_CFLAGS := -DF3DEX_GBI
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GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED = 1 --defsym F3DEX_GBI = 1
TARGET := $( TARGET) .f3dex
COMPARE := 0
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i f e q ( $( GRUCODE ) , f 3 d e x 2 ) # Fast3DEX2
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GRUCODE_CFLAGS := -DF3DEX_GBI_2
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GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED = 1 --defsym F3DEX_GBI_2 = 1
TARGET := $( TARGET) .f3dex2
COMPARE := 0
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i f e q ( $( GRUCODE ) , f 3 d _ n e w ) # Fast3D 2.0H (Shindou)
GRUCODE_CFLAGS := -DF3D_NEW
GRUCODE_ASFLAGS := --defsym F3D_NEW = 1
TARGET := $( TARGET) .f3d_new
COMPARE := 0
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i f e q ( $( GRUCODE ) , f 3 d z e x ) # Fast3DZEX (2.0J / Animal Forest - Dōbutsu no Mori)
$( warning Fast3DZEX is experimental. Try at your own risk.)
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GRUCODE_CFLAGS := -DF3DEX_GBI_2
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GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED = 1 --defsym F3DZEX_GBI = 1
TARGET := $( TARGET) .f3dzex
COMPARE := 0
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i f e q ( $( TARGET_N 64) , 0 )
NON_MATCHING := 1
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i f e q ( $( NON_MATCHING ) , 1 )
VERSION_CFLAGS := $( VERSION_CFLAGS) -DNON_MATCHING -DAVOID_UB
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COMPARE := 0
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################### Universal Dependencies ###################
# (This is a bit hacky, but a lot of rules implicitly depend
# on tools and assets, and we use directory globs further down
# in the makefile that we want should cover assets.)
i f n e q ( $( MAKECMDGOALS ) , c l e a n )
i f n e q ( $( MAKECMDGOALS ) , d i s t c l e a n )
# Make sure assets exist
NOEXTRACT ?= 0
i f e q ( $( NOEXTRACT ) , 0 )
DUMMY != ./extract_assets.py $( VERSION) >& 2 || echo FAIL
i f e q ( $( DUMMY ) , F A I L )
$( error Failed to extract assets)
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# Make tools if out of date
DUMMY != make -s -C tools >& 2 || echo FAIL
i f e q ( $( DUMMY ) , F A I L )
$( error Failed to build tools)
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################ Target Executable and Sources ###############
# BUILD_DIR is location where all build artifacts are placed
BUILD_DIR_BASE := build
BUILD_DIR := $( BUILD_DIR_BASE) /$( VERSION)
LIBULTRA := $( BUILD_DIR) /libultra.a
ROM := $( BUILD_DIR) /$( TARGET) .z64
ELF := $( BUILD_DIR) /$( TARGET) .elf
LD_SCRIPT := sm64.ld
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MIO0_DIR := $( BUILD_DIR) /bin
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SOUND_BIN_DIR := $( BUILD_DIR) /sound
TEXTURE_DIR := textures
ACTOR_DIR := actors
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LEVEL_DIRS := $( patsubst levels/%,%,$( dir $( wildcard levels/*/header.h) ) )
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# Directories containing source files
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SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels bin data assets
ASM_DIRS := asm lib
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BIN_DIRS := bin bin/$( VERSION)
ULTRA_SRC_DIRS := lib/src lib/src/math
ULTRA_ASM_DIRS := lib/asm lib/data
ULTRA_BIN_DIRS := lib/bin
GODDARD_SRC_DIRS := src/goddard src/goddard/dynlists
MIPSISET := -mips2 -32
i f e q ( $( VERSION ) , e u )
OPT_FLAGS := -O2
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i f e q ( $( VERSION ) , s h )
OPT_FLAGS := -O2
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OPT_FLAGS := -g
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# File dependencies and variables for specific files
i n c l u d e M a k e f i l e . s p l i t
# Source code files
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LEVEL_C_FILES := $( wildcard levels/*/leveldata.c) $( wildcard levels/*/script.c) $( wildcard levels/*/geo.c)
C_FILES := $( foreach dir,$( SRC_DIRS) ,$( wildcard $( dir) /*.c) ) $( LEVEL_C_FILES)
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S_FILES := $( foreach dir,$( ASM_DIRS) ,$( wildcard $( dir) /*.s) )
ULTRA_C_FILES := $( foreach dir,$( ULTRA_SRC_DIRS) ,$( wildcard $( dir) /*.c) )
GODDARD_C_FILES := $( foreach dir,$( GODDARD_SRC_DIRS) ,$( wildcard $( dir) /*.c) )
ULTRA_S_FILES := $( foreach dir,$( ULTRA_ASM_DIRS) ,$( wildcard $( dir) /*.s) )
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GENERATED_C_FILES := $( BUILD_DIR) /assets/mario_anim_data.c $( BUILD_DIR) /assets/demo_data.c
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i f e q ( $( VERSION ) , s h )
SOUND_BANK_FILES := $( wildcard sound/sound_banks/*.json)
SOUND_SEQUENCE_FILES := $( wildcard sound/sequences/jp/*.m64) \
$( wildcard sound/sequences/*.m64) \
$( foreach file,$( wildcard sound/sequences/jp/*.s) ,$( BUILD_DIR) /$( file:.s= .m64) ) \
$( foreach file,$( wildcard sound/sequences/*.s) ,$( BUILD_DIR) /$( file:.s= .m64) )
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SOUND_BANK_FILES := $( wildcard sound/sound_banks/*.json)
SOUND_SEQUENCE_FILES := $( wildcard sound/sequences/$( VERSION) /*.m64) \
$( wildcard sound/sequences/*.m64) \
$( foreach file,$( wildcard sound/sequences/$( VERSION) /*.s) ,$( BUILD_DIR) /$( file:.s= .m64) ) \
$( foreach file,$( wildcard sound/sequences/*.s) ,$( BUILD_DIR) /$( file:.s= .m64) )
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SOUND_SAMPLE_DIRS := $( wildcard sound/samples/*)
SOUND_SAMPLE_AIFFS := $( foreach dir,$( SOUND_SAMPLE_DIRS) ,$( wildcard $( dir) /*.aiff) )
SOUND_SAMPLE_TABLES := $( foreach file,$( SOUND_SAMPLE_AIFFS) ,$( BUILD_DIR) /$( file:.aiff= .table) )
SOUND_SAMPLE_AIFCS := $( foreach file,$( SOUND_SAMPLE_AIFFS) ,$( BUILD_DIR) /$( file:.aiff= .aifc) )
SOUND_OBJ_FILES := $( SOUND_BIN_DIR) /sound_data.ctl.o \
$( SOUND_BIN_DIR) /sound_data.tbl.o \
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$( SOUND_BIN_DIR) /sequences.bin.o \
$( SOUND_BIN_DIR) /bank_sets.o
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# Object files
O_FILES := $( foreach file,$( C_FILES) ,$( BUILD_DIR) /$( file:.c= .o) ) \
$( foreach file,$( S_FILES) ,$( BUILD_DIR) /$( file:.s= .o) ) \
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$( foreach file,$( GENERATED_C_FILES) ,$( file:.c= .o) )
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ULTRA_O_FILES := $( foreach file,$( ULTRA_S_FILES) ,$( BUILD_DIR) /$( file:.s= .o) ) \
$( foreach file,$( ULTRA_C_FILES) ,$( BUILD_DIR) /$( file:.c= .o) )
GODDARD_O_FILES := $( foreach file,$( GODDARD_C_FILES) ,$( BUILD_DIR) /$( file:.c= .o) )
# Automatic dependency files
DEP_FILES := $( O_FILES:.o= .d) $( ULTRA_O_FILES:.o= .d) $( GODDARD_O_FILES:.o= .d) $( BUILD_DIR) /$( LD_SCRIPT) .d
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# Files with GLOBAL_ASM blocks
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GLOBAL_ASM_C_FILES != grep -rl 'GLOBAL_ASM(' $( wildcard src/**/*.c)
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GLOBAL_ASM_O_FILES = $( foreach file,$( GLOBAL_ASM_C_FILES) ,$( BUILD_DIR) /$( file:.c= .o) )
GLOBAL_ASM_DEP = $( BUILD_DIR) /src/audio/non_matching_dep
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# Segment elf files
SEG_FILES := $( SEGMENT_ELF_FILES) $( ACTOR_ELF_FILES) $( LEVEL_ELF_FILES)
##################### Compiler Options #######################
IRIX_ROOT := tools/ido5.3_compiler
i f e q ( $( shell type mips -linux -gnu -ld >/dev /null 2>/dev /null ; echo $ $ ?) , 0 )
CROSS := mips-linux-gnu-
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CROSS := mips64-elf-
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# check that either QEMU_IRIX is set or qemu-irix package installed
i f n d e f Q E M U _ I R I X
QEMU_IRIX := $( shell which qemu-irix)
ifeq ( , $( QEMU_IRIX) )
$( error Please install qemu-irix package or set QEMU_IRIX env var to the full qemu-irix binary path)
endif
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AS := $( CROSS) as
CC := $( QEMU_IRIX) -silent -L $( IRIX_ROOT) $( IRIX_ROOT) /usr/bin/cc
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CPP := cpp -P -Wno-trigraphs
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LD := $( CROSS) ld
AR := $( CROSS) ar
OBJDUMP := $( CROSS) objdump
OBJCOPY := $( CROSS) objcopy
PYTHON := python3
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i f e q ( $( TARGET_N 64) , 1 )
TARGET_CFLAGS := -nostdinc -I include/libc -DTARGET_N64
CC_CFLAGS := -fno-builtin
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INCLUDE_CFLAGS := -I include -I $( BUILD_DIR) -I $( BUILD_DIR) /include -I src -I .
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# Check code syntax with host compiler
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CC_CHECK := gcc -fsyntax-only -fsigned-char $( CC_CFLAGS) $( TARGET_CFLAGS) $( INCLUDE_CFLAGS) -std= gnu90 -Wall -Wextra -Wno-format-security -Wno-main -DNON_MATCHING -DAVOID_UB $( VERSION_CFLAGS) $( GRUCODE_CFLAGS)
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ASFLAGS := -march= vr4300 -mabi= 32 -I include -I $( BUILD_DIR) $( VERSION_ASFLAGS) $( GRUCODE_ASFLAGS)
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CFLAGS = -Wab,-r4300_mul -non_shared -G 0 -Xcpluscomm -Xfullwarn -signed $( OPT_FLAGS) $( TARGET_CFLAGS) $( INCLUDE_CFLAGS) $( VERSION_CFLAGS) $( MIPSISET) $( GRUCODE_CFLAGS)
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OBJCOPYFLAGS := --pad-to= 0x800000 --gap-fill= 0xFF
SYMBOL_LINKING_FLAGS := $( addprefix -R ,$( SEG_FILES) )
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LDFLAGS := -T undefined_syms.txt -T $( BUILD_DIR) /$( LD_SCRIPT) -Map $( BUILD_DIR) /sm64.$( VERSION) .map --no-check-sections $( SYMBOL_LINKING_FLAGS)
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ENDIAN_BITWIDTH := $( BUILD_DIR) /endian-and-bitwidth
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i f e q ( $( shell getconf LONG_BIT ) , 3 2 )
# Work around memory allocation bug in QEMU
export QEMU_GUEST_BASE := 1
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# Ensure that gcc treats the code as 32-bit
CC_CHECK += -m32
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# Prevent a crash with -sopt
export LANG := C
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####################### Other Tools #########################
# N64 tools
TOOLS_DIR = tools
MIO0TOOL = $( TOOLS_DIR) /mio0
N64CKSUM = $( TOOLS_DIR) /n64cksum
N64GRAPHICS = $( TOOLS_DIR) /n64graphics
N64GRAPHICS_CI = $( TOOLS_DIR) /n64graphics_ci
TEXTCONV = $( TOOLS_DIR) /textconv
IPLFONTUTIL = $( TOOLS_DIR) /iplfontutil
AIFF_EXTRACT_CODEBOOK = $( TOOLS_DIR) /aiff_extract_codebook
VADPCM_ENC = $( TOOLS_DIR) /vadpcm_enc
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EXTRACT_DATA_FOR_MIO = $( TOOLS_DIR) /extract_data_for_mio
SKYCONV = $( TOOLS_DIR) /skyconv
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EMULATOR = mupen64plus
EMU_FLAGS = --noosd
LOADER = loader64
LOADER_FLAGS = -vwf
SHA1SUM = sha1sum
###################### Dependency Check #####################
BINUTILS_VER_MAJOR := $( shell $( LD) --version | grep ^GNU | sed 's/^.* //; s/\..*//g' )
BINUTILS_VER_MINOR := $( shell $( LD) --version | grep ^GNU | sed 's/^[^.]*\.//; s/\..*//g' )
BINUTILS_DEPEND := $( shell expr $( BINUTILS_VER_MAJOR) \> = 2 \& $( BINUTILS_VER_MINOR) \> = 27)
i f e q ( $( BINUTILS_DEPEND ) , 0 )
$( error binutils version 2.27 required , version $ ( BINUTILS_VER_MAJOR ) .$ ( BINUTILS_VER_MINOR ) detected )
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######################## Targets #############################
all : $( ROM )
i f e q ( $( COMPARE ) , 1 )
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@$( SHA1SUM) -c $( TARGET) .sha1 || ( echo 'The build succeeded, but did not match the official ROM. This is expected if you are making changes to the game.\nTo silence this message, use "make COMPARE=0"' . && false )
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clean :
$( RM) -r $( BUILD_DIR_BASE)
distclean :
$( RM) -r $( BUILD_DIR_BASE)
./extract_assets.py --clean
test : $( ROM )
$( EMULATOR) $( EMU_FLAGS) $<
load : $( ROM )
$( LOADER) $( LOADER_FLAGS) $<
libultra : $( BUILD_DIR ) /libultra .a
asm/boot.s : $( BUILD_DIR ) /lib /bin /ipl 3_font .bin
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$(BUILD_DIR)/lib/bin/ipl3_font.bin : lib /ipl 3_font .png
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$( IPLFONTUTIL) e $< $@
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$(BUILD_DIR)/include/text_strings.h : include /text_strings .h .in
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$( TEXTCONV) charmap.txt $< $@
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$(BUILD_DIR)/include/text_menu_strings.h : include /text_menu_strings .h .in
$( TEXTCONV) charmap_menu.txt $< $@
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i f e q ( $( VERSION ) , e u )
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TEXT_DIRS := text/de text/us text/fr
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# EU encoded text inserted into individual segment 0x19 files,
# and course data also duplicated in leveldata.c
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$(BUILD_DIR)/bin/eu/translation_en.o : $( BUILD_DIR ) /text /us /define_text .inc .c
$(BUILD_DIR)/bin/eu/translation_de.o : $( BUILD_DIR ) /text /de /define_text .inc .c
$(BUILD_DIR)/bin/eu/translation_fr.o : $( BUILD_DIR ) /text /fr /define_text .inc .c
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$(BUILD_DIR)/levels/menu/leveldata.o : $( BUILD_DIR ) /text /us /define_courses .inc .c
$(BUILD_DIR)/levels/menu/leveldata.o : $( BUILD_DIR ) /text /de /define_courses .inc .c
$(BUILD_DIR)/levels/menu/leveldata.o : $( BUILD_DIR ) /text /fr /define_courses .inc .c
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i f e q ( $( VERSION ) , s h )
TEXT_DIRS := text/jp
$(BUILD_DIR)/bin/segment2.o : $( BUILD_DIR ) /text /jp /define_text .inc .c
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TEXT_DIRS := text/$( VERSION)
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# non-EU encoded text inserted into segment 0x02
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$(BUILD_DIR)/bin/segment2.o : $( BUILD_DIR ) /text /$( VERSION ) /define_text .inc .c
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$(BUILD_DIR)/text/%/define_courses.inc.c : text /define_courses .inc .c text /%/courses .h
$( CPP) $( VERSION_CFLAGS) $< -o $@ -I text/$* /
$( TEXTCONV) charmap.txt $@ $@
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$(BUILD_DIR)/text/%/define_text.inc.c : text /define_text .inc .c text /%/courses .h text /%/dialogs .h
$( CPP) $( VERSION_CFLAGS) $< -o $@ -I text/$* /
$( TEXTCONV) charmap.txt $@ $@
ALL_DIRS := $( BUILD_DIR) $( addprefix $( BUILD_DIR) /,$( SRC_DIRS) $( ASM_DIRS) $( GODDARD_SRC_DIRS) $( ULTRA_SRC_DIRS) $( ULTRA_ASM_DIRS) $( ULTRA_BIN_DIRS) $( BIN_DIRS) $( TEXTURE_DIRS) $( TEXT_DIRS) $( SOUND_SAMPLE_DIRS) $( addprefix levels/,$( LEVEL_DIRS) ) include) $( MIO0_DIR) $( addprefix $( MIO0_DIR) /,$( VERSION) ) $( SOUND_BIN_DIR) $( SOUND_BIN_DIR) /sequences/$( VERSION)
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# Make sure build directory exists before compiling anything
DUMMY != mkdir -p $( ALL_DIRS)
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$(BUILD_DIR)/include/text_strings.h : $( BUILD_DIR ) /include /text_menu_strings .h
$(BUILD_DIR)/src/menu/file_select.o : $( BUILD_DIR ) /include /text_strings .h
$(BUILD_DIR)/src/menu/star_select.o : $( BUILD_DIR ) /include /text_strings .h
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$(BUILD_DIR)/src/game/ingame_menu.o : $( BUILD_DIR ) /include /text_strings .h
################################################################
# TEXTURE GENERATION #
################################################################
# RGBA32, RGBA16, IA16, IA8, IA4, IA1, I8, I4
$(BUILD_DIR)/% : %.png
$( N64GRAPHICS) -i $@ -g $< -f $( lastword $( subst ., ,$@ ) )
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$(BUILD_DIR)/%.inc.c : $( BUILD_DIR ) /% %.png
hexdump -v -e '1/1 "0x%X,"' $< > $@
echo >> $@
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# Color Index CI8
$(BUILD_DIR)/%.ci8 : %.ci 8.png
$( N64GRAPHICS_CI) -i $@ -g $< -f ci8
# Color Index CI4
$(BUILD_DIR)/%.ci4 : %.ci 4.png
$( N64GRAPHICS_CI) -i $@ -g $< -f ci4
################################################################
# compressed segment generation
# TODO: ideally this would be `-Trodata-segment=0x07000000` but that doesn't set the address
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$(BUILD_DIR)/bin/%.elf : $( BUILD_DIR ) /bin /%.o
$( LD) -e 0 -Ttext= $( SEGMENT_ADDRESS) -Map $@ .map -o $@ $<
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$(BUILD_DIR)/actors/%.elf : $( BUILD_DIR ) /actors /%.o
$( LD) -e 0 -Ttext= $( SEGMENT_ADDRESS) -Map $@ .map -o $@ $<
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# Override for level.elf, which otherwise matches the above pattern
.SECONDEXPANSION :
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$(BUILD_DIR)/levels/%/leveldata.elf : $( BUILD_DIR ) /levels /%/leveldata .o $( BUILD_DIR ) /bin /$$( TEXTURE_BIN ) .elf
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$( LD) -e 0 -Ttext= $( SEGMENT_ADDRESS) -Map $@ .map --just-symbols= $( BUILD_DIR) /bin/$( TEXTURE_BIN) .elf -o $@ $<
$(BUILD_DIR)/bin/%.bin : $( BUILD_DIR ) /bin /%.elf
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$( EXTRACT_DATA_FOR_MIO) $< $@
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$(BUILD_DIR)/actors/%.bin : $( BUILD_DIR ) /actors /%.elf
$( EXTRACT_DATA_FOR_MIO) $< $@
$(BUILD_DIR)/levels/%/leveldata.bin : $( BUILD_DIR ) /levels /%/leveldata .elf
$( EXTRACT_DATA_FOR_MIO) $< $@
$(BUILD_DIR)/%.mio0 : $( BUILD_DIR ) /%.bin
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$( MIO0TOOL) $< $@
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$(BUILD_DIR)/%.mio0.o : $( BUILD_DIR ) /%.mio 0.s
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$( AS) $( ASFLAGS) -o $@ $<
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$(BUILD_DIR)/%.mio0.s : $( BUILD_DIR ) /%.mio 0
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printf " .section .data\n\n.incbin \" $<\"\n " > $@
$(BUILD_DIR)/%.table : %.aiff
$( AIFF_EXTRACT_CODEBOOK) $< >$@
$(BUILD_DIR)/%.aifc : $( BUILD_DIR ) /%.table %.aiff
$( VADPCM_ENC) -c $^ $@
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$(ENDIAN_BITWIDTH) : tools /determine -endian -bitwidth .c
$( CC) -c $( CFLAGS) -o $@ .dummy2 $< 2>$@ .dummy1; true
grep -o 'msgbegin --endian .* --bitwidth .* msgend' $@ .dummy1 > $@ .dummy2
head -n1 <$@ .dummy2 | cut -d' ' -f2-5 > $@
@rm $@ .dummy1
@rm $@ .dummy2
$(SOUND_BIN_DIR)/sound_data.ctl : sound /sound_banks / $( SOUND_BANK_FILES ) $( SOUND_SAMPLE_AIFCS ) $( ENDIAN_BITWIDTH )
$( PYTHON) tools/assemble_sound.py $( BUILD_DIR) /sound/samples/ sound/sound_banks/ $( SOUND_BIN_DIR) /sound_data.ctl $( SOUND_BIN_DIR) /sound_data.tbl $( VERSION_CFLAGS) $$ ( cat $( ENDIAN_BITWIDTH) )
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$(SOUND_BIN_DIR)/sound_data.tbl : $( SOUND_BIN_DIR ) /sound_data .ctl
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@true
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i f e q ( $( VERSION ) , s h )
$(SOUND_BIN_DIR)/sequences.bin : $( SOUND_BANK_FILES ) sound /sequences .json sound /sequences / sound /sequences /jp / $( SOUND_SEQUENCE_FILES ) $( ENDIAN_BITWIDTH )
$( PYTHON) tools/assemble_sound.py --sequences $@ $( SOUND_BIN_DIR) /bank_sets sound/sound_banks/ sound/sequences.json $( SOUND_SEQUENCE_FILES) $( VERSION_CFLAGS) $$ ( cat $( ENDIAN_BITWIDTH) )
e l s e
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$(SOUND_BIN_DIR)/sequences.bin : $( SOUND_BANK_FILES ) sound /sequences .json sound /sequences / sound /sequences /$( VERSION ) / $( SOUND_SEQUENCE_FILES ) $( ENDIAN_BITWIDTH )
$( PYTHON) tools/assemble_sound.py --sequences $@ $( SOUND_BIN_DIR) /bank_sets sound/sound_banks/ sound/sequences.json $( SOUND_SEQUENCE_FILES) $( VERSION_CFLAGS) $$ ( cat $( ENDIAN_BITWIDTH) )
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e n d i f
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$(SOUND_BIN_DIR)/bank_sets : $( SOUND_BIN_DIR ) /sequences .bin
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@true
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$(SOUND_BIN_DIR)/%.m64 : $( SOUND_BIN_DIR ) /%.o
$( OBJCOPY) -j .rodata $< -O binary $@
$(SOUND_BIN_DIR)/%.o : $( SOUND_BIN_DIR ) /%.s
$( AS) $( ASFLAGS) -o $@ $<
$(SOUND_BIN_DIR)/%.s : $( SOUND_BIN_DIR ) /%
printf " .section .data\n\n.incbin \" $<\"\n " > $@
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$(BUILD_DIR)/levels/scripts.o : $( BUILD_DIR ) /include /level_headers .h
$(BUILD_DIR)/include/level_headers.h : levels /level_headers .h .in
$( CPP) -I . levels/level_headers.h.in | $( PYTHON) tools/output_level_headers.py > $( BUILD_DIR) /include/level_headers.h
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$(BUILD_DIR)/assets/mario_anim_data.c : $( wildcard assets /anims /*.inc .c )
$( PYTHON) tools/mario_anims_converter.py > $@
$(BUILD_DIR)/assets/demo_data.c : assets /demo_data .json $( wildcard assets /demos /*.bin )
$( PYTHON) tools/demo_data_converter.py assets/demo_data.json $( VERSION_CFLAGS) > $@
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# Source code
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$(BUILD_DIR)/levels/%/leveldata.o : OPT_FLAGS := -g
$(BUILD_DIR)/actors/%.o : OPT_FLAGS := -g
$(BUILD_DIR)/bin/%.o : OPT_FLAGS := -g
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$(BUILD_DIR)/src/goddard/%.o : OPT_FLAGS := -g
$(BUILD_DIR)/src/goddard/%.o : MIPSISET := -mips 1
$(BUILD_DIR)/src/audio/%.o : OPT_FLAGS := -O 2 -Wo , -loopunroll , 0
$(BUILD_DIR)/src/audio/load.o : OPT_FLAGS := -O 2 -framepointer -Wo , -loopunroll , 0
$(BUILD_DIR)/lib/src/%.o : OPT_FLAGS :=
$(BUILD_DIR)/lib/src/math/ll%.o : MIPSISET := -mips 3 -32
$(BUILD_DIR)/lib/src/math/%.o : OPT_FLAGS := -O 2
$(BUILD_DIR)/lib/src/math/ll%.o : OPT_FLAGS :=
$(BUILD_DIR)/lib/src/ldiv.o : OPT_FLAGS := -O 2
$(BUILD_DIR)/lib/src/string.o : OPT_FLAGS := -O 2
$(BUILD_DIR)/lib/src/gu%.o : OPT_FLAGS := -O 3
$(BUILD_DIR)/lib/src/al%.o : OPT_FLAGS := -O 3
i f e q ( $( VERSION ) , e u )
$(BUILD_DIR)/lib/src/_Litob.o : OPT_FLAGS := -O 3
$(BUILD_DIR)/lib/src/_Ldtob.o : OPT_FLAGS := -O 3
$(BUILD_DIR)/lib/src/_Printf.o : OPT_FLAGS := -O 3
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$(BUILD_DIR)/lib/src/sprintf.o : OPT_FLAGS := -O 3
# enable loop unrolling except for external.c (external.c might also have used
# unrolling, but it makes one loop harder to match)
$(BUILD_DIR)/src/audio/%.o : OPT_FLAGS := -O 2
$(BUILD_DIR)/src/audio/load.o : OPT_FLAGS := -O 2
$(BUILD_DIR)/src/audio/external.o : OPT_FLAGS := -O 2 -Wo , -loopunroll , 0
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e l s e
# The source-to-source optimizer copt is enabled for audio. This makes it use
# acpp, which needs -Wp,-+ to handle C++-style comments.
$(BUILD_DIR)/src/audio/effects.o : OPT_FLAGS := -O 2 -Wo , -loopunroll , 0 -sopt , -inline =sequence_channel_process_sound , -scalaroptimize =1 -Wp , -+
# Add a target for build/eu/src/audio/*.copt to make it easier to see debug
$(BUILD_DIR)/src/audio/%.acpp : src /audio /%.c
$( QEMU_IRIX) -silent -L $( IRIX_ROOT) $( IRIX_ROOT) /usr/lib/acpp $( TARGET_CFLAGS) $( INCLUDE_CFLAGS) $( VERSION_CFLAGS) $( GRUCODE_CFLAGS) -D__sgi -+ $< > $@
$(BUILD_DIR)/src/audio/%.copt : $( BUILD_DIR ) /src /audio /%.acpp
$( QEMU_IRIX) -silent -L $( IRIX_ROOT) $( IRIX_ROOT) /usr/lib/copt -signed -I= $< -CMP= $@ -cp= i -scalaroptimize= 1
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e n d i f
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i f e q ( $( NON_MATCHING ) , 0 )
$(GLOBAL_ASM_O_FILES) : CC := $( PYTHON ) tools /asm_processor /build .py $( CC ) -- $( AS ) $( ASFLAGS ) --
e n d i f
# Rebuild files with 'GLOBAL_ASM' if the NON_MATCHING flag changes.
$(GLOBAL_ASM_O_FILES) : $( GLOBAL_ASM_DEP ) .$( NON_MATCHING )
$(GLOBAL_ASM_DEP).$(NON_MATCHING) :
@rm -f $( GLOBAL_ASM_DEP) .*
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touch $@
$(BUILD_DIR)/%.o : %.c
@$( CC_CHECK) -MMD -MP -MT $@ -MF $( BUILD_DIR) /$* .d $<
$( CC) -c $( CFLAGS) -o $@ $<
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$(BUILD_DIR)/%.o : $( BUILD_DIR ) /%.c
@$( CC_CHECK) -MMD -MP -MT $@ -MF $( BUILD_DIR) /$* .d $<
$( CC) -c $( CFLAGS) -o $@ $<
$(BUILD_DIR)/%.o : %.s
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$( AS) $( ASFLAGS) -MD $( BUILD_DIR) /$* .d -o $@ $<
$(BUILD_DIR)/$(LD_SCRIPT) : $( LD_SCRIPT )
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$( CPP) $( VERSION_CFLAGS) -MMD -MP -MT $@ -MF $@ .d -I include/ -I . -DBUILD_DIR= $( BUILD_DIR) -o $@ $<
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$(BUILD_DIR)/libultra.a : $( ULTRA_O_FILES )
$( AR) rcs -o $@ $( ULTRA_O_FILES)
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tools/patch_libultra_math $@
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$(BUILD_DIR)/libgoddard.a : $( GODDARD_O_FILES )
$( AR) rcs -o $@ $( GODDARD_O_FILES)
$(ELF) : $( O_FILES ) $( MIO 0_OBJ_FILES ) $( SOUND_OBJ_FILES ) $( SEG_FILES ) $( BUILD_DIR ) /$( LD_SCRIPT ) undefined_syms .txt $( BUILD_DIR ) /libultra .a $( BUILD_DIR ) /libgoddard .a
$( LD) -L $( BUILD_DIR) $( LDFLAGS) -o $@ $( O_FILES) $( LIBS) -lultra -lgoddard
$(ROM) : $( ELF )
$( OBJCOPY) $( OBJCOPYFLAGS) $< $( @:.z64= .bin) -O binary
$( N64CKSUM) $( @:.z64= .bin) $@
$(BUILD_DIR)/$(TARGET).objdump : $( ELF )
$( OBJDUMP) -D $< > $@
.PHONY : all clean distclean default diff test load libultra
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.PRECIOUS : $( BUILD_DIR ) /bin /%.elf $( SOUND_BIN_DIR ) /%.ctl $( SOUND_BIN_DIR ) /%.tbl $( SOUND_SAMPLE_TABLES ) $( SOUND_BIN_DIR ) /%.s $( BUILD_DIR ) /%
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.DELETE_ON_ERROR :
# Remove built-in rules, to improve performance
MAKEFLAGS += --no-builtin-rules
- i n c l u d e $( DEP_FILES )
print-% : ; $( info $ * is a $ ( flavor $ *) variable set to [$ ( $ *) ]) @true