30 lines
2.5 KiB
C
30 lines
2.5 KiB
C
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// Define lists for list of course for macros. Each of the following fields are described:
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// Argument 1: Course macro for define.
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// Argument 2, 3, 4, 5: Each hex digit is an index into D_8032E8A4 which is for a table of cutscene dance indexes. Defined by course index so we must define these.
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DEFINE_COURSE(COURSE_BOB, 0x00, 0x20, 0x22, 0x04) // (1) Bob Omb Battlefield
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DEFINE_COURSE(COURSE_WF, 0x00, 0x00, 0x02, 0x04) // (2) Whomp's Fortress
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DEFINE_COURSE(COURSE_JRB, 0x22, 0x22, 0x22, 0x04) // (3) Jolly Rodger's Bay
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DEFINE_COURSE(COURSE_CCM, 0x00, 0x22, 0x00, 0x04) // (4) Cool Cool Mountain
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DEFINE_COURSE(COURSE_BBH, 0x22, 0x22, 0x22, 0x04) // (5) Big Boo's Haunt
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DEFINE_COURSE(COURSE_HMC, 0x22, 0x22, 0x22, 0x04) // (6) Hazy Maze Cave
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DEFINE_COURSE(COURSE_LLL, 0x12, 0x12, 0x12, 0x04) // (7) Lethal Lava Land
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DEFINE_COURSE(COURSE_SSL, 0x02, 0x22, 0x22, 0x04) // (8) Shifting Sand Land
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DEFINE_COURSE(COURSE_DDD, 0x22, 0x22, 0x22, 0x04) // (9) Dire Dire Docks
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DEFINE_COURSE(COURSE_SL, 0x20, 0x20, 0x20, 0x04) // (10) Snowman's Land
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DEFINE_COURSE(COURSE_WDW, 0x22, 0x01, 0x22, 0x04) // (11) Wet Dry World
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DEFINE_COURSE(COURSE_TTM, 0x00, 0x00, 0x00, 0x04) // (12) Tall Tall Mountain
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DEFINE_COURSE(COURSE_THI, 0x11, 0x11, 0x12, 0x04) // (13) Tiny Huge Island
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DEFINE_COURSE(COURSE_TTC, 0x22, 0x22, 0x22, 0x04) // (14) Tick Tock Clock
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DEFINE_COURSE(COURSE_RR, 0x00, 0x00, 0x00, 0x04) // (15) Rainbow Ride
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DEFINE_COURSES_END()
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DEFINE_BONUS_COURSE(COURSE_BITDW, 0x43, 0x44, 0x44, 0x04) // (16) Bowser in the Dark World
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DEFINE_BONUS_COURSE(COURSE_BITFS, 0x43, 0x44, 0x44, 0x04) // (17) Bowser in the Fire Sea
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DEFINE_BONUS_COURSE(COURSE_BITS, 0x43, 0x44, 0x44, 0x04) // (18) Bowser in the Sky
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DEFINE_BONUS_COURSE(COURSE_PSS, 0x42, 0x44, 0x44, 0x04) // (19) Princess's Secret Slide
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DEFINE_BONUS_COURSE(COURSE_COTMC, 0x44, 0x44, 0x44, 0x04) // (20) Cavern of the Metal Cap
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DEFINE_BONUS_COURSE(COURSE_TOTWC, 0x40, 0x44, 0x44, 0x04) // (21) Tower of the Wing Cap
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DEFINE_BONUS_COURSE(COURSE_VCUTM, 0x42, 0x44, 0x44, 0x04) // (22) Vanish Cap Under the Moat
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DEFINE_BONUS_COURSE(COURSE_WMOTR, 0x40, 0x44, 0x44, 0x04) // (23) Winged Mario over the Rainbow
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DEFINE_BONUS_COURSE(COURSE_SA, 0x42, 0x44, 0x44, 0x04) // (24) Secret Aquarium
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DEFINE_BONUS_COURSE(COURSE_CAKE_END, 0x44, 0x44, 0x44, 0x04) // (25) The End (Cake Scene)
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