sm64ex-coop/src/goddard/dynlist_proc.h

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#ifndef GD_DYNLIST_PROCESSOR_H
#define GD_DYNLIST_PROCESSOR_H
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#include <PR/ultratypes.h>
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#include "gd_types.h"
// types
/// @name DynId Type
/// @{
/// A new type for identification of `GdObj`s in the dynamic object list.
typedef void *DynId;
/// Macros for casting between types of ids,
/// as the id can be either a number or a string.
/// @{
#define DynIdAsStr(id) ((char *)(id))
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#define DynIdAsInt(id) ((u32)(uintptr_t)(id))
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#define AsDynId(unk) ((DynId)(unk))
/// @}
/// @}
/// parameters types for `d_set_parm_ptr()`
enum DParmPtr {
PARM_PTR_OBJ_VTX = 1, ///< parameter is an `ObjVertex` to add to an `ObjFace`
PARM_PTR_CHAR = 5 ///< parameter is a `char *`
};
/// parameters for `d_set_parm_f()`
enum DParmF {
PARM_F_ALPHA = 1, ///< Set the alpha value for an `ObjShape` or `ObjVertex`
PARM_F_RANGE_LEFT = 2, ///< Set the left range for an `ObjGadget`
PARM_F_RANGE_RIGHT = 3, ///< Set the right range for an `ObjGadget`
PARM_F_VARVAL = 6 ///< Set the float variable value union in an `ObjGadget`
};
/// `d_makeobj()` object types
enum DObjTypes {
D_CAR_DYNAMICS = 0,
D_NET = 1,
D_JOINT = 2,
D_ANOTHER_JOINT = 3,
D_CAMERA = 4,
D_VERTEX = 5,
D_FACE = 6,
D_PLANE = 7,
D_BONE = 8,
D_MATERIAL = 9,
D_SHAPE = 10,
D_GADGET = 11,
D_LABEL = 12,
D_VIEW = 13,
D_ANIMATOR = 14,
D_DATA_GRP = 15, ///< An `ObjGroup` that links to raw vertex or face data
D_PARTICLE = 16,
D_LIGHT = 17,
D_GROUP = 18
};
// functions
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void push_dynobj_stash(void);
void pop_dynobj_stash(void);
void reset_dynlist(void);
struct GdObj *proc_dynlist(struct DynList *dylist);
void d_copystr_to_idbuf(char *str);
struct GdObj *d_makeobj(enum DObjTypes type, DynId id);
void d_set_shapeptrptr(struct ObjShape **shpPtrptr);
struct GdObj *d_use_obj(DynId id);
void set_cur_dynobj(struct GdObj *obj);
void d_start_group(DynId id);
void d_end_group(DynId id);
void dynid_is_int(s32 isIntBool);
void d_set_init_pos(f32 x, f32 y, f32 z);
void d_get_init_pos(struct GdVec3f *dst);
void d_get_init_rot(struct GdVec3f *dst);
void d_set_rel_pos(f32 x, f32 y, f32 z);
void d_get_rel_pos(struct GdVec3f *dst);
struct ObjGroup *d_get_att_objgroup(void);
void d_get_scale(struct GdVec3f *dst);
void d_set_world_pos(f32 x, f32 y, f32 z);
void d_get_world_pos(struct GdVec3f *dst);
void d_set_scale(f32 x, f32 y, f32 z);
void d_add_valptr(DynId objId, u32 vflags, s32 type, size_t offset);
void d_add_valproc(union ObjVarVal * (*)(union ObjVarVal *, union ObjVarVal));
void d_set_flags(s32 flags);
void d_set_parm_f(enum DParmF param, f32 val);
void d_set_parm_ptr(enum DParmPtr param, void *ptr);
void d_set_obj_draw_flag(enum ObjDrawingFlags flag);
void d_set_type(s32 type);
void d_set_colour_num(s32 colornum);
void d_set_diffuse(f32 r, f32 g, f32 b);
struct GdPlaneF* d_get_plane(void);
void d_get_matrix(Mat4f *dst);
Mat4f *d_get_rot_mtx_ptr(void);
void d_set_idn_mtx(Mat4f *src);
Mat4f *d_get_matrix_ptr(void);
Mat4f *d_get_idn_mtx_ptr(void);
f32 d_calc_world_dist_btwn(struct GdObj *obj1, struct GdObj *obj2);
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#endif // GD_DYNLIST_PROCESSOR_H