289 lines
12 KiB
Lua
289 lines
12 KiB
Lua
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-- name: Personal Star Counter EX+
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-- description: See how many stars you've collected!\n\nCredits:\n\\#097419\\Mr.Needlemouse\\#FFFFFF\\ - Concept\nSunk\\#FFFFFF\\ - Creator\n\\#269A91\\Demnyx\\#FFFFFF\\ - Assistance\n\\#0000FF\\Blocky.cmd\\#FFFFFF\\ - Model\nPeachyPeach\\#FFFFFF\\ - Global Functions
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-- incompatible: gamemode arena
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for i = 0, (MAX_PLAYERS - 1) do
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gPlayerSyncTable[i].psc = 0
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end
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if mod_storage_load("StarCounter") == nil then
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mod_storage_save("StarCounter", "0")
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end
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E_MODEL_STAR_CHEATER = smlua_model_util_get_id("star_cheater_geo")
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local starCheater = false
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local TotalStarCounter = tonumber(mod_storage_load("StarCounter"))
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local StarCounter = 0
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local prevNumStars = 0
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local screenHeight = 0
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local screenWidth = 0
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local pscToggle = 1
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local introTimer = 0
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-- junk --
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cutscenes = {
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[ACT_END_PEACH_CUTSCENE] = true,
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[ACT_CREDITS_CUTSCENE] = true,
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[ACT_END_WAVING_CUTSCENE] = true,
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}
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---@param m MarioState
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--Increments an independent counter if a star is collected.
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function localStarCounter(m, o, type)
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if (m.playerIndex == 0) and (type == INTERACT_STAR_OR_KEY) then
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--This ensures that it increments ONLY if a star is collected.
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if get_id_from_behavior(o.behavior) ~= id_bhvBowserKey then
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--The hook happens after the star count increments, so this allows the independent counter to increment ONLY when YELLOW star is collected.
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if m.numStars ~= prevNumStars then
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StarCounter = StarCounter + 1
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gPlayerSyncTable[0].psc = StarCounter
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if starCheater == false then --Only if not cheating
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TotalStarCounter = TotalStarCounter + 1
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mod_storage_save("StarCounter", tostring(TotalStarCounter))
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end
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end
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end
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end
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end
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-- Hud alpha stuff from Agent X
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function djui_hud_set_adjusted_color(r, g, b, a)
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local multiplier = 1
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if djui_hud_is_pause_menu_created() then multiplier = 0.57 end --Star Display compatibility
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djui_hud_set_color(r * multiplier, g * multiplier, b * multiplier, a)
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end
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local function displayStarCounter()
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local m = gMarioStates[0]
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if pscToggle == 0 then return end
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if obj_get_first_with_behavior_id(id_bhvActSelector) ~= nil then
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return
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end
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--Make HUD appear when the real one does during the intro
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if m.action == ACT_INTRO_CUTSCENE then
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if introTimer ~= 1195 then
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introTimer = introTimer + 1
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end
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end
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djui_hud_set_resolution(RESOLUTION_N64)
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djui_hud_set_font(FONT_HUD)
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--Draw over credits fades
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if cutscenes[m.action] ~= true then
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djui_hud_set_render_behind_hud(true)
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else
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djui_hud_set_render_behind_hud(false)
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end
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--I don't want to put this in a seperate function, there's not enough code for it to be worth it.
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if m.playerIndex == 0 then
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prevNumStars = m.numStars
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else
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return
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end
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screenHeight = djui_hud_get_screen_height()
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screenWidth = djui_hud_get_screen_width()
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if a == nil then a = 255 end
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local timerValFrames = hud_get_value(HUD_DISPLAY_TIMER)
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local timerX = 0
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local timerY = 0
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-- Move HUD graphics away from the TIMER HUD
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if timerValFrames ~= 0 then
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timerX = 60
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timerY = 17
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end
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--Normal vanilla star counter (The fake real one)
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--Yes Im hiding the hardcoded one because alignment is a pain lmao
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if cutscenes[m.action] ~= true then
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if introTimer >= 1195
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or m.action ~= ACT_INTRO_CUTSCENE then
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if m.numStars >= 100 then
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djui_hud_set_adjusted_color(255, 255, 255, a)
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djui_hud_print_text(tostring(m.numStars), screenWidth - 60, screenHeight - 225, 1)
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djui_hud_set_adjusted_color(255, 255, 255, a)
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djui_hud_render_texture(gTextures.star, screenWidth - 76, screenHeight - 225, 1, 1.)
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else
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djui_hud_set_adjusted_color(246, 246, 246, a)
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djui_hud_print_text("X", screenWidth - 60, screenHeight - 225, 1)
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djui_hud_set_adjusted_color(255, 255, 255, a)
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djui_hud_print_text(tostring(m.numStars), screenWidth - 46, screenHeight - 225, 1)
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djui_hud_set_adjusted_color(255, 255, 255, a)
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djui_hud_render_texture(gTextures.star, screenWidth - 76, screenHeight - 225, 1, 1)
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end
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end
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end
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--Normal personal star counter (The red one)
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if cutscenes[m.action] == true then
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if StarCounter >= 100 then
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djui_hud_set_adjusted_color(255, 255, 255, a)
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djui_hud_print_text(tostring(StarCounter), screenWidth%2 + 38, screenHeight - 235, 1)
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djui_hud_set_adjusted_color(232, 17, 35, a)
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djui_hud_render_texture(gTextures.star, screenWidth%2 + 22, screenHeight - 235, 1, 1)
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else
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djui_hud_set_adjusted_color(246, 246, 246, a)
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djui_hud_print_text(tostring("X"), screenWidth%2 + 38, screenHeight - 235, 1)
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djui_hud_set_adjusted_color(255, 255, 255, a)
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djui_hud_print_text(tostring(StarCounter), screenWidth%2 + 54, screenHeight - 235, 1)
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djui_hud_set_adjusted_color(232, 17, 35, a)
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djui_hud_render_texture(gTextures.star, screenWidth%2 + 22, screenHeight - 235, 1, 1)
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end
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else
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if introTimer >= 1195
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or m.action ~= ACT_INTRO_CUTSCENE then
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if StarCounter >= 100 then
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djui_hud_set_adjusted_color(255, 255, 255, a)
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djui_hud_print_text(tostring(StarCounter), screenWidth - 60 - timerX, screenHeight - 208 - timerY, 1)
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djui_hud_set_adjusted_color(232, 17, 35, a)
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djui_hud_render_texture(gTextures.star, screenWidth - 76 - timerX, screenHeight - 208 - timerY, 1, 1)
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else
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djui_hud_set_adjusted_color(246, 246, 246, a)
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djui_hud_print_text(tostring("X"), screenWidth - 60 - timerX, screenHeight - 208 - timerY, 1)
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djui_hud_set_adjusted_color(255, 255, 255, a)
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djui_hud_print_text(tostring(StarCounter), screenWidth - 46 - timerX, screenHeight - 208 - timerY, 1)
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djui_hud_set_adjusted_color(232, 17, 35, a)
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djui_hud_render_texture(gTextures.star, screenWidth - 76 - timerX, screenHeight - 208 - timerY, 1, 1)
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end
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end
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end
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--Total star counter (The green one)
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if timerValFrames ~= 0 then
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timerX = 0
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timerY = -10
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end
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local perceived_total_counter = TotalStarCounter
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local milestone_counter = 0
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while perceived_total_counter >= 10000 do
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perceived_total_counter = perceived_total_counter - 10000
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milestone_counter = milestone_counter + 1
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end
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if cutscenes[m.action] == true then
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if perceived_total_counter >= 100 then
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djui_hud_set_adjusted_color(255, 255, 255, a)
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djui_hud_print_text(tostring(perceived_total_counter), screenWidth - 60, screenHeight - 235, 1)
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djui_hud_set_adjusted_color(50, 176, 40, a)
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djui_hud_render_texture(gTextures.star, screenWidth - 76, screenHeight - 235, 1, 1)
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if milestone_counter ~= 0 then
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djui_hud_set_adjusted_color(255, 255, 255, a)
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djui_hud_print_text(string.format("x%d", milestone_counter), screenWidth - 76, screenHeight - 235, 0.5)
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end
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else
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djui_hud_set_adjusted_color(246, 246, 246, a)
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djui_hud_print_text(tostring("X"), screenWidth - 60, screenHeight - 235, 1)
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djui_hud_set_adjusted_color(255, 255, 255, a)
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djui_hud_print_text(tostring(perceived_total_counter), screenWidth - 46, screenHeight - 235, 1)
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djui_hud_set_adjusted_color(50, 176, 40, a)
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djui_hud_render_texture(gTextures.star, screenWidth - 76, screenHeight - 235, 1, 1)
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if milestone_counter ~= 0 then
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djui_hud_set_adjusted_color(255, 255, 255, a)
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djui_hud_print_text(string.format("x%d", milestone_counter), screenWidth - 76, screenHeight - 235, 0.5)
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end
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end
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else
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if introTimer >= 1195
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or m.action ~= ACT_INTRO_CUTSCENE then
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if perceived_total_counter >= 100 then
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djui_hud_set_adjusted_color(255, 255, 255, a)
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djui_hud_print_text(tostring(perceived_total_counter), screenWidth - 60 - timerX, screenHeight - 190 - timerY, 1)
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djui_hud_set_adjusted_color(50, 176, 40, a)
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djui_hud_render_texture(gTextures.star, screenWidth - 76 - timerX, screenHeight - 190 - timerY, 1, 1)
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if milestone_counter ~= 0 then
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djui_hud_set_adjusted_color(255, 255, 255, a)
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djui_hud_print_text(string.format("x%d", milestone_counter), screenWidth - 76 - timerX, screenHeight - 174 - timerY, 0.5)
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end
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else
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djui_hud_set_adjusted_color(246, 246, 246, a)
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djui_hud_print_text(tostring("X"), screenWidth - 60 - timerX, screenHeight - 190 - timerY, 1)
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djui_hud_set_adjusted_color(255, 255, 255, a)
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djui_hud_print_text(tostring(perceived_total_counter), screenWidth - 46 - timerX, screenHeight - 190 - timerY, 1)
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djui_hud_set_adjusted_color(50, 176, 40, a)
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djui_hud_render_texture(gTextures.star, screenWidth - 76 - timerX, screenHeight - 190 - timerY, 1, 1)
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if milestone_counter ~= 0 then
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djui_hud_set_adjusted_color(255, 255, 255, a)
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djui_hud_print_text(string.format("x%d", milestone_counter), screenWidth - 76 - timerX, screenHeight - 174 - timerY, 0.5)
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end
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end
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end
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end
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end
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--Turn server cheats off, silly!
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--Will be updated immediately when individual cheats get flags.
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function cheaterStar()
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if starCheater == true then return end
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if gServerSettings.enableCheats ~= 0 then
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djui_popup_create("This server has cheats enabled.\n\\#31AF28\\Total Star Count\\#FFFFFF\\ will not change.", 2)
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play_sound_button_change_blocked()
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starCheater = true
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else
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starCheater = false
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end
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end
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--Changes models for the Star Dance Star and the Grand Star.
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function bhv_star_cheater(o)
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if starCheater == true then
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obj_set_model_extended(o, E_MODEL_STAR_CHEATER)
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end
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end
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id_bhvCelebrationStar = hook_behavior(id_bhvCelebrationStar, OBJ_LIST_LEVEL, false, bhv_star_cheater, bhv_star_cheater)
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id_bhvGrandStar = hook_behavior(id_bhvGrandStar, OBJ_LIST_LEVEL, false, bhv_star_cheater, nil)
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--See how many stars everyone gets!
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function updatePSC(m)
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gPlayerSyncTable[0].psc = StarCounter
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end
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--No star text icon yet, also the text gets removed after the second color change?
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function update()
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for i = 0, (MAX_PLAYERS - 1) do
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gPlayerSyncTable[i].psc = gPlayerSyncTable[i].psc
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network_player_set_description(gNetworkPlayers[i], "\\#FF0000\\".."Stars"..--[[ "\\#FFFFFF\\".. ]]": " ..tostring(gPlayerSyncTable[i].psc), 255, 255, 255, 255)
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end
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end
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function pscToggle(msg)
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if msg == string.lower("On") or msg == "1" then
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pscToggle = 1
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hud_set_value(HUD_DISPLAY_FLAGS, hud_get_value(HUD_DISPLAY_FLAGS) & ~HUD_DISPLAY_FLAG_STAR_COUNT)
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return true
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elseif msg == string.lower("Off") or msg == "0" then
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pscToggle = 0
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hud_set_value(HUD_DISPLAY_FLAGS, hud_get_value(HUD_DISPLAY_FLAGS) | HUD_DISPLAY_FLAG_STAR_COUNT)
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return true
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end
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end
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---------
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--Hooks--
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---------
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hook_event(HOOK_ON_INTERACT, localStarCounter)
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hook_event(HOOK_ON_HUD_RENDER, displayStarCounter)
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hook_event(HOOK_ON_LEVEL_INIT, cheaterStar)
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hook_event(HOOK_UPDATE, update)
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hook_event(HOOK_UPDATE, updatePSC)
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hook_chat_command('psc', "On|Off - Displays stars you've collected. Default is On.", pscToggle)
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--Global functions for everyone to use!
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--Thank you, PeachyPeach!
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_G.PersonalStarCounter = {
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get_star_counter = function ()
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return StarCounter
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end,
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get_total_star_counter = function ()
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return TotalStarCounter
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end,
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hide_star_counters = function (hide)
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if hide then pscToggle = 0 else pscToggle = 1 end
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end,
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}
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