sm64ex-coop/README.md

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# sm64pc
OpenGL adaptation of [n64decomp/sm64](https://github.com/n64decomp/sm64).
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Feel free to report bugs and contribute, but remember, there must be **no upload of any copyrighted asset**.
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Run `./extract_assets.py --clean && make clean` or `make distclean` to remove ROM-originated content. This port has been made possible mostly thanks to [Emill](https://github.com/Emill) and his [n64-fast3d-engine](https://github.com/Emill/n64-fast3d-engine/) renderer.
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Please contribute **first** to the [nightly branch](https://github.com/sm64pc/sm64pc/tree/nightly/). New functionality will be merged to master once they're considered to be well-tested.
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*Read this in other languages: [Español](README_es_ES.md), [Português](README_pt_BR.md) or [简体中文](README_zh_CN.md).*
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## Features
* Native rendering. You can now play SM64 without the need of an emulator.
* Variable aspect ratio and resolution. The game can now correctly render at basically any window size.
* Native xinput controller support. On Linux, DualShock 4 has been confirmed to work plug-and-play.
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* Analog camera control and mouse look. (Activate with `make BETTERCAMERA=1`.)
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* An option to disable drawing distances. (Activate with `make NODRAWINGDISTANCE=1`.)
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* Model and texture fixes. (Activate with `make TEXTURE_FIX=1`.)
* In-game control binding.
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* Skip introductory Peach & Lakitu cutscenes with the `--skip-intro` CLI option
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* Disabling the HUD.
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* Cheats menu in Options. (Activate with `--cheats`) Please note that if a cheat asks you to press "L" it's referring to the N64 button. Check your bindings and make sure you have the "L" button mapped to a button in your controller.
* Text-based save support. (Activate with `make TEXTSAVES=1`.)
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* Recent changes in Nightly have moved the save and configuration file path to `%HOMEPATH%\AppData\Roaming\sm64pc` on Windows and `$HOME/.local/share/sm64pc` on Linux. This behaviour can be changed with the `--savepath` CLI option.
For example `--savepath .` will read saves from the current directory (which not always matches the exe directory, but most of the time it does);
`--savepath '!'` will read saves from the executable directory.
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## Building
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For building instructions, please refer to the [wiki](https://github.com/sm64pc/sm64pc/wiki).
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**Make sure you have MXE first before attempting to compile for Windows on Linux and WSL. Follow the guide on the wiki.**