Arena balance tweaks
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@ -94,7 +94,7 @@ function bhv_arena_bobomb_thrown_loop(obj)
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for i = 0, MAX_PLAYERS - 1 do
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for i = 0, MAX_PLAYERS - 1 do
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local m = gMarioStates[i]
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local m = gMarioStates[i]
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if active_player(m) and global_index_hurts_mario_state(obj.oArenaBobombGlobalOwner, m) and not is_invuln_or_intang(m) then
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if active_player(m) and global_index_hurts_mario_state(obj.oArenaBobombGlobalOwner, m) and not is_invuln_or_intang(m) then
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if bhv_arena_bobomb_intersects_player(obj, m, a, 100) then
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if bhv_arena_bobomb_intersects_player(obj, m, a, 130) then
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bhv_arena_bobomb_expode(obj, (i == 0))
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bhv_arena_bobomb_expode(obj, (i == 0))
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return
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return
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end
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end
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@ -43,7 +43,7 @@ function bhv_arena_cannon_ball_loop(obj)
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end
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end
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local m = gMarioStates[0]
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local m = gMarioStates[0]
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if global_index_hurts_mario_state(obj.oArenaCannonBallGlobalOwner, m) then
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if global_index_hurts_mario_state(obj.oArenaCannonBallGlobalOwner, m) and not is_invuln_or_intang(m) then
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local b = { x = a.x + dir.x / 2, y = a.y + dir.y / 2, z = a.z + dir.z / 2 }
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local b = { x = a.x + dir.x / 2, y = a.y + dir.y / 2, z = a.z + dir.z / 2 }
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if bhv_arena_cannon_ball_intersects_local(obj, a) or bhv_arena_cannon_ball_intersects_local(obj, b) then
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if bhv_arena_cannon_ball_intersects_local(obj, a) or bhv_arena_cannon_ball_intersects_local(obj, b) then
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if obj.oArenaCannonBallDamages ~= 0 then
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if obj.oArenaCannonBallDamages ~= 0 then
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