Update PSC (#499)
* Update personal star counter mod Decided to modernize this mod by making it more efficient and readable. Added a ton of comments to make it much easier to understand what's going on here. * Rename mod * Rename mod just a bit more
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-- name: Personal Star Counter EX+
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-- name: Personal Star Counter
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-- description: See how many stars you've collected!\n\nCredits:\n\\#097419\\Mr.Needlemouse\\#FFFFFF\\ - Concept\nSunk\\#dcdcdc\\ - Creator\n\\#269A91\\Demnyx\\#dcdcdc\\ - Assistance\n\\#f296af\\PeachyPeach\\#dcdcdc\\ - Global functions
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-- incompatible: gamemode arena
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for i = 0, (MAX_PLAYERS - 1) do
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------------------------------
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----- Localize functions -----
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------------------------------
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-- This looks strange but it makes the mod more performant
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local tonumber, mod_storage_load, mod_storage_save, tostring, djui_hud_is_pause_menu_created, djui_hud_set_color, hud_get_value, djui_hud_print_text, djui_hud_render_texture, obj_get_first_with_behavior_id, djui_hud_set_resolution, djui_hud_set_font, djui_hud_get_screen_height, djui_hud_get_screen_width, djui_hud_set_render_behind_hud, hud_set_value, network_player_set_description, djui_popup_create =
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tonumber, mod_storage_load, mod_storage_save, tostring, djui_hud_is_pause_menu_created, djui_hud_set_color, hud_get_value, djui_hud_print_text, djui_hud_render_texture, obj_get_first_with_behavior_id, djui_hud_set_resolution, djui_hud_set_font, djui_hud_get_screen_height, djui_hud_get_screen_width, djui_hud_set_render_behind_hud, hud_set_value, network_player_set_description, djui_popup_create
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------------------------------
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-- Initialize a value for the psc for everyone
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for i = 0, MAX_PLAYERS - 1 do
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gPlayerSyncTable[i].psc = 0
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end
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if mod_storage_load("StarCounter") == nil then
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mod_storage_save("StarCounter", "0")
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end
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local psc_toggle = true
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local has_cheats_enabled = gServerSettings.enableCheats ~= 0
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local starCheater = false
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local TotalStarCounter = tonumber(mod_storage_load("StarCounter"))
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local StarCounter = 0
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-- If there is no value in storage, default to 0
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local TotalStarCounter = tonumber(mod_storage_load("StarCounter")) or 0
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local ThisGameStarCounter = 0
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local prevNumStars = 0
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local screenHeight = 0
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local screenWidth = 0
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local pscToggle = 1
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local introTimer = 0
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-- junk --
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cutscenes = {
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-- When in these cutscenes, do special things like hiding or moving the star counters
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local is_in_cutscenes = {
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[ACT_END_PEACH_CUTSCENE] = true,
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[ACT_CREDITS_CUTSCENE] = true,
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[ACT_END_WAVING_CUTSCENE] = true,
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}
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---@param m MarioState
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--Increments an independent counter if a star is collected.
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function localStarCounter(m, o, type)
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if (m.playerIndex == 0) and (type == INTERACT_STAR_OR_KEY) then
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--This ensures that it increments ONLY if a star is collected.
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if get_id_from_behavior(o.behavior) ~= id_bhvBowserKey then
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--The hook happens after the star count increments, so this allows the independent counter to increment ONLY when YELLOW star is collected.
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if m.numStars ~= prevNumStars then
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StarCounter = StarCounter + 1
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gPlayerSyncTable[0].psc = StarCounter
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if starCheater == false then --Only if not cheating
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TotalStarCounter = TotalStarCounter + 1
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mod_storage_save("StarCounter", tostring(TotalStarCounter))
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end
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end
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end
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--- Whenever a star is collected, increment the other star counters
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---@param m MarioState The Mario that does the interaction
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---@param obj Object The object the Mario interacted with (Unused here)
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---@param intType integer The interaction type
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---@param interacted boolean If the interaction was successful (Unused here)
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---@return nil
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local function star_counter_on_interact(m, obj, intType, interacted)
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if not psc_toggle then return end
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if m.playerIndex == 0 and intType == INTERACT_STAR_OR_KEY then
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-- Interactions happen before hud rendering, which is why this check can work
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-- despite prevNumStars being updated every frame
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if m.numStars ~= prevNumStars then
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ThisGameStarCounter = ThisGameStarCounter + 1 -- Red star counter
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-- Disable total star counter if cheats are enabled
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if not has_cheats_enabled then
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TotalStarCounter = TotalStarCounter + 1 -- Green star counter
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mod_storage_save("StarCounter", tostring(TotalStarCounter)) -- Save to mod storage
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end
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end
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end
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end
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-- Hud alpha stuff from Agent X
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function djui_hud_set_adjusted_color(r, g, b, a)
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--- Hud alpha stuff from Agent X
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--- Causes the hud to darken when the game is paused
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---@param r number Red
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---@param g number Green
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---@param b number Blue
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---@param a number Alpha (Transparency)
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---@return nil
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local function djui_hud_set_adjusted_color(r, g, b, a)
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local multiplier = 1
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if djui_hud_is_pause_menu_created() then multiplier = 0.57 end --Star Display compatibility
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if djui_hud_is_pause_menu_created() then multiplier = 0.57 end -- Star Display compatibility
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djui_hud_set_color(r * multiplier, g * multiplier, b * multiplier, a)
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end
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local function displayStarCounter()
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local m = gMarioStates[0]
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if pscToggle == 0 then return end
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if obj_get_first_with_behavior_id(id_bhvActSelector) ~= nil then
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return
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end
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--- Sets the star counters onto the hud
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---@param m MarioState Mario
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---@param height number Screen height (Unused)
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---@param width number Screen width
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---@return nil
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local function set_hud_star_positions(m, height, width)
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if introTimer >= 1195 or m.action ~= ACT_INTRO_CUTSCENE then
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local star_texture = gTextures.star
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-- Check if the timer is currently active
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local timer_current_value = hud_get_value(HUD_DISPLAY_TIMER)
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--Make HUD appear when the real one does during the intro
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-- Offset based on if the timer is active
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local timer_offset_X = 0
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local timer_offset_Y = 0
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-- Offset based on if each counter has less than 100 stars
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local low_stars_offset_X = 0
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local low_stars_offset_Y = 0
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-- Based off of star texture pos
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local star_counter_offset_X = 0
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-- Y position, based off of the top of the screen
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local top_screen_offset_Y = 0
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-------------------------------
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----- Yellow star counter -----
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-------------------------------
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-- Don't display while in a cutscene
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if not is_in_cutscenes[m.action] then
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star_counter_offset_X = 76
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top_screen_offset_Y = 15
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low_stars_offset_X = 14
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offsetX = 14
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if m.numStars < 100 then
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djui_hud_set_adjusted_color(246, 246, 246, 255)
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djui_hud_print_text("@", width - (star_counter_offset_X - 16), top_screen_offset_Y, 1)
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offsetX = 0
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end
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djui_hud_set_adjusted_color(255, 255, 255, 255)
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djui_hud_print_text(tostring(m.numStars), width - (star_counter_offset_X - 30) - offsetX, top_screen_offset_Y, 1)
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djui_hud_render_texture(star_texture, width - star_counter_offset_X, top_screen_offset_Y, 1, 1)
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end
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----------------------------
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----- Red star counter -----
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----------------------------
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-- Move HUD graphics away from the TIMER HUD
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if timer_current_value ~= 0 then
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timer_offset_X = 60
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timer_offset_Y = 17
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end
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star_counter_offset_X = is_in_cutscenes[m.action] and 22 or 76
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top_screen_offset_Y = is_in_cutscenes[m.action] and 15 or 15 + 17
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low_stars_offset_X = 14
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local left_align = is_in_cutscenes[m.action]
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-- Render X if this counter has less than 100 stars
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if ThisGameStarCounter < 100 then
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djui_hud_set_adjusted_color(246, 246, 246, 255)
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djui_hud_print_text(
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"@", -- Text
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(left_align and (star_counter_offset_X + 16) or -- X pos in cutscenes
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(width - (star_counter_offset_X - 16) - timer_offset_X)), -- X pos outside cutscenes
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top_screen_offset_Y + timer_offset_Y, -- Y pos
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1) -- Scale
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low_stars_offset_X = 0
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end
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-- Render counter
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djui_hud_set_adjusted_color(255, 255, 255, 255)
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djui_hud_print_text(
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tostring(ThisGameStarCounter), -- Text
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(left_align and (star_counter_offset_X + 30 - low_stars_offset_X) or -- X pos in cutscenes
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(width - (star_counter_offset_X - 30) - timer_offset_X - low_stars_offset_X)), -- X pos outside cutscenes
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top_screen_offset_Y + timer_offset_Y, -- Y pos
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1) -- Scale
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djui_hud_set_adjusted_color(232, 17, 35, 255)
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djui_hud_render_texture(
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star_texture, -- Texture
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(left_align and star_counter_offset_X or -- X pos in cutscenes
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(width - star_counter_offset_X - timer_offset_X)), -- X pos outside cutscenes
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top_screen_offset_Y + timer_offset_Y, -- Y pos
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1, 1) -- Scale
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------------------------------
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----- Green star counter -----
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------------------------------
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-- Increment a seperate counter if the total star count is over 10000
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local perceived_total_counter = TotalStarCounter
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local milestone_counter = 0
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while perceived_total_counter >= 10000 do
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perceived_total_counter = perceived_total_counter - 10000
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milestone_counter = milestone_counter + 1
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end
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-- Move HUD graphics away from the TIMER HUD
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if timer_current_value ~= 0 then
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timer_offset_X = 0
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timer_offset_Y = -10
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end
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star_counter_offset_X = 76
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top_screen_offset_Y = is_in_cutscenes[m.action] and 15 or 15 + 17 * 2
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low_stars_offset_X = 14
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-- Render X if this counter has less than 100 stars
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if perceived_total_counter < 100 then
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djui_hud_set_adjusted_color(246, 246, 246, 255)
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djui_hud_print_text(
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"@", -- Text
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width - (star_counter_offset_X - 16) - timer_offset_X, -- X pos
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top_screen_offset_Y + timer_offset_Y, -- Y pos
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1) -- Scale
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low_stars_offset_X = 0
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end
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-- Render counter
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djui_hud_set_adjusted_color(255, 255, 255, 255)
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djui_hud_print_text(
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tostring(perceived_total_counter), -- Text
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width - (star_counter_offset_X - 30) - timer_offset_X - low_stars_offset_X, -- X pos
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top_screen_offset_Y + timer_offset_Y, -- Y pos
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1) -- Scale
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djui_hud_set_adjusted_color(50, 176, 40, 255)
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djui_hud_render_texture(
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star_texture, -- Texture
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width - star_counter_offset_X - timer_offset_X, -- X pos
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top_screen_offset_Y + timer_offset_Y, -- Y pos
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1, 1) -- Scale
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if milestone_counter ~= 0 then
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djui_hud_set_adjusted_color(255, 255, 255, 255)
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djui_hud_print_text(
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"@" .. milestone_counter, -- Text
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width - star_counter_offset_X - timer_offset_X, -- X pos
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(top_screen_offset_Y + 16) + timer_offset_Y, -- Y pos
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0.5) -- Scale
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end
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end
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end
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--- Renders star counters onto the screen
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---@return nil
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local function hud_render_psc()
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if not psc_toggle then return end
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-- If the act selector is active
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if obj_get_first_with_behavior_id(id_bhvActSelector) then return end
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-- HOOK_ON_HUD_RENDER doesn't supply a MarioState, so one has to be gotten from this
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---@type MarioState
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local m = gMarioStates[0]
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-- Make HUD appear when the real one does during the intro
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if m.action == ACT_INTRO_CUTSCENE then
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if introTimer ~= 1195 then
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if introTimer < 1195 then
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introTimer = introTimer + 1
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end
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end
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djui_hud_set_resolution(RESOLUTION_N64)
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djui_hud_set_resolution(RESOLUTION_N64)
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djui_hud_set_font(FONT_HUD)
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--Draw over credits fades
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if cutscenes[m.action] ~= true then
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djui_hud_set_render_behind_hud(true)
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else
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djui_hud_set_render_behind_hud(false)
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end
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--I don't want to put this in a seperate function, there's not enough code for it to be worth it.
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if m.playerIndex == 0 then
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prevNumStars = m.numStars
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else
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return
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local screen_height = djui_hud_get_screen_height()
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local screen_width = djui_hud_get_screen_width()
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-- Set prevNumStars
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prevNumStars = m.numStars
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-- Draw over credits fades
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djui_hud_set_render_behind_hud(not is_in_cutscenes[m.action])
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-- Force the normal star counter to be hidden
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hud_set_value(HUD_DISPLAY_FLAGS, hud_get_value(HUD_DISPLAY_FLAGS) & ~HUD_DISPLAY_FLAG_STAR_COUNT)
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set_hud_star_positions(m, screen_height, screen_width)
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end
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--- Display each person's star counter in the player menu
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---@return nil
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local function psc_update()
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gPlayerSyncTable[0].psc = ThisGameStarCounter
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for i = 0, MAX_PLAYERS - 1 do
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network_player_set_description(gNetworkPlayers[i], "\\#FF0000\\Stars: " .. tostring(gPlayerSyncTable[i].psc), 255, 255, 255, 255)
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end
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end
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screenHeight = djui_hud_get_screen_height()
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screenWidth = djui_hud_get_screen_width()
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if a == nil then a = 255 end
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local timerValFrames = hud_get_value(HUD_DISPLAY_TIMER)
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local timerX = 0
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local timerY = 0
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-- Move HUD graphics away from the TIMER HUD
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if timerValFrames ~= 0 then
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timerX = 60
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timerY = 17
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end
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--Normal vanilla star counter (The fake real one)
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--Yes Im hiding the hardcoded one because alignment is a pain lmao
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if cutscenes[m.action] ~= true then
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if introTimer >= 1195
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or m.action ~= ACT_INTRO_CUTSCENE then
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if m.numStars >= 100 then
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djui_hud_set_adjusted_color(255, 255, 255, a)
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djui_hud_print_text(tostring(m.numStars), screenWidth - 60, screenHeight - 225, 1)
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djui_hud_set_adjusted_color(255, 255, 255, a)
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djui_hud_render_texture(gTextures.star, screenWidth - 76, screenHeight - 225, 1, 1.)
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else
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djui_hud_set_adjusted_color(246, 246, 246, a)
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djui_hud_print_text("X", screenWidth - 60, screenHeight - 225, 1)
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djui_hud_set_adjusted_color(255, 255, 255, a)
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djui_hud_print_text(tostring(m.numStars), screenWidth - 46, screenHeight - 225, 1)
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djui_hud_set_adjusted_color(255, 255, 255, a)
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djui_hud_render_texture(gTextures.star, screenWidth - 76, screenHeight - 225, 1, 1)
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end
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end
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end
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--Normal personal star counter (The red one)
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if cutscenes[m.action] == true then
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if StarCounter >= 100 then
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djui_hud_set_adjusted_color(255, 255, 255, a)
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djui_hud_print_text(tostring(StarCounter), screenWidth%2 + 38, screenHeight - 235, 1)
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djui_hud_set_adjusted_color(232, 17, 35, a)
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djui_hud_render_texture(gTextures.star, screenWidth%2 + 22, screenHeight - 235, 1, 1)
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else
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djui_hud_set_adjusted_color(246, 246, 246, a)
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djui_hud_print_text(tostring("X"), screenWidth%2 + 38, screenHeight - 235, 1)
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djui_hud_set_adjusted_color(255, 255, 255, a)
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djui_hud_print_text(tostring(StarCounter), screenWidth%2 + 54, screenHeight - 235, 1)
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djui_hud_set_adjusted_color(232, 17, 35, a)
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djui_hud_render_texture(gTextures.star, screenWidth%2 + 22, screenHeight - 235, 1, 1)
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end
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else
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if introTimer >= 1195
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or m.action ~= ACT_INTRO_CUTSCENE then
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if StarCounter >= 100 then
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djui_hud_set_adjusted_color(255, 255, 255, a)
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djui_hud_print_text(tostring(StarCounter), screenWidth - 60 - timerX, screenHeight - 208 - timerY, 1)
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djui_hud_set_adjusted_color(232, 17, 35, a)
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djui_hud_render_texture(gTextures.star, screenWidth - 76 - timerX, screenHeight - 208 - timerY, 1, 1)
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else
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djui_hud_set_adjusted_color(246, 246, 246, a)
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djui_hud_print_text(tostring("X"), screenWidth - 60 - timerX, screenHeight - 208 - timerY, 1)
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djui_hud_set_adjusted_color(255, 255, 255, a)
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djui_hud_print_text(tostring(StarCounter), screenWidth - 46 - timerX, screenHeight - 208 - timerY, 1)
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djui_hud_set_adjusted_color(232, 17, 35, a)
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djui_hud_render_texture(gTextures.star, screenWidth - 76 - timerX, screenHeight - 208 - timerY, 1, 1)
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end
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end
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end
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--Total star counter (The green one)
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if timerValFrames ~= 0 then
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timerX = 0
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timerY = -10
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end
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local perceived_total_counter = TotalStarCounter
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local milestone_counter = 0
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while perceived_total_counter >= 10000 do
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perceived_total_counter = perceived_total_counter - 10000
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milestone_counter = milestone_counter + 1
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end
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if cutscenes[m.action] == true then
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if perceived_total_counter >= 100 then
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djui_hud_set_adjusted_color(255, 255, 255, a)
|
||||
djui_hud_print_text(tostring(perceived_total_counter), screenWidth - 60, screenHeight - 235, 1)
|
||||
djui_hud_set_adjusted_color(50, 176, 40, a)
|
||||
djui_hud_render_texture(gTextures.star, screenWidth - 76, screenHeight - 235, 1, 1)
|
||||
if milestone_counter ~= 0 then
|
||||
djui_hud_set_adjusted_color(255, 255, 255, a)
|
||||
djui_hud_print_text(string.format("x%d", milestone_counter), screenWidth - 76, screenHeight - 235, 0.5)
|
||||
end
|
||||
else
|
||||
djui_hud_set_adjusted_color(246, 246, 246, a)
|
||||
djui_hud_print_text(tostring("X"), screenWidth - 60, screenHeight - 235, 1)
|
||||
djui_hud_set_adjusted_color(255, 255, 255, a)
|
||||
djui_hud_print_text(tostring(perceived_total_counter), screenWidth - 46, screenHeight - 235, 1)
|
||||
djui_hud_set_adjusted_color(50, 176, 40, a)
|
||||
djui_hud_render_texture(gTextures.star, screenWidth - 76, screenHeight - 235, 1, 1)
|
||||
if milestone_counter ~= 0 then
|
||||
djui_hud_set_adjusted_color(255, 255, 255, a)
|
||||
djui_hud_print_text(string.format("x%d", milestone_counter), screenWidth - 76, screenHeight - 235, 0.5)
|
||||
end
|
||||
end
|
||||
else
|
||||
if introTimer >= 1195
|
||||
or m.action ~= ACT_INTRO_CUTSCENE then
|
||||
if perceived_total_counter >= 100 then
|
||||
djui_hud_set_adjusted_color(255, 255, 255, a)
|
||||
djui_hud_print_text(tostring(perceived_total_counter), screenWidth - 60 - timerX, screenHeight - 190 - timerY, 1)
|
||||
djui_hud_set_adjusted_color(50, 176, 40, a)
|
||||
djui_hud_render_texture(gTextures.star, screenWidth - 76 - timerX, screenHeight - 190 - timerY, 1, 1)
|
||||
if milestone_counter ~= 0 then
|
||||
djui_hud_set_adjusted_color(255, 255, 255, a)
|
||||
djui_hud_print_text(string.format("x%d", milestone_counter), screenWidth - 76 - timerX, screenHeight - 174 - timerY, 0.5)
|
||||
end
|
||||
else
|
||||
djui_hud_set_adjusted_color(246, 246, 246, a)
|
||||
djui_hud_print_text(tostring("X"), screenWidth - 60 - timerX, screenHeight - 190 - timerY, 1)
|
||||
djui_hud_set_adjusted_color(255, 255, 255, a)
|
||||
djui_hud_print_text(tostring(perceived_total_counter), screenWidth - 46 - timerX, screenHeight - 190 - timerY, 1)
|
||||
djui_hud_set_adjusted_color(50, 176, 40, a)
|
||||
djui_hud_render_texture(gTextures.star, screenWidth - 76 - timerX, screenHeight - 190 - timerY, 1, 1)
|
||||
if milestone_counter ~= 0 then
|
||||
djui_hud_set_adjusted_color(255, 255, 255, a)
|
||||
djui_hud_print_text(string.format("x%d", milestone_counter), screenWidth - 76 - timerX, screenHeight - 174 - timerY, 0.5)
|
||||
end
|
||||
end
|
||||
local timer = 0
|
||||
--- Inform the player that they have joined a game with cheats enabled
|
||||
--- and won't be able to get any green stars
|
||||
---@param m MarioState
|
||||
---@return nil
|
||||
local function psc_mario_update_inform_cheats(m)
|
||||
if m.playerIndex ~= 0 then return end
|
||||
if has_cheats_enabled then
|
||||
timer = timer + 1
|
||||
if timer == 30 then
|
||||
djui_popup_create("This game has cheats enabled. You cannot gain any \\#00FF00\\green stars\\#DCDCDC\\ from this game.", 3)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--Turn server cheats off, silly!
|
||||
--Will be updated immediately when individual cheats get flags.
|
||||
function cheaterStar()
|
||||
if starCheater == true then return end
|
||||
if gServerSettings.enableCheats ~= 0 then
|
||||
djui_popup_create("This server has cheats enabled.\n\\#31AF28\\Total Star Count\\#FFFFFF\\ will not change.", 2)
|
||||
play_sound_button_change_blocked()
|
||||
starCheater = true
|
||||
else
|
||||
starCheater = false
|
||||
end
|
||||
end
|
||||
|
||||
--See how many stars everyone gets!
|
||||
function updatePSC(m)
|
||||
gPlayerSyncTable[0].psc = StarCounter
|
||||
end
|
||||
|
||||
--No star text icon yet, also the text gets removed after the second color change?
|
||||
function update()
|
||||
for i = 0, (MAX_PLAYERS - 1) do
|
||||
gPlayerSyncTable[i].psc = gPlayerSyncTable[i].psc
|
||||
network_player_set_description(gNetworkPlayers[i], "\\#FF0000\\".."Stars"..--[[ "\\#FFFFFF\\".. ]]": " ..tostring(gPlayerSyncTable[i].psc), 255, 255, 255, 255)
|
||||
end
|
||||
end
|
||||
|
||||
function pscToggle(msg)
|
||||
if msg == string.lower("On") or msg == "1" then
|
||||
pscToggle = 1
|
||||
hud_set_value(HUD_DISPLAY_FLAGS, hud_get_value(HUD_DISPLAY_FLAGS) & ~HUD_DISPLAY_FLAG_STAR_COUNT)
|
||||
return true
|
||||
elseif msg == string.lower("Off") or msg == "0" then
|
||||
pscToggle = 0
|
||||
--- Toggle whether or not to display the star counter on the hud
|
||||
---@param msg string
|
||||
---@return boolean
|
||||
local function toggle_psc(msg)
|
||||
if msg:lower() == "on" then
|
||||
psc_toggle = true
|
||||
elseif msg:lower() == "off" then
|
||||
psc_toggle = false
|
||||
hud_set_value(HUD_DISPLAY_FLAGS, hud_get_value(HUD_DISPLAY_FLAGS) | HUD_DISPLAY_FLAG_STAR_COUNT)
|
||||
return true
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
---------
|
||||
--Hooks--
|
||||
---------
|
||||
hook_event(HOOK_ON_INTERACT, localStarCounter)
|
||||
hook_event(HOOK_ON_HUD_RENDER, displayStarCounter)
|
||||
hook_event(HOOK_ON_LEVEL_INIT, cheaterStar)
|
||||
hook_event(HOOK_UPDATE, update)
|
||||
hook_event(HOOK_UPDATE, updatePSC)
|
||||
hook_chat_command('psc', "On|Off - Displays stars you've collected. Default is On.", pscToggle)
|
||||
-----------------
|
||||
----- Hooks -----
|
||||
-----------------
|
||||
|
||||
--Global functions for everyone to use!
|
||||
--Thank you, PeachyPeach!
|
||||
hook_event(HOOK_ON_INTERACT, star_counter_on_interact)
|
||||
hook_event(HOOK_ON_HUD_RENDER, hud_render_psc)
|
||||
hook_event(HOOK_UPDATE, psc_update)
|
||||
hook_event(HOOK_MARIO_UPDATE, psc_mario_update_inform_cheats)
|
||||
hook_chat_command('psc', "On|Off - Displays stars you've collected. Default is On.", toggle_psc)
|
||||
|
||||
-- Globalize functions for other mods to use
|
||||
-- Created by PeachyPeach
|
||||
_G.PersonalStarCounter = {
|
||||
--- Get the amount of red stars collected
|
||||
---@return integer
|
||||
get_star_counter = function ()
|
||||
return StarCounter
|
||||
return ThisGameStarCounter
|
||||
end,
|
||||
|
||||
--- Get the amount of green stars collected
|
||||
---@return integer
|
||||
get_total_star_counter = function ()
|
||||
return TotalStarCounter
|
||||
end,
|
||||
|
||||
--- Force show or hide the star counters
|
||||
---@param hide boolean
|
||||
hide_star_counters = function (hide)
|
||||
if hide then pscToggle = 0 else pscToggle = 1 end
|
||||
psc_toggle = hide
|
||||
end,
|
||||
|
||||
--- Modify the value of the star counters
|
||||
---@param red_change number How much to change the red (single game) star counter by
|
||||
---@param green_change number How much to change the green (total) star counter by
|
||||
---@param override_set boolean If true, force set the value of the star counters instead of change
|
||||
---@param save boolean If true, save the green star counter to mod storage
|
||||
---@return nil
|
||||
change_star_counter_value = function (red_change, green_change, override_set, save)
|
||||
ThisGameStarCounter = ThisGameStarCounter + red_change
|
||||
if override_set then
|
||||
ThisGameStarCounter = red_change
|
||||
end
|
||||
TotalStarCounter = TotalStarCounter + green_change
|
||||
if override_set then
|
||||
TotalStarCounter = green_change
|
||||
end
|
||||
if save then
|
||||
mod_storage_save("StarCounter", tostring(TotalStarCounter))
|
||||
end
|
||||
end
|
||||
}
|
Loading…
Reference in New Issue