Fixed vanilla sounds on 32-bit
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243bddf634
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09a50f7b58
3
Makefile
3
Makefile
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@ -175,6 +175,9 @@ else
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EXTRA_CPP_INCLUDES ?=
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endif
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ifeq ($(TARGET_BITS), 32)
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DEFINES += BITS_32=1
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endif
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# VERSION - selects the version of the game to build
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# jp - builds the 1996 Japanese version
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@ -91,7 +91,11 @@
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.macro seq_initchannels_extended a
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.byte 0xc1
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.ifdef BITS_32
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.byte 0, 0, 0, 0, (\a >> 24) & 0xff, (\a >> 16) & 0xff, (\a >> 8) & 0xff, \a & 0xff
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.else
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.byte (\a >> 56) & 0xff, (\a >> 48) & 0xff, (\a >> 40) & 0xff, (\a >> 32) & 0xff, (\a >> 24) & 0xff, (\a >> 16) & 0xff, (\a >> 8) & 0xff, \a & 0xff
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.endif
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.endm
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.macro seq_changevol a
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@ -18,7 +18,12 @@ seq_setmutescale 0
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seq_setvol 127
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.endif
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seq_settempo 120
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.ifdef BITS_32
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seq_initchannels_extended 0xb33f
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.else
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seq_initchannels_extended 0xffffffffffffffff
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.endif
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# SOUND_BANK_ACTION
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seq_startchannel_extended 0, .channel0
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@ -532,10 +532,11 @@ s32 m64_read_s32(struct M64ScriptState* state) {
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assert(state != NULL);
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assert(state->pc != NULL);
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#endif
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s32 ret = *(state->pc++) << 24;
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ret = (*(state->pc++) << 16) | ret;
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ret = (*(state->pc++) << 8) | ret;
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ret = *(state->pc++) | ret;
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s32 ret = 0;
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ret = (((u32)*(state->pc++) << 24)) | ret;
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ret = (((u32)*(state->pc++) << 16)) | ret;
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ret = (((u32)*(state->pc++) << 8)) | ret;
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ret = (((u32)*(state->pc++) << 0)) | ret;
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return ret;
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}
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@ -2750,6 +2751,9 @@ void sequence_player_process_sequence(struct SequencePlayer *seqPlayer) {
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case 0xc1: // seq_initchannels_extended
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u64v = m64_read_s64(state);
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#ifdef BITS_32
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if (u64v == 0xb33f) { u64v = 0xffffffffffffffff; }
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#endif
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sequence_player_init_channels_extended(seqPlayer, u64v);
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break;
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