Add no camera collision to various objects
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@ -13,7 +13,7 @@ const Collision checkerboard_platform_seg8_collision_0800D710[] = {
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COL_VERTEX(-255, -25, 154),
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COL_VERTEX(256, -25, 154),
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COL_TRI_INIT(SURFACE_WALL_MISC, 12),
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COL_TRI_INIT(SURFACE_NO_CAM_COLLISION, 12),
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COL_TRI(0, 1, 2),
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COL_TRI(1, 3, 4),
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COL_TRI(1, 4, 2),
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@ -14,7 +14,7 @@ const Collision bbh_seg7_collision_coffin[] = {
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COL_VERTEX(58, 3, -457),
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COL_VERTEX(-57, 3, -457),
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COL_VERTEX(-114, 3, -306),
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COL_TRI_INIT(SURFACE_DEFAULT, 20),
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COL_TRI_INIT(SURFACE_NO_CAM_COLLISION, 20),
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COL_TRI(0, 1, 2),
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COL_TRI(3, 0, 2),
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COL_TRI(4, 5, 0),
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@ -10,7 +10,7 @@ const Collision bbh_seg7_collision_mesh_elevator[] = {
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COL_VERTEX(307, -101, -255),
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COL_VERTEX(-306, -101, 256),
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COL_VERTEX(-306, -101, -255),
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COL_TRI_INIT(SURFACE_DEFAULT, 10),
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COL_TRI_INIT(SURFACE_NO_CAM_COLLISION, 10),
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COL_TRI(1, 4, 5),
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COL_TRI(4, 6, 7),
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COL_TRI(5, 4, 7),
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@ -10,7 +10,7 @@ const Collision bitdw_seg7_collision_0700F898[] = {
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COL_VERTEX(205, 102, -306),
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COL_VERTEX(-204, 0, -306),
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COL_VERTEX(205, 0, -306),
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COL_TRI_INIT(SURFACE_DEFAULT, 12),
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COL_TRI_INIT(SURFACE_NO_CAM_COLLISION, 12),
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COL_TRI(0, 1, 2),
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COL_TRI(1, 0, 3),
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COL_TRI(4, 1, 3),
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@ -12,7 +12,7 @@ const Collision bitdw_seg7_collision_0700F7F0[] = {
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COL_VERTEX(102, -101, -50),
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COL_VERTEX(0, -388, -50),
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COL_VERTEX(0, 0, -101),
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COL_TRI_INIT(SURFACE_DEFAULT, 16),
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COL_TRI_INIT(SURFACE_NO_CAM_COLLISION, 16),
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COL_TRI(0, 1, 2),
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COL_TRI(2, 3, 0),
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COL_TRI(2, 1, 4),
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@ -10,7 +10,7 @@ const Collision hmc_seg7_collision_elevator[] = {
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COL_VERTEX(256, 0, 256),
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COL_VERTEX(256, 0, -255),
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COL_VERTEX(-255, 0, -255),
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COL_TRI_INIT(SURFACE_DEFAULT, 10),
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COL_TRI_INIT(SURFACE_NO_CAM_COLLISION, 10),
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COL_TRI(0, 1, 2),
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COL_TRI(1, 3, 4),
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COL_TRI(1, 4, 2),
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@ -18,7 +18,7 @@ const Collision ssl_seg7_collision_tox_box[] = {
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COL_VERTEX(-153, 154, -153),
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COL_VERTEX(154, 154, -153),
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COL_VERTEX(154, 154, 154),
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COL_TRI_INIT(SURFACE_WALL_MISC, 28),
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COL_TRI_INIT(SURFACE_NO_CAM_COLLISION, 28),
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COL_TRI(12, 13, 14),
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COL_TRI(0, 1, 2),
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COL_TRI(0, 3, 1),
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