diff --git a/src/game/behaviors/water_ring.inc.c b/src/game/behaviors/water_ring.inc.c index 5fa6efb8..202260b9 100644 --- a/src/game/behaviors/water_ring.inc.c +++ b/src/game/behaviors/water_ring.inc.c @@ -1,9 +1,11 @@ // water_ring.c.inc f32 water_ring_calc_mario_dist(void) { - f32 marioDistX = o->oPosX - gMarioObject->header.gfx.pos[0]; - f32 marioDistY = o->oPosY - (gMarioObject->header.gfx.pos[1] + 80.0f); - f32 marioDistZ = o->oPosZ - gMarioObject->header.gfx.pos[2]; + struct Object* player = nearest_player_to_object(o); + + f32 marioDistX = o->oPosX - player->header.gfx.pos[0]; + f32 marioDistY = o->oPosY - (player->header.gfx.pos[1] + 80.0f); + f32 marioDistZ = o->oPosZ - player->header.gfx.pos[2]; f32 marioDistInFront = marioDistX * o->oWaterRingNormalX + marioDistY * o->oWaterRingNormalY + marioDistZ * o->oWaterRingNormalZ; @@ -45,11 +47,12 @@ void bhv_jet_stream_water_ring_init(void) { // sp2c = ringManager void water_ring_check_collection(f32 avgScale, struct Object *ringManager) { + struct Object* player = nearest_player_to_object(o); f32 marioDistInFront = water_ring_calc_mario_dist(); struct Object *ringSpawner; - if (!is_point_close_to_object(o, gMarioObject->header.gfx.pos[0], - gMarioObject->header.gfx.pos[1] + 80.0f, gMarioObject->header.gfx.pos[2], + if (!is_point_close_to_object(o, player->header.gfx.pos[0], + player->header.gfx.pos[1] + 80.0f, player->header.gfx.pos[2], (avgScale + 0.2) * 120.0)) { o->oWaterRingMarioDistInFront = marioDistInFront; return; @@ -173,6 +176,14 @@ void water_ring_spawner_act_inactive(void) { } void bhv_jet_stream_ring_spawner_loop(void) { + if (!network_sync_object_initialized(o)) { + network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS); + network_init_object_field(o, &o->oWaterRingSpawnerRingsCollected); + network_init_object_field(o, &o->oAction); + network_init_object_field(o, &o->oPrevAction); + network_init_object_field(o, &o->oTimer); + } + switch (o->oAction) { case JS_RING_SPAWNER_ACT_ACTIVE: water_ring_spawner_act_inactive(); @@ -183,6 +194,7 @@ void bhv_jet_stream_ring_spawner_loop(void) { spawn_default_star(3400.0f, -3200.0f, -500.0f); o->oAction = JS_RING_SPAWNER_ACT_INACTIVE; + network_send_object(o); } break;