Clear custom models on disconnect

This commit is contained in:
MysterD 2022-05-25 18:07:58 -07:00
parent 1e1504b8a6
commit 0e2e370f47
1 changed files with 2 additions and 1 deletions

View File

@ -14,11 +14,11 @@
#include "pc/djui/djui_hud_utils.h"
#include "pc/utils/misc.h"
#include "pc/lua/smlua.h"
#include "pc/lua/utils/smlua_model_utils.h"
#include "pc/mods/mods.h"
#include "pc/crash_handler.h"
#include "pc/debuglog.h"
#include "game/camera.h"
// Mario 64 specific externs
extern s16 sCurrPlayMode;
extern s16 gCurrCourseNum, gCurrActStarNum, gCurrLevelNum, gCurrAreaIndex;
@ -468,6 +468,7 @@ void network_shutdown(bool sendLeaving, bool exiting) {
mods_clear(&gActiveMods);
mods_clear(&gRemoteMods);
smlua_shutdown();
smlua_model_util_clear();
extern s16 gChangeLevel;
gChangeLevel = LEVEL_CASTLE_GROUNDS;
network_player_init();