sync with stable

This commit is contained in:
fgsfds 2021-04-06 22:56:08 +03:00
commit 0e4e6a2899
2 changed files with 5 additions and 3 deletions

View File

@ -2,6 +2,8 @@
Online cooperative multiplayer mod for SM64, aiming to synchronize all entities and every level for two players.
Fork of [sm64pc/sm64ex](https://github.com/sm64pc/sm64ex).
Build instructions are available on the [sm64ex wiki](https://github.com/sm64pc/sm64ex/wiki).
Feel free to report bugs and contribute, but remember, there must be **no upload of any copyrighted asset**.
Run `./extract_assets.py --clean && make clean` or `make distclean` to remove ROM-originated content.

View File

@ -18,7 +18,7 @@ static void on_lobby_create_callback(UNUSED void* data, enum EDiscordResult resu
gCurActivity.type = DiscordActivityType_Playing;
snprintf(gCurActivity.party.id, 128, "%lld", lobby->id);
gCurActivity.party.size.current_size = 1;
gCurActivity.party.size.max_size = 2;
gCurActivity.party.size.max_size = MAX_PLAYERS;
char secretJoin[128] = "";
snprintf(secretJoin, 128, "%lld:%s", lobby->id, lobby->secret);
@ -59,7 +59,7 @@ void discord_lobby_create(void) {
struct IDiscordLobbyTransaction* txn = { 0 };
DISCORD_REQUIRE(app.lobbies->get_lobby_create_transaction(app.lobbies, &txn));
txn->set_capacity(txn, 2);
txn->set_capacity(txn, MAX_PLAYERS);
txn->set_type(txn, DiscordLobbyType_Public);
//txn->set_metadata(txn, "a", "123");
@ -94,4 +94,4 @@ struct IDiscordLobbyEvents* discord_lobby_initialize(void) {
events.on_member_disconnect = on_member_disconnect;
events.on_network_message = discord_network_on_message;
return &events;
}
}