sync with stable
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commit
0e4e6a2899
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@ -2,6 +2,8 @@
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Online cooperative multiplayer mod for SM64, aiming to synchronize all entities and every level for two players.
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Fork of [sm64pc/sm64ex](https://github.com/sm64pc/sm64ex).
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Build instructions are available on the [sm64ex wiki](https://github.com/sm64pc/sm64ex/wiki).
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Feel free to report bugs and contribute, but remember, there must be **no upload of any copyrighted asset**.
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Run `./extract_assets.py --clean && make clean` or `make distclean` to remove ROM-originated content.
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@ -18,7 +18,7 @@ static void on_lobby_create_callback(UNUSED void* data, enum EDiscordResult resu
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gCurActivity.type = DiscordActivityType_Playing;
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snprintf(gCurActivity.party.id, 128, "%lld", lobby->id);
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gCurActivity.party.size.current_size = 1;
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gCurActivity.party.size.max_size = 2;
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gCurActivity.party.size.max_size = MAX_PLAYERS;
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char secretJoin[128] = "";
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snprintf(secretJoin, 128, "%lld:%s", lobby->id, lobby->secret);
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@ -59,7 +59,7 @@ void discord_lobby_create(void) {
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struct IDiscordLobbyTransaction* txn = { 0 };
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DISCORD_REQUIRE(app.lobbies->get_lobby_create_transaction(app.lobbies, &txn));
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txn->set_capacity(txn, 2);
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txn->set_capacity(txn, MAX_PLAYERS);
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txn->set_type(txn, DiscordLobbyType_Public);
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//txn->set_metadata(txn, "a", "123");
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@ -94,4 +94,4 @@ struct IDiscordLobbyEvents* discord_lobby_initialize(void) {
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events.on_member_disconnect = on_member_disconnect;
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events.on_network_message = discord_network_on_message;
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return &events;
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}
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}
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