Added script to prep Raspbian / RPi and compile SDL2 / SM64
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#!/bin/bash
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clear
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echo "This script will assist with compiling Super Mario 64 on Raspbian 10"
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echo "Note that accelerated OpenGL (vc4_drm) is required for maximum performance"
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echo "Checking Raspberry Pi model..."
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lowmem=0
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pi=0
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pimodel=$(uname -m 2>/dev/null || echo unknown)
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pitype=$(tr -d '\0' < /sys/firmware/devicetree/base/model)
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if [[ $pimodel =~ "armv6" ]]
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then
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echo ""
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echo "Raspberry Pi Model 1/0(W) detected (LOWMEM)"
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echo "Warning: Additional steps may be required to safely compile and maximize performance"
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pi=1;
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lowmem=1;
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exp=1;
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fi
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if [[ $pimodel =~ "armv7" ]]
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then
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echo
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echo "Raspberry Pi Model 2/3 detected (32bit)"
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pi=2;
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lowmem=0;
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fi
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if [[ $pimodel =~ "aarch64" && $pitype =~ "4" ]]
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then
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echo
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echo "Raspberry Pi Model 4 detected"
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echo "Audio errors reported"
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echo "Fixing audio config, reboot after compilation completes to activate"
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sudo sed -i 's/load-module module-udev-detect/load-module module-udev-detect tsched=0/' /etc/pulse/default.pa
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#load-module module-udev-detect tsched=0
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pi=4;
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lowmem=0;
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exp=1;
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fi
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if [[ $exp == 1 ]]
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then
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echo ""
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echo "Notice: Due to detected Pi version, compilation and execution of Super Mario 64 (RPi) is experimental."
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echo "Further steps may be required and software / driver compatibility is not guaranteed."
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read -p "Continue setup & compilation (Y/N): " exp
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if [[ $exp =~ "Y" ]]
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then
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echo ""
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else
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exit
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fi
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echo "Please report any problems encountered to https://github.com/sm64pc/sm64pc issue tracker."
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echo ""
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sleep 7
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fi
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#//////////////////////////////////////////////////////////////////////////////////////////////////////////
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#//////////////////////////////////////////////////////////////////////////////////////////////////////////
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clear
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echo "Super Mario 64 RPi Initial Setup"
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if [[ $pi != 4 ]]
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then #Dumb idea, but quick hack. We CANNOT enable VC4 for Pi4.
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inxinf=$(inxi -Gx)
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echo "Checking for pre-enabled VC4 acceleration (inxi -Gx)"
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if [[ $inxinf =~ "not found" ]]
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then
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echo "Error: inxi not installed. Installing..."
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sudo apt-get update
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sudo apt-get install inxi
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inxi=$(inxi -Gx)
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if [[ $inxinf =~ "not found" ]]
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then
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echo "Warning: Setup will not continue unless inxi is installed"
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echo "Please ensure your Pi is in a state to download and install packages"
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sleep 3
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exit
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fi
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fi
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if [[ $inxinf =~ "vc4_drm" ]]
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then
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echo "Success: VC4 OpenGL acceleration found!"
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echo ""
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sleep 4
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else
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echo ""
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echo "OpenGL driver not found. opening Raspi-Config..."
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echo "Please enable raspi-config -> ADV Opt -> OpenGL -> Enable FullKMS Renderer"
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echo ""
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sleep 5
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sudo raspi-config
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vc4add=$(cat /boot/config.txt | grep -e "dtoverlay=vc4-kms-v3d")
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if [[ $vc4add =~ "vc4" ]]
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then
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echo "OGL driver now enabled on reboot"
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fi
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fi
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if [[ $lowmem == 1 ]]
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then
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fixmem=$(cat /boot/cmdline.txt | grep cma=128M)
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if [[ $fixmem =~ "cma=128M" ]]
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then
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echo ""
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echo "Notice: Low-RAM RasPi model detected, BUT fixes already applied."
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echo "Continuing setup."
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else
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echo ""
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echo "Warning: VC4 enabled, but your Rasp Pi has 512MB or less RAM"
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echo "To ensure VC4_DRM and game compilation is succesful, video memory will be reduced"
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echo "gpu_mem=48M (config.txt) | cma=128M (cmdline.txt) will be written to /boot "
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echo ""
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read -p "Fix mem? (Y/N): " fixmem
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if [[ $fixmem =~ "Y" ]]
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then
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sudo sh -c "echo 'gpu_mem=48' >> /boot/config.txt"
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sudo sh -c "echo 'cma=128M' >> /boot/cmdline.txt"
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sync
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echo "Wrote configuration changes to SD card."
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sleep 2
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else
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echo ""
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echo "Warning: Compilation freezes & errors are likely to occur on your Pi"
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echo ""
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sleep 3
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fi
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fi
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fi
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if [[ $fixmem =~ "Y" || $vc4add =~ "vc4" ]]
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then
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clear
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echo "System configuration has changed!"
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read -p "Reboot to enable changes? (Y/N): " fixstart
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if [[ $fixstart =~ "Y" ]]
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then
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echo ""
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echo "Rebooting RasPi!"
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sudo reboot
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fi
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fi
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fi #This should never run on a Pi 4
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#--------------------------------------------------------------------------------
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#-------------------------------------------------------------------------------
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clear
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echo "Beginning installation"
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echo ""
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echo "Step 1. Installing latest dependencies"
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echo "Allow installation & checking of Super Mario 64 compile dependencies?"
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read -p "Install? (Y/N): " instdep
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if [[ $instdep =~ "Y" ]]
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then
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echo ""
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sudo apt-get update
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sudo apt install build-essential git python3 libaudiofile-dev libglew-dev libsdl2-dev
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sync
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else
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echo ""
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echo "Super Mario 64 dependencies not installed."
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echo "Please manually install if Raspbian is modified from stock"
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echo ""
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sleep 3
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fi
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#--------------------------------------------------------------------------------------
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#-------------------------------------------------------------------------------------
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clear
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echo "Optional: Compile SDL2 with 'KMSDRM' for enhanced performance?"
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echo "KMSDRM allows Super Mario 64 to be run without GUI/Desktop enabled on boot."
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echo ""
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echo "Warning: Compile could take up to an hour on older Raspberry Pi models"
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read -p "Proceed? (Y/N): " sdlcomp
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if [[ $sdlcomp =~ "Y" ]]
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then
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echo ""
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echo "Installing dependencies for SDL2 compilation"
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sudo sed -i '/^#\sdeb-src /s/^#//' "/etc/apt/sources.list"
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sudo apt build-dep libsdl2
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sudo apt install libdrm-dev libgbm-dev
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sync
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echo ""
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echo "Creating folder src in HOME directory for compile"
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echo ""
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mkdir $HOME/src
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cd $HOME/src
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mkdir $HOME/src/sdl2
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cd $HOME/src/sdl2
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sleep 2
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echo "Downloading SDL2 from libsdl.org and unzipping to HOME/src/sdl2/SDL2"
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wget https://www.libsdl.org/release/SDL2-2.0.10.tar.gz
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sync
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tar xzf ./SDL2*.gz
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sync
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cd ./SDL2*
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echo "Configuring SDL2 library to enable KMSDRM (Xorg free rendering)"
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./configure --enable-video-kmsdrm
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echo "Compiling modified SDL2 and installing."
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make
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sudo make install
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fi
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#----------------------------------------------------------------------
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#---------------------------------------------------------------------
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sleep 2
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clear
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echo "Super Mario 64 RPi preparation & downloader"
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echo ""
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echo "Checking in current directory and"
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echo "checking in "$HOME"/src/sm64pi/sm64pc/ for existing Super Mario 64 PC files"
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echo ""
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sm64dircur=$(ls ./Makefile)
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sm64dir=$(ls $HOME/src/sm64pi/sm64pc/Makefile)
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if [[ $sm64dircur =~ "Makefile" ]] #If current directory has a makefile
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then
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sm64dir=$sm64dircur
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curdir=1; #If current directory has a Makefile or is git zip
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fi
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if [[ $sm64dir =~ "Makefile" ]];
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then
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echo "Existing Super Mario 64 PC port files found!"
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echo "Redownload files (fresh compile)?"
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read -p "Redownload? (Y/N): " sm64git
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if [[ $sm64git =~ "N" ]] # Do NOT redownload, USE current directory for compile
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then
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sm64dir=1; # Don't redownload files , use current directory (has sm64 files)
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curdir=1
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fi
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else #Do a fresh compile in HOME/src/sm64pi/sm64pc/
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sm64dir=0;
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curdir=0;
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fi
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#------------------------------------------------------------------------------
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#------------------------------------------------------------------------------
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if [[ $sm64git =~ "Y" || $sm64dir == 0 || $curdir == 0 ]] #If user wants to redownload or NOT git-zip execution
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then
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echo "Step 2. Super Mario 64 PC-Port will now be downloaded from github"
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echo "Current folder will NOT be compiled."
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read -p "Proceed? (Y/N): " gitins
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if [[ $gitins =~ "Y" ]]
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then
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echo ""
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echo "Creating directory "$HOME"/src/sm64pi"
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mkdir $HOME/src/
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cd $HOME/src/
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mkdir $HOME/src/sm64pi
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cd $HOME/src/sm64pi
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echo ""
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echo "Downloading latest Super Mario 64 PC-port code"
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git clone https://github.com/sm64pc/sm64pc
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cd $HOME/src/sm64pi/sm64pc/
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echo "Download complete"
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echo ""
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sleep 2
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fi #End of downloader
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fi
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sleep 2
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#-------------------------------------------------------------------
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#------------------------------------------------------------------
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clear
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echo "Super Mario 64 RPi compilation"
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echo ""
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echo "Step 3. Compiling Super Mario 64 for the Raspberry Pi"
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echo ""
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echo "Warning: Super Mario 64 assets are required in order to compile"
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echo "Assets will be extracted from $HOME/src/sm64pi/sm64pc/baserom.(us/eu/jp).z64 "
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if [[ $curdir == 1 ]]
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then
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sm64z64=$(find ./* | grep baserom) #See if current directory is prepped
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else
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sm64z64=$(find $HOME/src/sm64pi/sm64pc/* | grep baserom) #see if fresh compile directory is prepped
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fi
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if [[ $sm64z64 =~ "baserom" ]]
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then
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echo ""
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echo "Super Mario 64 assets found in compilation directory"
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echo "Continuing with compilation"
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else
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echo ""
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echo "Please satisfy this requirement before continuing."
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echo "Exiting Super Mario 64 RasPi setup and compilation script."
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echo "Note: Re-run script once baserom(s) are inserted into"
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if [[ $curdir == 1 ]]
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then
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echo $PWD
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else
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echo $HOME/src/sm64pi/sm64pc/
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fi
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sleep 5
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exit
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fi
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#-------------------------------------------------------------------------------
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#-------------------------------------------------------------------------------
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sleep 3
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clear
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echo ""
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if [[ $curdir != 1 ]] # If we're not compiling from a git zip / random directory
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then
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cd $HOME/src/sm64pi/sm64pc/
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fi
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echo "Beginning Super Mario 64 RasPi compilation!"
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echo ""
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echo "Warning: Compilation may take up to an hour on weaker hardware"
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echo "At least 300MB of free storage AND RAM is recommended"
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echo ""
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make clean
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sync
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make TARGET_RPI=1
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sync
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#---------------------------------------------------------------------------
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#--------------------------------------------------------------------------
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if [[ $curdir == 1 ]]
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then
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sm64done=$(find ./build/*/* | grep .arm)
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else
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sm64done=$(find $HOME/src/sm64pi/sm64pc/build/*/* | grep .arm)
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fi
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echo ""
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if [[ $sm64done =~ ".arm" ]]
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then
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echo "Super Mario 64 RasPi compilation successful!"
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echo "You may find it in"
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if [[ $curdir == 1 ]]
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then
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$sm64loc=$(ls ./build/*pc/*.arm)
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else
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$sm64loc=$(ls $HOME/src/sm64pi/sm64pc/build/*pc/*.arm)
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fi
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echo $sm64loc
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echo ""
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echo "Execute compiled Super Mario 64 RasPi?"
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read -p "Run game (Y/N): " sm64run
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if [[ $sm64run =~ "Y" ]]
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then
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cd
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chmod +x $sm64loc
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bash $sm64loc
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sleep 1
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fi
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else
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echo "Cannot find compiled sm64*.arm binary..."
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echo "Please note of any errors during compilation process and report them to"
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echo "https://github.com/sm64pc/sm64pc"
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sleep 5
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fi
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exit
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