Deduplicate level models using the permanent model map

This commit is contained in:
MysterD 2023-06-11 13:45:24 -07:00
parent df4fc4b555
commit 0f5af9b0d0
1 changed files with 13 additions and 0 deletions

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@ -66,6 +66,19 @@ struct GraphNode* DynOS_Model_LoadCommon(u32* aId, enum ModelPool aModelPool, vo
sModelPools[aModelPool] = dynamic_pool_init();
}
// check perm map
auto& permMap = sAssetMap[MODEL_POOL_PERMANENT];
if (aDeDuplicate && permMap.count(aAsset)) {
auto& found = permMap[aAsset];
if (*aId && *aId == found.id) {
return found.graphNode;
}
if (*aId == 0) {
*aId = found.id;
return found.graphNode;
}
}
// check map
auto& map = sAssetMap[aModelPool];
if (aDeDuplicate && map.count(aAsset)) {