Another snow crash fix
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@ -455,7 +455,9 @@ Gfx *envfx_update_snow_internal(s32 snowMode, Vec3s marioPos, Vec3s camFrom, Vec
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return NULL;
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}
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envfx_update_snowflake_count(snowMode, marioPos);
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if (!interpolated) {
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envfx_update_snowflake_count(snowMode, marioPos);
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}
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// Note: to and from are inverted here, so the resulting vector goes towards the camera
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orbit_from_positions(camTo, camFrom, &radius, &pitch, &yaw);
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