Make sure 70 star door is always openable
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@ -1144,7 +1144,7 @@ u32 interact_door(struct MarioState *m, UNUSED u32 interactType, struct Object *
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text += requiredNumStars - numStars;
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if (display_door_dialog(m, text)) {
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if ((requiredNumStars == 70) || display_door_dialog(m, text)) {
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if (requiredNumStars == 70) {
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m->interactObj = o;
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m->usedObj = o;
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