Fix more possible crashes

This commit is contained in:
MysterD 2023-05-12 12:31:11 -07:00
parent ada4421ce5
commit 14203bf7af
3 changed files with 11 additions and 9 deletions

View File

@ -96,7 +96,7 @@ s32 check_fall_damage(struct MarioState *m, u32 hardFallAction) {
#pragma GCC diagnostic pop #pragma GCC diagnostic pop
if (m->action != ACT_TWIRLING && m->floor->type != SURFACE_BURNING) { if (m->action != ACT_TWIRLING && m->floor && m->floor->type != SURFACE_BURNING) {
if (m->vel[1] < -55.0f) { if (m->vel[1] < -55.0f) {
if (fallHeight > 3000.0f) { if (fallHeight > 3000.0f) {
m->hurtCounter += (m->flags & MARIO_CAP_ON_HEAD) ? 16 : 24; m->hurtCounter += (m->flags & MARIO_CAP_ON_HEAD) ? 16 : 24;

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@ -120,7 +120,9 @@ u32 mario_update_quicksand(struct MarioState *m, f32 sinkingSpeed) {
m->quicksandDepth = 1.1f; m->quicksandDepth = 1.1f;
} }
switch (m->floor->type) { u32 floorType = m->floor ? m->floor->type : SURFACE_DEFAULT;
switch (floorType) {
case SURFACE_SHALLOW_QUICKSAND: case SURFACE_SHALLOW_QUICKSAND:
if ((m->quicksandDepth += sinkingSpeed) >= 10.0f) { if ((m->quicksandDepth += sinkingSpeed) >= 10.0f) {
m->quicksandDepth = 10.0f; m->quicksandDepth = 10.0f;
@ -355,11 +357,11 @@ s32 perform_ground_step(struct MarioState *m) {
} }
for (i = 0; i < 4; i++) { for (i = 0; i < 4; i++) {
Vec3f step = { Vec3f step = { 0 };
m->floor->normal.y * (m->vel[0] / 4.0f), if (m->floor) {
0, step[0] = m->floor->normal.y * (m->vel[0] / 4.0f);
m->floor->normal.y * (m->vel[2] / 4.0f), step[2] = m->floor->normal.y * (m->vel[2] / 4.0f);
}; }
intendedPos[0] = m->pos[0] + step[0]; intendedPos[0] = m->pos[0] + step[0];
intendedPos[1] = m->pos[1]; intendedPos[1] = m->pos[1];
@ -678,7 +680,7 @@ void apply_vertical_wind(struct MarioState *m) {
if (m->action != ACT_GROUND_POUND) { if (m->action != ACT_GROUND_POUND) {
offsetY = m->pos[1] - -1500.0f; offsetY = m->pos[1] - -1500.0f;
if (m->floor->type == SURFACE_VERTICAL_WIND && -3000.0f < offsetY && offsetY < 2000.0f) { if (m->floor && m->floor->type == SURFACE_VERTICAL_WIND && -3000.0f < offsetY && offsetY < 2000.0f) {
if (offsetY >= 0.0f) { if (offsetY >= 0.0f) {
maxVelY = 10000.0f / (offsetY + 200.0f); maxVelY = 10000.0f / (offsetY + 200.0f);
} else { } else {

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@ -106,7 +106,7 @@ static void update_rumble_pak(void) {
if (gCurrRumbleSettings.unk0A >= 5) { if (gCurrRumbleSettings.unk0A >= 5) {
start_rumble(); start_rumble();
} else if ((gCurrRumbleSettings.unk0A >= 2) && (gNumVblanks % gCurrRumbleSettings.unk0C == 0)) { } else if ((gCurrRumbleSettings.unk0A >= 2) && gCurrRumbleSettings.unk0C && (gNumVblanks % gCurrRumbleSettings.unk0C == 0)) {
start_rumble(); start_rumble();
} else { } else {
stop_rumble(); stop_rumble();