Added HOOK_ON_OBJECT_RENDER
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@ -7846,7 +7846,10 @@ HOOK_GET_STAR_COLLECTION_DIALOG = 17
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HOOK_ON_SET_CAMERA_MODE = 18
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--- @type LuaHookedEventType
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HOOK_MAX = 19
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HOOK_ON_OBJECT_RENDER = 19
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--- @type LuaHookedEventType
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HOOK_MAX = 20
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--- @class ModelExtendedId
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@ -732,6 +732,7 @@
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--- @field public hitboxDownOffset number
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--- @field public hitboxHeight number
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--- @field public hitboxRadius number
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--- @field public hookRender integer
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--- @field public hurtboxHeight number
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--- @field public hurtboxRadius number
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--- @field public numCollidedObjs integer
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@ -2753,7 +2753,8 @@
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| HOOK_ON_PAUSE_EXIT | 16 |
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| HOOK_GET_STAR_COLLECTION_DIALOG | 17 |
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| HOOK_ON_SET_CAMERA_MODE | 18 |
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| HOOK_MAX | 19 |
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| HOOK_ON_OBJECT_RENDER | 19 |
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| HOOK_MAX | 20 |
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[:arrow_up_small:](#)
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@ -105,6 +105,7 @@ The lua functions sent to `hook_event()` will be automatically called by SM64 wh
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| HOOK_ON_PAUSE_EXIT | Called when the local player exits through the pause screen, return `false` to prevent the exit | `boolean` usedExitToCastle |
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| HOOK_GET_STAR_COLLECTION_DIALOG | Called when the local player collects a star, return a [DialogId](constants.md#enum-DialogId) to show a message | None |
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| HOOK_ON_SET_CAMERA_MODE | Called when the camera mode gets set, return `false` to prevent the camera mode from being set | [Camera](structs.md#Camera), `integer` mode, `integer` frames |
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| HOOK_ON_OBJECT_RENDER | Called right before an object is rendered. **Note:** You must set the `hookRender` field of the object to a non-zero value | [Object](structs.md#Object) |
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### Parameters
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@ -1043,6 +1043,7 @@
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| hitboxDownOffset | `number` | |
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| hitboxHeight | `number` | |
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| hitboxRadius | `number` | |
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| hookRender | `integer` | |
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| hurtboxHeight | `number` | |
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| hurtboxRadius | `number` | |
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| numCollidedObjs | `integer` | |
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@ -219,6 +219,7 @@ struct Object
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/*?????*/ void (*areaTimerRunOnceCallback)(void);
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/*?????*/ u8 globalPlayerIndex;
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/*?????*/ struct Object* usingObj;
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/*?????*/ u8 hookRender;
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};
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struct ObjectHitbox
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@ -11,6 +11,7 @@
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#include "shadow.h"
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#include "sm64.h"
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#include "game/level_update.h"
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#include "pc/lua/smlua_hooks.h"
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/**
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* This file contains the code that processes the scene graph for rendering.
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@ -1078,7 +1079,11 @@ static void geo_process_object(struct Object *node) {
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Mat4 mtxf;
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s32 hasAnimation = (node->header.gfx.node.flags & GRAPH_RENDER_HAS_ANIMATION) != 0;
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Vec3f scaleInterpolated;
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if (node->hookRender) {
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smlua_call_event_hooks_object_param(HOOK_ON_OBJECT_RENDER, node);
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}
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if (node->header.gfx.node.flags & GRAPH_RENDER_PLAYER) {
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gCurGraphNodeMarioState = NULL;
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for (s32 i = 0; i < MAX_PLAYERS; i++) {
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@ -830,7 +830,7 @@ static struct LuaObjectField sNetworkPlayerFields[LUA_NETWORK_PLAYER_FIELD_COUNT
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{ "type", LVT_U8, offsetof(struct NetworkPlayer, type), true, LOT_NONE },
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};
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#define LUA_OBJECT_FIELD_COUNT 752
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#define LUA_OBJECT_FIELD_COUNT 753
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static struct LuaObjectField sObjectFields[LUA_OBJECT_FIELD_COUNT] = {
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{ "activeFlags", LVT_S16, offsetof(struct Object, activeFlags), false, LOT_NONE },
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{ "areaTimer", LVT_U32, offsetof(struct Object, areaTimer), false, LOT_NONE },
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@ -852,6 +852,7 @@ static struct LuaObjectField sObjectFields[LUA_OBJECT_FIELD_COUNT] = {
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{ "hitboxDownOffset", LVT_F32, offsetof(struct Object, hitboxDownOffset), false, LOT_NONE },
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{ "hitboxHeight", LVT_F32, offsetof(struct Object, hitboxHeight), false, LOT_NONE },
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{ "hitboxRadius", LVT_F32, offsetof(struct Object, hitboxRadius), false, LOT_NONE },
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{ "hookRender", LVT_U8, offsetof(struct Object, hookRender), false, LOT_NONE },
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{ "hurtboxHeight", LVT_F32, offsetof(struct Object, hurtboxHeight), false, LOT_NONE },
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{ "hurtboxRadius", LVT_F32, offsetof(struct Object, hurtboxRadius), false, LOT_NONE },
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{ "numCollidedObjs", LVT_S16, offsetof(struct Object, numCollidedObjs), false, LOT_NONE },
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@ -2796,7 +2796,8 @@ char gSmluaConstants[] = ""
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"HOOK_ON_PAUSE_EXIT = 16\n"
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"HOOK_GET_STAR_COLLECTION_DIALOG = 17\n"
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"HOOK_ON_SET_CAMERA_MODE = 18\n"
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"HOOK_MAX = 19\n"
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"HOOK_ON_OBJECT_RENDER = 19\n"
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"HOOK_MAX = 20\n"
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"E_MODEL_NONE = 0\n"
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"E_MODEL_MARIO = 1\n"
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"E_MODEL_SMOKE = 2\n"
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@ -27,6 +27,7 @@ enum LuaHookedEventType {
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HOOK_ON_PAUSE_EXIT,
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HOOK_GET_STAR_COLLECTION_DIALOG,
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HOOK_ON_SET_CAMERA_MODE,
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HOOK_ON_OBJECT_RENDER,
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HOOK_MAX,
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};
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@ -50,6 +51,7 @@ static char* LuaHookedEventTypeName[] = {
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"HOOK_ON_PAUSE_EXIT",
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"HOOK_GET_STAR_COLLECTION_DIALOG",
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"HOOK_ON_SET_CAMERA_MODE",
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"HOOK_ON_OBJECT_RENDER",
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"HOOK_MAX"
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};
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