Fixed crash in get_mario_spawn_type()

This commit is contained in:
MysterD 2023-04-20 21:40:35 -07:00
parent 80be6784ac
commit 1d93bdae0b
1 changed files with 3 additions and 2 deletions

View File

@ -148,9 +148,10 @@ void print_intro_text(void) {
}
u32 get_mario_spawn_type(struct Object *o) {
if (o == NULL) { return 0; }
if (o == NULL || o->behavior == NULL) { return 0; }
const BehaviorScript *behavior = virtual_to_segmented(0x13, o->behavior);
if (behavior == NULL) { return 0; }
for (s32 i = 0; i < 20; i++) {
if (sWarpBhvSpawnTable[i] == behavior) {
@ -182,7 +183,7 @@ struct ObjectWarpNode *area_get_warp_node_from_params(struct Object *o) {
}
void load_obj_warp_nodes(void) {
struct ObjectWarpNode *sp24;
struct ObjectWarpNode *sp24 = NULL;
struct Object *sp20 = (struct Object *) gObjParentGraphNode.children;
do {