rename save folder to sm64ex; copy saves from old folder

This commit is contained in:
fgsfds 2020-06-21 20:18:46 +03:00
parent 28770a8e7e
commit 1ebb8e5b5e
4 changed files with 70 additions and 5 deletions

View File

@ -441,3 +441,30 @@ bool fs_sys_mkdir(const char *name) {
return mkdir(name, 0777) == 0;
#endif
}
bool fs_sys_copy_file(const char *oldname, const char *newname) {
uint8_t buf[2048];
FILE *fin = fopen(oldname, "rb");
if (!fin) return false;
FILE *fout = fopen(newname, "wb");
if (!fout) {
fclose(fin);
return false;
}
bool ret = true;
size_t rx;
while ((rx = fread(buf, 1, sizeof(buf), fin)) > 0) {
if (!fwrite(buf, rx, 1, fout)) {
ret = false;
break;
}
}
fclose(fout);
fclose(fin);
return ret;
}

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@ -20,6 +20,8 @@
#define FS_TEXTUREDIR "gfx"
#define FS_SOUNDDIR "sound"
#define SAVE_FILENAME "sm64_save_file.bin"
extern char fs_gamedir[];
extern char fs_writepath[];
@ -131,5 +133,6 @@ fs_pathlist_t fs_sys_enumerate(const char *base, const bool recur);
bool fs_sys_file_exists(const char *name);
bool fs_sys_dir_exists(const char *name);
bool fs_sys_mkdir(const char *name); // creates with 0777 by default
bool fs_sys_copy_file(const char *oldname, const char *newname);
#endif // _SM64_FS_H_

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@ -7,6 +7,7 @@
#include "cliopts.h"
#include "fs/fs.h"
#include "configfile.h"
/* NULL terminated list of platform specific read-only data paths */
/* priority is top first */
@ -84,20 +85,56 @@ void sys_fatal(const char *fmt, ...) {
// we can just ask SDL for most of this shit if we have it
#include <SDL2/SDL.h>
// TEMPORARY: check the old save folder and copy contents to the new path
// this will be removed after a while
static inline bool copy_userdata(const char *userdir) {
char oldpath[SYS_MAX_PATH] = { 0 };
char path[SYS_MAX_PATH] = { 0 };
// check if a save already exists in the new folder
snprintf(path, sizeof(path), "%s/" SAVE_FILENAME, userdir);
if (fs_sys_file_exists(path)) return false;
// check if a save exists in the old folder ('pc' instead of 'ex')
strncpy(oldpath, path, sizeof(oldpath));
const unsigned int len = strlen(userdir);
oldpath[len - 2] = 'p'; oldpath[len - 1] = 'c';
if (!fs_sys_file_exists(oldpath)) return false;
printf("old save detected at '%s', copying to '%s'\n", oldpath, path);
bool ret = fs_sys_copy_file(oldpath, path);
// also try to copy the config
path[len] = oldpath[len] = 0;
strncat(path, "/" CONFIGFILE_DEFAULT, sizeof(path) - 1);
strncat(oldpath, "/" CONFIGFILE_DEFAULT, sizeof(oldpath) - 1);
fs_sys_copy_file(oldpath, path);
return ret;
}
const char *sys_user_path(void) {
static char path[SYS_MAX_PATH] = { 0 };
// get it from SDL
char *sdlpath = SDL_GetPrefPath("", "sm64pc");
// get the new pref path from SDL
char *sdlpath = SDL_GetPrefPath("", "sm64ex");
if (sdlpath) {
const unsigned int len = strlen(sdlpath);
strncpy(path, sdlpath, sizeof(path));
path[sizeof(path)-1] = 0;
SDL_free(sdlpath);
if (path[len-1] == '/' || path[len-1] == '\\')
path[len-1] = 0; // strip the trailing separator
if (!fs_sys_dir_exists(path) && !fs_sys_mkdir(path))
path[0] = 0;
path[0] = 0; // somehow failed, we got no user path
else
copy_userdata(path); // TEMPORARY: try to copy old saves, if any
}
return path;
}

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@ -5,8 +5,6 @@
#include "platform.h"
#include "fs/fs.h"
#define SAVE_FILENAME "sm64_save_file.bin"
#ifdef TARGET_WEB
#include <emscripten.h>
#endif