Fixes --fullscreen and --windowed problems
This commit is contained in:
parent
5fe8e8fdfd
commit
1f3124d20c
|
@ -163,9 +163,13 @@ static void gfx_sdl_init(void) {
|
|||
//SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
|
||||
//SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
|
||||
|
||||
if (gCLIOpts.FullScreen)
|
||||
if (gCLIOpts.FullScreen == 1)
|
||||
configWindow.fullscreen = true;
|
||||
|
||||
if (gCLIOpts.FullScreen == 2)
|
||||
configWindow.fullscreen = false;
|
||||
|
||||
|
||||
const char* window_title =
|
||||
#ifndef USE_GLES
|
||||
"Super Mario 64 PC port (OpenGL)";
|
||||
|
|
Loading…
Reference in New Issue