diff --git a/src/game/bettercamera.inc.h b/src/game/bettercamera.inc.h index 2ef1473f..3ab7067c 100644 --- a/src/game/bettercamera.inc.h +++ b/src/game/bettercamera.inc.h @@ -126,9 +126,9 @@ void newcam_init(struct Camera *c, u8 dv) { newcam_mode = NC_MODE_NORMAL; ///This here will dictate what modes the camera will start in at the beginning of a level. Below are some examples. switch (gCurrLevelNum) { - case LEVEL_BITDW: newcam_yaw = 0x4000; newcam_mode = NC_MODE_8D; newcam_tilt = 4000; newcam_distance_target = newcam_distance_values[2]; break; - case LEVEL_BITFS: newcam_yaw = 0x4000; newcam_mode = NC_MODE_8D; newcam_tilt = 4000; newcam_distance_target = newcam_distance_values[2]; break; - case LEVEL_BITS: newcam_yaw = 0x4000; newcam_mode = NC_MODE_8D; newcam_tilt = 4000; newcam_distance_target = newcam_distance_values[2]; break; + case LEVEL_BITDW: newcam_yaw = 0x4000; /*newcam_mode = NC_MODE_8D;*/ newcam_tilt = 4000; newcam_distance_target = newcam_distance_values[2]; break; + case LEVEL_BITFS: newcam_yaw = 0x4000; /*newcam_mode = NC_MODE_8D;*/ newcam_tilt = 4000; newcam_distance_target = newcam_distance_values[2]; break; + case LEVEL_BITS: newcam_yaw = 0x4000; /*newcam_mode = NC_MODE_8D;*/ newcam_tilt = 4000; newcam_distance_target = newcam_distance_values[2]; break; case LEVEL_WF: newcam_yaw = 0x4000; newcam_tilt = 2000; newcam_distance_target = newcam_distance_values[1]; break; case LEVEL_RR: newcam_yaw = 0x6000; newcam_tilt = 2000; newcam_distance_target = newcam_distance_values[2]; break; case LEVEL_CCM: if (gCurrAreaIndex == 1) {newcam_yaw = -0x4000; newcam_tilt = 2000; newcam_distance_target = newcam_distance_values[1];} else newcam_mode = NC_MODE_SLIDE; break;