Adding the missing colorful letters (q, v, x, z). (#464)
* xLuigiGamerxsDevFork * xLuigiGamerxsDevFork * Fixed Accidentally used older character.c file --------- Co-authored-by: xLuigiGamerx <mohammmedsadawi666@gmail.com>
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@ -86,15 +86,9 @@ ALIGNED8 const Texture texture_hud_char_I[] = {
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#include "textures/segment2/segment2.02400.rgba16.inc.c"
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};
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#if defined(VERSION_JP) || defined(VERSION_SH)
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ALIGNED8 const Texture texture_hud_char_J[] = {
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#include "textures/segment2/segment2.02600.rgba16.inc.c"
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};
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#else
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ALIGNED8 static const u8 texture_hud_char_J[] = {
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#include "textures/segment2/custom_hud_j.rgba16.inc.c"
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};
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#endif
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ALIGNED8 const Texture texture_hud_char_K[] = {
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#include "textures/segment2/segment2.02800.rgba16.inc.c"
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@ -120,11 +114,9 @@ ALIGNED8 const Texture texture_hud_char_P[] = {
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#include "textures/segment2/segment2.03200.rgba16.inc.c"
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};
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#if defined(VERSION_JP) || defined(VERSION_SH)
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ALIGNED8 const Texture texture_hud_char_Q[] = {
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#include "textures/segment2/segment2.03400.rgba16.inc.c"
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#include "textures/segment2/custom_hud_Q.rgba16.inc.c"
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};
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#endif
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ALIGNED8 const Texture texture_hud_char_R[] = {
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#include "textures/segment2/segment2.03600.rgba16.inc.c"
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@ -142,31 +134,25 @@ ALIGNED8 const Texture texture_hud_char_U[] = {
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#include "textures/segment2/segment2.03C00.rgba16.inc.c"
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};
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#if defined(VERSION_JP) || defined(VERSION_EU) || defined(VERSION_SH)
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ALIGNED8 const Texture texture_hud_char_V[] = {
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#include "textures/segment2/segment2.03E00.rgba16.inc.c"
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#include "textures/segment2/custom_hud_v.rgba16.inc.c"
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};
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#endif
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ALIGNED8 const Texture texture_hud_char_W[] = {
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#include "textures/segment2/segment2.04000.rgba16.inc.c"
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};
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#if defined(VERSION_JP) || defined(VERSION_SH)
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ALIGNED8 const Texture texture_hud_char_X[] = {
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#include "textures/segment2/segment2.04200.rgba16.inc.c"
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#include "textures/segment2/custom_hud_x.rgba16.inc.c"
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};
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#endif
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ALIGNED8 const Texture texture_hud_char_Y[] = {
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#include "textures/segment2/segment2.04400.rgba16.inc.c"
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};
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#if defined(VERSION_JP) || defined(VERSION_EU) || defined(VERSION_SH)
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ALIGNED8 const Texture texture_hud_char_Z[] = {
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#include "textures/segment2/segment2.04600.rgba16.inc.c"
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#include "textures/segment2/custom_hud_z.rgba16.inc.c"
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};
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#endif
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ALIGNED8 const Texture texture_hud_char_apostrophe[] = {
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#include "textures/segment2/segment2.04800.rgba16.inc.c"
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@ -1843,10 +1829,10 @@ const Texture *const main_hud_lut[] = {
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texture_hud_char_C, texture_hud_char_D, texture_hud_char_E, texture_hud_char_F,
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texture_hud_char_G, texture_hud_char_H, texture_hud_char_I, texture_hud_char_J,
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texture_hud_char_K, texture_hud_char_L, texture_hud_char_M, texture_hud_char_N,
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texture_hud_char_O, texture_hud_char_P, 0x0, texture_hud_char_R,
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texture_hud_char_S, texture_hud_char_T, texture_hud_char_U, 0x0,
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texture_hud_char_W, texture_hud_char_wario_head, texture_hud_char_Y, texture_hud_char_waluigi_head,
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0x0, 0x0, 0x0, 0x0,
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texture_hud_char_O, texture_hud_char_P, texture_hud_char_Q, texture_hud_char_R,
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texture_hud_char_S, texture_hud_char_T, texture_hud_char_U, texture_hud_char_V,
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texture_hud_char_W, texture_hud_char_X, texture_hud_char_Y, texture_hud_char_Z,
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texture_hud_char_wario_head, 0x0, texture_hud_char_waluigi_head, 0x0,
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0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x0, 0x0,
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0x0, texture_hud_char_slash, texture_hud_char_multiply, texture_hud_char_coin,
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@ -227,7 +227,7 @@ struct Character gCharacters[CT_MAX] = {
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[CT_WALUIGI] = {
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.type = CT_WALUIGI,
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.name = "Waluigi",
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.hudHead = 'z',
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.hudHead = '?',
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.hudHeadTexture = { .texture = (u8*)texture_hud_char_waluigi_head, .bitSize = 8, .width = 16, .height = 16 },
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.cameraHudHead = GLYPH_CAM_WALUIGI_HEAD,
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.modelId = MODEL_WALUIGI,
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@ -295,7 +295,7 @@ struct Character gCharacters[CT_MAX] = {
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[CT_WARIO] = {
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.type = CT_WARIO,
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.name = "Wario",
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.hudHead = 'x',
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.hudHead = '!',
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.hudHeadTexture = { .texture = (u8*)texture_hud_char_wario_head, .bitSize = 8, .width = 16, .height = 16 },
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.cameraHudHead = GLYPH_CAM_WARIO_HEAD,
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.modelId = MODEL_WARIO,
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@ -79,10 +79,6 @@ static const struct DjuiFont sDjuiFontTitle = {
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///////////////////////
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static u8 djui_font_hud_index(char c) {
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if (c == 'q' || c == 'Q') { return 50; }
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if (c == 'v' || c == 'V') { return 50; }
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if (c == 'x' || c == 'X') { return 50; }
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if (c == 'z' || c == 'Z') { return 50; }
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if ((u8)c < ' ' || (u8)c > 127) { return 50; }
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switch (c) {
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