Added DynOS warp functions to Lua API
This commit is contained in:
parent
9b4ac2e614
commit
2876251fb6
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@ -26,10 +26,11 @@ in_files = [
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"include/mario_geo_switch_case_ids.h",
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"src/game/object_list_processor.h",
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"src/engine/graph_node.h",
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"levels/level_defines.h",
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]
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exclude_constants = {
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'*': [ '^MAXCONTROLLERS$', '^LEVEL_.*', '^AREA_[^T].*', '^AREA_T[HTO]', '^CONT_ERR.*', '^READ_MASK$', '^SIGN_RANGE$', ]
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'*': [ '^MAXCONTROLLERS$', '^AREA_[^T].*', '^AREA_T[HTO]', '^CONT_ERR.*', '^READ_MASK$', '^SIGN_RANGE$', ]
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}
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include_constants = {
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@ -125,6 +126,7 @@ def process_enum(filename, line):
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if saw_constant(field):
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print('>>> ' + line)
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index += 1
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ret['constants'] = constants
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@ -2,10 +2,28 @@ import os
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import re
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import sys
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def extract_level_defines(txt):
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tmp = txt
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txt = 'enum LevelNum {\n LEVEL_NONE,\n'
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for line in tmp.splitlines():
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if line.startswith('STUB_LEVEL') or line.startswith('DEFINE_LEVEL'):
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txt += ' ' + line.split(',')[1].strip() + ',\n'
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txt += ' LEVEL_COUNT,\n };'
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return txt
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extra_steps = {
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"levels/level_defines.h": extract_level_defines,
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}
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def extract_constants(filename):
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with open(filename) as file:
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txt = file.read()
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# perform special functions
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short_filename = filename.split('/../', 1)[-1]
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if short_filename in extra_steps:
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txt = extra_steps[short_filename](txt)
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# strip comments
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txt = re.sub('//.*', ' ', txt)
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while ('/*' in txt):
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@ -82,4 +100,6 @@ def extract_constants(filename):
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return txt
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#print(extract_constants("include/audio_defines.h"))
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if __name__ == "__main__":
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print(extract_constants(sys.argv[1]))
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@ -72,3 +72,6 @@ def extract_structs(filename):
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txt += line + '\n'
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return txt.splitlines()
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if __name__ == "__main__":
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print(extract_structs(sys.argv[1]))
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@ -4,6 +4,9 @@
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#ifndef __cplusplus
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bool dynos_warp_to_level(s32 aLevel, s32 aArea, s32 aAct);
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bool dynos_warp_restart_level(void);
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bool dynos_warp_exit_level(s32 aDelay);
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bool dynos_warp_to_castle(s32 aLevel);
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int dynos_packs_get_count(void);
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const char* dynos_packs_get(s32 index);
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@ -7,6 +7,18 @@ bool dynos_warp_to_level(s32 aLevel, s32 aArea, s32 aAct) {
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return DynOS_Warp_ToLevel(aLevel, aArea, aAct);
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}
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bool dynos_warp_restart_level(void) {
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return DynOS_Warp_RestartLevel();
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}
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bool dynos_warp_exit_level(s32 aDelay) {
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return DynOS_Warp_ExitLevel(aDelay);
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}
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bool dynos_warp_to_castle(s32 aLevel) {
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return DynOS_Warp_ToCastle(aLevel);
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}
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// -- dynos packs -- //
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#define DYNOS_PACK_PATH_SPLIT_LEN 12
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@ -16,6 +16,8 @@
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- [enum InteractionFlag](#enum-InteractionFlag)
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- [interaction.h](#interactionh)
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- [enum InteractionType](#enum-InteractionType)
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- [level_defines.h](#level_definesh)
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- [enum LevelNum](#enum-LevelNum)
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- [mario_animation_ids.h](#mario_animation_idsh)
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- [enum MarioAnimID](#enum-MarioAnimID)
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- [mario_geo_switch_case_ids.h](#mario_geo_switch_case_idsh)
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@ -1460,6 +1462,56 @@
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<br />
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## [level_defines.h](#level_defines.h)
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### [enum LevelNum](#LevelNum)
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| Identifier | Value |
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| :--------- | :---- |
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| LEVEL_NONE | 0 |
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| LEVEL_UNKNOWN_1 | 1 |
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| LEVEL_UNKNOWN_2 | 2 |
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| LEVEL_UNKNOWN_3 | 3 |
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| LEVEL_BBH | 4 |
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| LEVEL_CCM | 5 |
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| LEVEL_CASTLE | 6 |
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| LEVEL_HMC | 7 |
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| LEVEL_SSL | 8 |
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| LEVEL_BOB | 9 |
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| LEVEL_SL | 10 |
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| LEVEL_WDW | 11 |
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| LEVEL_JRB | 12 |
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| LEVEL_THI | 13 |
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| LEVEL_TTC | 14 |
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| LEVEL_RR | 15 |
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| LEVEL_CASTLE_GROUNDS | 16 |
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| LEVEL_BITDW | 17 |
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| LEVEL_VCUTM | 18 |
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| LEVEL_BITFS | 19 |
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| LEVEL_SA | 20 |
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| LEVEL_BITS | 21 |
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| LEVEL_LLL | 22 |
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| LEVEL_DDD | 23 |
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| LEVEL_WF | 24 |
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| LEVEL_ENDING | 25 |
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| LEVEL_CASTLE_COURTYARD | 26 |
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| LEVEL_PSS | 27 |
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| LEVEL_COTMC | 28 |
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| LEVEL_TOTWC | 29 |
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| LEVEL_BOWSER_1 | 30 |
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| LEVEL_WMOTR | 31 |
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| LEVEL_UNKNOWN_32 | 32 |
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| LEVEL_BOWSER_2 | 33 |
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| LEVEL_BOWSER_3 | 34 |
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| LEVEL_UNKNOWN_35 | 35 |
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| LEVEL_TTM | 36 |
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| LEVEL_UNKNOWN_37 | 37 |
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| LEVEL_UNKNOWN_38 | 38 |
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| LEVEL_COUNT | 39 |
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[:arrow_up_small:](#)
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<br />
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## [mario_animation_ids.h](#mario_animation_ids.h)
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### [enum MarioAnimID](#MarioAnimID)
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@ -626,6 +626,10 @@
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- [get_network_area_timer](#get_network_area_timer)
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- [hud_hide](#hud_hide)
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- [hud_show](#hud_show)
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- [warp_exit_level](#warp_exit_level)
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- [warp_restart_level](#warp_restart_level)
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- [warp_to_castle](#warp_to_castle)
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- [warp_to_level](#warp_to_level)
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<br />
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@ -11499,6 +11503,86 @@ The `reliable` field will ensure that the packet arrives, but should be used spa
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<br />
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## [warp_exit_level](#warp_exit_level)
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### Lua Example
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`local boolValue = warp_exit_level(aDelay)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| aDelay | `integer` |
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### Returns
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- `bool`
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### C Prototype
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`bool warp_exit_level(s32 aDelay);`
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[:arrow_up_small:](#)
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<br />
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## [warp_restart_level](#warp_restart_level)
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### Lua Example
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`local boolValue = warp_restart_level()`
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### Parameters
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- None
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### Returns
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- `bool`
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### C Prototype
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`bool warp_restart_level(void);`
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[:arrow_up_small:](#)
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<br />
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## [warp_to_castle](#warp_to_castle)
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### Lua Example
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`local boolValue = warp_to_castle(aLevel)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| aLevel | `integer` |
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### Returns
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- `bool`
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### C Prototype
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`bool warp_to_castle(s32 aLevel);`
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[:arrow_up_small:](#)
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<br />
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## [warp_to_level](#warp_to_level)
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### Lua Example
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`local boolValue = warp_to_level(aLevel, aArea, aAct)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| aLevel | `integer` |
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| aArea | `integer` |
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| aAct | `integer` |
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### Returns
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- `bool`
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### C Prototype
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`bool warp_to_level(s32 aLevel, s32 aArea, s32 aAct);`
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[:arrow_up_small:](#)
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<br />
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---
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# functions from smlua_obj_utils.h
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@ -426,6 +426,7 @@ static struct LuaObjectField sGlobalTexturesFields[LUA_GLOBAL_TEXTURES_FIELD_COU
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static struct LuaObjectField sGraphNodeFields[LUA_GRAPH_NODE_FIELD_COUNT] = {
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{ "children", LVT_COBJECT_P, offsetof(struct GraphNode, children), false, LOT_GRAPHNODE },
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{ "flags", LVT_S16, offsetof(struct GraphNode, flags), false, LOT_NONE },
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// { "georef", LVT_???, offsetof(struct GraphNode, georef), true, LOT_??? }, <--- UNIMPLEMENTED
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{ "next", LVT_COBJECT_P, offsetof(struct GraphNode, next), false, LOT_GRAPHNODE },
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{ "parent", LVT_COBJECT_P, offsetof(struct GraphNode, parent), false, LOT_GRAPHNODE },
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{ "prev", LVT_COBJECT_P, offsetof(struct GraphNode, prev), false, LOT_GRAPHNODE },
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@ -1514,6 +1514,46 @@ char gSmluaConstants[] = ""
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"INT_STATUS_HIT_MINE = (1 << 21)\n"
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"INT_STATUS_STOP_RIDING = (1 << 22)\n"
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"INT_STATUS_TOUCHED_BOB_OMB = (1 << 23)\n"
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"LEVEL_NONE = 0\n"
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"LEVEL_UNKNOWN_1 = 1\n"
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"LEVEL_UNKNOWN_2 = 2\n"
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"LEVEL_UNKNOWN_3 = 3\n"
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"LEVEL_BBH = 4\n"
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"LEVEL_CCM = 5\n"
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"LEVEL_CASTLE = 6\n"
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"LEVEL_HMC = 7\n"
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"LEVEL_SSL = 8\n"
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"LEVEL_BOB = 9\n"
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"LEVEL_SL = 10\n"
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"LEVEL_WDW = 11\n"
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"LEVEL_JRB = 12\n"
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"LEVEL_THI = 13\n"
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"LEVEL_TTC = 14\n"
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"LEVEL_RR = 15\n"
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"LEVEL_CASTLE_GROUNDS = 16\n"
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"LEVEL_BITDW = 17\n"
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"LEVEL_VCUTM = 18\n"
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"LEVEL_BITFS = 19\n"
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"LEVEL_SA = 20\n"
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"LEVEL_BITS = 21\n"
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"LEVEL_LLL = 22\n"
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"LEVEL_DDD = 23\n"
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"LEVEL_WF = 24\n"
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"LEVEL_ENDING = 25\n"
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"LEVEL_CASTLE_COURTYARD = 26\n"
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"LEVEL_PSS = 27\n"
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"LEVEL_COTMC = 28\n"
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"LEVEL_TOTWC = 29\n"
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"LEVEL_BOWSER_1 = 30\n"
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"LEVEL_WMOTR = 31\n"
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"LEVEL_UNKNOWN_32 = 32\n"
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"LEVEL_BOWSER_2 = 33\n"
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"LEVEL_BOWSER_3 = 34\n"
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"LEVEL_UNKNOWN_35 = 35\n"
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"LEVEL_TTM = 36\n"
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"LEVEL_UNKNOWN_37 = 37\n"
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"LEVEL_UNKNOWN_38 = 38\n"
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"LEVEL_COUNT = 39\n"
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"MARIO_ANIM_SLOW_LEDGE_GRAB = 0\n"
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"MARIO_ANIM_FALL_OVER_BACKWARDS = 1\n"
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"MARIO_ANIM_BACKWARD_AIR_KB = 2\n"
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@ -7322,6 +7322,52 @@ int smlua_func_hud_show(UNUSED lua_State* L) {
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return 1;
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}
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int smlua_func_warp_exit_level(lua_State* L) {
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if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
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s32 aDelay = smlua_to_integer(L, 1);
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if (!gSmLuaConvertSuccess) { return 0; }
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lua_pushboolean(L, warp_exit_level(aDelay));
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return 1;
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}
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int smlua_func_warp_restart_level(UNUSED lua_State* L) {
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if(!smlua_functions_valid_param_count(L, 0)) { return 0; }
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lua_pushboolean(L, warp_restart_level());
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return 1;
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}
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int smlua_func_warp_to_castle(lua_State* L) {
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if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
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s32 aLevel = smlua_to_integer(L, 1);
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if (!gSmLuaConvertSuccess) { return 0; }
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lua_pushboolean(L, warp_to_castle(aLevel));
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return 1;
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}
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int smlua_func_warp_to_level(lua_State* L) {
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if(!smlua_functions_valid_param_count(L, 3)) { return 0; }
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s32 aLevel = smlua_to_integer(L, 1);
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if (!gSmLuaConvertSuccess) { return 0; }
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s32 aArea = smlua_to_integer(L, 2);
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if (!gSmLuaConvertSuccess) { return 0; }
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s32 aAct = smlua_to_integer(L, 3);
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if (!gSmLuaConvertSuccess) { return 0; }
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lua_pushboolean(L, warp_to_level(aLevel, aArea, aAct));
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return 1;
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}
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///////////////////////
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// smlua_obj_utils.h //
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///////////////////////
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@ -8638,6 +8684,10 @@ void smlua_bind_functions_autogen(void) {
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smlua_bind_function(L, "get_network_area_timer", smlua_func_get_network_area_timer);
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smlua_bind_function(L, "hud_hide", smlua_func_hud_hide);
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smlua_bind_function(L, "hud_show", smlua_func_hud_show);
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smlua_bind_function(L, "warp_exit_level", smlua_func_warp_exit_level);
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smlua_bind_function(L, "warp_restart_level", smlua_func_warp_restart_level);
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smlua_bind_function(L, "warp_to_castle", smlua_func_warp_to_castle);
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smlua_bind_function(L, "warp_to_level", smlua_func_warp_to_level);
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// smlua_obj_utils.h
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smlua_bind_function(L, "obj_get_first", smlua_func_obj_get_first);
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@ -1,5 +1,6 @@
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#include "types.h"
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#include "data/dynos_coop.c.h"
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#include "game/hud.h"
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#include "pc/lua/smlua.h"
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#include "smlua_misc_utils.h"
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gOverrideHideHud = 0;
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}
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bool warp_to_level(s32 aLevel, s32 aArea, s32 aAct) {
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return dynos_warp_to_level(aLevel, aArea, aAct);
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}
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bool warp_restart_level(void) {
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return dynos_warp_restart_level();
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}
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bool warp_exit_level(s32 aDelay) {
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return dynos_warp_exit_level(aDelay);
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}
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bool warp_to_castle(s32 aLevel) {
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return dynos_warp_to_castle(aLevel);
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}
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@ -6,4 +6,9 @@ u32 get_network_area_timer(void);
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void hud_hide(void);
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void hud_show(void);
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bool warp_to_level(s32 aLevel, s32 aArea, s32 aAct);
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bool warp_restart_level(void);
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bool warp_exit_level(s32 aDelay);
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bool warp_to_castle(s32 aLevel);
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#endif
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