Added support for known models and unknown behaviors for level gen

This commit is contained in:
MysterD 2022-04-06 23:10:39 -07:00
parent 56be400f7e
commit 2cc48515a7
4 changed files with 67 additions and 4 deletions

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@ -1727,10 +1727,15 @@ static void ParseLevelScriptSymbol(GfxData* aGfxData, DataNode<LevelScript>* aNo
LevelScript _Ls[] = { OBJECT(model, posX, posY, posZ, angleX, angleY, angleZ, behParam, beh) };
memcpy(aHead, _Ls, sizeof(_Ls));
aHead += (sizeof(_Ls) / sizeof(_Ls[0]));
} else if (foundModel) {
u32 behIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 5, aNode->mTokens[topTokenIndex + 8]);
LevelScript _Ls[] = { OBJECT_EXT(model, posX, posY, posZ, angleX, angleY, angleZ, behParam, beh) };
memcpy(aHead, _Ls, sizeof(_Ls));
aHead += (sizeof(_Ls) / sizeof(_Ls[0]));
} else {
u32 modelIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 5, aNode->mTokens[topTokenIndex + 0]);
u32 behIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 6, aNode->mTokens[topTokenIndex + 8]);
LevelScript _Ls[] = { OBJECT_EXT(modelIndex, posX, posY, posZ, angleX, angleY, angleZ, behParam, behIndex) };
LevelScript _Ls[] = { OBJECT_EXT2(modelIndex, posX, posY, posZ, angleX, angleY, angleZ, behParam, behIndex) };
memcpy(aHead, _Ls, sizeof(_Ls));
aHead += (sizeof(_Ls) / sizeof(_Ls[0]));
}
@ -1759,10 +1764,15 @@ static void ParseLevelScriptSymbol(GfxData* aGfxData, DataNode<LevelScript>* aNo
LevelScript _Ls[] = { OBJECT_WITH_ACTS(model, posX, posY, posZ, angleX, angleY, angleZ, behParam, beh, acts) };
memcpy(aHead, _Ls, sizeof(_Ls));
aHead += (sizeof(_Ls) / sizeof(_Ls[0]));
} else if (foundModel) {
u32 behIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 5, aNode->mTokens[topTokenIndex + 8]);
LevelScript _Ls[] = { OBJECT_WITH_ACTS_EXT(model, posX, posY, posZ, angleX, angleY, angleZ, behParam, behIndex, acts) };
memcpy(aHead, _Ls, sizeof(_Ls));
aHead += (sizeof(_Ls) / sizeof(_Ls[0]));
} else {
u32 modelIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 5, aNode->mTokens[topTokenIndex + 0]);
u32 behIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 6, aNode->mTokens[topTokenIndex + 8]);
LevelScript _Ls[] = { OBJECT_WITH_ACTS_EXT(modelIndex, posX, posY, posZ, angleX, angleY, angleZ, behParam, behIndex, acts) };
LevelScript _Ls[] = { OBJECT_WITH_ACTS_EXT2(modelIndex, posX, posY, posZ, angleX, angleY, angleZ, behParam, behIndex, acts) };
memcpy(aHead, _Ls, sizeof(_Ls));
aHead += (sizeof(_Ls) / sizeof(_Ls[0]));
}

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@ -285,7 +285,13 @@
// coop
#define OBJECT_WITH_ACTS_EXT(model, posX, posY, posZ, angleX, angleY, angleZ, behParam, beh, acts) \
CMD_BBBB(0x3F, 0x1C, acts, 0), \
CMD_BBBB(0x3F, 0x18, acts, model), \
CMD_HHHHHH(posX, posY, posZ, angleX, angleY, angleZ), \
CMD_W(behParam), \
CMD_PTR(beh)
#define OBJECT_WITH_ACTS_EXT2(model, posX, posY, posZ, angleX, angleY, angleZ, behParam, beh, acts) \
CMD_BBBB(0x40, 0x1C, acts, 0), \
CMD_HHHHHH(posX, posY, posZ, angleX, angleY, angleZ), \
CMD_W(behParam), \
CMD_PTR(model), \
@ -294,4 +300,7 @@
#define OBJECT_EXT(model, posX, posY, posZ, angleX, angleY, angleZ, behParam, beh) \
OBJECT_WITH_ACTS_EXT(model, posX, posY, posZ, angleX, angleY, angleZ, behParam, beh, 0x1F)
#define OBJECT_EXT2(model, posX, posY, posZ, angleX, angleY, angleZ, behParam, beh) \
OBJECT_WITH_ACTS_EXT2(model, posX, posY, posZ, angleX, angleY, angleZ, behParam, beh, 0x1F)
#endif // LEVEL_COMMANDS_H

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@ -828,6 +828,49 @@ static void level_cmd_place_object_ext(void) {
u8 val7 = 1 << (gCurrActNum - 1);
struct SpawnInfo *spawnInfo;
u16 modIndex = gLevelScriptModIndex;
char* behStr = CMD_GET(char*, 20);
gSmLuaConvertSuccess = true;
enum BehaviorId behId = smlua_get_mod_variable(modIndex, behStr);
if ((gLevelScriptModIndex == -1) || !gSmLuaConvertSuccess) {
LOG_ERROR("Failed to place custom object: %u", behId);
sCurrentCmd = CMD_NEXT;
return;
}
if (sCurrAreaIndex != -1 && ((CMD_GET(u8, 2) & val7) || CMD_GET(u8, 2) == 0x1F)) {
u16 model = CMD_GET(u8, 3);
spawnInfo = alloc_only_pool_alloc(sLevelPool, sizeof(struct SpawnInfo));
spawnInfo->startPos[0] = CMD_GET(s16, 4);
spawnInfo->startPos[1] = CMD_GET(s16, 6);
spawnInfo->startPos[2] = CMD_GET(s16, 8);
spawnInfo->startAngle[0] = CMD_GET(s16, 10) * 0x8000 / 180;
spawnInfo->startAngle[1] = CMD_GET(s16, 12) * 0x8000 / 180;
spawnInfo->startAngle[2] = CMD_GET(s16, 14) * 0x8000 / 180;
spawnInfo->areaIndex = sCurrAreaIndex;
spawnInfo->activeAreaIndex = sCurrAreaIndex;
spawnInfo->behaviorArg = CMD_GET(u32, 16);
spawnInfo->behaviorScript = (BehaviorScript*)get_behavior_from_id(behId);
spawnInfo->unk18 = gLoadedGraphNodes[model];
spawnInfo->next = gAreas[sCurrAreaIndex].objectSpawnInfos;
gAreas[sCurrAreaIndex].objectSpawnInfos = spawnInfo;
}
sCurrentCmd = CMD_NEXT;
}
static void level_cmd_place_object_ext2(void) {
u8 val7 = 1 << (gCurrActNum - 1);
struct SpawnInfo *spawnInfo;
u16 modIndex = gLevelScriptModIndex;
char* modelStr = CMD_GET(char*, 20);
char* behStr = CMD_GET(char*, 24);
@ -935,6 +978,7 @@ static void (*LevelScriptJumpTable[])(void) = {
// coop
/*3F*/ level_cmd_place_object_ext,
/*40*/ level_cmd_place_object_ext2,
};
struct LevelCommand *level_script_execute(struct LevelCommand *cmd) {

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@ -3,7 +3,7 @@
void bhv_breakable_box_loop(void) {
obj_set_hitbox(o, &sBreakableBoxHitbox);
cur_obj_set_model(smlua_model_util_load(E_MODEL_BREAKABLE_BOX_SMALL));
//cur_obj_set_model(smlua_model_util_load(E_MODEL_BREAKABLE_BOX_SMALL));
if (o->oTimer == 0)
breakable_box_init();